Gaming Round-Up: Halloween in Landmark and TSW, Nova Raving, and Skyforge

Halloween as an adult is always a little depressing, isn’t it? It used to be a day you spent all year looking forward to, and now… it’s Monday.

The Rider, the star of The Secret World's Samhain 2016 eventHalloween celebrations in online games can at least soften the blow a bit.

The Secret World’s Halloween celebrations are, of course, the stuff of legends, but I must admit I’m not quite feeling the usual joy this year.

The new event is… strange. There’s not much story. A lot of it boils down to new world boss fights, but there’s a sort of puzzle-like requirement to summon them. Mostly it involves a lot of people running around like headless chickens, desperately hoping to find their targets before the boss despawns. I can’t say I’m fond of the time limit.

Of course, the official forums are on fire. For my part, while I agree with most of the criticisms, I’m inclined to judge the event less harshly than some.

I at least give Funcom credit for trying something different. The elements of mystery and community cooperation that this event hinges on are cool in theory. In practice it hasn’t turned out well, but I don’t think we should penalize developers too harshly for trying new things. The industry is risk-adverse enough already.

Ultimately, you have to accept that not all experiments are going to work, so if you want games to try new things, you need to learn to live with the occasional hiccup.

The new freestyle dance in The Secret WorldIt is worth noting that as of this writing we haven’t uncovered the entirety of the event yet. There’s quite a mystery over how to summon the empowered versions of the bosses. My opinion of the event may change, for better or for worse, once we’ve seen all of it.

All the previous events are back again, too, but those aren’t quite igniting my fancy this time, either. That’s just simple burnout, though. The Broadcast is still awesome, but I’ve done it a rough estimate of eleventy bajillion times now, so it doesn’t have quite the same lustre it used to.

One thing that has been interesting, though, is that I recently discovered an old friend from the TrekUnited days has gotten into TSW, and this is her first Halloween in the game. I’ve been helping her out here or there, which is gratifying. She even lucked into a couple of rare drops from my goody bags.

On that note, the new dance from this year’s party bag is awesome. I think it’s the most elaborate emote I’ve ever seen in an MMO.

Tip: For best results, equip Hell skin fist weapons before dancing.

Meanwhile, Landmark is also having a Halloween event. As one would expect from a game like Landmark, it’s mainly player driven. The developers just plunked down an island for seasonal builds and let people go nuts.

A Halloween build in LandmarkI haven’t had too much time to spend in Landmark lately, but from what I’ve seen the Halloween island is another testament to the talent of the Landmark community. It’s not particularly scary, but it’s fun in a cheesy haunted house kind of way.

The trouble with Landmark from a blogger’s perspective is that there’s never too much to say about it. Wandering around gawking at pretty sights is plenty enjoyable, but it doesn’t require in-depth analysis.

In other news…

Moving on from Halloween, I’ve got a few more articles published at MMO Bro I hope may be of interest.

Firstly, I take a look at the surprisingly swift release of Nova as a playable commander in StarCraft II’s co-op.

Nova is astonishingly fun, I have to say. She solves almost every complaint I’ve ever had about SC2’s game mechanics. As much as it feels like a betrayal of my Protoss brethren, she may well be my new favourite commander.

The fact she’s spectacularly overpowered doesn’t hurt, either. I’m trying to get plenty of games in with her now, because I’m convinced she’ll be nerfed soon. The reactions from some of the people I’ve been matched with have been hilarious, though a lot of them can’t be repeated in polite company.

Calling down the thunder as Nova in StarCraft II's co-opNext, I also took a second look at Skyforge following its huge Ascension patch, only to discover it really isn’t that different.

Skyforge feels like a tragic waste of potential to me. It does some things very well, but when you get down to it, it’s still an incredibly shallow game.

Not for the first time, I wish it was possible to combine different aspects of various MMOs, Frankenstein-style. Imagine SW:TOR’s story with Skyforge’s combat and graphics. That would be a truly amazing game.

TSW’s Hide and Shriek Seems Underwhelming

We have at last gotten an official announcement for The Secret World’s second spin-off, and huge TSW fan that I am, I should be over the moon about it… but I’m not.

A screenshot from Hide and Shriek, the new spin-off of The Secret WorldThe new game is Hide and Shriek, a 1v1 PvP game where players attempt to literally scare each other to death with various traps and surprises.

I can’t help but see this all as a waste of potential. If you ask people what makes TSW special, I really don’t think a lot of people are going to answer, “PvP,” and those that do would cite the build system as the reason for that, and Hide and Shriek won’t have that.

The appeal of The Secret World is its story and ambiance, and it seems like Hide and Shriek won’t have either. It’s still horror in a sense, but it’s horror based entirely on cheap jump scares, and the whole reason I admire TSW’s take on horror is that it doesn’t lean on cheap scares.

When I heard they were doing another spin-off, I was overjoyed, because I thought we’d be getting something like The Park — something to expand the story of the universe. The Park was an amazing experience. But instead we’re getting something closer to a TSW version of Overwatch — a mindless competitive arena that has only a tangential relationship to its own backstory.

I don’t even see it being a good marketing tool for TSW because they’re such different games. Despite the obvious mechanical differences between a combat-focused MMORPG and a combat-free walking simulator, The Park still ended up feeling a lot like TSW. If you played The Park before trying TSW, you’d find a lot that’s familiar to you in the style of story-telling and overall feel.

I can’t see that being the case for Hide and Shriek. If someone played Hide and Shriek and then tried TSW, I think they’d just be confused by how different they are. An intentionally cheesy, jump scare based PvP arena versus a subtle, ambient PvE RPG.

I’ve generally been of the opinion I’d be willing to throw money at anything with the TSW name, but that theory is about to put to the ultimate test, I think.

The only possible silver lining here is if they do a tie-in mission like they did for The Park. Given Hide and Shriek apparently uses Innsmouth Academy as one of its settings, this could be an excuse for new Innsmouth content in TSW. And that is always a good thing.