Warlock Changes and MMO Articles

Warlock changes:

My first priority with the launch of Warcraft’s patch 5.0.4 is to test out all the warlock changes. Yes, I did play them all on beta, but I didn’t spend a whole lot of time on the beta, and now I’m playing the final version.

Sparkly!Each spec is almost like a new class, so I’m trying them all: in quests, in dungeons, in the Raid Finder. I did demonology first, then destruction, and I’m in the middle of testing affliction now.

Demonology remains my favourite so far. The new metamorphosis mechanic takes some getting used, but it’s a great example of simple to learn but difficult to master. It requires a lot of strategy and thought, and I like that.

The rotation in caster form is satisfying, and I thought basically spamming just one button in meta would be boring, but it’s actually not so bad. A nice break from the overall complexity of the spec.

It’s godly in questing — too godly, in fact. I was soloing crowds with ease, and while that may be interesting at first, it gets old fast.

My warlock showing off her Blood Elf-themed transmog set after hitting 85I wasn’t so impressed by destruction. The new version beats the old hands-down, and I like the aesthetics (and the 190K crits), but it doesn’t feel like playing a warlock. Only one DoT, no life tap, not many buttons to press. It’s more like playing a mage. I won’t say it’s a bad design, but if I wanted to play a mage, I’d play my mage.

Like demo, it was a bit too easy for questing. Spammable slows and one-shotting mobs with chaos bolt are all a bit ridiculous.

Affliction is mostly pretty fun, but I greatly dislike haunt, and the lack of pandemic, the level 90 passive that increases DoT duration, hurts. It also requires a bit more keybinds than I like.

On the plus side, I always liked channeled nukes and DoTs, and affliction has both of those in spades. Plus, malefic grasp is real purdy, and I get to look like Kael’thas.

My warlock cosplaying as Prince Kael'thas with the new verdant spheres glyphIt’s a little awkward for questing, but at least it presents a challenge.

Right now, I’m thinking I’ll use demo for group content as I did before, but my quest spec will change from destro to aff. But we’ll see.

Also, have I mentioned that I love grimoire of sacrifice with every fiber of my being?

Because I do.

New articles:

I’ve had two more articles posted to WhatMMO recently — one silly and one serious.

The silly one is 8 Great MMO Players of History. Want to know who called King Henry VIII a huntard in Trade chat? Click to find out!

The second is Top 3 MMO trends, in which I attempt something approaching serious journalism.

Review: The Dragon Apocalypse: Hush

Review: Hush:

Fair warning: This review contains mild to moderate spoilers for the previous book in the series, “Greatshadow.”

“Hush” is the second book in the ridiculously good — as in it’s so ridiculous it’s good — “Dragon Apocalypse” series by James Maxey. As before, it focuses on the daredevil fugitive Infidel but is told from the perspective of Stagger, a witty old drunk who loved her in life and haunts her in death.

Cover art for "The Dragon Apocalypse: Hush" by James MaxeyThe book begins immediately where the last left off, with Infidel and her one remaining companion, the shapeshifter Menagerie, returning from the hunt for Greatshadow, the primal dragon of fire. To keep a promise to the ice ogress Aurora, Infidel travels north to return a magical artifact to Aurora’s people.

However, along the way, she learns that Greatshadow wasn’t the only primal dragon on the Church of the Book’s hit list. They seek to annihilate all of dragonkind, and to that end, they have formed a conspiracy with an ancient witch’s spirit and Hush, the primal dragon of ice, to murder Glorious, the primal dragon of the sun. This threatens to plunge the whole world into an eternal winter night, and of course, it’s up to Infidel and her ragtag companions to stop that from happening.

As before, it’s an incredibly fast-paced and action-packed book that never gives the reader a chance to catch their breath. I devoured the first one hundred pages within half a day.

It’s also as comical and off-the-walls as its predecessor. The first line of the book sums up its tone very well:

“A princess, a shape-shifter, and a ghost walked into a bar.”

That said, I didn’t find “Hush” quite as delightful as “Greatshadow.” I think that comes down to character. “Greatshadow” had one of the most colourful and original casts in history, but for the most part, only Infidel and Stagger make the translation from one book to the next.

Maxey does bring in some new characters to liven things up — including a bitter young witch who gains magical power by hammering nails into her own brain and a super-powered family of seafarers. But they just can’t compare to a lesbian ice ogre priestess, a somnomancer and his living wet dream, the Deceiver and the Truthspeaker and their ability to edit reality, and the Three Goons.

But to be fair, it’s still a wonderfully unique read. And honestly, the second book of a series is almost always the least interesting, no matter who writes it. “Genesis of Shannara” is one of my favourite trilogies, but even I almost fell asleep during some parts of “The Elves of Cintra.”

Overall rating: 8.9/10 Not quite as fun as the last book, but I still say you’d be a fool not to read it.

New articles:

Two new articles to share with you today, both decidedly on the silly side: Six Things That Make Getting Tasered Look Awesome (I could have sworn this was posted before) and Drugs as MMOs.

I’m just going to stop declaring articles to be the last one of mine Weird Worm will post. They’re obviously not posting them in the order I wrote them, so all bets are off at this point.