I Don’t Have a Beta Pun

Mists of Pandaria beta:

A wallpaper for World of Warcraft: Mists of PandariaAfter much anticipation, Blizzard has sent beta invites to the last 400,000 annual pass holders, including yours truly, and I’ve set to work testing the new changes.

As I planned, I have largely avoided the new zones, aside from five minutes spent checking out Pandaren emotes and animations on the Wandering Isle. I won’t post a screenshot for fear of spoiling those who haven’t seen it, but the Pandaren male sleep animation is almost certainly the Best Thing Ever.

I then left, as the crowds in that zone were making it virtually unplayable.

Pandas everywhere!I did, however, make an Undead monk. It’s too early for me to form a strong opinion of the class, but I do like how fast and dynamic it feels. And roll is amazingly fun.

Otherwise, I’ve mostly been trying out the changes to the classes I currently play, especially warlock.

The new destruction spec is insanely fun. It reminds me of playing a combat rogue — never a dull moment — but with lots of fire and blood sacrifice and craziness.

There are still some parts of it that need tweaks (like how hard it is to build an infernal ember in short fights, like trash and questing), but I’m honestly dreading going back to the live version of destro. The new version is just that much better.

My destro warlock setting herself on fire in the Mists of Pandaria betaDemonology has not fared so well, but it’s still a work in progress, so I won’t worry too much. As of now, though, it’s buggy, clunky, and just all kinds of awkward. Ground target AoEs have no place in a single target rotation, and why the hell does metamorphosis — my big, bad, beast mode ability — leave me with fewer abilities to deal damage with?

Aside from that, I’ve been trying some new things. I was always curious how hunters played at high levels, so I got myself a premade Troll huntard. Marksmanship spec put me to sleep, but survival is decently fun, though I still think using cast time abilities to regenerate focus is completely back asswards.

I’ve also tried retribution spec on my paladin for the first time, since I’ve heard it’s been improved in Mists of Pandaria. The rotation is a little counter-intuitive (especially the way you want to bank holy power instead of spending as you get it), but it’s not too bad.

But PandaLand is not the only beta I’m playing this weekend…

Dios mio! El Diablo!

Funny, just a few days ago, I’d never played a beta test in my life. Now I’m juggling two.

For this weekend only, Blizzard is holding a “stress test” of the Diablo III servers, allowing anyone to join in the beta. “Why not?” I figured.

So a surprisingly short download later, I was back in the world of Sanctuary for the first time in what must be a decade. I didn’t want to spoil myself for live too much, so I made a monk — a class that interested me enough to want to play it, but not enough that it’s likely to be what I play when the game is released.

Based on initial impressions, I like D3, but I don’t love it.

My main thought so far is that this really feels like Diablo, which is both a positive and a negative. It does have the dark, haunting ambiance I remember fondly from Diablo II, but on the other hand, it’s still a game where virtually everything can be accomplished by left-clicking.

A monk character battling in Diablo 3The combat is a little more varied and dynamic than in Diablo II… but that doesn’t really say much. It’s still quite mindless, and not nearly as fluid or exciting as Dungeon Siege III’s combat system.

Although to be fair, it will probably improve once I can use more than two offensive abilities at a time.

It also still contains mind-bogglingly stupid mechanics, like the need to sacrifice stats on your gear to make it easier to pick up gold (which is a surprisingly annoying process for a game so focused on loot). I’m reminded of the +illumination gear from Diablo II. Needing gear for quality of life improvements sucked then, and it sucks now.

Between things like that and the oddly crude graphics, I can’t escape the feeling that I’m playing a game that’s several years old, not due for release next month.

But I’m being too harsh. The game’s simplicity is addictive, and the absurd gore and ragdoll physics making tearing through the hordes of zombies plenty entertaining. Every time I literally kick an enemy out of its skin, my heart smiles.

Honestly, the thing that most impresses me so far is the story. Not so much for the story itself (although it is good thus far), but because of the way it’s told.

As with past Diablo games, you can talk to characters in town for more info on lore and events, but in Diablo III, you can also find a lot of lore from books scavenged in the field or just random pop-ups that appear as you fight.

The cool thing, though, is that this lore is presented in the form of audio that continues to play as you fight. You can absorb a huge amount of lore without interrupting your adventuring for a second.

This is one of those brilliantly simple ideas I can’t believe no one’s thought of before.

New writing:

Weird Worm has posted yet another of my articles, Five Odd Sports. I know I said this last time, but I’m pretty sure this is the last one I did for them.

It’s a Secret (World) + WoW News

My most recent article for WhatMMO had me doing some research on a new urban fantasy MMO called The Secret World. I’d heard of it before, but this was the first time I’ve really taken the time to learn about it, and I have to say, it does look interesting, for the same reason Guild Wars 2 is interesting: it’s different.

A promotional image for The Secret WorldNow, it’s not as revolutionary as Guild Wars 2 by any stretch of the imagination. But it’s definitely not another World of Warcraft clone, either.

No leveling — sort of:

Funcom, the developer of TSW, sets great store by the notion that its game does not have leveling, but this is somewhat misleading. It doesn’t have leveling in the traditional sense, but you still need to get experience to acquire new skills.

The interesting thing about this, though, is that The Secret World doesn’t have classes. The game’s 500+ skills — including everything from melee abilities, to gun skills, to blood magic — are all available to every character, and there’s no limit to how many you can acquire. You can only equip fourteen skills at a time (seven active and seven passive), but you can swap out those skills easily. Theoretically, this system should make for almost unlimited customization.

I’ve played enough RPGs to know there’s also the risk there could be just a handful of viable builds and a legion of newbs running around with horrible hybrid specs. Still, if it delivers on its promise, it will be a truly awesome way to construct a character.

Supposedly, the lack of leveling will also mean that 100% of the game’s content can be accessed almost immediately after character creation, though the harder stuff may require some very careful ability builds. Colour me skeptical, but it’s a nice dream.

No more dragons:

I’m about the biggest high fantasy fan you’re ever going to meet. I simply adore Elves, Dragons, ancient kingdoms, and the stories around them. But even I feel a bit of fatigue with the high fantasy obsession the MMO genre has, especially when most games aren’t even very original with their high fantasy settings (DragonsDragonsDragonsDragons…).

Not your average fantasy MMOSo it’s interesting to me that The Secret World tosses aside high fantasy for an urban fantasy/horror hybrid story set in our own world and time. The concept of TSW is that every myth, every urban legend, every conspiracy theory ever conceived is true, and they all fit together in a secret war between hidden cabals and societies. Instead of the usual demons and Dragons, enemies are things like zombies and Lovecraft-inspired nightmare beasts.

Except the Dragons:

The Secret World also puts aside the traditional two faction system for a trio of playable secret societies: the noble but overzealous Templar, the ruthless and power-hungry Illuminati, and the enigmatic and unpredictable Dragons. These are based out of London, New York, and Seoul, respectively.

The three playable factions of The Secret World: the Illuminati, the Templar, and the DragonsThe traditional faction model is further altered by the fact that factions are only kept separate in PvP. If you’re a PvE Templar player, you can still interact and group with Illuminati and Dragon players.

All I can say is: thank you, Grilled Cheesus! As someone who loves WoW’s Horde races but whose in-game friends mostly play Alliance, I have developed a passionate dislike for the concept of segregated factions in MMOs. I mean, isn’t the entire concept of MMOs about bringing people together and letting you play with your friends? Grumble, mumble…

Concerns:

Firstly, Funcom is best known for being the developer of Age of Conan: Hyborian Adventures. We all know how well that turned out. But hey, one mistake doesn’t mean they’re inevitably doomed to failure, right?

Right?

Then there’s its business model. It has both a subscription fee and a cash shop, though the shop will supposedly offer only cosmetic items. Nevertheless, this is enough to drive a lot of people off — despite the fact its the same model used by the gold standard for MMOs, World of Warcraft.

He's not sure about the game, eitherI’m a bit weird in that the subscription part is what’s more likely to drive me off. I simply don’t have the disposal income nor the patience to juggle two subscription MMOs at once, and no matter how burnt out on WoW I feel right now, I’m definitely not likely to give up on it any time soon.

Still, I’ll at least try The Secret World once its inevitable free trial is available, and if it ever goes free to play — and, let’s face it, it will — maybe I’ll play it more seriously. If nothing else, its stirred my curiosity as a semi-pro video game journalist.

We’ll know more in June, when the game goes live.

WoW news: Wrathion recap

You may remember me raging several months ago about missing out on the lore of the Fangs of the Father legendary chain. My rage was somewhat lessened when I learned I could complete about half the chain, but I was still disappointed I’d miss out on the last half.

But now, Blizzard has tossed lore fans everywhere a bone. They have put a series of videos detailing the entire story of Wrathion and the Fangs of the Father, including all major cinematics and conversations from the chain, as well as all-new narration from Wrathion. For a lore fan like me, this is pure distilled awesomesauce.

Thank you, Blizz.