Review: Starcraft II: Heart of the Swarm Campaign

This being a Blizzard game, I have a lot to say about Heart of the Swarm. To prevent killing my readers with a massive wall of text, I’m splitting my review over two posts. Today, we cover the campaign. Spoilers will be marked, so you can skip them if you haven’t finished the game yet.

Best. Level design. Ever:

Raptor strain zerglings in Starcraft II: Heart of the SwarmThe great strength of Wings of Liberty was its inventive level design. Previous strategy games were primarily an endless spree of “destroy the enemy’s base” missions, but WoL provided some kind of unique mechanic or complication for nearly every mission.

Heart of the Swam has taken this same idea and enhanced it even further. It would not be an exaggeration to say that HotS has the best and most original level design of any RTS game in history.

It should be noted that Zerg is by far my least favourite race to play in Starcraft II, but even so, I found nearly every mission in HotS to be stupidly, ridiculously fun.

What was most clever about the missions was the way they very much hammered home the feeling of the Zerg. The idea of feeding on your enemies to grow, evolve, and overwhelm more enemies is very present in most missions.

A particular standout that will no doubt be cited in many reviews is a mission designed to emulate the movie Alien. You start out with but a single Zerg larva aboard an enemy ship, and you must crawl through air ducts and shadows to consume lifeforms, gain biomass, and eventually spawn more Zerg.

The Zerg Swarm in Starcraft II: Heart of the SwarmIt illustrates the deadly ingenuity of the Zerg as a species: it only takes a single larva to fully corrupt and consume an entire ship full of enemies.

I think the most interesting missions, though, were the ones where the player controls only a single hero unit — usually Kerrigan.

RTS games have had the “hero and a small group of units in a dungeon” missions forever, but HotS has taken the concept to a whole other level. Aside from still using RTS controls, these missions are indistinguishable from a high quality action RPG, with boss fights to rival the greatest World of Warcraft raid encounters.

My personal favourite was the mission where you command the Hyperion. I would gladly pay for an entire game where you play as the Hyperion. I didn’t stop smiling once during that whole mission.

This brings me to my next point:

Kerrigan is my hero — literally:

Selecting Kerrigan's abilities in Starcraft II: Heart of the SwarmAs someone who loved Warcraft III and its hero units, seeing them disappear in Wings of Liberty was a bit disappointing. But HotS is the true successor to Warcraft III in the unique genre of role-playing strategy game.

HotS is the perfect hybrid of RTS and RPG. It has all the best aspects of both genres and few, if any, of their weaknesses. The heroic power and personal progression of an RPG meld perfectly with the epic scale and deep gameplay of an RTS.

The really great thing about the power of Kerrigan as a hero unit is the way it feeds back on the level design. It allows HotS to throw challenges at the player that would otherwise be utterly insurmountable, but because Kerrigan is so powerful, the impossible becomes possible, and it feels great to be able to pull off such feats.

I’m sure it will likely be a futile hope, but I would be overjoyed if the hero mechanic continued into Legacy of the Void.

All that being said, the campaign did still have flaws.

Slow down!

The Zerg infest a planet in Starcraft II: Heart of the SwarmThe downside to the inventive level design of WoL and HotS is that they both featured too many missions with a time limit of some sort. At first, this is a refreshing idea that makes the game feel much more intense.

But both games have relied too heavily on it. When nearly every mission is a panicked rush to the finish, it ceases to be exciting, and you lose the chance to stop and appreciate the subtleties of the game.

It gets particularly bad when several of these missions come in rapid succession, as the constant stress of trying to beat the clock builds up after a while. It becomes more an endurance test than an enjoyable gaming experience.

On the plus side, the final mission was an old school, hour-long war of attrition, and I’m very grateful for that.

The rushed pace of the missions ties into my other main complaint with the campaign, and that is that it’s very short. Technically, it has nearly the same number of missions as WoL, but many of those are evolution missions — mini-scenarios where you choose to evolve a unit one of two ways.

The Primal Zerg Dehaka in Starcraft II: Heart of the SwarmEvolution missions are a really neat idea, and I enjoyed them a lot, but they should not have been used as a substitute for real missions.

It took me about two weeks to finish WoL, but I finished HotS in less than a week, and that’s while playing at an unusually slow pace. Considering how long we had to wait for this game, that’s just not acceptable, in my eyes.

The story:

WARNING: Here be spoilers. If you wish to avoid them, skip ahead to the next part of the review.

The story in HotS is told better than WoL’s was, but overall, I think WoL had a better story to tell.

The story arcs in HotS are now unified so you can’t bounce between them schizophrenically. This is a massive improvement and makes the story feel much more focused and coherent.

Sarah Kerrigan and James Raynor in Starcraft II: Heart of the SwarmUnfortunately, the story itself was a bit disappointing.

Whereas WoL’s plot started dull but quickly grew to excellence, HotS starts off well but then loses its way.

The early missions are nothing short of brilliant, containing some of the most emotional and gripping moments in any Blizzard game to date.

But they started to lose me when Kerrigan re-infested herself. Considering we spent a whole game trying to make her human again, I did not enjoy seeing her throw that all away almost overnight.

Yes, we did free her from the evil of the Queen of Blades and the corruption of Amon, so it wasn’t really a waste that we de-Zerged her, but on a very visceral level, it feels unsatisfying to see all the work to bring her and Raynor together again come to naught.

I know most people want Starcraft games to be nothing but gloom and death, but after all they’ve been through, I just want to see Sarah and Jim ride off into the sunset together.

Sarah Kerrigan and the Primal Zerg Zurvan in Starcraft II: Heart of the SwarmI also felt Mengsk’s death was entirely too clean and simple. There needed to be some sort of twist or something. Perhaps the “ha ha, joke’s on you; Amon’s already returned” would have worked better coming from Mengsk than Narud.

This would also cover another complaint, and that is that the Amon and Mengsk plots felt too separate from one another. Bouncing between them felt a little odd.

On the plus side, I really loved how they fleshed out the history and identity of the Zerg. There were a lot of ways they could have screwed this up, but they hit a nice balance between showing how Amon had corrupted them without making them out to be kind, cuddly killer space bugs.

The original Zerg weren’t universe-consuming hellbeasts, but they weren’t particularly nice, either. They were Darwinism incarnate — apex predators with no code beyond survival of the fittest.

That’s pretty cool, if you ask me.

On the whole, the story is good from a “big picture” standpoint, but very weak on character and emotion. This is especially disconcerting because the first few missions lead one to believe this will be a very emotional and character-driven game.

A Zerg army in the Starcraft II: Heart of the Swarm campaignFinal thoughts:

Heart of the Swarm deserves serious praise for accomplishing something I didn’t think was possible: it made me enjoy playing Zerg.

From a strict gameplay perspective, HotS clearly draws on everything Blizzard has learned from their long history of producing the best strategy games around, and the result is an exceptionally fun game.

Unfortunately, the problems with the story make the game feel a little soulless, and it’s over so quickly that part of me wonders if it was really worth the wait, despite how much I enjoyed it.

Overall rating: 7.9/10 A mostly excellent game slightly marred by an inconsistent story and very rushed pacing.

How Do You Solve a Problem Like Sylvanas?

Sylvanas Windrunner has to be the most ridiculously controversial character in Warcraft lore. Tirion, Thrall, and Garrosh are all contentious figures, but none of them hold a candle to Sylvanas.

Art of Sylvanas WindrunnerSeriously, if you ever feel like trolling, just go to the official lore forum and mention Sylvanas. It doesn’t even matter what you say about her; there will be blood.

Half the fanbase worships Sylvanas, and the other half hates her guts, but everyone has a strong opinion. Myself, I’m of two minds. I do find her absolutely despicable, but she’s also one of the most compelling characters in Warcraft lore, and World of Warcraft would be a much duller place without her.

But Sylvanas presents a problem. No queen can rule forever, and no plot can go on indefinitely. A resolution must be found for her arc, but because she is such a contentious figure, it will be very difficult to find a satisfactory solution.

The problem:

It is my firm belief that all villains have a shelf life. And yes, all apologies to Forsaken fans, but I do consider Sylvanas a villain. She’s more complex and sympathetic than, say, Arthas, but she’s still someone whose ultimate plan is world conquest over the bodies of all who oppose her.

Villains need to die sooner or later. Otherwise, they eventually lose their intimidation factor and become ridiculous. When a villain can never defeat the heroes nor be defeated by them, it makes both sides seem weak and uninspiring. See: the Borg in Star Trek.

Art of Sylvanas WindrunnerThe only other potential solution is redemption, but I don’t see that as an option in Sylvanas’s case. Every piece of story surrounding her so far has been about her becoming more vicious and more corrupt, and at this point, there’s a huge portion of the fan base who would absolutely lose their minds if they were asked to accept a redeemed Sylvanas.

So Sylvanas needs to die. Sooner or later, she’ll be a raid boss. Or maybe a villain in Warcraft IV, but I’m sure that’s just wishful thinking on my part.

But Sylvanas will leave a gaping hole in the lore. She means so much to so many people — even those who hate her, in a way — that finding a suitable replacement as leader of the Forsaken is an excruciatingly difficult task.

Solutions:

Whoever replaces Sylvanas has a number of needs they need to fulfill. They need to be edgy and ruthless enough to fit the Forsaken’s theme, but they need to not be so blatantly evil as Sylvanas, or else there’s really no point in replacing the Dark Lady.

It’s going to be an incredibly difficult tightrope to walk. If the new leader is entirely honourable, the Forsaken have lost their identity, but if they’re not as least somewhat decent in their goals, we’re back to half the players howling for their blood, and nothing is accomplished.

Sylvanas sings the Lament of the HighborneSylvanas is also very meaningful to female players — and male players who appreciate strong female characters. Not only is Sylvanas one of only two female faction leaders, but she’s arguably the only major female character from Warcraft III to not be reduced to a complete non-entity in WoW.

Losing Sylvanas would be an incredible blow to those who care about how women are portrayed in Warcraft, and it would need to be compensated somehow.

The choice needs to make sense in the lore, too. It needs to be plausible that the Forsaken would accept their new leader. Considering most Forsaken revere Sylvanas with a fervor that borders on the religious, that won’t be easy. They would likely view any new leader as a usurper unless they had very good reason to respect them.

So with all that being said, let’s examine the potential candidates to replace Sylvanas.

WARNING: If you have not read my finalist story from Blizzard’s writing contest, “The Future of Lordaeron,” the rest of this post will contain spoilers for it.

Koltira Deathweaver:

Art of Koltira DeathweaverKoltira is one of the more oft-mentioned candidates for new leader of the Forsaken. He’s got a lot going for him. As a Knight of the Ebon Blade, he’s ruthless, but he also knows there are some lines that must not be crossed. He’s established as a Horde-sympathetic character, and he clearly has no love for Sylvanas.

I don’t think he’s ultimately a very good choice, though. For one thing, what reason would the Forsaken have to follow him? He’s an outsider.

Perhaps more importantly, he has a penis, and I really think the new leader of the Forsaken must be female.

Lilian Voss:

Now here’s a stronger contender. Lilian is a fan favourite, and a strong and respectable female character. She’s a ruthless killer that will show no mercy to her enemies, but she is also principled — almost fanatically so — and it’s hard to imagine her going to the extremes Sylvanas has.

All in all, Lilian is an excellent anti-hero, and she fits the themes of the Forsaken perfectly. But as much as I love Lilian, there are some glaring problems with her as a new potential faction leader.

One is that she is almost certainly meant as an homage to a character from Magic: The Gathering. Blizzard doesn’t shy away their pop culture references, but I’m not sure they’d go so far as to make one a major faction leader.

The other is that Lilian’s entire personality is defined by utter rejection of undeath and the Forsaken culture. It’s hard to imagine the Forsaken choosing to follow her, and it’s even harder to imagine that she would choose to lead them.

Calder Gray:

I don’t think Calder Gray is in any way a viable candidate. I just want to take a moment to imagine how awesome it would be if he did take over the Forsaken.

Everyone on Azeroth would be dead within a week, but it would be an entertaining week.

Nathanos Blightcaller:

Nathanos is a reasonably viable candidate. As one of Sylvanas’s most trusted lieutenants, he commands the respect of the Forsaken people.

Art of Nathanos Blightcaller, the first undead hunterThe main problem with Nathanos is that he doesn’t really have a lot of history or personality to draw on. I mean, I’m a lore nut, and even I barely know who he is.

Plus, again, male.

Undead Calia Menethil:

If you’ve read “The Future of Lordaeron,” it should come as no surprise to you that I view Calia Menethil as the best candidate for replacing Sylvanas.

If you haven’t heard of Calia, I don’t blame you. She’s appeared in only a handful of scenes in a few of the novels. Basically, all we know about her is that she is Arthas’s older sister and that she was briefly engaged to Deathwing (in human guise).

It’s presumed that she was killed by her brother during the fall of Lordaeron, but we really don’t know. There’s a long-standing theory that an NPC in Theramore, Calia Hastings, is actually Calia Menethil in disguise, but there’s no evidence to back this up. And we don’t know if she survived the mana bomb.

This puts Calia in a unique position. As the elder child of King Terenas and the sister of Prince Arthas, she is a very important figure in lore, but she’s also something of a blank slate. She can become whatever kind of character the plot requires.

Cover art for my fan fiction "The Future of Lordaeron"She also has the best chance of winning over the support of the Forsaken people. Lately, Sylvanas has done much harping on the idea of the Forsaken being the rightful owners of Lordaeron — and to be fair, it was their home in life. I’m in the camp that says they gave up their rights when they started plaguing things, but the Forsaken themselves seem to believe in it.

If that’s really the case, then Calia would be their rightful ruler. Assuming she’s still walking around in some form, she is the last scion of the Menethil line and thus the queen of Lordaeron.

Assuming that Calia was murdered and raised into undeath, she would likely be a much harder woman than she was in life. So she could fit the ruthless image of the Forsaken. I’m just getting into pure fan fic at this point, but I also imagine she would want to avoid anything like the evil perpetrated by her brother.

This puts her into the sweet spot of anti-hero the Forsaken need.

There are very flaws with Calia as a replacement to Sylvanas, in my view. The main one would be that she is relatively unknown, and so she could appear to come out of left field to some people.

There are some fans who are quite offended by the idea of “another” Alliance character going Horde, but anyone who gets so offended by a plot twist in a game is taking things too seriously, and considering the near total lack of factual basis for any Horde favouritism on Blizzard’s part — historically, the Alliance has been shown much more favouritism — it’s hard to give much weight to such concerns.

Plus, if they put Calia in charge, I can brag and take credit for it.

* * *

What do you think? How should Sylvanas’s story arc come to an end, and who should replace her in the event she becomes a loot pinata?

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