April Fools Around the Gaming World

Yesterday was April Fools’ Day, and as is traditional, the Internet pretty much devolved into a maelstrom of trolling and ridiculousness. Which really isn’t that different from a normal day, except people put a little more effort in.

In particular, there were some pretty masterful gags involving two games close to my heart, World of Warcraft and The Secret World.

Space Goats: Coast-to-Coast

Possibly my favourite has to be Blizzard’s preview of the “new model” for Draenei females:

Look at it! LOOK AT IT!As a noted anti-Draenite, I must admit that this filled my heart with joy.

I think the most amusing and yet disturbing thing about this was the utter dismay and outrage people felt at the notion that the Draenei female might be anything but a Playboy model with a tail. How dare they present a female model that is less than physical perfection?

This is why I’m ashamed to be counted among the gaming community.

But no need to get too down in the dumps. Let’s just celebrate the hilarity that is this most brilliant act of trolling.

Other Warcraft gags:

While it’s the simplest of all their jokes, I think the “patch notes” are always the most amusing part of WoW’s April Fools’ gags. There’s a lot of gems in there, but whoever came up with this note for priests is my new hero:

* Chakra, when the walls fell.

Awesome.

My Blood Elf mage in mount HyjalI’m also amused by the fact that the mage spell Time Warp now requires just a jump to the left, and as someone who has played both a paladin in WoW and a crusader in Diablo III, I found the bit about what happens when you have Reaper of Souls installed especially poignant.

Elsewhere on the web, MMO-Champion “previewed” an upcoming feature that would allow players to betray their factions and thus play as, say, an Alliance Blood Elf or Horde Dwarf.

Honestly… I kind of wish this was real. It sounds awesome. Not just because I wish the lines between factions were more blurred, but it just sounds like an excellent quest chain altogether.

Why do you torment me this way, MMO-Champion?

The Secret World: Equality for all

The developers of The Secret World also had a pretty brilliant contribution with their new outfit called “Gender Equality.” This one wasn’t a hoax; it’s actually available in the item store.

In an obvious spoof of the “female armour” issue that afflicts many games, including TSW on occasion, the female version of this outfit is a perfectly ordinary and practical scuba diving outfit.

The male version is this:

Is niceOf course, this has once again triggered the eternal “silly clothes” debate, as many people resent joke clothing items in an adult, horror-themed game like TSW.

I’m no fan of silly clothing items, and I’m quite glad most offerings in recent months have tended toward the serious and setting-appropriate. But if you can’t appreciate the brilliant piece of satire that is this outfit, I just feel sorry for you.

I think this officially makes up for the infamous Snake Charmer outfit.

Review: Diablo III: Reaper of Souls

Ah, Diablo III. What a strange odyssey this game has had. Massive fiscal success, but panned by fans. It got so much right, and so much wrong. It evolved greatly, eventually solving many of the problems it launched with. Despite its stumbles and my ambivalence toward the Diablo franchise as a whole, I stuck with it through the ups and downs, and now, my patience has been rewarded.

A cutscene from the crusader class in Diablo 3Diablo III has come into its own.

No one can stop death:

I enjoyed the story of the first game. It had some good twists, and an excellent cast of characters kept me emotionally invested. It did have its stumbles, though. Pacing, in particular, was wildly inconsistent, and some sections seemed to drag on forever with nothing particularly interesting happening.

Act V has all of the good of D3’s story, and none of the bad. Far from being sluggish in its pacing, it hits the ground running and continues at a breakneck pace, almost without pause.

There is so much going on in Act V it’s incredible. You can hardly go five paces without stumbling into an event, and there are conversations and pieces of lore everywhere.

The story of Reaper of Souls is suitably epic. The former archangel of wisdom, Malthael, has determined that humanity is the last and greatest bastion of demonic power left following the defeat of the seven Evils, and he has unleashed an army of angels and undead upon mankind to end the Eternal Conflict once and for all.

Battling atop the battering ram outside Pandemonium Fortress in Diablo III: Reaper of SoulsThis expands on something that has been hinted at but not fully explored before in Diablo: The war between angels and demons is not a battle of good versus evil. It is simply a war between diametrically opposed forces, neither of which gives a damn about humans save as tools.

The message of Reaper of Souls is loud and clear: Angels are as much a threat to humanity as the forces of Hell.

What really impressed about the story, though, is how complex it is. There’s an underlying question of whether Malthael is right about humanity — that we are wicked creatures worthy of extinction. Throughout the story, you’ll be treated to examples of humanity at its very worst. When people should be uniting against the angels, they are turning on each other like rabid dogs.

It reminds me of some of the questions posed by Ron Moore’s Battlestar Galactica reboot, or my own World Spectrum novels. Is humanity worthy of survival?

At the risk of spoiling things a little, Act V does something I’ve wanted from a Blizzard expansion forever: It doesn’t end with everything wrapped up in a neat little package. Just the opposite — there’s quite a cliff-hanger. I think we can take another expansion as a certainty.

The streets of Westmarch in Diablo III: Reaper of SoulsMy only major complaint with the ending is the lack of one of Blizzard’s juicy, juicy cinematics. There’s just a brief cutscene. What is this? WoW?

Reaper of Souls also continues the character arcs of the followers and crafters, one of the best parts of vanilla D3. There are now Bioware-esque follower quests to further expand on the plots. I like the idea of these, and some offer some pretty major revelations about the characters, but if I must pick nits, they weren’t implemented very well. They appear very suddenly and are over too quickly.

Still, it’s great to see more character development.

Aesthetically, Act V is also an improvement over the original game. The environments are very gloomy and spooky and feel appropriate to the Diablo setting. I’ll never be a big fan of D3’s graphics, but the new areas make the best of them. The music is also quite lovely, and a bit less muted this time.

Act V is incredibly short, and I feel like I should be disappointed by that, but I can’t bring myself to be. It was a fantastic ride, however brief, and I wouldn’t change a thing.

Except the lack of a cinematic.

The crusade marches on!

My crusader looking stylish in Diablo III: Reaper of SoulsAside from new story, the thing that most interested me about Reaper of Souls was the addition of a new class, the crusader. I had fond memories of playing a paladin in Diablo II, and I was underwhelmed by the melee classes at launch, so I was eager to get my hands on this holy warrior.

I was not disappointed. The crusader far exceeded my expectations and is now my second favourite class in the game, only narrowly behind the wizard.

Though superficially different, the crusader reminds me of playing Anjali in Dungeon Siege III — one of my all-time favourite RPG characters/classes. Like Anjali, the crusader is a very well-rounded class. It’s a little melee, and a little ranged. It’s a little magical, and a little physical. It’s even got a version of her Fall From the Heavens ability in the form of Falling Sword.

The crusader brings the brutal physicality one would expect from a melee class, but it also has the versatility that comes from a decent number of ranged options and magical abilities. It’s not one-dimensional.

I also quite like the class’s personality. He’s not at all the stuffy holy man one would expect. He’s got a very laid-back, wry air about him. His wit is amusing, and he comes across as an incredibly chill dude.

My crusader having a heart-to-heart with Kormac in Diablo III: Reaper of SoulsPlus, he’s voiced by Gideon Emery, who plays Fenris in Dragon Age II and Lor’themar Theron in World of Warcraft. He’s one of those guys I’d pay to hear read a menu.

And the gear for crusaders looks pretty awesome, too.

Other features:

Most other changes that came with Reaper of Souls were already included in the 2.0 patch, which I’ve already talked about. I don’t wish to repeat myself other than to say that I greatly appreciate the ability to change difficulty settings on the fly now. No more need to wade through incredibly easy content on a low level character. I keep cranking the difficulty higher and higher for my crusader, and he’s leveling absurdly fast as a result. After finishing act one, he’s almost level forty — in my original play through, it took me the entire length of the game to get that high.

There’s a new crafter in the form of the mystic. Her ability to change stats on gear is a bit over-priced in terms of material costs, but it is nice to be able to turn the almost perfect piece of gear into the utterly perfect piece of gear. I prefer her cheap and easy to use transmogrification feature, though even that isn’t as exciting as it could be due to D3’s bland graphics and tiny character models.

But it is nice to be totally in control of your character’s appearance.

My wizard showing off her gear in Diablo III: Reaper of SoulsThe other big feature is adventure mode, an alternative to repeatedly playing through the story. In adventure mode, players can travel to any part of the game with ease and complete randomized quests called bounties.

To be honest, adventure mode doesn’t feel much different from just hopping around using the change quest feature. The only real differences are streamlining the process and offering better rewards. Adventure mode is certainly a positive addition, but it’s far from the game-changer Blizzard’s billed it as.

The one somewhat interesting thing about adventure mode is that it can also unlock ultra-randomized dungeons called Nephalem Rifts. These can get pretty crazy with their combinations of enemies and locales from all across the game and epic boss fights.

I also appreciate that they did provide a certain degree of story justification for adventure mode. It’s not exactly a crucial part of the plot, but it’s not just, “Go kill things for phat lewt,” either. That’s a nice touch.

* * *

Overall rating: 9/10 Diablo III has had more than its fair share of stumbles, but with Reaper of Souls, it’s finally reached its full potential.

Now I’m worried they’ve set the bar too high for the next expansion.