Into the Mists: The Wandering Isle

Some people rush through the leveling zones in a new Warcraft expansion, viewing them as a stepping stone at best or a speed bump at worst. I am not one of them. For me, the leveling zones are one of the star attractions of an expansion, and a fairly massive part of how I judge the expansion’s quality.

“Into the Mists” is a new segment for this blog where I will chronicle my experiences playing through the new zones for Mists of Pandaria. I’ll give my thoughts on the lore, gameplay, and aesthetics of each one. I’ll particularly try to highlight smaller details that some people may miss in their rush to max level.

Be warned, though: there will be spoilers.

Naturally enough, I will begin with the starter zone for all Pandaren characters.

The Wandering Isle:

My Pandaren shaman on the Wandering IsleI didn’t have very high expectations for this zone. Aside from my general ambivalence about Mists of Pandaria, I knew it couldn’t top the absolutely stellar starting experiences for the Worgen and death knights, nor the epic starting zones for Guild Wars 2 I’ve been enjoying as of late.

While it is true that the Wandering Isle is no Gilneas, I did find myself pleasantly surprised by what an enjoyable zone it was.

Generally, I view as a failure any starting zone — or any zone at all, really — that isn’t non-stop, balls-to-the-walls epic action from beginning to end. I ask only one thing from Warcraft: that it be epic.

But yet, the Wandering Isle managed to be satisfying without being a spree of endless battles. It was a much smaller and more intimate story, but it was well-told, so it worked out. The zone is charming and whimsical without being overtly childish or ridiculous.

My Pandaren shaman relaxing on the Wandering IsleThe thing that probably impressed me the most was how polished and seamless everything in the Wandering Isle felt. I’ve never seen such good use of phasing, NPC companions, and scripted events. The quests themselves were actually rather unimpressive — blah, go kill monkeys, whatever — but I hardly noticed because it all felt like such a seamless story.

Related to this, I enjoyed a lot of the little details inserted into the Wandering Isle. For example, the way that Shu goes off to frolic in the pond when you’re done questing with him, instead of just despawning. Or the lorewalkers teaching the class of children under the Dawning Span. If you just followed Ji across without pause, you missed a very neat little vignette on the history of the Isle, including a fully voiced song sang in what I presume is one of the Chinese languages. Cantonese, probably.

Some Pandaren children on the Wandering IsleI was also surprised by how well they developed the Pandaren as a serious, legitimate culture. I wasn’t sure Blizzard would be able to shake free of their origins as an April Fools’ joke. Sure, Ji is a bit of a goof, and Jojo is mostly there for laughs, but on the whole, I felt I was playing with believable, well-rounded characters as opposed to the delightful but frivolous pun-dispensers Pandaren have traditionally been.

One final thing I enjoyed was the music. I keep saying that WoW’s soundtrack gets better every expansion, but I wasn’t sure they could top the amazing songs for Wrath of the Lich King and Cataclysm.

Sometimes, it’s nice to be wrong. Whatever Blizzard pays their soundtrack guys, it isn’t enough.

That said, the Wandering Isle had its flaws, as well. As is too often the case in WoW, there were certain aspects of the story that were never properly explained. If any reason was given for why we had to gather the elemental spirits in order to talk to Shen-zin Su, I missed it. Similarly, there’s no info on what the Onyx Serpent is or why it was causing trouble.

My biggest issue was probably the ending, when the Tushui and the Huojin choose to join the Alliance and the Horde. It seemed very abrupt and came somewhat out of the blue, even though I knew it was coming. While Ji and Aysa may have had their disagreements, I don’t see why they would suddenly decide to go to war with each other.

I was hoping for at least one good ideological debate between Ji and Aysa about the virtues and flaws of both factions and why they’d made their decisions. It almost felt like they just went, “Well, I wear blue, so I guess I’m with the Alliance. Ji likes red, so I guess he’s Horde.”

I suppose Blizzard probably assumed there was no point in making any particularly involved arguments for either faction, since most people will probably already be intimately familiar with both and know which they want to choose. To be fair, that’s probably a safe bet in most cases, but I still say this was a major missed opportunity to clearly define what the heart and soul of both factions are, and to allow us to see them through the fresh eyes of the Pandaren.

My shaman, Ji Firepaw, and Aysa Cloudsinger meeting with Shen-zin SuI’m disappointed in the wasted potential.

Still, I enjoyed the zone much more than I expected to. It may not be Gilneas or the Scarlet Enclave, but it probably beats any starting zone aside from those two.

As an aside…

Not really related to the design of the zone, but the first time I logged on to my panda was a perfect microcosm of what’s right and wrong with World of Warcraft. I was immediately greeted by the spectacular vistas of the Wandering Isle, and I stood in awe of the beautiful sights and enchanting soundtrack.

The mood was then totally killed by looking at the chat window, where people were having a lengthy and detailed discussion about how the difference between Alliance and Horde Pandaren is that the Horde pandas have larger genitals — both genders.

Since then, for the first time ever, I’ve been playing with the public chat channels turned off, and I’ve never enjoyed the game more.

New article:

My latest WhatMMO article is Top Six Little Touches. Seems an appropriate topic just now. Singing pandas did not make the list, however.

Mists of Pandaria Now Live + Review: A Thief in the Night

Cry havoc, and let slip the pandas of war!

The mists have parted, and the lost continent of Pandaria is at last open to World of Warcraft players.

Pandas everywhere!I’m still feeling my odd lack of excitement over this expansion. I guess I just don’t feel any connection to Pandaria. It’s a blank slate, and that’s good, but it also means the nostalgia that is my main reason for playing WoW is mainly absent. Still, I’ll give it a fair shake.

Not for a few days, though. I dislike crowds in any reality, so I’m not going to bother playing Mists of Pandaria until a couple of days have gone by. Once I do start playing, I will of course share all my thoughts on the Land of Pandas here on Superior Realities.

In the meantime…

Review: The Ancient Blades: A Thief in the Night:

“A Thief in the Night” is the second book in David Chandler’s “The Ancient Blades” trilogy. You may recall I found the first book to be a thoroughly enjoyable, if somewhat simple-minded, adventure.

Cover art for "The Ancient Blades, book two: A Thief in the Night" by David Chandler“A Thief in the Night” is largely in the same vein, though I feel a bit of the charm was lost this time.

Once again, it focuses on the trio of Malden, the silver-tongued thief; Sir Croy, the comically heroic knight of the sacred order of Ancient Blades; and Cythera, the sorceress/set-piece who anchors the love triangle. “A Thief in the Night” adds a fourth character to the mix: Morget, a barbarian warrior out to prove his manhood by slaying a terrible demon.

Morget is not technically a member of the Ancient Blades, but he does bear one of the magical demon-slaying swords that gives the order its name, and he seeks out Croy for assistance in defeating the demon. Croy immediately agrees because he’s Croy.

He then invites Malden, whom Croy hopes may become a new Ancient Blade. Malden reluctantly agrees after learning a sadistic assassin is on his trail. Cythera comes because… I guess she realized she doesn’t have a reason to exist without Croy and Malden mooning over her.

Art of Malden, star of the "Ancient Blades" trilogyThey pursue the demon to an ancient and supposedly abandoned Dwarven city that was also the site of the last stand of the Elves before humanity wiped them out. But, of course, a demon is not the worst thing in the ruin, and they find more than they bargained for.

As before, it’s a rollicking adventure with nary a dull moment. There’s a bit less humor than before, but “A Thief in the Night” does a lot to flesh out the “Ancient Blades” universe and make it seem like more of a legitimate fantasy epic.

Unfortunately, that greater level of seriousness is a double-edged sword (no pun intended). The humor was one of the main things that made the first book so charming, and without it, it’s harder to overlook the weak points of the story, like the fact that Croy is less a character and more a collection of adjectives.

Cythera is even worse. I didn’t like her before, but I’ve now developed a passionate dislike for her. She’s a feminist’s worst nightmare: an erratically emotional but largely passive and useless “character” whose existence is defined entirely by the men in her life. Now, I’m not really a feminist, being a guy and all, but I do live in the twenty-first century, and I expect better.

Art of Sir Croy of the "Ancient Blades" trilogyCythera serves no purpose in the story but as a prize for Croy or Malden (depending on her mood) and as a minor plot device to deal with magical enemies. She has no thoughts or goals beyond which man she’ll settle down with.

Even her powers are passive. She can stand there and absorb magic, but she has no abilities that can be used proactively.

The handful of other women in the book are no better off. What I’m saying is that, if you’re a fan of strong women in fantasy, well… Go read Ian Irvine.

I also found myself missing the original setting, the Free City of Ness. David Chandler did an excellent job of developing Ness and the way its pervasive poverty informed Malden’s unique morality and worldview. It’s a shame that aspect of the world was left behind.

Art of the Free City of Ness, setting of the "Ancient Blades" trilogyHowever, flaws aside, “A Thief in the Night” is still a thoroughly enjoyable piece of light reading. If you want to put your brain in neutral and lose yourself in a rousing adventure for a while, it’s a good option.

Overall rating: 7/10