I’ve probably mentioned this before, but I’m not big on tanking. I do it occasionally on my paladin, mostly for Call to Arms satchels and the amusement that comes from my Captain America shield, and I’ve dabbled in blood tanking on my rarely played death knight, but it’s always been my least favourite role.
But still, what’s the point of playing a beta if you’re not going to experiment with crap you’d never normally do? So I figured I might as well give drunk tanking a try.
I have since tanked instances at both low and high levels, and I have to say that it is stupidly, ridiculously fun.
Yeah, I can’t believe I said that. I enjoyed tanking. Not only that, it completely blows the other two specs out of the water in the fun department — at least for me.
You see, tanking is all about control, but I never feel like I have control when I’m tanking on my paladin or DK.Both classes are highly limited by cooldowns or resources, and I feel my abilities are never there when I need them. They also have fairly poor mobility, so I always end up running back to the healer (in slow motion, seemingly) after a bad pull, struggling to reach an enemy to hit with hammer of the righteous because avenger’s shield is on CD again.
Unless I’m a brewmaster. Brewmasters aren’t often limited by CDs, and although they’re a little chi-starved right now, you can still use your energy abilities, so I find resources are not as big an issue as they are for, say, death knights.
Roll makes for incredible mobility, so I’m always where I need to be, and if by some miracle I’m not, my main area of effect threat builder, dizzying haze, is ranged and almost infinitely spammable, so I can always regain control no matter how crazy things get — and trust me, they did get crazy. That room before Ozruk in the Stonecore… *Shudder.*
And then there’s clash — an ability that combines a warrior’s charge, and DK’s death grip, and a Tauren’s war stomp stun. Oh, clash, how I love thee. I foresee many a “Come at me, bro!” macro.
I don’t feel helpless when I tank as a brewmaster. I feel in control. I feel like the kung fu master I am. I feel like a badass.
Plus, you can’t deny the aesthetic appeal of killing people by smashing them in the face with kegs of booze.
Of course, beta is beta:
That’s not to say brewmaster tanking is perfect right now. It’s beta; nothing’s finished.
Mainly, survivability is a huge issue right now. Brewmasters are all active mitigation and no passive mitigation. Basically, if you don’t have shuffle up (an ability that costs half your chi and only lasts five seconds), you end up as a smear on the boss’s boot.
I’m sure my healers hated me.
Even with all that stress, though, I’ve never had so much fun as a tank. Shockingly, brewmaster may end up as my monk’s main spec when Mists of Pandaria goes live.
In other news:
I haven’t done that much else in the beta as of late. When you’re avoiding the new continent, there’s not a whole lot to do, and I’m struggling to get my live warlock to 85 before Diablo 3 distracts me.
However, demonology warlocks got an overhaul recently, so I had to try that. I was greatly relieved to find that the spec has been largely fixed. There’s more than one button worth pushing in metamorphasis now, we’re back to multiple DoTs, and it feels like playing a warlock again.
What was once a trainwreck is now probably the most enjoyable warlock spec in the beta right now. The issues that remain are largely just a matter of tuning: demonic fury fades too fast, soulfire costs too much mana, chaos wave costs way too much fury, etc.
It’s also probably the most visually spectacular spec in… ever. Between dropping enormous black meteors on people, unleashing tempests of hellfire, the ridiculously badass new soulfire, the army of imps following you around, Illidan form, the shadowbolt glyph, and the new demon models, every aspect of the spec is a feast for the eyes. Not to mention dark apotheosis…