Gender Roles in Gaming 2: Transexual Boogaloo

Dude plays as a lady:

My rogue and her "srs" faceEarly in my blog’s history, I did a post on how video games seem to mess with our traditional view of gender roles. Often, people — especially men — will play as the opposite gender, and it’s considered perfectly normal despite the cultural taboo that exists against cross-dressing in this part of the world. Sometimes, people even adopt personality traits usually associated with the opposite gender while playing. I can be counted among both groups.

It’s a fascinating phenomenon, though one that’s not easy to understand. The one conclusion that seemed to come from the comments on the last post was that whether you play as a different gender or not depends on how you view your avatar. If it’s an extension of yourself, it seems more likely you’ll play as your own gender, but if you view your avatars as distinct characters — as I do — gender-bending is more common.

Roided out

A few recent events have gotten me thinking about this again. The first was stumbling across this article while researching for my WhatMMO work. I recommend reading the whole thing, but the short version is that the author discovered many of her male friends are playing female avatars because they find it easier to identify with those than with the steroid-abusing ubermen most male avatars are.

This immediately struck a cord with me, and I realized it was true for me, as well, at least in certain cases.

My mind went to my paladin in World of Warcraft, my second human female. Now, I was never fully happy with the choice of race and gender for her. I had to play Alliance to be with my friends, but I can’t bring myself to play Draenei, I’m just not a Dwarf guy, and human males are out of the question, so human female it was.

But why are human males out of the question? Because I can’t bring myself to play as a Brock Lesnar lookalike. Physical strength does not appeal to me — not in the real world, not in the virtual world. I respect cunning, intelligence, and grace. I design my characters accordingly.

While I’m sure this doesn’t explain all of my female avatars, I think it’s an important piece of the puzzle. It’s much easier to embody the feeling of agility I respect in a female avatar than in the testosterone-bloated goons that most male video game characters are. Certainly, this is why I’ll never play a male rogue.

My Norn thief in Hoelbrak in Guild Wars 2And honestly, as a geek who works at a computer for a living, I just don’t identify with such physical Adonises. Is this how women feel about all the hyper-sexualized female models?

The girls are taking over:

The other thing that’s brought this to mind for me of late is more personal: my monk has boobs.

You see, the other day, I hopped on WoW to make my monk, eager to try the new class. I knew it was going to be a Night Elf, and I’ve been playing too many females lately, so I went about making a very badass, distinguished male Night Elf monk.

And then I hit the button for female.

My female Night Elf monk in DarkshoreI’m not really sure why I did this. Certainly, I liked the male monk I designed. The female option just felt somehow right. It’s possible it’s because of what I said above. Night Elves are less roided than other races, but the females still look a bit more suited to an agile class than the males. Or maybe it was the lore fan in me screaming, “YOUR NIGHT ELF CAN’T BE A MARTIAL CLASS IF IT HAS A PENIS!”

This means that essentially all of my Warcraft characters are now female. My rogue, paladin, and warlock are also all women. I no longer play my shaman, death knight, or mage much. And I’ve been playing a lot of females in other games, too. This makes me wonder if there isn’t something more going on.

Oh, I have explanations for all my choices. My rogue is a girl because I was only playing males when I made her and wanted to shake things up. My paladin has already been explained. My warlock is female because I already had a male Blood Elf caster. My Shepard was female because I can’t stand MShep’s voice acting. My Diablo wizard is female because that’s the character’s canon gender.

My version of Commander Shepard in Mass Effect 2But now I start to wonder if I’m not simply rationalizing. Maybe I really do just make female characters to stare at eye-candy.

Then again, that doesn’t quite add up, either. For one thing, my female characters don’t match up to my ideal of beauty.

Physically speaking, my ideal woman is thin, effeminate, soft-featured, fair, and blonde. Preferably with long, loose hair. Dianna Agron and Scarlet Johanson are prime examples.

My female video game characters don’t look like that. They tend to have pulled-back dark hair and be moderately muscular and grim-faced. There are exceptions, but that’s the trend. If I was playing for eye-candy, wouldn’t I be commanding an army of pixelated Dianna Agrons?

Then there’s the fact that I tend to dress my characters in practical armour that leaves much to the imagination, and my infamous disdain for plate-kinis. Although then again, I find classy attire more attractive in the real world…

Another possible explanation is the fact that I tend to prefer the company of women in real life, even outside my sexual preference. It’s not that I have anything against men; I just for some reason feel more comfortable around females, regardless of the nature of my relationship with them. And, more importantly for this discussion, I find it easier to form emotional connections with women. Forming an attachment to your avatar is a lot of what makes video games so addictive.

And just to muddy the issue a little bit more, there are still examples of my playing male characters. My avatar in The Secret World and my warrior in Guild Wars 2 are both men, and I’m quite happy with both choices.

My Dragon character showing off his faction uniform in The Secret WorldI guess I don’t really have a point to make here, and it’s a bit narcissistic of me to just prattle on about my over-thinking of my own choices, but, well, that’s blogging for you.

Conclusion:

Once again, I fear this post raises more questions than answers, but it’s interesting to think about. I find this topic endlessly fascinating and will likely continue to puzzle on it for some time.

I do think the revelation that some men are so turned off by the prospect of playing as roided man-bulls that they prefer playing women is worth taking note of. If nothing else, it’s another reason why having a variety of customization options in a game is a good thing.

What about you, dear reader? What are your thoughts on this issue? I’d love to hear any opinions or insight anyone has to share.

Into the Mists: The Jade Forest

I continue my (spoiler-filled) journey through the new leveling zones in Mists of Pandaria, bringing my rogue and warlock through the first zone of Pandaria proper…

My rogue riding through the Jade ForestThe Jade Forest:

Like most people, I have something of a love/hate relationship with World of Warcraft. The Jade Forest is a good example of why.

The Jade Forest starts spectacularly. It’s one of the best intros to a new expansion in WoW’s history. Immediately, one of my main concerns for the expansion was dispelled; we’re going to Pandaria with a clear goal in mind. We’re after Anduin.

This rapidly leads into a pulse-pounding battle that is every bit as epic as I expect from Warcraft. But what’s actually more impressive than the excitement of it is the depth and maturity of the story.

Bombing the Horde in the Jade ForestFor the first time a long while, things don’t feel entirely black and white. The Horde is still pretty much evil, which I’m not happy about, but at least we’re showing that the Alliance isn’t all fairytale heroes, either. We see the Alliance massacring unarmed Orcs and enslaving Pandaren children.

I can’t tell you what a relief this is for me. Please, Blizzard, more of this! This is what I loved so much about Warcraft III. Please keep this complexity.

I enjoyed the way the Jade Forest portrays the brutality of the war, and the way it contrasts that with the beauty and tranquility of Pandaria. There’s one particular location that summed it all up really well. Facing on direction, I’m treated to this vision of serenity:

The serenity of the Jade Forest...If I turn around, it’s D-Day:

...Contrasted with the brutality of the Fourth WarI like this juxtaposition. It forces us to reexamine the Fourth War and whether it’s really worth all the bloodshed. It can even apply to the real life conflict that exists between Horde and Alliance players, and whether it’s really healthy for the game.

I also continue to be pleasantly surprised by how well the Pandaren are being portrayed. They really aren’t just a joke race. I greatly enjoy the characters of Lorewalker Cho and Taran Zhu, particularly how they clearly come from the same culture and philosophy but are also clearly very different people.

But as the zone progresses, the Jade Forest’s quality becomes more inconsistent. In particular, there’s a sharp divide between the two factions.

Both Horde and Alliance seek allies in the wilds of Pandaria. The Alliance chooses the Jinyu, a wise and spiritual race with a deep and unique culture. By contrast, the Horde allies with the Hozen, a degenerate race of perverted monkeys whose entire culture is based on feces.

My warlock posing in the Jade ForestSeriously, so many monkey crap quests.

I hate the Hozen. I hate questing for them; I hate fighting them. They’re a horrible, lowbrow, immersion-breaking race seemingly designed not just for kids, but specifically for the kind of kids who think it’s the most hilarious thing ever that you can spell “boobs” on a calculator. If the opening of the Jade Forest is the epitome of Warcraft’s storytelling at its finest, the Hozen are the epitome of Warcraft’s storytelling at its worst.

And yet everyone’s convinced Blizzard favours the Horde. Uh huh.

As you get farther into the zone, the story becomes less focused, as well. You end up helping the local Pandaren kind of out of the blue. Many of these quests are enjoyable, but they feel a bit like they came out of left field. It makes a bit more sense in the context of the Alliance story, but if you’re Horde, it really does come across as, “Okay, drop everything and go help pandas for no reason at all.”

The Jade Forest by nightThings are also confusing in regards to Anduin’s plot if you play both factions. I’m not sure if this is some kind of old school Warcraft scenario where each faction has a unique plot, and the opposing faction’s story doesn’t exist to you, or if the Alliance events take place at a different time than the Horde quests, or what. Anduin is free at the end of the zone if you’re Alliance, and captured if you’re Horde, and I’m just confused.

But then the ending of the Jade Forest rolls along, and the quality jumps back up again. We’re treated to a spectacular cinematic that tells us in no uncertain terms what the consequences of our war in Pandaria will be.

The ending still leaves a little to be desired. Things come to a close too abruptly, and I feel Yu’lon should be more pissed at us for the atrocities we visited upon her and her home, but these are relatively minor complaints.

From a gameplay perspective, I found the quests in the Jade Forest to be very enjoyable, but not spectacular. Honestly, Cataclysm was the golden age of quest design, and there’s not much Mists of Pandaria could do to top it.

My warlock battling the Sha in the Jade ForestThere’s only one mechanical improvement of note, and that’s the introduction of a new class of mobs. I haven’t seen a particular name given to them, but they’re essentially the opposite of elites: weaker than normal mobs.

This kind of variety is something I’ve wanted forever, but while it is an improvement, it doesn’t actually make as big a difference as I’d hoped. I just use AoEs a little more, which is something I’m doing anyway since both my classes are so indestructible right now that it’s not worth fighting mobs one at a time anymore.

(Seriously, why do rogues now have some of the best off-tanking and self-healing in the game? How does that make sense? Ah, but that’s a rant for another day.)

Aesthetically, the Jade Forest is spectacular. The music is, as always, absolutely stellar, and unusually well-varied, which makes it even more interesting. Normally, I don’t like “pretty” zones — give me Icecrown over Teldrassil any day — but the Jade Forest is just too colourful and exotic not to appreciate.

Battling the Alliance in the rain in the Jade ForestThe Jade Forest has some great moments, and it’s almost a brilliant zone. But it’s that “almost” that’s driving me crazy.

And ultimately, that’s where my love/hate relationship with WoW comes from. Unlike most, I don’t think Blizzard is no longer capable of great things. They are, and they frequently do produce great experiences, but now there’s always that one stupid little mistake that keeps them from really getting to the next level. I can no longer just relax and enjoy the content; I’m constantly waiting for the inevitable stumble.

New article:

My latest WhatMMO article is 5 Ways People Take MMOs Too Seriously. Something we’re all familiar with, I’m sure.