The Game Hopper Shuffle

As my regular readers know, I’ve become something of a game hopper as of late, but this new habit has reached extreme levels over the past few weeks, with me stumbling drunkenly between nearly half a dozen different games — not entirely by choice.

I’ve considered doing posts on each game, but I don’t have a huge amount to say about all of them, so I’ll just do a quick rundown on what games I’ve been playing, and how I’m currently feeling about them.

World of Warcraft: The Blunder King

My warlock engaged in an aerial battle over the Isle of ThunderI’ve been dipping in and out of WoW, but to be honest, I’m having trouble getting excited about it. Part of this is good honest burnout, but part of this is due to how thoroughly unimpressed I am by the new content in 5.2.

I considered doing an entire post on the Isle of Thunder and the new rep grind, but I believe if you can’t say anything nice, you shouldn’t say anything at all.

I have only myself to blame for slogging my way all the way to exalted, but I’m a sucker for Blood Elf lore, and I thought there might be a good story quest at the end.

I thought wrong.

The new raid isn’t really doing it for me, either — to be fair, I’ve only done the first half. It’s not bad, but it’s nothing spectacular. Seems to me like Blizzard just wanted to see how many shades of blue they could cram in a single instance.

My warlock approaching the Black Temple on her quest to acquire green fireThe warlock green fire chain was sort of interesting, but the last boss massacred me, and I don’t want to go back until I have better gear — if I bother at all. Truth be told, I never really cared what colour my fire is.

Actually, the chain sort of reminded me of The Secret World. The stealth elements, as well as the need to be creative and utilize every tool in the box, were very reminiscent of some of the trickier missions in TSW.

Speaking of which…

The Secret World: You don’t make this easy, Funcom

It says something to how utterly brilliant I think TSW is that I’m willing to put up with all the crap it’s thrown my way.

I learned to live with the constant lag. I leveled up my Templar to avoid that jumping puzzle that stumped my Dragon, and just as I was finally getting close to finishing the main story, the 1.6 patch introduced a bug causing repeated crashes.

Sigh.

My Templar showing off her Paladin uniform in The Secret WorldI could still play if I really wanted to, but the crashes every 15 minutes or so are just too frustrating. If this were still a subscription game, I’d be out of mind with rage, but as it is, I’m just kind of vexed.

The bug’s been going on for a couple of weeks now, though, and it’s getting ridiculous. Even considering that a relatively small number of players are effected, and even considering the chaos created by Funcom’s restructuring, this is unacceptable.

But I’ll still go back once it’s finally fixed. This is too good a game to give up on. But boy, they don’t make it easy to be dedicated.

Mirror’s Edge: A bitter disappointment

With WoW boring me and TSW on the fritz, I next turned to Mirror’s Edge, a game I bought during a Steam sale several months ago but hadn’t gotten around to playing. I normally don’t buy games if I can’t play a demo first, but it was cheap, and the parkour-inspired gameplay looked absolutely mind-blowing.

Mirror's EdgeThis game breaks my heart. Everything I saw of the game was awesome: beautiful graphics, thrilling and unique gameplay, an intriguing story, some of the best sound effects I’ve ever heard…

But I can’t play it. I just don’t have the skills. I’ve always been terrible at jumping puzzles, and I just don’t have the reflexes or dexterity for a game like Mirror’s Edge. It only took me until the second mission to get irreparably stuck.

I place the blame for this entirely on myself. I’m sure it’s an excellent game for those more skilled than I.

So it was time to move on again.

Mass Effect 3: Okay, I get it now

This brings me to my latest pick: Mass Effect 3. As you may remember, my feelings on the series to date are lukewarm at best, and I’ve heard nothing but bad things about ME3, so my expectations were low. I was curious enough about how the story ended to pick it up on sale at Origin, though.

London burning in Mass Effect 3And to my great surprise, I’m actually enjoying it a fair bit. I’m not done yet, so there’s still time for it to piss me off, but thus far, it’s proving pretty engaging.

ME2 was a brilliant game strangled by a vast amount of filler and busywork. ME3 largely solves that by taking out most — though not quite all — of the filler. The irritating grind of recruitment and loyalty missions is gone, and scanning planets doesn’t even make me want to punch kittens anymore.

Better yet, virtually every mission is tied into the main story in some way. Where ME2 was scattered and rambling, ME3 is focused and epic.

Not to say that I don’t still have complaints. I do get the impression Bioware designed a “choose your own adventure” novel, not a game, and I still don’t like the decision system. It’s too opaque, and too all or nothing. I have on more than one occasion made a decision I did not want to because I misunderstood the nature of the choice.

Considering the whole point of the game is to choose your own path and decide your own story, that’s a pretty big flaw.
The squad members of Mass Effect 3Also, as a blogger, the inability to take screenshots is annoying. I worked very hard to make my Shepard look as much like Nova Terra as possible. I want to show her off, dagnabbit.

I’ll probably do a more detailed post on ME3 once I finish it.

Writing news:

My second article for ADANAI has gone up: Top Ten PC Games of All Time. It was difficult to strike a balance between my own personal opinions and the prevailing feelings of the gaming community. After all, it’s top ten, not my favourite ten, but I couldn’t ignore my own views completely.

Also, if you missed it, I’m putting out a few books soon. Make sure to follow Worlspectrum.net for all the latest updates on the World Spectrum series, as well as exclusive lore, stories, and excerpts.

Is World of Warcraft Simply Too Big?

There’s a perception out there that the World of Warcraft community is so entitled that they will simply never be happy. And to be fair, I think that there are some players who will just complain no matter what.

My warlock in Thunder BluffBut I think the reason that WoW fans seem to complain about everything is more complicated than that. I think our love/hate relationships are partly down to how the game is designed.

I’m starting to think that WoW’s success may be strangling it. One of the great strengths of WoW is that it has a broad appeal. No matter what kind of player you are, there are bound to be parts of the game you love. But that also means that no matter what kind of player you are, there are bound to be parts of the game you absolutely hate.

I worry that the more Blizzard tries to please everyone, the more they’ll end up pleasing no one.

An impossible balance:

I don’t really want to turn this into a “casual versus hardcore” post. Not that I don’t think that’s a worthy discussion to have, but it’s a topic for another time.

But Blizzard’s attempts to balance casual versus hardcore players perfectly illustrate my point. They’ve been trying to strike a balance where both sides are happy forever, and it just isn’t working.

My warlock showing off her town clothes in the Vale of Eternal BlossomsThe two viewpoints are just diametrically opposed. You can’t have a game that’s offers exclusive prestige and still lets everyone see the content. You can’t have a game that offers enough grind to keep people constantly busy and is still enjoyable for those who want to play more casually.

Mists of Pandaria is a really excellent example of what I mean. The impression I get is that Blizzard desperately wanted to address every complaint from Cataclysm with this expansion, even when those complaints are directly contradictory.

The result is a game that is both incredibly casual and incredibly hardcore at once. And it’s not a happy marriage — it’s more a confused Frankenstein monster cobbled together from disparate design philosophies.

On the one hand, I’m very grateful for things like valor points, the Raid Finder, and scenarios. These are all Godsends for players like me.

But on the other hand, we’ve got absurd double or triple-gating on valor rewards, endless reams of obligatory dailies and rep-grinding, and a concerted effort to increase downtime and decrease convenience. These things all make the game feel more like a second job, than, well a game.

My warlock engaged in an aerial battle over the Isle of ThunderEven ignoring a lot of the content I can’t bring myself to care about, I’m still so overworked on my main that I rarely ever play alts. On the odd occasions I do have time, I usually play another game instead to avoid total burnout. Most of WoW’s longevity for me has come from alts, so this is really sucking the fun out of the game for me.

But I’m sure that people who want to play heavily on just one character are quite happy with the current set-up.

Love/hate:

I submit that WoW’s players tend to complain a lot not because Blizzard gets so much wrong — although they do — but because they get so much right.

Everyone has something they love about the game, but everyone also has something they hate that prevents them from fully enjoying themselves.

I know this is true for me. For me, WoW has always been a good game held back from true greatness. And every time they address one of my complaints, they find something new to upset me. The entire history of the game is one of two steps forward and one step back.

My rogue surveys her domainThis is a large part of why I’ve become such a game-hopper lately. I’ve been a fan of the Warcraft franchise for the lion’s share of two decades; I want to be able to whole-heartedly love this game and run around telling everyone how awesome it is.

But I can’t. Every time I start to truly love the game, Blizzard throws a proverbial wrench in the gears and takes the game from “brilliant” down to “just decent.” And it gets exhausting after a while.

Get off the fence; we’re at War(craft)!

This is why I say WoW’s success is strangling it. It’s become so big that its mass appeal is no longer a good thing. Pleasing ~10 million people with differing tastes is just absurdly impractical.

And I should clarify that I mean it’s being strangled creatively, in terms of its quality as a game. I’m not saying WoW is dying or anything. It’s popularity is in decline, but it’s still head and shoulders above all its competition in terms of raw success as a product.

At the risk of making this a “my game is better than your game” thing, I can’t help but think of The Secret World. This is a game that embraces its role as a niche MMO. It’s a game for story fans and role-players. Yeah, it has a couple of raid bosses (literally — two) and some PvP, but it’s not a game for hardcore raiders or PvPers, nor does it claim to be.

The Temple of the Jade Serpent in the rainFocusing a narrow niche has made it much less financially successful than WoW, but it’s made TSW’s players very happy. Most of the threads on WoW’s official forums are angry rants and “I quit” posts. Most of the threads on TSW’s official forums are gushing praise and “How can we get more people playing this awesome game?” posts.

I can’t help but think that WoW would be a much more highly regarded game if it just picked one identity and stuck with it. Either say, “Yes, this is a game for hardcores. No more welfare epics for all you baddies” or “Casuals are where it’s at. Scenarios, five-mans, and cheap epics for all!”

They actually did come pretty close to the former in early Cataclysm…

Of course, they’d alienate countless players, but those who stayed would be much happier than they are now, I’m sure.

It’s a dangerous thing to ask for, since there’s no guarantee Blizzard would side with me. On the one hand, WoW got most of its success by being more casual-friendly than other MMOs of the time, but these days, it is in many ways less casual friendly than its current competition, and the impression I get is that the developers prefer designing a game with more hardcore players in mind.

Paladins is glowin'!Of course, it’s all academic. Blizzard is a business before all else. They won’t make any radical changes for fear of losing the money.

But still, it’s interesting to imagine what could be.

What do you think? Does WoW simply answer to too many masters to ever achieve true greatness? And if Blizzard was to ever focus on one niche, what do you think it would be?

New article:

My latest article at WhatMMO is Top 6 MMO Minigames. One of these days, I’m going to have to go back to Guild Wars 2 just to check out the keg brawl.