Review: “Devils’ Due” + Writerly Woes

Lately I’ve been getting a great deal of “job offers” that are interested in hiring me, but want me to do some “test assignment” first. Now, I’m an extremely paranoid person by nature, so whenever I get one of those, I can’t help but worry that it’s just an elaborate scam to get me to write something for them for free.

But even if they’re not scams, I really hate the idea of these test assignments. Why should I put a few hours of work when there’s an excellent chance (based solely on the huge number of submissions these jobs surely get) I’ll simply be rejected? Why should I be expected to work for free? When you apply for a job in an office, do they expect you to work a shift or two without being paid just to see if you’re the right fit? I realize I’m relatively new to the writing game, but I’ve given you my portfolio, my resume, and a link to this here blog. How many examples of my writing do you need?

I don’t think this is right. But at the same time, I’m not really in the financial situation to be turning down any opportunity for work. So I may have to swallow my pride and just do these things. And that’s probably why companies are sending them out–they know saps like me are desperate enough to do them. They know they can get away with it.

This blog’s hits have also taken a nose dive in the last week or so, and I can’t figure out why, and that is also distressing me.

But anyway, enough ranting. It’s reviewing time!

It hasn’t much come up here yet, but I’m not just a WoW fan. I’m also a big fan of the Starcraft franchise; Blizzard owns all of my soul, not just some of it.

So I was happy to dive into the newest Starcraft novel, “Devils’ Due” by Christie Golden. It’s a sequel to (and improvement over) William C. Dietz’s somewhat bland “Heaven’s Devils,” and both are prequels to the Starcraft games, telling the story of James Raynor’s early life.

Christie Golden’s strength has always been characters, and this is once again true in “Devils’ Due.” The book focuses pretty much exclusively on Jim Raynor and Tychus Fyndlay, but both are richly represented and so true to their in-game versions that you can easily hear the voice actors in your head when you read the dialogue. The Tychus of the book is actually a lot more interesting than the one-dimensional waste of pixels he was in SCII.

The first few scenes promise a light-hearted, alcohol-fueled romp through the cosmos, with Jimmy and Tychus always one step ahead of the law, but the book quickly takes a much, much darker turn. I’m on the fence about whether or not this is a good thing, as at times it honestly got a little too intense even for my morbid tastes. But at the same time, Starcraft has always been a very dark universe, so perhaps this is as it should be. There is one character that I’m never, ever going to forgive her for killing off, though.

There are two villains in this book, but unfortunately, neither was all that interesting. One was a cliche sadist, and the other, his shadowy puppet master, was also a little shallow and was given far too little backstory. It would have helped to know more of his history and how he came to command such impressive resources. Alas, this is not the case, and the villains become little more than–exceptionally scary–plot devices to get Jim and Tychus where they needed to be. That said, it doesn’t come off quite as forced as I’m making it sound, and the story does flow well and is enjoyable.

One final complaint is quite nit-picky, and that’s that it rushes the timeline quite a lot. Jim doesn’t meet his wife until the very last scene in the book, and this means that the actual time they were together would be remarkably small. This is confirmed (and made worse) but an official Starcraft universe timeline in the back of the book, which shows that they had their son almost as soon as they met (must’ve been a quick courtship), and that he was abducted a mere three years later. Honestly, I find it hard to believe even the Confederates were crazy enough to start training a ghost at age three. I realize this is fantasy, so complaining about a lack of realism may be pointless, but I find it hard to believe a child’s psionic powers would even be noticeable at that age. Hell, Nova Terra’s psionic powers border on the god-like, and hers didn’t manifest in any strong manner until she was fifteen.

But despite these complaints, “Devils’ Due” was a pretty good read. When you get right down to it, anything with Jim Raynor is automatically good.

Overall rating: 7.9/10.

“Devils’ Due” is available on my Amazon Affiliate, along with “Heaven’s Devils” and several other good Starcraft books. Hint: “Liberty’s Crusade” and “The Dark Templar Saga” will rock your world.

My Favourite Place in WoW, Lore Musings, and More Weird Worm

Got a few different topics today.

First, Weird Worm has published another of my articles: Eight (Bad) Ways People Talk on the Web. I believe this to be my funniest contribution to them to date. Which is to say that it may actually be funny.

Next, there is news on the WoW lore front. Blizzard has recently released the latest in its series of leader short stories: “As Our Fathers Before Us,” focusing on Baine Bloodhoof. This wasn’t the best of their stories to date, in my opinion. For one thing, it was less of a Baine Bloodhoof story and more of a story about how Hamuul Runetotem is awesome and Garrosh Hellscream is an idiot. Which is redundant, since we already know that Hamuul is awesome and that Garrosh’s IQ is about on par with that of those level one zombies that wander around the Forsaken starting area. Mostly, the story just made me miss Cairne. Sigh…

Also on the subject of lore, as someone whose favourite expansion was Wrath of the Lich King, I’ve been continuing to ponder the answer from Ask CDev that stated the Lich King never unleashed the full power of the Scourge. I assumed it must have meant Uther was right about Arthas trying to save the day and hold them back (even though that makes little if any sense), but reading the answer again, something caught my eye.

“Yes, that does also mean that Arthas and Ner’zhul were not unleashing the full force of the Scourge during their respective reigns: you are welcome to speculate on the reasons for that.”

My bolds. This means that Arthas can’t have been what was holding the Scourge back. So then the question becomes, why was Ner’zhul holding back? Initially, the threat of a sudden attack by Kil’jaeden seems like a good option, but considering he got facestomped by the Shattered Sun, it seems unlikely the Lich King would still be worried about him by the time of Wrath. Could Uther have been right, but about the wrong person? Could there have been some shred of goodness left in Ner’zhul that was holding the Scourge back? I’d certainly find that much more believable than the idea that Arthas still had some good in him.

One wonders if the Lich King wasn’t afflicted by the same lust for destruction that affects death knights (the Endless Hunger, also discussed in the Ask CDev answers), but on a much larger scale. He was, after all, created to be a weapon. Maybe he sowed destruction not because he wanted to, but because he had to.

Alas, we will likely never know the answer to these questions, but it’s fun to speculate. After all, what’s the point of being a fanboy (or fangirl) if you can’t obsess over every unanswered question? Feel free to share any theories you may have in the comments.

Finally, I recently read a post on another blog where the author discussed their favourite spot in the game. This seemed like a pretty good topic, so I’m just gonna go ahead and steal it.

Those of you not intimately familiar with me may be surprised to learn this, but I’ve been pretty heavily critical of a lot of aspects of WoW (especially prior to Wrath of the Lich King), and there are still many aspects of the game that drive me crazy. But one thing I cannot fault is the massive, beautiful, and incredibly immersive world Blizzard has created for this game. There are many places I enjoy going just to be there and soak up the atmosphere.

It’s difficult to pick any one single location as my favourite, but I think I would have to go with the Snowdrift Plains at the northern edge of the Storm Peaks. The Storm Peaks are almost certainly my favourite zone; they’re incredibly fantastical and exotic, but they also feel incredibly real, so much so that I almost feel cold just looking at the visuals. Couple this with the beautiful and haunting soundtrack and the spectacular questing, and you have a zone I couldn’t help but fall in love with.

The Snowdrift Plains are just the perfect distillation of what makes the entire zone great. Standing at the cliffs and looking north, I really do feel as if I’ve reached the edge of the world (and not just because I know the game world literally comes to a stop not much farther north). It’s such a lonely, exotic-feeling place. It’s that sense of adventure and exploring the unknown that really attracts me to fantasy in general and WoW in particular. Plus, the graphics for the drifting snow are simply beautiful. The Canadian in me can’t help but approve.

And what of you, dear reader? What is your favourite place out of the whole wide World of Warcraft? Please comment and tell me where and why.

Pick up the games discussed in the post on my Amazon Affiliate.