Patch 5.04 live:
Metzen describes Mists of Pandaria as “the calm before the storm.” Which, as much as I love Metzen, is a pretty bad tagline to get people excited about a video game, but anyway…
After months of waiting, World of Warcraft is now taking its final steps towards the new expansion. Account-wide mounts, pets, and achievements; new talent trees, spells, and class mechanics, and pandas (if only NPCs) are now live.
We’re now in the weird netherworld between expansions. We’re no longer playing Cataclysm, but we aren’t yet playing Mists of Pandaria. It’s the calm before the calm.
Unfortunately, I haven’t had much time to play yet, and I also have a truly terrible flu, so this post might be a bit rambling, but here are my impressions so far.
Account-wide:
Since I haven’t been able to spend much time playing with the new class changes, account-wide mounts and achievements are what’s given me the most pleasure so far.
Of all the titles and mounts I’ve collected over the years, my favourites are, respectively, “Champion of the Frozen Wastes” and my violet Nether Drake, Voranaku. (Yes, I call him by name. Deal with it.) Unfortunately, both of these were restricted to my mage, a character I no longer have much interest in playing.
This really makes me far happier than it should. I love my Champion title because it’s the only raid title I earned while the content was still semi-relevant. Yeah, Icecrown Citadel was out by the time I did it, but at least it was the same expansion, and I did it entirely through PUGs, so that kind of adds an extra degree of difficulty. And I like my Nether Drake because he’s the only mount that’s also a character. I didn’t buy him; he pledged himself to my service.
Class changes:
As mentioned above, I haven’t had much time to play with the new class changes, but one thing is clear: warlocks are bringing sexy back.
That’s just one example of the numerous awesome new minor glyphs and spell effects available to the class. Locks are now the indisputable kings of swank, bling, eye-candy, and pwetty.
I didn’t get a chance to screenshot any of them, but paladins also got some pretty good new, uh, pretties. I’m particularly fond of denounce and the fire from the heavens glyph.
I remain disappointed in the rogue changes, but I will admit that being able to shadowstep all of teh things and in any spec is pretty fun, as is crimson tempest.
World changes:
Aside from the pandas, there have been a few minor changes to the world. For example, this thing:
There are also new lighting effects, though I haven’t found them to be particularly noticeable so far.
Finally, a wrong dating back to before I even joined WoW has finally been righted: the Blue Lady is back.
[Edit: It’s the Blue Child. The larger of Azeroth’s moons is the White Lady. I’m so sick I’m not even getting my lore right.]
On the downside, the Theramore scenario won’t be out for almost an entire month, and there are thus far no indications of any pre-expansion event aside from it. Compared to the launches for Wrath and Cataclysm, that’s pretty disappointing.
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How about you? What do you make of the new changes?



I’ve tried a lot of MMOs in the last year or so. Though I’ve generally wound up going back to World of Warcraft after every one, each has had at least one little area in which they blow WoW out of the water, and it’s always left me wishing I could smoosh all of them together to create the perfect game.

And these aren’t insignificant updates, either. We’re talking whole raids and game-changing updates, like merging the playable factions. Most games would reserve such changes for an expansion pack — if they found the balls to do them at all.

