WoW and My Changing Attitude Toward MMOs

Lately, I find my feelings about World of Warcraft are changing, and it’s giving me a different perspective on MMOs. Two things have led to this.

My warrior socializes in Lion's Arch during Guild Wars 2's Halloween eventThe first is taking a break and playing other games, particularly Guild Wars 2 and The Secret World. These games both have the gear grind treadmill that WoW does, but in both cases, it’s a much smaller part of the game, and they’re generally much more friendly to a casual play style.

The second is changes to WoW’s design in Mists of Pandaria, also catering to a more relaxed view of the game.

The backstory:

Over all the years I’ve played WoW, I’ve basically played it the same way. I’ve ground gear at endgame in the hopes of seeing some raid content. Yes, I avoided raiding guilds and the culture of “serious” raiders, but I still wanted the content and the story.

So I’d just keep trying to get more gear in the hopes it would increase my chances of getting into a successful PUG. It created this sort of low grade but constant anxiety about the game. Gotta keep up with the Johnsons.

My bloodbathed frostbrood vanquisher reenacts the Wrath of the Lich King load screenIn contrast, when I played other games, I didn’t have this, and in some ways, that made me enjoy them a lot more.

Then came the implementation of the Raid Finder in Cataclysm. This largely removed the need for me to participate in the gear grind. I still need to gear up to be able to queue for the Raid Finder, but that’s pretty easy, and once I do, I can pretty much do whatever I want — including not play at all.

It’s taken until now for me to fully realize this. It took trying other games to get me to grasp that I no longer need to stress about staying competitive.

The joy of indifference:

There’s also the fact that Mists of Pandaria is, by any standard, a very easy expansion, especially when compared to Cataclysm.

I don’t share the community’s intense hatred of Cataclysm, but there is one thing about it I really disliked, and I didn’t even realize it until I was free of it.

My paladin tries to find a way to pass the time during the Spine of Deathwing encounterCataclysm’s difficulty had a terrible effect on the community. The increased difficulty made it a case of survival of the fittest, and there was no room for the weak. It made elitists of even casuals like me.

I remember obsessively checking my Recount to make sure I was doing enough damage. I remember inspecting every tank at the beginning of each dungeon to make sure they weren’t scrubs. I remember kicking many, many nice people from my groups just because they couldn’t cut it as gamers.

I don’t have to play that way anymore. I haven’t even updated Recount since 5.1 launched — though I’m sure I will get around to it sooner or later.

The point is this: I no longer care, and that’s a good thing. The only goal I’m still pursuing with any seriousness is the Wrathion legendary chain, which has me regularly valor-capping for the first time ever. Otherwise, I can play however I want, without worrying about staying competitive.

My changing attitude:

My warlock completes the first stage of the Wrathion legendary chainThese changes to WoW mean I’m essentially “done” with the game much sooner than I would have been before — heck, before I was never done; it was an endless treadmill. Some people might think this a bad thing, but I don’t believe it is. It frees me to expand my gaming horizons.

I’m still playing WoW, but I’m also playing TSW and whatever else catches my fancy. I even played some Diablo III the other day for some strange reason. But I’m not enjoying WoW any less. In some ways, I might be enjoying it more.

Blizzard seems to be of the belief that more time playing their game equals more enjoyment for the player, but I believe this is a flawed theory. I think quality of gaming time matters more than quantity.

By not feeling like I need to log onto WoW every single day, I appreciate my time with it more. I never just log on and sit around thinking, “What am I gonna do?” I play because I really want to, not out of habit.

My warlock showing off her town clothes in the Vale of Eternal BlossomsIf I’m being fully honest, the fact I’m no longer as enamored with WoW’s mechanics as I once was is also a factor. This is the result of playing other games, which I found much more enjoyable from a strict gameplay perspective. As I’ve said, WoW does feel a little archaic these days.

I could never give it up. I care too much about the world and the characters, and Mists of Pandaria is doing a very good job of rekindling that feeling. But it does leave me wanting more from a gameplay perspective.

As an aside, this is a great lesson on the importance of creating good lore and an engaging world. I like the game mechanics of Guild Wars 2 much more than those of WoW, but I’m playing WoW more.

I’m also working on lowering my expectations for what WoW is capable of, which I realize were unreasonably high. My love for Warcraft III and the years where I wanted to play WoW but couldn’t led me to put the game on a pedestal. I think I’ll enjoy it more if I accept it for what it is, rather than expecting it to be the gaming messiah.

How I became a game-hopper:

A Jinn in The Secret WorldThere seems to be a general perception among the MMO community that obsessing over one game is the right way to do things. “Game-hopper” is a term often spoken with a hint of derision, and the general feeling is that playing an MMO is like being in a committed relationship. I’ve even dubbed my series of coverage on other games “Cheating on WoW.”

(Expect at least one more installment of this series in the near future, by the way.)

But I’m starting to think this is a very flawed way of thinking. It makes sense for single player games, where focus on one and burn through it quickly before moving on to another.

But MMOs are a different beast. You never really finish them, and if you try to play one forever, you will eventually burn out. The truth is that there is no developer on Earth who can produce content faster than players can get sick of it.

Nor can one MMO satisfy all gaming desires, though some do an admirable job of trying. If you try to play one MMO exclusively, you’ll eventually get bored and want to try something else.

The Secret World's introductory mission in the Tokyo subwayI’ve come to the conclusion MMOs shouldn’t be thought of as an exclusive relationship. I’m thinking of them more as television shows.

I like Glee (less so since Quinn left, but I digress), but that doesn’t mean I want it to be the only show I ever watch. I also like to watch The Simpsons, The Daily Show, and the news. Similarly, I like WoW, but I also like TSW, and GW2, and so forth.

This is part of why I’ve come to disdain the subscription business model so much. It’s not practical for most people to maintain several subs at once. Part of me wonders if I can even justify paying for WoW when I’m not playing as compulsively as I used to.

I’m not saying my way is the only way. If you enjoy sticking with a single game to the exclusion of all others, that’s cool. But I will go out on a limb and say that “game-hopping” is probably the wave of the future for most players.

Horde paratroopers attacking in the "A Little Patience" scenarioI suspect this is a large contributor to the growing popularity of subscription-free games. Again, the “free to not play” argument.

What about you? Do you practice MMOnogamy, or do you prefer to sample from the buffet of gaming? Share your thoughts.

Edit: Apparently, this is my 200th post. Yay?

Head Canon, Part Two: The Best of the Rest

I continue with the second installment of my “head canon” and backstory for my MMO characters. Now, we leave World of Warcraft behind and focus on other games.

My thief in Malchor's Leap in Guild Wars 2We’ll start with The Secret World. It’s hard to develop head canon in this game because there are no classes or races to draw a backstory from, and your character is a completely silent participant in the story.

I’ve largely based my characters around how they feel about the secret societies they belong to. These opinions are largely just grafted from my own view of the game’s factions.

After that, it’s time for my Guild Wars 2 characters to shine. By contrast, it’s extremely easy to develop backstories for GW2 characters because designing a biography is part of the character creation process.

This is a really cool idea that I wish we could see in more games, though it does further increase my sense of disappointment over how craptastic the personal storyline — and the lore in general for GW2 — turned out to be.

The Dragon:

“I am the fangs of the Dragon.”

My Dragon character in The Secret WorldIt’s safe to say my Dragon is not entirely happy with his lot in life. He was living a perfectly ordinary and happy existence, and then he went and swallowed a Bee and trashed his apartment with his newfound magical powers.

Suddenly he was abducted by a scary guy wearing little other than tattoos, molested by a Korean lady, gang-pressed into the world’s strangest terrorist organization, and sent into battle against every nightmare ever dreamed of by humanity.

So he’s not exactly a true believer of the Dragon cause, but he has come to a certain level of acceptance of his fate, and he does believe that the Dragon is something of a necessary evil.

Like a wildfire burns away the dead wood and refreshes the forest, the Dragon burns away the parts of society that are no longer necessary. They are a balancing force in the world, weeding out corruption.

He also finds them infinitely more trustworthy than the other secret societies. While the Illuminati and the Templars seek to conquer the world, the Dragon merely seeks to understand it. For this reason, more than any other, he will remain loyal to the Dragon cause.

My Dragon shows off his faction uniform in TransylvaniaAnd at some level, he is compelled by the promise of understanding the true nature of order and chaos. Who wouldn’t want to learn the answers to the deepest and most profound mysteries of the universe?

If a few civilizations fall in the process… Well, you need to crack a few cities to make an omelette.

No hard feelings, right, Carthage?

The Templar:

“Listen to the voices. They speak the truth.”

My Templar alt in The Secret World shows off her uniform at sundownLike my Dragon, my Templar has had a rough time of it. She used to be an accountant — a perfectly ordinary and respectable girl. One Bee later, and she’s thrown into a world where every monster she heard about as a child is real and out to kill her.

But early on, there was hope. She was contacted by the Templars, an organization dedicated to destroying evil wherever it may lurk. Desperate for a lifeline to cling to, she readily signed up, and for a time, she was able to cope. She even began to welcome her fate. Sure, fairytale monsters are real, but so are fairytale heroes.

She made herself a knight and ventured forth to slay the monsters of the world.

But the Templars are not knights in shining armor. When she rushed in to save innocents from the darkness, she was not praised by her superiors. Indeed, Mr. Sonnac admonished her for wasting her time.

My Templar takes in the night in The Secret WorldShe came to the conclusion that the Templars were less interested in saving the world than in advancing their own agenda, and the realization was crushing.

Her mind has begun to come unhinged. The one beacon of hope in the Secret World proved a lie. When even the heroes aren’t heroes, what’s left but to give in to the darkness, to the voices that whisper at 3AM?

It’s always 3AM.

She truly believes she has made the right choice. After all, what have the Bees ever done for her but ruin her life? Surely, there must be some good somewhere in the Secret World.

Right?

The thief:

“I welcome this challenge. I relish it. Come, danger! Come, adventure!”

My thief on the character selection screen in Guild Wars 2Like all Norn, my thief values strength, but she has a broader view of it than most. Relatively small for a Norn, she doesn’t have the massive physical strength of her comrades. Instead, she believes in strength of the mind.

A devotee of the Raven spirit and a member of the Durmand Priory, she values wisdom and intellect above all other traits. Her fighting style is based on outwitting the enemy, rather than overpowering them.

She cares little for the struggle against the Elder Dragons, fighting Zhaitan only grudgingly because she’s smart enough to realize it’s a problem that needs to be dealt with so she can get back to her studies.

Ultimately, she chose the adventuring life purely to learn. She wants to know as much about the world as she can, and honor Raven by furthering her own wisdom.

The warrior:

“I’ve seen the worst this city has to offer — and sent it home bleeding.”

My warrior on the character selection screen in Guild Wars 2My warrior came alive for me more than any of my other Guild Wars 2 characters. I think a lot of this is due to the fact human males are among the very few good examples of voice-acting in GW2, and their roguish charm fits his personality perfectly.

My warrior was a street rat from the bad end of the Salma District. He joined a gang when he was little more than a child and worked as an enforcer and arsonist for the local bosses.

But he soon learned there was no honour among thieves. He watched his fellow gangsters turn on each other and their neighbours, and he became disgusted by his life.

He remembered his sister, Deborah, who had left the streets behind and become a member of the Seraph. He began to wonder if he, too, could become something more.

He left the street gangs behind and wandered the lands around Divinity’s Reach, searching for a new purpose in life. That purpose came when he was caught in a centaur attack on Shaemoor.

My human warrior alt in Guild Wars 2The skills he’d learned on the streets translated well to the battlefield, and his brutal efficiency in dispatching the centaurs earned the title of Hero of Shaemoor.

He soon found himself working with the Seraph, bringing down the same gang leaders he’d once worked for, and now he has ventured forth in the world to serve queen and country and find his redemption.

In terms of personality, he’s very much the lovable rogue — a cheerful fellow with a devil-may-care attitude. He values loyalty, and he would do anything for his friends.

The mesmer:

“When I’m through with you, you won’t trust your own mind.”

My mesmer on the character creation screen in Guild Wars 2My mesmer is what I will politely call an eccentric. She doesn’t fixate on the idea of strength the way most Norn do, but she does embrace the individualism favoured by her people, recognizing no authority but her own.

A devotee of the spirit of Snow Leopard, she is both playful and predatory. She sees other people as little more than playthings. There’s an element of sadism to her, and she enjoys twisting people’s minds to the breaking point with her illusions and telepathy.

The only reason she’s not an infamous criminal is that she mostly confines her “play” to people and creatures no one will miss.

She’s also a bit of a narcissist — I’m of the impression it’s a requirement for the profession of mesmer. Who else would learn magic just to create an endless string of duplicates of yourself?

I didn’t realize until typing it out, but my mesmer is probably the least likable character I play out of all my games. My warlock and my paladin might be personally unpleasant, but they have noble aims. My Templar thinks she’s doing the right thing, no matter how wrong that belief might ultimately prove to be.

My mesmer showing off her gear in Diessa PlateauMy mesmer is just out for herself. That’s not to say she’s evil. She’s just irresponsible. She is possessed of great curiosity and a great love for life, and she seeks to see and experience all the world has to offer. Morality? Saving the world? Pff, no time for boring stuff like that.