Upcoming MMOs for 2013: My Take

For a recent article at WhatMMO, I covered some of the bigger MMOs coming down the pipe in the next year or two. I tried to bring a fairly neutral take for that article, but here on my blog, I can post my own biased thoughts on the games — and maybe a few things that didn’t make it into the article.

A promotional image from NeverwinterSquirrel women in cowboy hats:

Of course, probably the biggest name as far as upcoming MMOs goes is WildStar.

I’ve got to be honest: I’m confused by WildStar. Or, more accurately, by the reactions to it.

WildStar seems to have been officially crowned the Next Big Thing. It hasn’t reached the messianic levels of hype given to Guild Wars 2, but it’s close, and it may get there before it finally releases.

But with GW2, I understood the hype. GW2 was trying a lot of very different things and was quite vocal in making that clear. I’m not really seeing what’s so special about WildStar. It’s not exactly a Warcraft-clone, but I’m not seeing much evidence of wild originality or innovation.

The main selling feature for the game seems to be that it has cartoony graphics and doesn’t take itself too seriously. Because World of Warcraft isn’t a thing, I guess?

Part of this may have to do with the fact that the developer, Carbine Studios, is doing a pretty poor job of giving out info regarding the game. Their website is basically nothing but a blog at this point, and there’s no way to navigate it but chronologically.

This is fine if you’ve been following the game from the start, but if you’re coming in new (like me), you’ll end up pretty lost, and you’ll have to form your opinion based on the more publicized aspects of the game, such as “squirrel women” and “we based our quest text on Twitter.”

Neither factoid inspires me to great joy.

I’m not trying to bash WildStar. I’ll probably give it a whirl when it’s released. I just don’t get where all this feverish excitement is coming from, and right now, it feels a bit like Star Wars: The Old Republic all over again — a lot of hype without a lot of basis.

Never say Never… winter:

The one game that I do somewhat have my eye on is Neverwinter. I’m very interested in any action MMO that isn’t TERA, the videos I’ve seen make combat look quite fun, and I really like that it’s going to be free to play from the get-go.

I’m being very cautious in my optimism for this game, but so far, I like most of what I’ve seen.

Neverwinter seems a game very much geared towards the casual player. There are NPC companions you can use to help you solo content. There will be a dungeon finder tool at launch. Dungeons even have a glowing “breadcrumb” trail to keep groups from getting lost.

Some may scoff at that last one — especially in a Dungeons and Dragons game — but I’ve wasted far too many hours of my life getting lost in Blackrock Depths, so I welcome it.

I doubt I’ll have the time or patience to make much use of the Foundry, but I love it as an idea, and I think it’s a great thing for a game to have.

All in all, it just seems like a fun, easy to jump into game.

That said, I do see some cause for concern. For one thing, it’s being developed by Cryptic, a company mostly known for churning out mediocre games with overbearing monetization schemes. Star Trek: Online was the worst MMO I’ve ever tried, so I’m definitely skeptical of Cryptic’s ability to pull this off.

The Cloak Tower dungeon in NeverwinterI’m also a little iffy on the class design. There are currently only five classes in the game, and each seems pretty limited in what it can do. This isn’t Guild Wars 2, where you can be a ranged warrior or a melee mesmer.

There will supposedly be more classes added before launch. There are also plans to continue adding new classes (and races) after launch, though that does raise the specter of potentially charging cash for these new options.

Still, it remains the only MMO on my personal radar, with the possible exception of Project: Titan. Which brings me to…

The rest:

I don’t really have an opinion on Defiance one way or the other in terms of its potential quality, but I see disaster written all over it simply because of the history of sci-fi television shows.

I very much doubt Defiance the television series will last more than a season or two, and once it’s cancelled, where does that leave the MMO?

I’ve never played the Elder Scrolls series, so Elder Scrolls Online doesn’t interest me.

A map of the world of Tamriel from Elder Scrolls OnlineThat leaves Titan. I can’t really have an opinion on Titan when it hasn’t even been announced yet, but part of me almost hopes it isn’t exciting. Blizzard already owns enough of my soul. I don’t know if I have space in my life for yet another of their games.

Of course, if past history is any guide, they’ll probably have me hook, line, and sinker once again. Especially if my theory of Titan being a Starcraft spin-off proves accurate.

Old friends with new tricks:

Then there are the expansions for already released games.

At this point, Blizzard has been so obvious about what the next World of Warcraft expansion will be that the inevitable announcement at the next Blizzcon is almost redundant. The Burning Legion is coming back. You know it; I know it.

The only question is what the details of it will be. I’ll save my full predictions for a later post, but I’ll grudgingly agree with the majority that we’re probably going to Argus — the Draenei homeworld.

Wrathion hints at Azeroth's dark futureSigh.

The Secret World has said they don’t really want to do traditional expansions, but there are some fairly big plans for the new year. Issue #6 is coming soon and will feature a new DLC story arc — similar to the stellar Vanishing of Tyler Freeborn arc — about the Atenists, as well as the whip as a new auxiliary weapon.

Issue #7 is believed to include a DLC arc for Transylvania, leading to widespread speculation issue #8 will be the long-awaited release of the Tokyo Exclusion Zone.

Anyone who knows TSW knows that Tokyo is a Big Deal. Not only is it the first new open world area added to the game since launch and the first in an urban setting, but it has major story significance as the place where the game’s plot begins. Ragnar Tornquist describes the Tokyo zone as the end of “act one” of TSW’s story.

Suffice it to say I’m chomping at the bit to get to Tokyo.

The Secret World's introductory mission in the Tokyo subwayI also expect an expansion for Guild Wars 2 in the near future. I’m not sure what it will involve, though the Tengu have already been all but confirmed as the next playable race. I may roll one simply for the sake of naming him Harvey Birdman, Attorney at Law.

Biiiiiiirdman!

* * *

What are you looking forward to on the MMO front for the coming year?

Are you ready to don your cowboy boots and enchanted revolvers and explore the mysteries of the planet Nexus? Perhaps you want to explore the catacombs beneath Neverwinter? Maybe you care about nothing but the return of the Legion, or is it the liquid whispers from beneath Tokyo that call to you?

Comment and share your thoughts.

A Tale of Two Alts

I’ve gotten into a good routine in World of Warcraft that allows me to complete my valor grind in minimal time, so that leaves me free to pursue my altoholism. Two alts in particular have proven themselves worthy of note, recently — each a mirror of the other, but in separate games.

It was the best of times:

As part of my new lifestyle of game-hopping, I’m continuing to play through the Secret World when not valor-capping grinding.

My Dragon showing off his Wu uniformMy main is still stuck on that blasted jumping puzzle, so I’m not doing too much with him — though I have been soloing nightmare missions for laughs, and I did finally complete the Wu deck.

Instead, I’ve been playing my Templar alt. Initially, I found it a bit dull to be repeating the game on a new character, but I’m really starting to get into it now. Part of this is due to finding an interesting build for her.

I said in a past post I’d settled on pistols/blades as her build. I lied. With my main taking up swords, I wanted her to be more distinct, so she’s now chaos/shotgun.

The interesting thing about this build — and I didn’t plan this at all — is that she’s essentially become a mid-range fighter, which is not something I’ve ever played before.

In most of the MMOs I’ve played, range is standardized. You’re ranged, or you’re melee, and there’s not much middle ground.

My Templar battles the war golem at Innsmouth Academy in The Secret WorldNearly all of my Templar’s skills are ranged, but their range is very short — to the point where I’ve already aggroed enemies by the time I can get a shot off, like a melee character. My builder, wheel of knives, is technically a point-blank AoE, but it also has a weak range, so I can hit enemies with it before they can reach me.

My only truly melee ability is Call for Eris, my chaos finisher. So this has led to a rather odd play style of dancing around my enemies, trying to always stay in that sweet spot where I can hit them but they can’t hit me, and only rarely moving into melee for CfE.

It’s bizarre, but I think I like it. It suits the mobility-centric combat of The Secret World very well. Since my builder hits anything near me, I’m very free to maneuver away from enemy attacks. Ak’ab and their constant knockdown charges are hardly annoying at all.

It’s especially useful for powerful boss mobs, which tend to have devastating point blank AoE attacks. I can easily back flip out of the way and pepper them with shotgun attacks while their abilities hit nothing but air.

My Templar alt is not impressedNot for the first time, I’m mystified by the complaints about TSW’s combat.

In other news, I’ve recently made it to Innsmouth Academy on that character. I think this is where the game really starts to get going. This is the second character on which Innsmouth has taken me from “this is pretty fun” to “OMG I love this game.”

Part of this is due to the story and writing. The characters at Innsmouth are all just brilliant, and their dialogue and interplay is among the best in the game — which says a lot.

Also, Jeffrey freaking Combs.

It’s also very fun from a gameplay perspective. Innsmouth always had a lot of missions packed into a small space, and even more have been added over the course of the first five issues, providing a huge amount of content in a very compact area.

Hayden Montag (Jeffrey Combs) being awesome in The Secret WorldOn top of that, all the missions are action missions. Now, I love this game’s stealth and investigation missions as much as anyone, but there is something uniquely satisfying about just going in and wrecking up the place. All of the missions tend to be fairly simple and quick, so it’s a great place to kick your leveling into overdrive and watch the AP roll in.

This makes Innsmouth probably the first time in the game you can really start to experiment with your build, which is one of the most enjoyable aspects of TSW.

So, yeah, Innsmouth is pretty awesome.

Something else I’ve noticed — not for the first time — is that TSW seems awfully crowded for a game that is supposedly on its deathbed. I was constantly having to wade through a small crowd to get to Headmaster Montag.

Not to mention the fact Agartha’s like Grand Central Station at rush hour most of the time.

A packed Agartha gives lie to The Secret World's reputation as a dying gameGranted, TSW is a pretty small game — geographically — so that might make things seem more crowded than they are, but even so, it’s hard to reconcile the lively game world with the image of a dying game unlikely to see the end of the year.

It was the worst of times:

I must admit, though, my playing my Templar alt is not entirely due to to my love of TSW. WoW hasn’t been the best at scratching my altitis itch lately. I have been getting into my monk a lot more, but she’s hit the Outland wall now.

That leaves my rogue, and there is a tale of woe.

Blizzard, what did you do to my class?

I’ve been playing a rogue since Wrath, and I haven’t felt this weak since I was a level twenty getting killed by murlocs in Darkshore.

My rogue after switching to sub specI can barely even do dailies. First time I did the spirit trap quest in Ruins of Ogudei, I blew all my cooldowns and still died without killing the first one. I had to switch back to combat, and even then, it was a struggle.

Doing raids or dungeons is just a frustrating exercise in “not enough energy,” realizing I’m useless to a group outside of my mediocre damage, and remembering how much Blizzard’s encounter design sucks for melee.

The funny thing is I know rogues are balanced by most objective standards. They’re a bit underpowered in PvP right now, but their damage is competitive, if not stellar, in PvE. Combat’s cleave is actually quite blatantly overpowered.

I recently heard Ghostcrawler say one of the best things they can achieve is a class that is balanced but feels OP. Rogues right now are the opposite. We’re balanced, but we feel crippled.

Part of how bad my rogue feels is due to how awesome my warlock is at the moment. Warlocks aren’t a class at this point; they’re demigods. Going from my lock to my rogue is like going from Usain Bolt to a fat, asthmatic kid who can’t climb stairs.

My warlock solos NaxxramasIn stark contrast to my rogue, my warlock is always useful to a group beyond her damage. When doing Scholomance the other day, our tank bailed after the first boss, so I just turned on dark apotheosis and tanked until we got a new one.

I can battle rez tanks and healers to prevent wipes. I can help keep a group healed with healthstones. My stargate is invaluable on Blade Lord Ta’yak. I have so many defensive and self-healing skills that I barely even need to be healed.

When I do scenarios, I tank them with dark apotheosis. I’ve checked Recount, and it’s not uncommon for me to be #1 in damage dealt, damage taken, and healing done without ever letting myself or any other character be in any danger of dying.

When soloing, the only limit to how many enemies my warlock can fight is how many she can pull before some of them start to evade because they left their spawn area.

Oh, and she can drop asteroids on people, turn into Illidan, and summon armies of demons.

My rogue and her long lost twin, Amber KearnenBy contrast, my rogue can keep up slice and dice. Sometimes she has enough energy to use a few damaging finishers, too.

I won’t even get into all the different ways my monk blows a rogue out of the water.

I’m sure it won’t always be like this. Rogues are getting a few buffs in the upcoming patch, and while most are only relevant to PvP, there is one very nice change in smoke bomb gaining a damage reduction effect for allies in its radius, making it a useful PvE skill.

As one of the many people who spent all of beta asking for this very change, I feel rather vindicated.

Ghostcrawler has also said they’re considering more long term plans to make rogues more appealing. Apparently, rogues have always been one of the least popular classes, even when they’ve been brokenly overpowered, and Blizzard considers this a red flag.

Hopefully some positive changes will be coming.