Beta: Drunk Tanking and More

Drunk tanking:

I’ve probably mentioned this before, but I’m not big on tanking. I do it occasionally on my paladin, mostly for Call to Arms satchels and the amusement that comes from my Captain America shield, and I’ve dabbled in blood tanking on my rarely played death knight, but it’s always been my least favourite role.

Dance, cow, dance!So when it comes to monks and the Mists of Pandaria beta, brewmaster spec wasn’t really on my radar. I was far more interested in the DPS and healer specs, as those are roles I know I enjoy.

But still, what’s the point of playing a beta if you’re not going to experiment with crap you’d never normally do? So I figured I might as well give drunk tanking a try.

I have since tanked instances at both low and high levels, and I have to say that it is stupidly, ridiculously fun.

Yeah, I can’t believe I said that. I enjoyed tanking. Not only that, it completely blows the other two specs out of the water in the fun department — at least for me.

You see, tanking is all about control, but I never feel like I have control when I’m tanking on my paladin or DK.Both classes are highly limited by cooldowns or resources, and I feel my abilities are never there when I need them. They also have fairly poor mobility, so I always end up running back to the healer (in slow motion, seemingly) after a bad pull, struggling to reach an enemy to hit with hammer of the righteous because avenger’s shield is on CD again.

My smashed panda in the Mists of Pandaria betaI’m sure a more skilled player than I knows how to avoid these issues, but I feel very helpless when I’m tanking.

Unless I’m a brewmaster. Brewmasters aren’t often limited by CDs, and although they’re a little chi-starved right now, you can still use your energy abilities, so I find resources are not as big an issue as they are for, say, death knights.

Roll makes for incredible mobility, so I’m always where I need to be, and if by some miracle I’m not, my main area of effect threat builder, dizzying haze, is ranged and almost infinitely spammable, so I can always regain control no matter how crazy things get — and trust me, they did get crazy. That room before Ozruk in the Stonecore… *Shudder.*

And then there’s clash — an ability that combines a warrior’s charge, and DK’s death grip, and a Tauren’s war stomp stun. Oh, clash, how I love thee. I foresee many a “Come at me, bro!” macro.

I don’t feel helpless when I tank as a brewmaster. I feel in control. I feel like the kung fu master I am. I feel like a badass.

Plus, you can’t deny the aesthetic appeal of killing people by smashing them in the face with kegs of booze.

Of course, beta is beta:

That’s not to say brewmaster tanking is perfect right now. It’s beta; nothing’s finished.

This characte is actually a lowbie Undead(This character is actually a level twenty male Undead monk. Seriously. Beta’s fun, eh?)

Mainly, survivability is a huge issue right now. Brewmasters are all active mitigation and no passive mitigation. Basically, if you don’t have shuffle up (an ability that costs half your chi and only lasts five seconds), you end up as a smear on the boss’s boot.

I’m sure my healers hated me.

Even with all that stress, though, I’ve never had so much fun as a tank. Shockingly, brewmaster may end up as my monk’s main spec when Mists of Pandaria goes live.

In other news:

I haven’t done that much else in the beta as of late. When you’re avoiding the new continent, there’s not a whole lot to do, and I’m struggling to get my live warlock to 85 before Diablo 3 distracts me.

However, demonology warlocks got an overhaul recently, so I had to try that. I was greatly relieved to find that the spec has been largely fixed. There’s more than one button worth pushing in metamorphasis now, we’re back to multiple DoTs, and it feels like playing a warlock again.

My warlock stylin' and profilin' with dark apotheosis in the Mists of Pandaria betaWhat was once a trainwreck is now probably the most enjoyable warlock spec in the beta right now. The issues that remain are largely just a matter of tuning: demonic fury fades too fast, soulfire costs too much mana, chaos wave costs way too much fury, etc.

It’s also probably the most visually spectacular spec in… ever. Between dropping enormous black meteors on people, unleashing tempests of hellfire, the ridiculously badass new soulfire, the army of imps following you around, Illidan form, the shadowbolt glyph, and the new demon models, every aspect of the spec is a feast for the eyes. Not to mention dark apotheosis…

Retro Review: Warcraft: Of Blood and Honor

Retro Review: Of Blood and Honor:

“Of Blood and Honor” is a novella included in in the “Warcraft Archive,” which was one of my prizes from the Global Writing Contest. (It’s also available as an ebook, if you’re into that sort of thing.) It’s an interesting insight into the background of some of Warcraft’s more memorable characters, and also an insight into the man behind Warcraft’s lore.

Cover art for Warcraft: Of Blood and HonorIt brings us back to the time before the Third War — or Warcraft III, in real world terms — and focuses on Tirion Fordring, now famous for being the guy who shattered Frostmourne. While hunting, Tirion encounters a fugitive Orc squatting on his land. Naturally, they fight, each finding the other to be a worthy foe.

Without giving too much away, some bad luck leaves Tirion indebted to the Orc, despite their violent meeting. He finds the Orc is far from the savage fiend he thought all Orcs to be.

He swears to protect the Orc from from the rest of the Alliance, but this puts him in direct conflict with his fellow Knights of the Silver Hand. Lordaeron’s policy is to execute all free Orcs, and the rise of a new warchief by the name of Thrall has brought their paranoia to a new peak.

The interesting thing about “Of Blood and Honor” is that it is, to the best of my knowledge, the only piece of Warcraft lore written directly by Chris Metzen, the chief brains behind all of Blizzard’s worlds and storylines. I was very curious to see what his writing was like.

The answer is: inconsistent. His prose is fairly crude, and he’s entirely too fond of adjectives and adverbs. Although to be fair, he’s no worse than Richard Knaak in this regard. His perspective is also sloppy, and while some of the characters in “Of Blood and Honor” are well-crafted, others feel very thin.

On the other hand, his writing does embody a lot of the passion and badassery that defines the Warcraft universe. This is clearly a man who enjoys his work.

Tirion helps the Orc Eitrigg in Warcraft: Of Blood and HonorI also loved the morality play aspect of the story. It harkened back to the slightly deeper, Warcraft III style of storytelling, and it was surprisingly intelligent for a Warcraft story. I especially liked how there was no clear right answer. Where does Tirion’s loyalty lie? With his nation, with his family, or with what he knows to be right in his heart? Which is the right one to stay faithful to?

I can’t answer that. I doubt anyone really can.

On a more personal note, I enjoyed going back to the earlier days of the Warcraft universe, when things were a bit simpler. Not that I dislike how things have evolved, but sometimes, I yearn for the days when it was just about Orcs and humans, before all the underground tentacle monsters, sparkly angelic squidgoatKlingons from OOOUUUTTEEER SPAAAAACE, samophlanges, and the thirty kazillion Dragonflights.

Overall rating: 7.5/10 A very mixed bag of a story, but worth it.