The Day the Rogues Raged

Roooguuue raaaaaaage!

My rogue BASE jumping off HyjalThe Mists of Pandaria beta has not been a good time to be a rogue in World of Warcraft. We’ve gotten very little attention, and despite a few minor positive notes — such as poison ramp-up changes and our first AoE finisher — the few changes we have had are largely negative. Assassination spec is even more glacial on beta than on live, and subtlety has been downright demolished.

Our talent tree is bland and as skewed towards PvP as the rest of the class. Our new non-talent abilities are, again, bland or skewed towards PvP. Shroud of concealment will never see meaningful use in PvE, and as for shadow blades… Gee, more auto-attack damage for the class that already gets 50-75% of its DPS by right clicking. We really needed that.

We’ve been complaining for months, with little or no changes or acknowledgement from Blizzard, but things came to a head on Wednesday.

Without any prior decision or planning, rogues invaded the beta class forum on Blizzard’s official site and essentially began flipping cars and setting fire to dumpsters. People ranted and raved and went mental in all sorts of different threads. This Includes yours truly, though I like to think I was a bit more even-headed in my QQ than some.

My rogue meeting with Wrathion in Ravenholdt on the Fangs of the Father chainWe almost went through the full stages of grief that day. We started out sad and hopeless, commiserating how nothing has changed. This soon turned to rage at the developers and their lack of answers. This rage only grew as Blizzard starting closing threads that had become… less than constructive.

Eventually, though, we calmed down, and people started posting a lot of very long and detailed threads on exactly why rogues are so upset. Here’s just one example.

The coming of the crab:

Whether it was the crying, the raging, the constructive feedback, or all of the above I can’t say, but this all led to us finally getting some responses by Greg “Ghostcrawler” Street, the lead systems designer for World of Warcraft.

All hail the mighty crabI do wish to praise Mr. Street for finally responding. It felt good to be heard. But his responses have reassured no one.

Essentially, what he said boils down to, “We don’t agree with your complaints and won’t be changing anything, and here’s why…” I respect that he wants to stick to his guns as a developer, but I think when so much feedback from so many people is saying the same thing, perhaps he ought to take note?

I have much greater respect for Ghostcrawler than most, despite my ribbing him with jokes about him being “the world’s least popular oceanographer.” I’m pretty happy with the job he does on the game overall, and I pity him for the endless hate he receives from fans.

My rogue infiltrating Ravenholdt on the Fangs of the Father chainBut when it comes to rogues, he’s wrong. If you really want to see what all the issues are, I recommend reading our posts on the beta forum, but just a few examples:

What really sticks out for me is combo points still being shackled to our targets. No other class in the game has to deal with this. It’s not fun, and it’s not interesting. It’s just annoying, and rogues have asked for combo points to be attached to the character like all other secondary resources for years, but Mr. Street stalwartly refuses to change it.

Ghostcrawler seems to think it adds challenge to the rogue, but I’ve never found that to be so. Challenge implies choice.

If I’m changing targets, I’m doing it because either my target is dead or the encounter mechanics demand it. So I swap whether redirect is up or not. What’s the alternative? Stand over my enemy’s corpse and twiddle my thumbs while the rest of the group keeps fighting? Not hit the slime on Yor’sahj and hope the other DPS can handle it?

This isn’t a challenge. It’s just irritating.

My rogue wielding her first stage daggers from the Fangs of the Father legendary chainIt’s also worth noting that I — and many other rogues, I think — am not asking for radical changes. I just want a few cool new toys. I want shroud of concealment to do something in PvE. I want shadow blades to actually be interesting. I don’t want half my spellbook to be useless if I’m not fighting a player.

Since the first posts, Ghostcrawler continues to respond to us, something I appreciate even if his answers are still more worrying than anything.

One thing that I did find exciting, though, was that some of the posts he responded to were mine, specifically on the topics of combo points and killing spree.*

*(I don’t wish to dig up my original posts, but if you keep going back in the thread, you will find them.)

This actually excited me far more than it should have. It’s not like I’m the first or only person he ever responded to — I’m not even the only person he responded to in those particular posts. But… the lead systems designer for WoW responded to my posts! *Nerdgasm.*

In the end, for all the disappointment and aggravation, I’ve actually enjoyed all this discussion of rogues in MoP over the past few days. I love a good debate as long as it stays reasonable and respectful, and I love video game design. This combines the two.

My rogue leveling in UldumI’m still not very hopeful for the state of rogues in Mists of Pandaria, but I’d really love to believe that some of this noise we’re making will open Ghostcrawler’s eyes and get him to realize that more needs to be done in regards to rogues in MoP. It’s not fun to know an expansion set isn’t going to be doing anything to improve your class.

New article:

My latest article on WhatMMO is Six Untapped MMO Concepts. Seriously, why isn’t there a steampunk MMO?

A Year of Superior Realities

It was one year ago today that my blog launched its introductory post and I hurled myself into that strange frontier known as the blogosphere. It doesn’t seem that long.

My blog's bannerAt this point, I’d like to take a moment to look back on the blog’s first year, both positives and negatives.

In the beginning:

I already cringe when I look back at how sloppy and rambling my earliest posts were. But at the same time, it’s nice to know my blogging skills have progressed.

It’s interesting to see how my blog has evolved over time, and how it’s measured up to my expectations. In all honesty, it’s exceeded my expectations for the most part — although they were never terribly high. I don’t really know what level of traffic/activity qualifies as “good” for a blog, but I’m pretty happy with where mine is.

Salama ashal'anoreFor the most part, the blog has turned out how I expected it — though if you read the introductory post, you’ll notice a few things never materialized. I never did get my friends to do any guest-posting — narcissism FTW, I guess — and I never did get around to talking about Glee. Long story short, the third season was better than the second, but I still wish Rachel would just go away.

Warcraft:

To the surprise of no one who knows me, a huge section of this blog has ended up devoted to the Warcraft universe. I expected and even welcomed this, but in truth, I sometimes regret how much WoW-centric the blog has become. I wanted this to be a general sci-fi and fantasy blog, not a WoW blog that occasionally covers other subjects.

Still, WoW is where I get most of my traffic and following, so I guess I shouldn’t complain too much. And I do like talking about it.

All my Warcraft charactersIronically, it took me nearly a month to make my first Warcraft post. But after that, the blog’s fate was sealed.

I’d cover some highlights of my WoW career from the past year, but there aren’t any, really. As casual as I am, I never accomplish anything impressive in-game. I just faceroll LFR, run heroics, and level alts. The only thing really significant that comes to mind is Operation: Pay-Off and getting my almost-but-not-quite legendary daggers.

Of course, one post of note was my coverage of the announcement of Mists of Pandaria mere minutes after it was made official. I don’t know if I ever mentioned this, but I really enjoyed that. It was exciting as a WoW fan to see a new expansion announced, and even more exciting to report on it for this here blog as new info was flying out hard and fast. And even more exciting still to know I’d be paid to cover it all for Massive Online Gamer (may it rest in peace).

Some Pandaren monks in End Time in the Mists of Pandaria betaThat was easily the most fun I’ve had in my writing career. Speaking of which…

Writing:

If I have one major regret about this blog, it’s that I haven’t given enough attention to talking about life as a writer. It was supposed to take up about as much space as my WoW writings. Instead, I mostly just post links to my articles when they get published.

But there just isn’t that much to say. Being a freelancer writer sounds romantic, but it’s just another craft. People send me an assignment, and I write it. Barring occasional flukes like the Mists of Pandaria coverage, it’s just not exciting.

But there have been some notable milestones in my writing career over the past year, and they’ve all been covered on my blog.

Very early in the blog’s life, I posted about my first professional publication. Even I’ll admit that article wasn’t my best work, but it was a start.

The cover for Massive Online Gamer #35, containing my Mists of Pandaria coverageDespite hardships, I slowly gained more publishing credits. In mid-summer of last year, I was hired as a freelancer by Massive Online Gamer magazine, which remains my most fun and most prestigious job to date.

But it was short-lived. I only got to write for three issues before the magazine folded, which I found almost cripplingly demoralizing at the time. It’s only recently I’ve started to shake off the feeling of doom that gave me.

This devastating blow was almost immediately followed by some much better news: my story, “The Future of Lordaeron,” placed as a finalist in Blizzard’s 2011 Global Writing Contest, which was just all kinds of cool.

Cover art for my fan fiction "The Future of Lordaeron"I did eventually end up posting some of my fiction, but only one story, not counting fan fic. I’ve thought of adding more, but I’m never sure what to post.

Lately, I’ve been working for an environmental lawyer, with whom I am co-authoring two non-fiction books that will probably be out some time in the next year.

Other highlights:

I think this blog is perhaps at its best — or, at least, I enjoy writing it the most — when discussing more abstract issues related to gaming and speculative fiction. An early example is my post on gender and gaming.

Often, blogging on these things help resolve how I feel about them, but one thing that still bugs me to this day is the issue of race in fantasy. Months later, I still don’t know how or if to address this in my own writing. I don’t want my writing to be too preachy.

On the subject of being preachy, I cannot go without mentioning my controversial rant against platekinis, which I still stand by.

I should also make mention of some of the blog’s lowlights. These mainly occur when I have nothing to talk about. I’ve done better than I expected at coming up with blog topics, but once in a while, I just draw a blank. And the resulting posts are admittedly… less than stellar.

Looking forward:

For the most part, I intend to continue with business as usual with this blog, though I am considering a few tweaks and new topics. As a lore nut, I’m always tempted to do more posts on the story of WoW, but that doesn’t seem like a topic that many people are interesting in. Even the official story forum seems to mostly consist of people discussing how much they hate the story.

Another thing I’ve considered is doing some abstract posts on game design, which is a subject that interests me greatly. Potential topics may include things like why mana is an awful concept that needs to die. But that might be too arcane for some people. Feedback would be welcomed; is this something that would interest you?

An image of the shindu Sin'dorei, the failing Children of BloodI’d really like to do more writing posts, but again, there’s not much to say there. I have some plans related to my fiction, but those are not yet at the point where I feel comfortable discussing them, and if things go as I hope, I’ll likely want a separate blog for them.

If you have any thoughts on what you’d like to see — or like to not see — from my blog in the coming year, please speak up in the comments.

The Best Spam Ever:

It’s good to leave on a laugh, so I’d like to include the following comment that was picked up by my spam filter. I’ve seen some nonsensical spam posts in my time, but this takes the cake:

“Hello there my family member! I want to declare this article rocks !, excellent written and include almost all significant communiqué. Let me fellow more posts like this.”