Cheating on WoW: Age of Conan

Stop looking at me that way. I know, I know. In my defense, I was only curious because it comes from the same developer as The Secret World.

My ranger in Age of ConanPlus, it’s free to play. Which is always nice.

First impressions:

The first thing I noticed is that AoC has the worst character creation screen I’ve ever seen. Not the worst character creation — it has a huge number of customization options and is generally an awesome character creator.

No, the actual screen itself is the problem. The story of the game always starts with your character as a slave aboard a galley, and the character creation screen takes place on this galley. I like the immersion of that in theory, but the galley is so blasted dark you can hardly see your character.

How bad is it? I didn’t know my first character was black until I logged in.

Now, I don’t mind playing a black lady, but that’s not the character I thought I had designed.

My Herald of Xotli in Age of ConanMaybe I should have just turned up the gamma…

Otherwise, it quickly became clear this was a fairly standard MMO. Kill this, collect that. The quests are a little more story-driven than in your average Warcraft-clone, but not enough to make a huge difference.

Boobs and blood. Also boobs. Did we mention boobs?

Funcom seems to have established its niche as the provider of mature MMOs. They’re sort of like the HBO of the massively multiplayer scene, I suppose.

One of the things I really appreciate about The Secret World is that it is quite mature. I don’t mind the family-friendly nature of games like World of Warcraft and its myriad clones, but I do find it quite refreshing to play a game that doesn’t shy from blood, cursing, frightening monsters, and sexual content.

Age of Conan, though, is mature in the way a fourteen year-old boy would think of the term. Now, when it comes to the gore aspect, I appreciated it. I’m invariably disappointed whenever I play a game that has swords but not dismemberment mechanics.

Age of Conan is a gory gameBut when it comes to sexual content… this is the most ludicrously exploitative game I’ve ever played. (Although I haven’t played TERA yet.)

All female characters spend their first five levels in lingerie. Not armor that looks like lingerie — actual lingerie. Just about every single female NPC I’ve met does nothing but flirt with me and make suggestive comments. And that’s without my playing a male toon.

It’s rather hard to take a game seriously when one of its core selling features is, “BEWBZ!1!”

In fact, I’m not sure if AoC is even meant to be taken seriously. It is entirely possible Funcom meant the game to be ridiculous, in which case I’m laughing with them and not at them.

Hopefully that was their intention.

Casilda flirting with my character in Age of ConanWhat is best in life? To crush your enemies…

Now we come to the combat, which is a strong point of AoC. Rather than an auto-attack mechanic, AoC gives you access to several buttons that simply swing your weapon.

Yes, several. You can strike from the left, the right, or from above. This is important because enemies have different levels of defense against attacks from different angles.

For example, if a pirate favors his right hand, his defense will be strong on that side. Hitting from the right will barely tickle him. But if you strike from the left (for example), where his defense is weak, you will deliver a punishing blow.

What makes this really interesting is that enemies can adapt and alter their defenses based on your actions. This makes combat very reactive and engaging.

My ranger doing battle in Age of ConanIf I have any complaint about this system, it’s that it needed to be made more a core component of gameplay. Reacting to enemies is really, really fun, and I wish they’d made enemies more intelligent and reactive.

Maybe they get harder at higher levels. I don’t know.

Another somewhat unique feature is the combo system. By activating a combo and then using specific weapon swings, you can trigger a very powerful attack.

It’s simpler than it sounds. Maybe more complex combos are unlocked later in the game, but the ones I got to play with were very basic. They were more akin to a slightly dressed up version of the chain skills found in Aion and Guild Wars 2 than anything.

Still, I like chain skills, and pulling off several powerful combos in a row is quite satisfying.

The only thing that sucked a bit of the fun out of AoC’s combat for me is that it’s very immobile. There’s not a lot of need for movement, and movement interrupts all your skills.

Night in Tortage City in Age of ConanComing from playing The Secret World, this feels jarring. One of the things that makes me love TSW’s combat so much is how much movement there is. I’ve really enjoyed how my Templar can dance just outside an enemy’s reach, hitting them with wheel of knives and shotgun skills before running in to finish them with a brutal Call for Eris hit.

None of that in AoC. If we could combine AoC’s reactive gameplay with TSW’s mobility, we’d have just about the perfect MMO combat system.

To hear da lamentation of deir women:

The classes in AoC are also something I enjoyed. There are no less than twelve classes — three for each core archetype — and some are pretty unique.

I’m going on record as saying that the Herald of Xotli might just be my favourite interpretation of the mage archetype to date. It can breathe hellfire, wield greatswords, and turn into a giant Demon.

My Herald of Xotli summons hellfire in Age of ConanHells to the yes.

AoC also has an actual ranger class. A real ranger, not one of these damn beast masters MMO developers keep ramming down our throats.

(Insert Tyler’s “WoW doesn’t have an archer class” rant #24601.)

The only detracting factor from the classes in AoC for me is that a lot of them share abilities and combos — my ranger and my Herald both had slam as their first combo — which can cut down on class identity.

Those of you who miss class quests in WoW will also be interested to know AoC has some pretty interesting class-specific content. Well, archetype-specific, at least.

The most fun part of the game for me was a ranger quest that had me sneaking around the rooftops of Tortage City, assassinating enemy guards one by one before spying on a meeting between the bad guys.

A view of Tortage City in Age of ConanAesthetics:

Aesthetically, Age of Conan is a solid B+. The graphics aren’t the best I’ve ever seen, but the game looks pretty good, and would probably look much better on a more powerful computer.

Like most aspects of the game, the music can be a little overly bombastic at times, but mostly, I found it pretty enjoyable. It’s got a unique exotic flair, and it suits the setting very well.

The voice acting isn’t so stellar as in The Secret World, but I’d still rate it as above average as video game voice-overs go.

Conclusion:

Age of Conan is a solid game — good but not great. I’d rate it as about on par with games like Rift or Aion.

My ranger by the volcanoe on Tortage Island in Age of ConanI saw no evidence of the game-breaking bugs and unfinished content that has given the game its terrible reputation. To be fair, those supposedly don’t come up until much later in the game, but to continue being fair, I’m also told that most of those issues have been fixed, or at least mitigated, since release.

I’d recommend Age of Conan to those looking for an MMO that’s different… but not too different.

WoW and My Changing Attitude Toward MMOs

Lately, I find my feelings about World of Warcraft are changing, and it’s giving me a different perspective on MMOs. Two things have led to this.

My warrior socializes in Lion's Arch during Guild Wars 2's Halloween eventThe first is taking a break and playing other games, particularly Guild Wars 2 and The Secret World. These games both have the gear grind treadmill that WoW does, but in both cases, it’s a much smaller part of the game, and they’re generally much more friendly to a casual play style.

The second is changes to WoW’s design in Mists of Pandaria, also catering to a more relaxed view of the game.

The backstory:

Over all the years I’ve played WoW, I’ve basically played it the same way. I’ve ground gear at endgame in the hopes of seeing some raid content. Yes, I avoided raiding guilds and the culture of “serious” raiders, but I still wanted the content and the story.

So I’d just keep trying to get more gear in the hopes it would increase my chances of getting into a successful PUG. It created this sort of low grade but constant anxiety about the game. Gotta keep up with the Johnsons.

My bloodbathed frostbrood vanquisher reenacts the Wrath of the Lich King load screenIn contrast, when I played other games, I didn’t have this, and in some ways, that made me enjoy them a lot more.

Then came the implementation of the Raid Finder in Cataclysm. This largely removed the need for me to participate in the gear grind. I still need to gear up to be able to queue for the Raid Finder, but that’s pretty easy, and once I do, I can pretty much do whatever I want — including not play at all.

It’s taken until now for me to fully realize this. It took trying other games to get me to grasp that I no longer need to stress about staying competitive.

The joy of indifference:

There’s also the fact that Mists of Pandaria is, by any standard, a very easy expansion, especially when compared to Cataclysm.

I don’t share the community’s intense hatred of Cataclysm, but there is one thing about it I really disliked, and I didn’t even realize it until I was free of it.

My paladin tries to find a way to pass the time during the Spine of Deathwing encounterCataclysm’s difficulty had a terrible effect on the community. The increased difficulty made it a case of survival of the fittest, and there was no room for the weak. It made elitists of even casuals like me.

I remember obsessively checking my Recount to make sure I was doing enough damage. I remember inspecting every tank at the beginning of each dungeon to make sure they weren’t scrubs. I remember kicking many, many nice people from my groups just because they couldn’t cut it as gamers.

I don’t have to play that way anymore. I haven’t even updated Recount since 5.1 launched — though I’m sure I will get around to it sooner or later.

The point is this: I no longer care, and that’s a good thing. The only goal I’m still pursuing with any seriousness is the Wrathion legendary chain, which has me regularly valor-capping for the first time ever. Otherwise, I can play however I want, without worrying about staying competitive.

My changing attitude:

My warlock completes the first stage of the Wrathion legendary chainThese changes to WoW mean I’m essentially “done” with the game much sooner than I would have been before — heck, before I was never done; it was an endless treadmill. Some people might think this a bad thing, but I don’t believe it is. It frees me to expand my gaming horizons.

I’m still playing WoW, but I’m also playing TSW and whatever else catches my fancy. I even played some Diablo III the other day for some strange reason. But I’m not enjoying WoW any less. In some ways, I might be enjoying it more.

Blizzard seems to be of the belief that more time playing their game equals more enjoyment for the player, but I believe this is a flawed theory. I think quality of gaming time matters more than quantity.

By not feeling like I need to log onto WoW every single day, I appreciate my time with it more. I never just log on and sit around thinking, “What am I gonna do?” I play because I really want to, not out of habit.

My warlock showing off her town clothes in the Vale of Eternal BlossomsIf I’m being fully honest, the fact I’m no longer as enamored with WoW’s mechanics as I once was is also a factor. This is the result of playing other games, which I found much more enjoyable from a strict gameplay perspective. As I’ve said, WoW does feel a little archaic these days.

I could never give it up. I care too much about the world and the characters, and Mists of Pandaria is doing a very good job of rekindling that feeling. But it does leave me wanting more from a gameplay perspective.

As an aside, this is a great lesson on the importance of creating good lore and an engaging world. I like the game mechanics of Guild Wars 2 much more than those of WoW, but I’m playing WoW more.

I’m also working on lowering my expectations for what WoW is capable of, which I realize were unreasonably high. My love for Warcraft III and the years where I wanted to play WoW but couldn’t led me to put the game on a pedestal. I think I’ll enjoy it more if I accept it for what it is, rather than expecting it to be the gaming messiah.

How I became a game-hopper:

A Jinn in The Secret WorldThere seems to be a general perception among the MMO community that obsessing over one game is the right way to do things. “Game-hopper” is a term often spoken with a hint of derision, and the general feeling is that playing an MMO is like being in a committed relationship. I’ve even dubbed my series of coverage on other games “Cheating on WoW.”

(Expect at least one more installment of this series in the near future, by the way.)

But I’m starting to think this is a very flawed way of thinking. It makes sense for single player games, where focus on one and burn through it quickly before moving on to another.

But MMOs are a different beast. You never really finish them, and if you try to play one forever, you will eventually burn out. The truth is that there is no developer on Earth who can produce content faster than players can get sick of it.

Nor can one MMO satisfy all gaming desires, though some do an admirable job of trying. If you try to play one MMO exclusively, you’ll eventually get bored and want to try something else.

The Secret World's introductory mission in the Tokyo subwayI’ve come to the conclusion MMOs shouldn’t be thought of as an exclusive relationship. I’m thinking of them more as television shows.

I like Glee (less so since Quinn left, but I digress), but that doesn’t mean I want it to be the only show I ever watch. I also like to watch The Simpsons, The Daily Show, and the news. Similarly, I like WoW, but I also like TSW, and GW2, and so forth.

This is part of why I’ve come to disdain the subscription business model so much. It’s not practical for most people to maintain several subs at once. Part of me wonders if I can even justify paying for WoW when I’m not playing as compulsively as I used to.

I’m not saying my way is the only way. If you enjoy sticking with a single game to the exclusion of all others, that’s cool. But I will go out on a limb and say that “game-hopping” is probably the wave of the future for most players.

Horde paratroopers attacking in the "A Little Patience" scenarioI suspect this is a large contributor to the growing popularity of subscription-free games. Again, the “free to not play” argument.

What about you? Do you practice MMOnogamy, or do you prefer to sample from the buffet of gaming? Share your thoughts.

Edit: Apparently, this is my 200th post. Yay?