Into the Mists: The Jade Forest

I continue my (spoiler-filled) journey through the new leveling zones in Mists of Pandaria, bringing my rogue and warlock through the first zone of Pandaria proper…

My rogue riding through the Jade ForestThe Jade Forest:

Like most people, I have something of a love/hate relationship with World of Warcraft. The Jade Forest is a good example of why.

The Jade Forest starts spectacularly. It’s one of the best intros to a new expansion in WoW’s history. Immediately, one of my main concerns for the expansion was dispelled; we’re going to Pandaria with a clear goal in mind. We’re after Anduin.

This rapidly leads into a pulse-pounding battle that is every bit as epic as I expect from Warcraft. But what’s actually more impressive than the excitement of it is the depth and maturity of the story.

Bombing the Horde in the Jade ForestFor the first time a long while, things don’t feel entirely black and white. The Horde is still pretty much evil, which I’m not happy about, but at least we’re showing that the Alliance isn’t all fairytale heroes, either. We see the Alliance massacring unarmed Orcs and enslaving Pandaren children.

I can’t tell you what a relief this is for me. Please, Blizzard, more of this! This is what I loved so much about Warcraft III. Please keep this complexity.

I enjoyed the way the Jade Forest portrays the brutality of the war, and the way it contrasts that with the beauty and tranquility of Pandaria. There’s one particular location that summed it all up really well. Facing on direction, I’m treated to this vision of serenity:

The serenity of the Jade Forest...If I turn around, it’s D-Day:

...Contrasted with the brutality of the Fourth WarI like this juxtaposition. It forces us to reexamine the Fourth War and whether it’s really worth all the bloodshed. It can even apply to the real life conflict that exists between Horde and Alliance players, and whether it’s really healthy for the game.

I also continue to be pleasantly surprised by how well the Pandaren are being portrayed. They really aren’t just a joke race. I greatly enjoy the characters of Lorewalker Cho and Taran Zhu, particularly how they clearly come from the same culture and philosophy but are also clearly very different people.

But as the zone progresses, the Jade Forest’s quality becomes more inconsistent. In particular, there’s a sharp divide between the two factions.

Both Horde and Alliance seek allies in the wilds of Pandaria. The Alliance chooses the Jinyu, a wise and spiritual race with a deep and unique culture. By contrast, the Horde allies with the Hozen, a degenerate race of perverted monkeys whose entire culture is based on feces.

My warlock posing in the Jade ForestSeriously, so many monkey crap quests.

I hate the Hozen. I hate questing for them; I hate fighting them. They’re a horrible, lowbrow, immersion-breaking race seemingly designed not just for kids, but specifically for the kind of kids who think it’s the most hilarious thing ever that you can spell “boobs” on a calculator. If the opening of the Jade Forest is the epitome of Warcraft’s storytelling at its finest, the Hozen are the epitome of Warcraft’s storytelling at its worst.

And yet everyone’s convinced Blizzard favours the Horde. Uh huh.

As you get farther into the zone, the story becomes less focused, as well. You end up helping the local Pandaren kind of out of the blue. Many of these quests are enjoyable, but they feel a bit like they came out of left field. It makes a bit more sense in the context of the Alliance story, but if you’re Horde, it really does come across as, “Okay, drop everything and go help pandas for no reason at all.”

The Jade Forest by nightThings are also confusing in regards to Anduin’s plot if you play both factions. I’m not sure if this is some kind of old school Warcraft scenario where each faction has a unique plot, and the opposing faction’s story doesn’t exist to you, or if the Alliance events take place at a different time than the Horde quests, or what. Anduin is free at the end of the zone if you’re Alliance, and captured if you’re Horde, and I’m just confused.

But then the ending of the Jade Forest rolls along, and the quality jumps back up again. We’re treated to a spectacular cinematic that tells us in no uncertain terms what the consequences of our war in Pandaria will be.

The ending still leaves a little to be desired. Things come to a close too abruptly, and I feel Yu’lon should be more pissed at us for the atrocities we visited upon her and her home, but these are relatively minor complaints.

From a gameplay perspective, I found the quests in the Jade Forest to be very enjoyable, but not spectacular. Honestly, Cataclysm was the golden age of quest design, and there’s not much Mists of Pandaria could do to top it.

My warlock battling the Sha in the Jade ForestThere’s only one mechanical improvement of note, and that’s the introduction of a new class of mobs. I haven’t seen a particular name given to them, but they’re essentially the opposite of elites: weaker than normal mobs.

This kind of variety is something I’ve wanted forever, but while it is an improvement, it doesn’t actually make as big a difference as I’d hoped. I just use AoEs a little more, which is something I’m doing anyway since both my classes are so indestructible right now that it’s not worth fighting mobs one at a time anymore.

(Seriously, why do rogues now have some of the best off-tanking and self-healing in the game? How does that make sense? Ah, but that’s a rant for another day.)

Aesthetically, the Jade Forest is spectacular. The music is, as always, absolutely stellar, and unusually well-varied, which makes it even more interesting. Normally, I don’t like “pretty” zones — give me Icecrown over Teldrassil any day — but the Jade Forest is just too colourful and exotic not to appreciate.

Battling the Alliance in the rain in the Jade ForestThe Jade Forest has some great moments, and it’s almost a brilliant zone. But it’s that “almost” that’s driving me crazy.

And ultimately, that’s where my love/hate relationship with WoW comes from. Unlike most, I don’t think Blizzard is no longer capable of great things. They are, and they frequently do produce great experiences, but now there’s always that one stupid little mistake that keeps them from really getting to the next level. I can no longer just relax and enjoy the content; I’m constantly waiting for the inevitable stumble.

New article:

My latest WhatMMO article is 5 Ways People Take MMOs Too Seriously. Something we’re all familiar with, I’m sure.

Into the Mists: The Wandering Isle

Some people rush through the leveling zones in a new Warcraft expansion, viewing them as a stepping stone at best or a speed bump at worst. I am not one of them. For me, the leveling zones are one of the star attractions of an expansion, and a fairly massive part of how I judge the expansion’s quality.

“Into the Mists” is a new segment for this blog where I will chronicle my experiences playing through the new zones for Mists of Pandaria. I’ll give my thoughts on the lore, gameplay, and aesthetics of each one. I’ll particularly try to highlight smaller details that some people may miss in their rush to max level.

Be warned, though: there will be spoilers.

Naturally enough, I will begin with the starter zone for all Pandaren characters.

The Wandering Isle:

My Pandaren shaman on the Wandering IsleI didn’t have very high expectations for this zone. Aside from my general ambivalence about Mists of Pandaria, I knew it couldn’t top the absolutely stellar starting experiences for the Worgen and death knights, nor the epic starting zones for Guild Wars 2 I’ve been enjoying as of late.

While it is true that the Wandering Isle is no Gilneas, I did find myself pleasantly surprised by what an enjoyable zone it was.

Generally, I view as a failure any starting zone — or any zone at all, really — that isn’t non-stop, balls-to-the-walls epic action from beginning to end. I ask only one thing from Warcraft: that it be epic.

But yet, the Wandering Isle managed to be satisfying without being a spree of endless battles. It was a much smaller and more intimate story, but it was well-told, so it worked out. The zone is charming and whimsical without being overtly childish or ridiculous.

My Pandaren shaman relaxing on the Wandering IsleThe thing that probably impressed me the most was how polished and seamless everything in the Wandering Isle felt. I’ve never seen such good use of phasing, NPC companions, and scripted events. The quests themselves were actually rather unimpressive — blah, go kill monkeys, whatever — but I hardly noticed because it all felt like such a seamless story.

Related to this, I enjoyed a lot of the little details inserted into the Wandering Isle. For example, the way that Shu goes off to frolic in the pond when you’re done questing with him, instead of just despawning. Or the lorewalkers teaching the class of children under the Dawning Span. If you just followed Ji across without pause, you missed a very neat little vignette on the history of the Isle, including a fully voiced song sang in what I presume is one of the Chinese languages. Cantonese, probably.

Some Pandaren children on the Wandering IsleI was also surprised by how well they developed the Pandaren as a serious, legitimate culture. I wasn’t sure Blizzard would be able to shake free of their origins as an April Fools’ joke. Sure, Ji is a bit of a goof, and Jojo is mostly there for laughs, but on the whole, I felt I was playing with believable, well-rounded characters as opposed to the delightful but frivolous pun-dispensers Pandaren have traditionally been.

One final thing I enjoyed was the music. I keep saying that WoW’s soundtrack gets better every expansion, but I wasn’t sure they could top the amazing songs for Wrath of the Lich King and Cataclysm.

Sometimes, it’s nice to be wrong. Whatever Blizzard pays their soundtrack guys, it isn’t enough.

That said, the Wandering Isle had its flaws, as well. As is too often the case in WoW, there were certain aspects of the story that were never properly explained. If any reason was given for why we had to gather the elemental spirits in order to talk to Shen-zin Su, I missed it. Similarly, there’s no info on what the Onyx Serpent is or why it was causing trouble.

My biggest issue was probably the ending, when the Tushui and the Huojin choose to join the Alliance and the Horde. It seemed very abrupt and came somewhat out of the blue, even though I knew it was coming. While Ji and Aysa may have had their disagreements, I don’t see why they would suddenly decide to go to war with each other.

I was hoping for at least one good ideological debate between Ji and Aysa about the virtues and flaws of both factions and why they’d made their decisions. It almost felt like they just went, “Well, I wear blue, so I guess I’m with the Alliance. Ji likes red, so I guess he’s Horde.”

I suppose Blizzard probably assumed there was no point in making any particularly involved arguments for either faction, since most people will probably already be intimately familiar with both and know which they want to choose. To be fair, that’s probably a safe bet in most cases, but I still say this was a major missed opportunity to clearly define what the heart and soul of both factions are, and to allow us to see them through the fresh eyes of the Pandaren.

My shaman, Ji Firepaw, and Aysa Cloudsinger meeting with Shen-zin SuI’m disappointed in the wasted potential.

Still, I enjoyed the zone much more than I expected to. It may not be Gilneas or the Scarlet Enclave, but it probably beats any starting zone aside from those two.

As an aside…

Not really related to the design of the zone, but the first time I logged on to my panda was a perfect microcosm of what’s right and wrong with World of Warcraft. I was immediately greeted by the spectacular vistas of the Wandering Isle, and I stood in awe of the beautiful sights and enchanting soundtrack.

The mood was then totally killed by looking at the chat window, where people were having a lengthy and detailed discussion about how the difference between Alliance and Horde Pandaren is that the Horde pandas have larger genitals — both genders.

Since then, for the first time ever, I’ve been playing with the public chat channels turned off, and I’ve never enjoyed the game more.

New article:

My latest WhatMMO article is Top Six Little Touches. Seems an appropriate topic just now. Singing pandas did not make the list, however.