Reviews: Dark Matter, “Wish I’d Spaced You when I Had the Chance” and “Sometimes in Life You Don’t Get to Choose”

Well that’s bound to be my longest post title ever.

The logo for Dark MatterFor whatever reason two episodes of Dark Matter popped up in my iTunes queue today (well, not today, but it was today when I wrote this), so now you get two reviews for the price of one!

The price of one is nothing, so it’s not a great deal, but…

“Wish I’d Spaced You when I Had the Chance”:

We now bring you the third entry in Dark Matter’s “look how close the crew has gotten” trilogy. It’s also the second instance of Dark Matter following Murphy’s Law of Shore Leave. It’s good to stay true to traditions, I suppose.

The crew of the Raza has landed at an isolated colony to resupply, but of course things don’t go as they’d hoped. Two, Four, and Nyx are recognized at a bar, and the station is put into lockdown as the Galactic Authority swoops in to apprehend them.

To make matters worse, Five is abducted by some ne’er-do-wells, and only Three can save her.

It is to this latter plot that the lion’s share of the attention is given. Generally the idea is to once again show how close the Raza crew has become, in stark contrast to the suspicion and distrust of season one.

Anthony Lemke as Three in Dark MatterAs noted above, this is the third episode in a row to do that, and while that might seem excessive, I think it was necessary. There was a lot of distrust to work past, and generally it’s pretty gratifying to see the crew come together like this.

“Wish I’d Spaced You When I Had the Chance” isn’t quite as good as “Going Out Fighting” was, but it’s better than “Take the Shot.”

It’s still a bit difficult to look past how inconsistent Three’s writing has been. They did too good a job of making him an asshole out of the gate, and then were too sudden to try to humanize him. A slower, more natural progression could have worked better.

That said, they’ve done a much better job of balancing his character this season than in season one, so this episode is much easier to swallow now than it would have been in the past. In the end it works out, more or less.

Overall rating: 7.8/10

“Sometimes in Life You Don’t Get to Choose”:

Four has reached the limit of his patience. Desperate to regain his throne and save his people from a losing war, he makes the extreme choice to reactivate his old memories from before Five’s wipe.

Left to right: Alex Mallari Jr. (Four), Roger Cross (Six), Anthony Lemke (Three), and Melissa O'Neill (Two)The rest of the crew is uncertain how to feel about the new/old him — with Five and Nyx being especially affected — but they choose to place their faith in him.

Thus, it’s time for something we’ve been waiting for since season one: Four returning home to claim his place as the emperor of Zairon.

He immediately reconnects with a general he knows can be trusted. Confronted with Four’s ruthless determination and the power of the blink drive, he readily agrees, and they begin to work together to bring Four’s plan to fruition.

Right away, though, something isn’t right. The efforts of Four and his allies are constantly disrupted by the empress and her forces, and some begin to wonder if Four’s people are as trustworthy as he believes.

There’s a lot more that I could say about this episode, but I’m trying to stay true to my policy of avoiding major spoilers. This one of most eventful episodes in Dark Matter’s history, if not the most eventful. That’s both its greatest strength, and its greatest weakness.

This is one of those episodes that changes everything. No matter what follows, Dark Matter will never be the same.

Jodelle Ferland as Five in Dark MatterOn one level, that’s awesome. There are some great twists to be found, and much of what makes Dark Matter so great is on full display here: action, suspense, humour, and people underestimating Five and then really regretting it.

But on the other hand, they just crammed far too much into a single episode. The events of “Sometimes in Life You Don’t Get to Choose” could have easily been spread out over two or even three episodes. Compressing it all into one hour makes it feel rushed, prevents each plot and twist from getting the full attention it deserves.

Sometimes I really miss the days of sci-fi shows have 20+ episode seasons.

The implications of this episode are awesome, but the episode itself ends up being a bit inconsistent.

Overall rating: 7.5/10

Under the Burning Skies: Val’sharah

With the rain and the thunder of Stormheim behind me, I now turn my eyes to the lush groves of Val’sharah for my second Legion zone.

The Val'sharah zone in World of Warcraft: LegionAs this is an area steeped in the culture and history of the Night Elves, it seems only appropriate that I send my monk. With the Wanderer’s Companion in hand and the backing of the Order of the Broken Temple, she is ready to teach the Legion to fear the night.

Andu-falah-dor.

Val’sharah-sharah, whatever will be, will be…

Just as Stormheim was a clear play to Wrath of the Lich King nostalgia, Val’sharah is a clear throwback to old Night Elf zones like Teldrassil and Ashenvale. Visually, it’s almost exactly a graphically updated Ashenvale, and the music is deliberately similar.

I have less fond memories of those areas than I did for the Howling Fjord, so the play to nostalgia isn’t as effective for me as it was in Stormheim.

I do like Elves, though, and this is very much the Night Elves’ show. The whole zone is so unrelentingly Elfy I can hear Syp squirming from here — an image which can only endear me to the zone. 😛

I particularly liked seeing all the updated Night Elf architecture — it’s absolutely gorgeous. I’m glad the game is finally letting go of its human/Orc obsession, at least for a little while.

The bleak coast of Val'sharah in World of Warcraft: LegionWith that being said, though, I think my favourite part of the zone was the wind-blown coast around Black Rook Hold. It’s stunningly beautiful, albeit in a very grim manner, and I wish we could have gotten an entire zone with that aesthetic.

All in all, I’d say Val’sharah, like Stormheim, is firmly in the “okay, not great” category. It’s not unpleasant, but nor does it rank among WoW’s more memorable experiences to date.

I’d say its biggest problem is that its pacing is off. You start out doing a lot of pointless busywork to gather a bunch of archdruids that you never see again, but then everything starts going catastrophically wrong at once, and that half feels too rushed.

It was nice to see Tyrande out and doing things again, but I would have liked to see her doing more. This is Tyrande frickin’ Whisperwind. There should have been a scene where she murders a whole cohort of doomguards with her bare hands or something.

Similarly, I like the idea of bringing Xavius back again (even if this is, like, the third or fourth time he’s come back from the dead), but he didn’t get enough attention. I wanted more explanation of how he’s come back again, and why now, and generally more build-up to make me truly hate him as a villain.

That’s not to say he didn’t do much. I don’t want to spoil things too heavily, but suffice it to say we lost yet another character. This expansion’s body count is absolutely insane, and I’m only two zones in.

A cave in the Val'sharah zone in World of Warcraft: LegionI’m not necessarily against killing off [REDACTED]. But it happened too quickly, too suddenly, and with too little struggle. There should have been more of an attempt to save them. We as heroes seemed to just give up right out of the gate, and [REDACTED] should have put up more of a fight.

Also, while I enjoyed the story surrounding Bradensbrook and Black Rook Hold, as well as seeing Jarod again, I really don’t like how the game is just sort of hand-waving away all the murder and treason Maiev’s done.

This is one of those times where I really wish WoW had something like Bioware’s story choices. My monk is a loyal Sentinel. There’s no way she would have let Maiev walk away a free woman. She’d have brought Maiev to justice or died trying.

Finally, Val’sharah’s dungeon, Darkheart Thicket, is once again good but not great. I found it better paced and well-balanced than Halls of Valor, but it’s a bit visually drab.

It was very nice to be tanking again, though, even if brewmaster is not quite what it once was. I’m surprised other MMOs haven’t followed WoW’s lead in rethinking the traditional tanking model. Since active mitigation, tanking in WoW is vastly more fun than in any other game I’ve played.

I think I did reasonably well considering I’m out of practice and had never done the dungeon before. A few pulls got a bit hairy, but nobody died, and at the end, one of the DPS even complimented me on my tanking. You don’t see that often.

My monk posing with Fu Zan, the Wanderer's Companion in World of Warcraft: LegionSo that now makes two zones down, both adequate but not spectacular. It almost feels like the leveling zones became an afterthought while all the best effort was put toward the artifact quests and class stories.

That’s not necessarily a bad thing, though, as we’re still getting awesome story content. Just not in the way we usually would.