Pandaria Beta: Closing Thoughts

The beta approaches the final stretch:

Pandas everywhere!With the release date for Mists of Pandaria less than two months away and the expansion data already starting to download, it’s safe to say the beta will be shutting down soon. Now seems a good time to give my final thoughts on my first experience of playing a beta.

In truth, I didn’t actually do that much in the beta, largely out of a desire to not spoil the new content for myself. I mostly just tested the class changes on target dummies and in a few Cataclysm dungeons, and leveled a brewmaster monk up until about level twenty. I haven’t played at all in several weeks

However, I was quite active on the forums, giving my thoughts on the class changes, and I’ve kept up with all the patch notes.

The classes:

My destro warlock setting herself on fire in the Mists of Pandaria betaI mostly confined my testing to the classes I know well — mage, warlock, and paladin — and monks. I didn’t bother doing any testing with my rogue; nothing’s changed, so what would be the point?

On my paladin, I focused on trying the improved retribution spec. I’ve never played ret on live, but it sounds like everything I dislike in a DPS spec. However, the streamlining in MoP has made it fairly fun. I don’t exactly love it, but it’s interesting enough that I’ve decided it will replace protection as my off-spec, at least while leveling and possibly beyond.

I’m pretty happy with paladins in general in MoP. We have an awesome talent tree with lots of fun choices, we’ve got great visual effects and animations, and everything plays pretty well. I regret holy no longer having a baseline reason to use judgment, but the selfless healer talent somewhat makes up for that. The loss of auras hurts, but they were never a crucial part of gameplay, so it’s really just a loss of nostalgia.

I feel a bit more mixed in regards to warlocks. I liked the new destruction initially, and I still like the concept, but the later removal fel flame from the rotation has made it very mindless.

My destro warlock demonstrating the glyph of verdant spheres in the Mists of Pandaria betaIt seems Blizzard is okay with demonology only using one button in metamorphosis, which is just all kinds of backwards and a big disappointment. Still, it’s a unique spec, and it’s still appealing enough that I’m excited to play it.

I like affliction aside from haunt only lasting eight seconds, but that alone is probably enough to turn me off the spec. Although those verdant spheres are tempting; I always wanted to play a blood mage…

The warlock talent tree is a bit shaky, but every tier has at least one option that’s both useful and fun, and they recently buffed grimoire of sacrifice to once again make petless a viable option. Overall, I’m reasonably happy with how warlocks turned out, though I’m happier when I forget all the little tweaks that would have made them even better.

Most mage changes have been for the better, largely, but it still lacks the excitement the class had in Wrath, and I’d just rather play my warlock at this point.

My Pandaren monk using life coccoon in the Mists of Pandaria betaI have mixed feelings on monks. Windwalkers are fun but feel so similar to rogues it’s hard to even call them a new class. Mistweavers are the opposite extreme — they’re so unique they make my head hurt. Brewmasters are in a nice sweet spot where they feel fresh but not so different as to be confusing, and they’re a fun spec in general, but I was never a big fan of tanking.

I’ll need more time playing a monk on live to decide exactly what I think of them.

Final thoughts:

Ultimately, I found the beta more frustrating than anything. Actually playing it mostly involved coping with bugs and groups that struggle to complete even the simplest of content. Imagine the kind of stupidity you find in an average PUG, and then add classes that haven’t been tuned, everyone lagging, and people playing classes they have no experience with.

Some Pandaren monks in End Time in the Mists of Pandaria betaThen there’s the frustration of seeing your hopes and expectations for your classes not be met. This was especially painful in regards to rogues. I and many other rogues have been providing extensive feedback on what needs to change with the class since the beta began (and even before), and virtually all of it has been disregarded.

Warlocks, while a bit better off, have still had their disappointments. Why the hell does Mannoroth’s fury still exist? (And what the **** is chipotle anyway?!!?!) In all my years of playing, I’ve never once needed bigger AoEs…

Not that I think Blizzard never listens. I’ve actually seen several good examples of them doing so; the recent change to grimoire of sacrifice is pretty much everything we’ve been asking for. But there will inevitably be times when they choose to take a different path from the one you’d like, and naturally, we want Blizzard to do whatever we say.

I’m glad I participated in the beta, but I don’t think I’d play another, even if I had the chance. It’s too much an exercise in frustration and disappointment.

A low level Warsong Gulch match in the World of Warcraft: Mists of Pandaria betaIt’s not that I blame Blizzard. I just don’t the constitution for something like a beta. I’d sooner just wait for the finished product.

That Warsong Gulch match with two whole teams of panda monks was pretty hilarious, though.

New article:

My latest post on WhatMMO is Real Life vs MMOs. Be honest; you’ve compared the pros and cons of life versus games at some point, too.

WoW, SW:TOR, and the Rise of Free to Play

World of Warcraft loses 1.1 million subscribers in a single quarter.

Holy crap.

Now, it’s not really surprising that they lost some. It’s the end of an expansion, people are bored, and a lot of people supposedly quit to play Diablo 3.

My wizard massacring demons near Caldeum in Diablo 3And you also have to pull out the usual caveats. For example, it would still have to lose at least seven million more before any other current MMO would have a serious chance of threatening it. It’s also interesting to note that Battle.net has actually gained nearly seven million users — likely because of Diablo.

Still, it’s hard to argue this isn’t a bit of a shocker. WoW may not be dying, but it’s not nearly as healthy as it used to be. This makes for about three million subscribers lost in total over Cataclysm’s lifespan, or a quarter of the game’s peak populace.

The Fall of the Republic…

I find it interesting that this news comes just a few days after the announcement that Star Wars: The Old Republic will be adopting a limited free to play model in November.

I doubt it surprises anyone that SW:TOR went free to play. For one thing, it seems like free to play is the inevitable fate of all online games these days — more on that in a minute.

A cinematic screenshot from Star Wars: The Old RepublicFor another, no one but the most ardent Star Wars fanboys would have claimed SW:TOR was a runaway hit. It had nice sales early on, but as always, it failed to come anywhere close to WoW. And there were a lot of indications that it was struggling — server merges and the like.

But I did not expect it to be free to play just a year after its release. Either it’s doing much more poorly than I thought, free to play isn’t the death knell people make it out to be, or perhaps a bit of both. But I don’t think anyone’s going to claim that this is what Bioware wanted all along, or that SW:TOR is doing as well as anyone could have hoped.

…And the rise of free to play:

Now comes the fun part: trying to identify a pattern where one may not exist based on a pathetically small amount of evidence.

The broken bodies of my fellow raidersOf course, we can’t prove anything based on these two largely unrelated incidents. But it does get one thinking. When it comes to WoW, people will undoubtedly use it to justify their particular narrative — the game is too easy, the game is too hard, there isn’t enough content, there’s too much content, X Game is killing it.

I’ll admit even I’ve caught myself wondering if the upcoming launch of Guild Wars 2 is playing a role. After playing the beta, even I’ve found myself questioning the traditional MMO paradigm. But as I’ve mentioned before, GW2 isn’t directly challenging subscription games with its business model, and the game isn’t even out yet, so that’s probably not a major factor.

I do have a pet narrative that I’m going to use this news to advance, though. I’ve recently come to the conclusion that subscription games are a dying business model. I don’t think all games will be free to play this time next year, or even the year after that, but I do believe the balance of power has irrevocably shifted towards free to play — or buy to play, in the case of GW2.

My Sylvari elementalist in the Guild Wars 2 betaIt’s no longer a question of if a new game will become F2P but when. Many of them grow much more successful once they lose their subscription, and at the very least, it allows a “dying” game to continue making money for its developer for much longer. Guild Wars 2 is one of the most hotly anticipated games in recent memory, and it’s skipping the subscription altogether.

Myself, I was never a big fan of the subscription model, and I’ve grown to dislike it more over time. Not that free to play doesn’t have its pitfalls as well, but subscriptions create a sense of restriction and obligation that is antithetical to what games should be. A colleague of mine summed this up very well when he described the phenomenon as “free to not play.”

I suspect many others feel the same, which is why free to play has gone from a shameful subsection of the industry to almost being the new normal.

My elementalist explores Caledon Forest in the Guild Wars 2 betaSo I don’t think WoW’s lost subscribers and SW:TOR’s lost business model are the dying gasp of pay to play MMOs, but I do think they’re the latest and most dramatic step in a long progression towards free to play — a progression that will probably take several more years to complete.