The Genius and the Folly of Garrosh Hellscream

When Blizzard announced that Garrosh Hellscream would be the new warchief of the Horde, fan reaction was strong and almost uniformly negative. Massive lists of better potential warchiefs were compiled, mentioning everyone from Saurfang to Sylvanas, from half a stack of peacebloom to basic campfire.

An election banner for Varok Saurfang and Vol'jinCertainly, I have always counted myself among the Garrosh haters. He has taken the Horde back in time, effectively erasing a decade of development for the faction’s lore, and he has generally been written as an emo, thick-headed, and utterly unlikable character.

But Mists of Pandaria has caused me to see Garrosh in a new light. Could there be some method to Blizzard’s madness?

Yes, and no.

The genius:

I don’t know when Blizzard decided Garrosh would be a new main villain. I’m sure it wasn’t in their minds when they first stuck him next to that campfire in Nagrand, but I’d like to imagine it wasn’t something they just pulled out of their proverbial behinds when Pandaria came along.

It feels to me like they planned ahead a bit here, and that’s where I start to believe there might be some sparkle of brilliance in making Garrosh warchief of the Horde.

Garrosh taking over pissed a lot of people off. Those of us who were fans of Thrall and his Horde have grown incredibly resentful of Garrosh and Blizzard’s decision to appoint him. We feel like our Horde has been stolen from us. We feel disenfranchised.

I’ve even compared it a form of false advertising. I joined a faction of noble savages, not the Nazis. The Horde I agreed to play is not the Horde currently in-game. I very much feel as if the rug has been pulled out from under me as a Horde player.

Not coincidentally, this is exactly how most of the fictional members of the Horde now feel, too.

Garrosh has become a ruthless tyrant. Anyone not an Orc and a loyalist is treated as little more than disposable cannon fodder. Hellscream’s secret police roam Orgrimmar in the night, brutally silencing any who dare speak against the warchief.

The Tauren hate him because he killed Cairne. The Blood Elves hate him because he’s wasting their lives, something their small population cannot withstand. The Trolls hate him because he killed Vol’jin — as far as they know — and threw them all in internment camps. The Forsaken hate him because… they pretty much hate everyone, actually.

Even many Orcs hate him for his allying with the Blackrock Clan and essentially restoring the dark Horde of yore.

But still, Garrosh does have his supporters, and this, too, mirrors the real world. Many young and hot-blooded Orcs, born into slavery under the Alliance and tired of being hated by the rest of the world, welcome Garrosh’s take-no-prisoners attitude towards any who would oppose the ruthless advancement of the Horde.

Similarly, many players feel that Garrosh has gotten the Horde back to its savage roots. They feel that honour and the Horde are two concepts that can’t coexist, and that ruthless conquest is the natural way of life for Orcs.

I would argue that such players grossly misunderstand the lore, but that’s a discussion for another time.

The point is that there is a conflict among Horde fans that closely mirrors the conflict in the game. In both realities, those who cling to the brutality of the past are arrayed against those who welcome an honourable future.

Burn, Hellscream, burn!It’s a blurring of the lines between reality and fantasy that could almost give The Secret World a run for its money.

Ultimately, I tend to view villains as having only two key responsibilities, and one is to be hated.

Garrosh Hellscream has absolutely aced this test. By making him the leader of a faction without initially hinting he would be a raid boss, Blizzard has given us a personal vendetta against Garrosh. For the first time since Wrath of the Lich King, I’m truly chomping at the bit to face a boss purely because he pisses me off.

I’d happily kill Garrosh even if he dropped no loot. Hell, I’d sell off my purples for a chance to take a crack at him.

From that perspective, putting Garrosh in charge was something of an act of genius.

The folly:

But unfortunately, it’s not that simple. I said that villains have two responsibilities. One is to be hated. The other is to be feared.

Garrosh has failed this test miserably.

Garrosh is something of an anomaly among Warcraft villains in that he has no special powers or abilities. He’s just an Orc, albeit an unusually strong one. That in and of itself might not have prevented him from being compelling as a villain, but Blizzard has almost gone out of their way to ruin his intimidation factor as much as possible.

When we first met Garrosh in-game, he was a pathetic, depressed creature who spent all his time weeping by the fireside because his grandma was dying. And it hasn’t really been uphill from there.

We’ve been told Garrosh is a military genius, but we’ve never been shown this. When you think about it, he’s actually been something of a spectacular failure as a commander-in-chief.

His invasion of the Borean Tundra promptly got its ass kicked by Scourge. It was only the meddling of Saurfang, and the assistance of the player, that enabled it to succeed. Garrosh got the credit because Saurfang kept his actions a secret.

His plan to conquer Gilneas proved to be an utter failure and has dragged the Horde into a bloody quagmire war that is still unresolved.

Garrosh has tried and failed to invade Ashenvale not once, but twice. In-game, the Night Elves drove him back, and the only thing that stopped the Horde from losing their foothold in the forest entirely was a pact with a Demon. In the novel “Wolfheart,” he was driven back, and he personally got his ass beaten in by Varian in single combat.

He lost Stonard to the Alliance, robbing the Horde of one of its oldest and most storied settlements in Azeroth.

His invasion of the Twilight Highlands was an unmitigated disaster, saved only narrowly by the efforts of the player and Zaela.

And then there’s the whole “let’s experiment with the Sha because that’s totally not a bad idea or anything” scheme of his.

I could keep listing off his failures, but you get the idea. Simply put, Garrosh is an idiot, and it’s hard to take seriously a villain who has been so clownishly incompetent for most of his history.

Now, he did lay the smack down on Theramore pretty good, and he has generally come across as much scarier and more capable in Mists of Pandaria, but it’s hard to ignore the past.

And this brings us to the other fatal flaw of Garrosh Hellscream, and that is that his writing has been horrifically inconsistent. One day, he’s preaching the virtues of child-killing to Saurfang. The next, he’s executing his own generals for killing children. Then an expansion later, he’s burning the ships in Theramore to ensure as many civilian casualties as possible.

I actually have an explanation for this, and Christie Golden has said the same thing when talking about her take on Garrosh’s character: he has a very weak personality.

This may seem odd for a character who greets you by screaming, “ONLY THE STRONGEST MAY DWELL WITHIN ORGRIMMAR,” but what this means is that he’s very susceptible to the influence of others.

When he was hanging out with Saurfang, he picked up some of the elder Orc’s high-minded ideals. Now that he’s fallen in with Malkorok and the Blackrock Clan, he’s adopted their vicious attitude toward warfare.

But again, this does not make for a compelling villain. He’s little more than a spineless puppet, following whoever whispers in his ear at the moment.

There’s an almost tragic irony here. One of Grom Hellscream’s favourite insults to throw at his enemies was, “Weak-minded coward!” And weak-minded is exactly what his son grew up to be.

* * *

In the end, Garrosh looks set to prove far more interesting and valuable to the ongoing storyline of Warcraft universe than I ever thought possible, but that doesn’t change the fact that he’s a character more funny than frightening, or the countless missteps Blizzard have taken in regards to him.

Garrosh could have been brilliant, but he was mostly terrible, and I see it averaging it out to a story that is merely okay.

New article:

My latest article at WhatMMO is Great MMO Players of Fiction. Because I know you all want to hear about Batman ganking Captain Ahab.

Upcoming MMOs for 2013: My Take

For a recent article at WhatMMO, I covered some of the bigger MMOs coming down the pipe in the next year or two. I tried to bring a fairly neutral take for that article, but here on my blog, I can post my own biased thoughts on the games — and maybe a few things that didn’t make it into the article.

A promotional image from NeverwinterSquirrel women in cowboy hats:

Of course, probably the biggest name as far as upcoming MMOs goes is WildStar.

I’ve got to be honest: I’m confused by WildStar. Or, more accurately, by the reactions to it.

WildStar seems to have been officially crowned the Next Big Thing. It hasn’t reached the messianic levels of hype given to Guild Wars 2, but it’s close, and it may get there before it finally releases.

But with GW2, I understood the hype. GW2 was trying a lot of very different things and was quite vocal in making that clear. I’m not really seeing what’s so special about WildStar. It’s not exactly a Warcraft-clone, but I’m not seeing much evidence of wild originality or innovation.

The main selling feature for the game seems to be that it has cartoony graphics and doesn’t take itself too seriously. Because World of Warcraft isn’t a thing, I guess?

Part of this may have to do with the fact that the developer, Carbine Studios, is doing a pretty poor job of giving out info regarding the game. Their website is basically nothing but a blog at this point, and there’s no way to navigate it but chronologically.

This is fine if you’ve been following the game from the start, but if you’re coming in new (like me), you’ll end up pretty lost, and you’ll have to form your opinion based on the more publicized aspects of the game, such as “squirrel women” and “we based our quest text on Twitter.”

Neither factoid inspires me to great joy.

I’m not trying to bash WildStar. I’ll probably give it a whirl when it’s released. I just don’t get where all this feverish excitement is coming from, and right now, it feels a bit like Star Wars: The Old Republic all over again — a lot of hype without a lot of basis.

Never say Never… winter:

The one game that I do somewhat have my eye on is Neverwinter. I’m very interested in any action MMO that isn’t TERA, the videos I’ve seen make combat look quite fun, and I really like that it’s going to be free to play from the get-go.

I’m being very cautious in my optimism for this game, but so far, I like most of what I’ve seen.

Neverwinter seems a game very much geared towards the casual player. There are NPC companions you can use to help you solo content. There will be a dungeon finder tool at launch. Dungeons even have a glowing “breadcrumb” trail to keep groups from getting lost.

Some may scoff at that last one — especially in a Dungeons and Dragons game — but I’ve wasted far too many hours of my life getting lost in Blackrock Depths, so I welcome it.

I doubt I’ll have the time or patience to make much use of the Foundry, but I love it as an idea, and I think it’s a great thing for a game to have.

All in all, it just seems like a fun, easy to jump into game.

That said, I do see some cause for concern. For one thing, it’s being developed by Cryptic, a company mostly known for churning out mediocre games with overbearing monetization schemes. Star Trek: Online was the worst MMO I’ve ever tried, so I’m definitely skeptical of Cryptic’s ability to pull this off.

The Cloak Tower dungeon in NeverwinterI’m also a little iffy on the class design. There are currently only five classes in the game, and each seems pretty limited in what it can do. This isn’t Guild Wars 2, where you can be a ranged warrior or a melee mesmer.

There will supposedly be more classes added before launch. There are also plans to continue adding new classes (and races) after launch, though that does raise the specter of potentially charging cash for these new options.

Still, it remains the only MMO on my personal radar, with the possible exception of Project: Titan. Which brings me to…

The rest:

I don’t really have an opinion on Defiance one way or the other in terms of its potential quality, but I see disaster written all over it simply because of the history of sci-fi television shows.

I very much doubt Defiance the television series will last more than a season or two, and once it’s cancelled, where does that leave the MMO?

I’ve never played the Elder Scrolls series, so Elder Scrolls Online doesn’t interest me.

A map of the world of Tamriel from Elder Scrolls OnlineThat leaves Titan. I can’t really have an opinion on Titan when it hasn’t even been announced yet, but part of me almost hopes it isn’t exciting. Blizzard already owns enough of my soul. I don’t know if I have space in my life for yet another of their games.

Of course, if past history is any guide, they’ll probably have me hook, line, and sinker once again. Especially if my theory of Titan being a Starcraft spin-off proves accurate.

Old friends with new tricks:

Then there are the expansions for already released games.

At this point, Blizzard has been so obvious about what the next World of Warcraft expansion will be that the inevitable announcement at the next Blizzcon is almost redundant. The Burning Legion is coming back. You know it; I know it.

The only question is what the details of it will be. I’ll save my full predictions for a later post, but I’ll grudgingly agree with the majority that we’re probably going to Argus — the Draenei homeworld.

Wrathion hints at Azeroth's dark futureSigh.

The Secret World has said they don’t really want to do traditional expansions, but there are some fairly big plans for the new year. Issue #6 is coming soon and will feature a new DLC story arc — similar to the stellar Vanishing of Tyler Freeborn arc — about the Atenists, as well as the whip as a new auxiliary weapon.

Issue #7 is believed to include a DLC arc for Transylvania, leading to widespread speculation issue #8 will be the long-awaited release of the Tokyo Exclusion Zone.

Anyone who knows TSW knows that Tokyo is a Big Deal. Not only is it the first new open world area added to the game since launch and the first in an urban setting, but it has major story significance as the place where the game’s plot begins. Ragnar Tornquist describes the Tokyo zone as the end of “act one” of TSW’s story.

Suffice it to say I’m chomping at the bit to get to Tokyo.

The Secret World's introductory mission in the Tokyo subwayI also expect an expansion for Guild Wars 2 in the near future. I’m not sure what it will involve, though the Tengu have already been all but confirmed as the next playable race. I may roll one simply for the sake of naming him Harvey Birdman, Attorney at Law.

Biiiiiiirdman!

* * *

What are you looking forward to on the MMO front for the coming year?

Are you ready to don your cowboy boots and enchanted revolvers and explore the mysteries of the planet Nexus? Perhaps you want to explore the catacombs beneath Neverwinter? Maybe you care about nothing but the return of the Legion, or is it the liquid whispers from beneath Tokyo that call to you?

Comment and share your thoughts.