Blizzard News: HotS Cinematic, Ghostcrawler’s Hint, and 5.1 Thoughts

Starcraft II: Heart of the Swarm opening cinematic unveiled:

After the disappointment that was the Mists of Pandaria intro, the Heart of the Swarm cinematic has renewed my faith in Blizzard’s cinematic department.

This is everything the intro to a new game should be. It’s epic, it’s badass, the graphics are spectacular, and it provides a great story hook leading into the game.

Well done, Blizzard. Well done.

Ghostcrawler gets all mysterious:

In a historic first, something interesting came out of Twitter the other day. A fan talked about how each of the last two Warcraft expansions has introduced an utterly game-changing feature — the Dungeon Finder in Wrath and the Raid Finder in Cataclysm — and asked Greg “Ghostcrawler” Street what he thought would be remembered as Mists of Pandaria’s most influential feature.

The Great Crab responded: “We haven’t announced it yet.

Initiate baseless speculation.

GhostcrawlerFirst, it should be noted that unannounced means we know nothing about it, so this doesn’t mean the new character models or the dance studio or anything else that Blizzard has suggested before.

Several people have suggested they might relax faction barriers similar to what was done in Rift, allowing Horde and Alliance players to group and interact on at least a limited basis.

I would love this — just about the only thing Blizzard could do to make me happier would be announcing Warcraft IV — and it’s not a terribly unreasonable guess given current circumstances.

All signs point to the next expansion focusing on the Burning Legion, and the last Legion invasion saw the Alliance and Horde become allies. There are also those hints about the Army of the Light, and even Wrathion’s been talking about trying to being the factions together.

But I’m fairly confident this is not something we’re ever going to see. For one thing, Metzen has said quite recently that the Horde/Alliance conflict is integral to the Warcraft universe and will probably never go away.

Wrathion hints at Azeroth's dark futureFor another, consider how toxic the rivalry between factions is. In World of Warcraft’s beta, both factions could chat with each other, but the feature was removed because of how much harassment it caused. And that was before people had eight years to build up hatred of the opposite faction.

I’ve already heard some people say they will do everything in their power to sabotage any groups that involve members of the opposite faction.

And then there’s this little thing called player versus player to consider.

So it’s not likely to be cross-faction grouping. What else could it be?

Personally, I lean towards some sort of “fluff” feature that won’t directly affect progression or core game mechanics. Perhaps armor dyes or some other radical new form of customization.

I’ll probably regret this, but I think my bet is a player housing system. It’s something that people have been asking for since… forever, it’s one of the few major MMO features that WoW is completely lacking, and Sunsong Ranch is a strong indication they’ve been testing the waters for it.

My rogue working on her farm in Halfhill in the Valley of the Four WindsPersonally, I’ve never seen the point of player housing, but a lot of people are very passionate about it, and its addition to WoW would definitely be a big deal.

My other guess would be something to improve the leveling content somehow. A mentor/sidekick type system has been suggested, and I could also see Blizzard possibly adding some kind of Guild Wars 2-like universal level scaling. In other words, if you go back to Westfall, you effectively become a level fifteen character again.

Raid Finder for outdated raids is also something that has been suggested. I consider it less likely, but Blizzard has expressed an interest in it before, and it would certainly be a good way to get more mileage out of old content.

They could even potentially rebalance old raids to spread them out over a larger level range. Imagine if you could queue for a Molten Core run at level twenty.

Or perhaps we’re finally going to get that pony he promised us.

Birds soaring over the cliffs above the Krasarang WildsWhat do you think it could be? What could be as game-changing as the Dungeon and Raid Finders?

5.1 thoughts:

All right, this isn’t really news per se, but this is as good a place as any to post it.

I recently finished the 5.1 storyline from the Dominance/Shieldwall dailies. Thanks to a grand commendation and the human reputation bonus, I was able to finish both versions at almost exactly the same time. Being this was a major dump of new story developments, you just knew I was going to talk about it.

Obligatory spoiler warning.

I’m pretty impressed by this storyline, I have to say. I’m not a fan of how slowly new revelations were trickled out pre-commendation, and some of the quests were clearly just filler, but mostly, this was an excellent piece of story-telling the likes of which I’ve rarely seen since the Warcraft III days.

My rogue assists Jaina Proudmoore in purging Dalaran of the SunreaversThe most controversial part is obviously the Purge of Dalaran. I don’t really know how to feel about it myself, and I mean that in the best way possible.

I like how there’s no clear right or wrong side here. Both factions did crappy things, but taken in context, it’s hard to fault either of them.

The Blood Elves did betray Jaina and the Kirin Tor rather grievously, but at the same time, Garrosh would have just had them all killed if they didn’t.

Jaina was quite brutal to the Sunreavers, but considering all that she’s been through in her life lately, I’d say she showed remarkable restraint.

This is what things were like back in Reign of Chaos. No clear good or bad sides. Just a lot of flawed characters trying to do the right thing, and not always succeeding.

My warlock meets with Lor'themar Theron following the Purge of DalaranI didn’t think it was possible, but Blizzard has succeeded in making me like Lor’themar Theron. The “Lor’themar who?” meme may finally be on its last legs. And in general, this chain did a great job of rekindling my love for the Blood Elves.

I can’t escape the feeling, though, that I’m destined to be disappointed by the culmination of this storyline. The 5.1 story hints at great things to come, but again, nothing interesting can ever really come of the Horde/Alliance war.

Peace is impossible for the reasons I discussed above, and game mechanics prevent either faction from ever winning or losing anything significant in the war. I have to wonder, then, what conclusion the Mists of Pandaria story could have that would not be ultimately underwhelming?

I’m not thrilled with the daily quests required to unlock this story, either. For one thing, linking the storyline to the dailies at all feels a little weird when there’s almost nothing connecting the two beyond the fact they both involve the Alliance/Horde war.

Garrosh Hellscream prepares to ring the Divine BellAlso, while they were much less painful than the Klaxxi and Golden Lotus grinds, they still weren’t the best examples of daily design I’ve seen. It amazes me that Blizzard still thinks there’s something enjoyable about killing crabs for meat at a 20% drop rate, and I welcome never having to see the Ruins of Ogudei again.

(Off-topic: How did rogues get to be so freaking terrible? My warlock can solo four elites at once without breaking a sweat, but my rogue can’t kill a single spirit trap without blowing all cooldowns and praying she doesn’t pull adds.)

Still, all in all, I find myself quite pleasantly surprised by the quality of the 5.1 story.

Fantasy Cliches I Could Do Without

I don’t think it’s an exaggeration to say I’m one of the biggest fantasy fans you’re ever going to encounter. I eat, sleep, and breath fantasy. I watch the movies, play the games, and read the books. I also write the books.

A high fantasy-themed image created for a graphics contest at GalacticaBBS.comBut that doesn’t mean I think the genre is perfect. While I love almost everything about high fantasy, there are still a few common cliches, tropes, and plot elements I really wish would just go away.

Black magic is bad, mkay?

There’s a perception in fantasy that using certain dark types of magic — like necromancy, for example — will instantly and permanently stain your soul, automatically turning you into a bad person.

There seems a certain logic to this, but a lot of stories take it to illogical extremes. If you’re raising the dead to shake down people for cash, well, yeah, that’s bad.

(Hmm, has anyone done a necromantic gangster novel yet?)

But this cliche states that even if you were raising the dead to stop a rampaging band of brigands who are coming to slaughter the women and rape the cattle, that still makes you evil.

Now, I’m not talking about a slippery slope argument. A slippery slope is something I’d happily accept. This cliche paints it as a cliff: if you use any dark magic at any time for any reason, you automatically become a villain.

Art of a necromancerI’m sorry, but that makes no sense.

Magic is power, and people have free will. They can use that power for good or for ill. The idea that using even one spell from the bad side of the magical spectrum, even with the best of intentions, will somehow rob you of any moral compass doesn’t make sense logically, and it doesn’t do anything to make a story more interesting. It takes choice away from the characters and makes both them and the plot bland.

I think the Warcraft universe has perhaps the most interesting take on magic in the fantasy genre. In Warcraft, all magic is dark. It is always corrupting and addictive, and it attracts Demons like a candle attracts moths.

Many cultures in Warcraft believe using certain kinds of magic — or any magic at all — will invariably corrupt you and lead you down the path to darkness, but it’s just that: a belief.

Despite the fact that Warcraft’s magic is an innately corrupting force, we still have many protagonists who use magic, even the darkest magic, for good ends — from Jaina Proudmoore to Illidan Stormrage.

Art of Illidan Stormrage at the Black TempleBecause they have free will, and they can resist the dark temptations of magic.

Bowing to the inevitable:

Fate is an extremely common concept in fantasy. As a plot element, I’m fairly indifferent to it. It’s over-used and rarely adds much to the story, but it can be quite interesting when some creativity is applied.

What bothers me is when fate in a story is not only unalterable, but something characters fatalistically surrender to. They simply gave up in the face of whatever horror is coming their way.

The essence of drama is conflict. So where, pray tell, is the drama in a story where the “heroes” simply lie down and wait for the end?

Particular offenders for this would be “The Ancient Blades” and Frank Herbert’s “Dune” series. I remember coming to despise Paul Atreides because he just stood there and accepted it as terrible things happened to himself and those he loved.

Paul Atreides from the movie DuneThat’s not a hero. That’s a coward.

Now, maybe it’s realistic that people would just give up in the face of a fate that cannot be changed. But as we’ve discussed, true realism isn’t always the best choice in fiction.

Unrealistic or not, I want to see characters fight against fate. Even if they fail, I want the struggle.

To wield power, you must give up your humanity:

There’s a perception in a lot of fantasy and science fiction that to wield power effectively, without being corrupt, you need to divorce yourself from your humanity. You cannot allow yourself to love, to be ruled by compassion, or to feel anger — even righteous anger.

A prominent example of this would be the Jedi in the Star Wars universe. They forbid their members to marry and counsel against all passionate feeling.

This concept is offensively illogical, and frankly a little disturbing. Does anyone out there really believe that the only way to do good in the world is to rip out all that makes you human? Even anger and hate have their place and can do good when directed to righteous ends.

Ewan McGregor as Obi-Wan KenobiThis kind of logic is how holocausts get justified.

Getting back to Star Wars, I always viewed Darth Vader as a creation of the Jedi, not the Sith. Anakin was a man of great passion and furious emotion, and the Jedi tried to extinguish that spark. How could he not turn to the Sith in such circumstances?

By trying to force a square peg into a round hole, the Jedi created the very monster they were trying to prevent. They treated Anakin like someone who was more machine than man, so that’s exactly what he became.

Of course, Star Wars is far too simple-minded to acknowledge such complexities, and I’ve probably just put more thought into the prequels than Lucas did.

Royal protagonists:

Fantasy books about princes and princesses are a dime a dozen. Honestly, I don’t think there’s anything wrong with making your main characters royalty. The problem is that writers rarely apply creativity to the concept.

Art of Llane Wrynn, king of StormwindThe ironic thing, and the main thing that irritates me, is that fantasy writers will almost invariably bend over backwards to make their royal characters as un-royal as possible.

They always hate the trappings of court, they always wish they didn’t have such great responsibilities, and they always prefer to spend their days doing unrefined things like hunting and sword-fighting.

There was a probably a time where this idea was daring and original, but that time is long since past.

I would like a fantasy writer to create some royal protagonists who embrace their royal status. They like the fancy clothes, the pompous ceremonies, and everyone kissing their ass. You can be a hero and still be an arrogant jerk. There’s nothing wrong with protagonists being less than perfect.

In fairness, it should be noted I, too, have frequently written about royalty, but at least I didn’t go out of my way to make their royal status as small a part of their personality as possible.

Art of Eversong Woods from World of Warcraft* * *

I could probably think of some more, but those are the most ubiquitous fantasy concepts that get under my skin.

What are some fantasy cliches that you wish would just go away?

New article:

My latest WhatMMO article is 6 MMO Concepts That Should Be Banned.

Seriously, if I have to play one more game about rampaging dragons…