Reasons I’m Grateful for WoW + Pointless Speculation

I’ve been pretty down on World of Warcraft lately. Burnout on my part and bad decisions on Blizzard’s part have combined to dredge up every problem I’ve ever had with WoW, and it’s a long list. If nothing else, there will always be a part of me that feels betrayed by Blizzard’s decision to turn one of the most iconic RTS franchises into an MMO.

A kypari tree in the Townlong SteppesBut I don’t like to dwell on the negative. There was a time when I wished the Warcraft franchise had ended with with Warcraft III, but that’s no longer the case. WoW has done some great things, despite its stumbles, and I’m grateful the universe has continued in this manner.

Most of these things are going to be lore-related, I’m afraid. That’s just how I am.

Fall of the Lich King:

If you didn’t play the strategy games before WoW, it’s difficult to communicate just what a big deal the Lich King is. The Lich King is not the most powerful villain in WoW lore, nor the most important, nor even necessarily the most interesting, but he is the most storied from a real world perspective.

A sepia tone image of the Lich KingThe Lich King’s story began in the 90s, during Warcraft II’s Beyond the Dark Portal expansion. This introduced us to the Orc elder shaman Ner’zhul, who conducted a blitz campaign against the Alliance and then destroyed Draenor, creating Outland, in pursuit of new worlds to conquer.

Along came Warcraft III years later, and we learned that Ner’zhul had been captured by Kil’jaeden and turned into a necromantic spirit known as the Lich King. But the Lich King was a prisoner of the Legion’s will, so he sought a champion…

Enter Arthas Menethil. I think Arthas is a bit overrated as a character, but I do think that the way his story played out was masterful. Arthas was introduced as the stereotypical, clean-cut Alliance hero. There was an early quest that even had him saving Little Timmy from gnolls.

As the missions progressed, we watched as Arthas broke under the pressure of expectation. It crept up on the player so unexpectedly that you were left reeling by each twist.

And then, of course, this happened:

I really can’t overstate what a shock this was at the time. Nothing like this had happened in Warcraft before then.

Over the course of Warcraft III and its expansion, we watched Arthas fall deeper into corruption, until he merged himself with Ner’zhul to form the modern Lich King.

Wrath of the Lich King was the culmination of a decade of story-telling, including numerous arcs across multiple games and novels. The anticipation was vast. It had no right to meet my expectations.

But somehow, it did. I won’t claim Fall of the Lich King was perfect, but it satisfied me. And considering the height of my expectations, that’s amazing.

The conclusion of the Blood Elf arc:

An image of the shindu Sin'dorei, the failing Children of BloodBurning Crusade was pretty much entirely the Blood Elves’ story. Considering that, it says something to how bad the plot in that expansion was that I still hated it.

But it wasn’t all bad. The very ending events surrounding the Sunwell were a fairly satisfying end to the arc of the Blood Elves. They weren’t perfect, but all things considered, it worked out well. The prophecy of Velen and the whole M’uru thing were quite brilliant.

They may have limped across the finish with this story, but they made it. Beats being left hanging like I was at the end of WC3.

The Wrynns:

Varian Wrynn is actually one of the oldest Warcraft characters in real world time, introduced as a child king in Warcraft II. However, he was little more than a historical footnote prior to WoW.

Art of King Varian WrynnBut he burst onto the scene in a big way with Wrath of the Lich King and its associated literature, and after the bitter disappointment of BC, he went a long to restoring my faith in Blizzard’s abilities as story-tellers.

Varian is like every defining aspect of the Alliance condensed into one man. He’s a self-righteous bigot, but he’s also fearless and noble, and he would give his life for his people without hesitation.

And let’s be honest: Varian has good cause to be a jerk. Virtually every person he’s ever cared about has died violently, and all of those deaths are connected to the Horde in some way. I don’t condone his racism, but I understand it.

Anduin is also an incredibly cool character. In stark contrast to his brash father, he’s a man of peace and faith.

These two are a fascinating yin-yang pair. Each tempers the other, and while they clash often, their love for each other allows them to endure things that would have broken lesser men.

The Old Gods:

The Old Gods were introduced in Warcraft III and its accompanying novels, but we knew little about them. WoW expanded them in a big way, creating a vast and terrifying mythology.

I’d go so far as to say the Old Gods have supplanted the Legion as Warcraft’s greatest villains. If only because the Legion’s been sort of neutered over time.

Varok Saurfang:

More than a silly meme,* Saurfang is also a fantastic character.

An election banner for Varok Saurfang and Vol'jin*(Saurfang can do that while stunned.)

Saurfang is a bit like Varian in that he embodies both the good and the bad of Orcs. He has a dark past — he’s overseen massacres, genocides, and hideous atrocities — but he has freed himself from that madness.

He is forever haunted by the crimes he committed, but he doesn’t let his guilt break him. He is determined to atone, to bring himself and the Orcish people back to their past honour.

Saurfang’s spirit is indomitable. This is best displayed in the utterly heart-wrenching scene in Icecrown where he confronts what was once his son. You’ll note that he talks about Dranosh in the third person, because he refuses to acknowledge this Scourge monster is his son. He won’t allow the Lich King even that small psychological victory.

Because he’s Saurfang, and he dual wields Chuck Norris.

The Battle of Angrathar:

There’s already been so much written about the Battle of Angrathar that there’s no need to repeat it. Suffice it to say, it’s probably the greatest moment in the Warcraft franchise — even greater than the highlights of Warcraft III.

The Music:

Nuff said.

* * *

Pointless speculation:

Recently, Blizzard’s been acquiring ownership of several domain names, and this has, of course, triggered rampant speculation.

Some are Warcraft-related — warcraftbattles.com and heroesofwarcraft.com — and probably just examples of Blizzard protecting their IP, though they could be signs of a new game. They sound a bit like names for a DOTA or MOBA game, but we already have Blizzard All-Stars, so that’s unlikely.

I hope for Warcraft IV, but…

The more interesting one is projectblackstone.com. This is not obviously related to any known Blizzard project. Could this be the true name of the MMO code-named Titan? Could its official announcement finally be imminent?

Some speculation has Project Blackstone — whatever it is — as a continuation of Blackthorne, a game so far back in Blizzard’s library that even I am unfamiliar with it.

What do you think it could be? Give in to your desire for baseless speculation!

If I Had Designed World of Warcraft

One of the reasons I try to take a break from World of Warcraft now and then is that it grants me some perspective on the game. My disaffection with the current state of the endgame has caused me to look back at my entire love/hate relationship with WoW.

My warlock sitting in Kel'thuzad's chair after killing himWhile there have been many good times, there have been design decisions I’ve strongly disagreed with from day one — not the least of which being its existence as an MMO.

So that got me to thinking about how I would have preferred things to turn out, what WoW would have looked like if I had taken the reigns. Perhaps it’s a bit narcissistic, but what’s a blog for?

The setting and world:

When Cataclysm was announced, I found myself thinking, “This is how WoW should have started.” Now, I don’t mean that classic should have been about Deathwing or the elementals. But the idea of Azeroth recovering from the apocalypse would have made a great basis for WoW to start with.

Azeroth already had a pretty good apocalypse in the form of the second invasion by the Burning Legion in Warcraft III. I was always disappointed by the lack of acknowledgement of this in WoW.

Admittedly, WC3 wasn’t terribly exact about the extent of the damage, so I can’t quite call it a retcon, but the overall impression was one of utter devastation. The Alliance was portrayed as a ragtag gang of survivors squatting in ruins and being led by the greatest jackass in the universe pre-Garrosh simply because they didn’t have anyone better.

So I would have depicted the world as being completely ravaged by the Legion and the Scourge. Rather than lacking a main plot as classic WoW did, the story would have focused on rebuilding civilization and defeating the last remnants of the Demons.

Instead of having the two continents as separate leveling paths, I would have designed Kalimdor for lower level characters and reserved the Eastern Kingdoms for those pressing on towards level cap. The idea being Kalimdor was where the Legion fell, whereas the Eastern Kingdoms was conquered outright.

The main hub cities would have been Orgrimmar and Theramore. Potential secondary hubs for the Eastern Kingdoms include Kul Tiras, Stromgarde, and Stormwind.

My warlock doing the Theramore's Fall scenarioSpeaking of which, I would have been more thorough about including the entire world of Warcraft. Gilneas would have been available from the start, as would Kul Tiras. (Seriously, Blizzard, how much longer do we need to wait for Kul Tiras?)

Stromgarde either would have been intact — because if anyone is badass enough to survive the Legion, it’s those folks — or at least given a proper send-off and a sufficiently epic end, as opposed to being randomly wiped out by ogres or something.

I also would have tried to make more of the dungeons based on previously established locations. Grim Batol, the Oracle Caverns, the Ruins of Lordaeron, and the Barrow Deeps are all dungeons I would have included with launch.

Populating the world:

I would not have included separate playable factions in World of Warcraft. The races would instead have been in a state of relative peace, though they wouldn’t necessarily have been best friends. I’d have probably devoted a good chunk of the story towards the races learning to work together despite old grudges.

A lovely display of sportsmanship following the Wyrmrest Accord world PvP eventI know many will disagree with my view —  most notably Metzen himself — but I think the Horde and the Alliance have long since outstayed their welcome.

From a lore perspective, it just feels sloppy and cheap to still have them fighting. Blizzard devoted an entire blockbuster game to putting to rest the wars between the factions, and then they just outright ignored all that well-crafted story when they made WoW.

Making the races at peace but not necessarily close allies also strains credibility less than cramming every race into one of two factions whether it makes sense or not. To this day, I have absolutely no idea how, why, or when the Night Elves joined the Alliance. The only justification I see for it is that it’s slightly less crazy than them joining the Horde.

Finally, segregating players just isn’t a good idea for an MMO. My aesthetic choice of race should not determine who I can play with.

As for players themselves…

Gnomes would not have been a playable race. Sorry, little guys.

I’m tempted to say Forsaken wouldn’t have playable, either. This pains me, because I really like the Forsaken, and I think the Undead are one of the cooler races, but it really strains credibility to have them working with the other races. They probably would have been more interesting as a neutral villain/anti-hero faction.

Rather than having separate starting zones, I would have made everyone start at Mount Hyjal. Instead of being random shmucks, players would take on the role of veterans of the fall of the Legion, and the game would immediately have sent you to clean up the remnants of the Demons and the Scourge, establishing them as the main threats early on.

Though separate starting zones was a really good decision from the perspective of alts, so maybe Blizzard had the better idea.

My warlock at the shore of the Well of Eternity in Mount HyjalClasses would have been largely the same. I’d have included an option to use ranged weapons without a pet, either as a hunter spec or another class. Dark ranger? Shadow hunter? A ranged rogue spec?

Expansions:

I would have made Wrath of the Lich King the first expansion rather than the second. I wouldn’t change much about it, honestly. Maybe wouldn’t have included the plot with Malygos going mad with sanity. Seriously, how does that work?

I would have added Blood Elves as a playable race here, in addition to death knights as the new class. Next to the Forsaken, Blood Elves have the most reason to hate Arthas.

Burning Crusade would have come next. With the Legion and the Scourge dealt with in Azeroth, it makes sense to expand into Outland. I would have presented Outland as a more obvious threat, and given players’ expedition there a clearer purpose.

My rogue chatting with her ghostly skull companionIllidan would have featured prominently, but not as the cliche stock villain they turned him into. He would have kept his traditional role as the anti-hero who believes the ends justify the means.

Kael might still have gone mad, but he would have done so in a way that makes sense. He wouldn’t have randomly decided to start working for the guy who destroyed his homeland and murdered everyone he ever cared about.

Draenei would have been added as a playable race, but I would not have carried out the infamous Draenei retcon. Not so much because it blew up Warcraft’s backstory (although it did), but simply because I found the old Draenei infinitely more interesting.

Cataclysm and Mists of Pandaria probably never would have existed on my watch, as my other decisions render their plots somewhat redundant. Which would have been a shame, as a lot good did come out of these expansions. Goes to show you Blizzard’s direction isn’t without merit.

The Sha of Hatred in World of Warcraft: Mists of PandariaMy other expansions probably would have been a sea-themed expansion featuring the Naga and other horrors of the deep followed by an Old God expansion focused on the underground regions of Azeroth, such as Azjol-Nerub.

It’s fun to speculate:

I hope this didn’t come off too rant-y. While these ideas are very much couched in my long-held complaints about WoW, I mostly intended to this be a fun way to imagine what could have been.

What about you? What would World of Warcraft look like if you had been at its helm?