TSW: Halloween 2016 Post-mortem

When last I discussed this year’s Halloween event in The Secret World, I pointed out that we had yet to see the whole event and that my opinion of it might change once we had.

Players /worshipping as part of The Secret World's Rider eventWe now have explored the mystery of the Rider in its entirety, and I do find my view of the event has shifted. Largely for the better.

I’m not going to explain every stage of the event in its entirety, because I have other things to do today. If you want to understand the event and all it’s entailed, I direct you to the official forums.

The meat of it involves world bosses. Every half hour, the Rider will appear in a certain zone, spawning event-specific mobs throughout the zone. Slaying all these mobs before the Rider moves on to the next zone will summon a manifestation.

However, as we discovered halfway through the event, if a number of players use the /worship emote at specific points around the zone while one player utilizes various event drops at the Rider just as the last mobs are killed, you can enact a ritual to summon an empowered version of the manifestation, which drops improved loot.

The empowered bosses also dropped clues that led to the next few stages of the event, ultimately culminating in the Rider making an appearance in Agartha, where he will stay until the end of the event on 8th. If you /bow to him, you get his mask.

A manifestation boss in The Secret World's Rider eventIt’s not a perfect event, and there are legitimate criticisms to be made. What’s bothering me the most right now is how low the drop rates for the new cosmetics are. Given how much work empowered manifestations are to summon and kill, you’d think the drop rates would be a bit more generous. I’ve yet to see a single drop of any of the new fiery eyes items, and the prices for them at auction are usually extortionate.

Still, the event has grown on me. The summoning rituals are a lot of work, but the community is adapting to it incredibly well. In the space of a few days we’ve gone from running around like headless chickens to a (mostly) well-oiled machine that (almost) always successfully completes the summon.

It is does speak very well of the TSW community. I’m mostly pretty cynical about gaming communities in general, but the amount of cooperation TSW’s players have displayed is impressive. In most other games this would probably be much more of a horror show.

Initially I found the summoning process tedious, and to some extent it still is, but it does feel good to be part of something greater. It’s gratifying to see a boss spawn and know that you had a hand in bringing it forth.

Even one of the more annoying aspects of the event, the fact that the lore is not a guaranteed drop, has been greatly mitigated by the community. When a lore piece does drop, someone will usually do a call-out in event chat so everyone can come and collect it. Sometimes that person is even me.

Players summoning a manifestation boss in The Secret World's Rider eventAlso, while my own contributions on the matter were virtually non-existent, it was fascinating to watch the mystery unfold, to see the community fall ever deeper down the rabbit hole.

I have to wonder if this event is actually a fulfillment of a long-held promise, that of the puzzle raid.

Puzzle raids are something Funcom has been promising since the game launched, but which have never materialized. We’ve never gotten a terribly clear picture what they’ll look like, but the general impression was that they would be similar to investigation missions, but on a much larger scale — something requiring mass cooperation by many players.

Sort of like the Rider event.

Food for thought, anyway.

There has been a lot of wailing and gnashing of teeth over datamining in relation to the event, but it seems like a manufactured controversy to me.

Battling zombies in Egypt as part of The Secret World's Rider eventTo be clear, it is true that a small number of players did datamine the event’s details in their entirety, but I’ve not seen any hard evidence they actually influenced how the event played out. Aside from one or two people on the forums spewing off conspiracy theories and calling everyone sheep, all indications are the community solved everything legitimately.

From my perspective, it’s been an intriguing mystery, and a great way to bring the community together, and while it’s a long way from perfect, I’m glad to see Funcom is still capable of ambitious, out of the box thinking.

Playing MMOs can sometimes be something of an awkward fit for someone as antisocial as me, but at times like this I’m really glad I do. Seeing hundreds of people working together in common cause to orchestrate the summoning rituals is unlike anything you will ever experience in single-player games.

There is something truly special about events like this, and I always feel privileged to be a part of them. In time, I know I’ll forget the annoyances of this event, but the fond memories of mystery and cooperation will remain for many years to come.

It might not be over, either. The lore makes mention of “deep December,” which has some people wondering if our Rider friend may be visiting again over the holidays…A close-up of my Templar in The Secret World

Gaming Round-Up: Halloween in Landmark and TSW, Nova Raving, and Skyforge

Halloween as an adult is always a little depressing, isn’t it? It used to be a day you spent all year looking forward to, and now… it’s Monday.

The Rider, the star of The Secret World's Samhain 2016 eventHalloween celebrations in online games can at least soften the blow a bit.

The Secret World’s Halloween celebrations are, of course, the stuff of legends, but I must admit I’m not quite feeling the usual joy this year.

The new event is… strange. There’s not much story. A lot of it boils down to new world boss fights, but there’s a sort of puzzle-like requirement to summon them. Mostly it involves a lot of people running around like headless chickens, desperately hoping to find their targets before the boss despawns. I can’t say I’m fond of the time limit.

Of course, the official forums are on fire. For my part, while I agree with most of the criticisms, I’m inclined to judge the event less harshly than some.

I at least give Funcom credit for trying something different. The elements of mystery and community cooperation that this event hinges on are cool in theory. In practice it hasn’t turned out well, but I don’t think we should penalize developers too harshly for trying new things. The industry is risk-adverse enough already.

Ultimately, you have to accept that not all experiments are going to work, so if you want games to try new things, you need to learn to live with the occasional hiccup.

The new freestyle dance in The Secret WorldIt is worth noting that as of this writing we haven’t uncovered the entirety of the event yet. There’s quite a mystery over how to summon the empowered versions of the bosses. My opinion of the event may change, for better or for worse, once we’ve seen all of it.

All the previous events are back again, too, but those aren’t quite igniting my fancy this time, either. That’s just simple burnout, though. The Broadcast is still awesome, but I’ve done it a rough estimate of eleventy bajillion times now, so it doesn’t have quite the same lustre it used to.

One thing that has been interesting, though, is that I recently discovered an old friend from the TrekUnited days has gotten into TSW, and this is her first Halloween in the game. I’ve been helping her out here or there, which is gratifying. She even lucked into a couple of rare drops from my goody bags.

On that note, the new dance from this year’s party bag is awesome. I think it’s the most elaborate emote I’ve ever seen in an MMO.

Tip: For best results, equip Hell skin fist weapons before dancing.

Meanwhile, Landmark is also having a Halloween event. As one would expect from a game like Landmark, it’s mainly player driven. The developers just plunked down an island for seasonal builds and let people go nuts.

A Halloween build in LandmarkI haven’t had too much time to spend in Landmark lately, but from what I’ve seen the Halloween island is another testament to the talent of the Landmark community. It’s not particularly scary, but it’s fun in a cheesy haunted house kind of way.

The trouble with Landmark from a blogger’s perspective is that there’s never too much to say about it. Wandering around gawking at pretty sights is plenty enjoyable, but it doesn’t require in-depth analysis.

In other news…

Moving on from Halloween, I’ve got a few more articles published at MMO Bro I hope may be of interest.

Firstly, I take a look at the surprisingly swift release of Nova as a playable commander in StarCraft II’s co-op.

Nova is astonishingly fun, I have to say. She solves almost every complaint I’ve ever had about SC2’s game mechanics. As much as it feels like a betrayal of my Protoss brethren, she may well be my new favourite commander.

The fact she’s spectacularly overpowered doesn’t hurt, either. I’m trying to get plenty of games in with her now, because I’m convinced she’ll be nerfed soon. The reactions from some of the people I’ve been matched with have been hilarious, though a lot of them can’t be repeated in polite company.

Calling down the thunder as Nova in StarCraft II's co-opNext, I also took a second look at Skyforge following its huge Ascension patch, only to discover it really isn’t that different.

Skyforge feels like a tragic waste of potential to me. It does some things very well, but when you get down to it, it’s still an incredibly shallow game.

Not for the first time, I wish it was possible to combine different aspects of various MMOs, Frankenstein-style. Imagine SW:TOR’s story with Skyforge’s combat and graphics. That would be a truly amazing game.