Gaming: Thoughts on the Future

Right now I’m in the thick of Mass Effect: Andromeda, but massive as it is, it isn’t going to last forever. It was such a landmark release that all my gaming plans for the last several months have dealt with Andromeda and the lead-up to it. As a result, I’ve given very little thought to what I’ll play after I’ve finished.

My monk strikes a pose in World of WarcraftHere are some of the leading candidates.

World of Warcraft:

This is probably the safest bet for where I end up after Andromeda, though I wouldn’t quite declare it a sure thing yet. As always, I maintain very mixed feelings on the game, but there’s still a lot more I’d like to do in Legion, and now that flying has finally been turned back on, now seems the time to start.

My main goal is still to go alt-crazy and see as much class content as possible. My monk has already started on the Broken Isles, so she’s probably next, but I’m not sure who to level after her. My paladin, shaman, demon hunter, priest, and warrior are all in the running.

Elder Scrolls Online:

I’m in a strange place with ESO. I almost always enjoy it, but I’m never particularly blown away by it. It’s good enough, and it’s consistently good enough, but it’s never more than good enough.

So I remain very open to playing more without feeling a very strong push to do so. There is an expansion coming soon, but there’s still so much in the base game I haven’t done yet that I’d be in no rush to move on to it.

My templar alt in Elder Scrolls OnlineI did rather like the templar alt I was tooling around with, and it’d be a shame for all the effort I put into crafting my gear to go to waste, so there are pretty good odds I’ll be back in Tamriel at some point, but I’m not sure when.

Star Wars: The Old Republic:

I was pretty heavily invested in SW:TOR for a while there, but as you may have noticed, I haven’t touched it in a few months. I was getting burnt out, but don’t think I’m done with the game. I just needed a break.

I will be back, but as with ESO, I’m not sure when. There’s a major story update coming soon, but I don’t necessarily want to jump straight from Andromeda into another Bioware game, so I may hold off on that for a while.

There are also still two class stories I fully intend to finish. Again, it’s all just a question of when.

The Secret World:

Sigh.

Entering the Savage Coast in The Secret WorldI’m still pretty heartbroken over what’s happened to TSW. I don’t like to ever rule anything out (I certainly never could have predicted getting into SW:TOR as much as I have), but I currently don’t have much interest in making the transition to the new game. It sounds like a much shallower experience, and I just don’t think I can start over from scratch.

There isn’t much point in investing much more time in vanilla TSW, as it will undoubtedly be shut down before too long, but I do think there are a few more things I might want to do before it’s over. Dorothy is very close to getting her Panoptic Core, and even though there couldn’t be less of a reason to do so, I’d kind of like to finish that.

I may also run some of my favourite missions one last time, and I’m thinking about where I want to park my characters before they log out for the last time.

For a game that I once considered my virtual home, this is really hard to cope with.

Old favourites:

When I was younger, I used to spend a lot of time replaying games. It was often a matter of necessity, as there simply weren’t enough good games to keep me fully occupied in those days, whereas now there’s more good games than there is time to play them, but I still kind of miss it. Lately I feel a slightly stronger pull to revisit some old favourites.

Hawke battles the Arishok in Dragon Age 2I’d really like to play through Dragon Age II again, but the lackluster gameplay has always driven me off. Recently I’ve been considering downloading some mods to try to make it more palatable, because I loved the story in that game. For that matter I’ll probably replay Andromeda at some point, but probably not right after I finish it the first time.

The thought of more StarCraft replays is also in my mind. At the very least I should do another playthrough of Covert Ops at some point, as I’ve only done it once so far. Plus there are still a few Legacy of the Void achievements I’d like to get, and I have a vague desire to do another replay of the original (via Mass Recall), if only to once again bask in the awesomeness that is old school Zeratul.

Then there’s Diablo III. I remain very bitter that the story is apparently being abandoned unfinished, but I still have a lot of fondness for the game, and the new necromancer class is seeming increasingly tempting. Have you seen the blood golem model? It’s the most disgustingly horrible thing I’ve ever seen, and I need it in my life.

I even briefly considered reloading Neverwinter the other day. I was organizing my screenshots and realized how badass my Half-Elf paladin looked. I never did try tanking in that game…

Other possibilities:

I maintain a list of games I’d like to get around to playing if I ever find the time. The Division is prominent on that list, especially now that I have a computer that can run it a bit better. I enjoyed what I played in the beta, and while I don’t think it’s a game I’d stick with for a long time, I think it could be an enjoyable diversion for a few weeks.

My bridge crew in Star Trek OnlineStar Trek Online also pops into my mind every now and again. It’s not a great game, but I did really enjoy the whole “I’m a Romulan commanding my very own warbird” part, and every time I get a jolt of Trek nostalgia I want to play it again.

Destiny 2 is apparently getting a PC release, which is tempting, but since I never had the chance to play the first one, I’m not sure it’d be worth it, since the story is the main thing that would interest me. Plus I’m not sure I’m okay with them replacing an MMO with its sequel so quickly. I know they don’t like calling it an MMO, but let’s be real here.

Plus I’ve got a Steam wishlist a mile long at this point.

For those who are playing Andromeda, what are your plans for when you finish it?

Tyler Versus the MMO Trinity, Part Two: Life Outside the Trinity

We come now to part two of my trinity trinity, a trio of posts on the tank, healer, DPS triad of MMORPG group rules and how I’d really like to see the genre break free of it. Catch up on part one if you missed it.

My Templar's group cuts a heroic pose in The Secret World's Polaris dungeonToday I’d like to highlight some of the best experiences I’ve had without the trinity, or at least with a modified version of it. Interestingly nearly all of these are from games that theoretically do subscribe to a rigid trinity, though I imagine that’s just a coincidence.

I hope to accomplish two things by doing this. First, it offers more insight into where I’m coming from when I talk about alternatives to the traditional trinity, and second, it further debunks the notion that a rigid trinity is necessary for interesting group content.

Two Sith walk into a bar flashpoint:

Star Wars: The Old Republic’s tactical flashpoints are a fascinating ground for experimentation with MMO group roles. The game builds a full group for these, but it does so agnostic of roles, and the content is tuned accordingly. Usually this means you end up with full DPS, or three DPS and a single tank or healer, but sometimes stranger things happen.

Such was the case a few weeks ago, when I had one of the most fun group experiences of my MMO career.

I queued for my first dungeon on my Sith inquisitor, who I’m building as a tank. I fully expected to be the only tank in a group of damage dealers, but I wound up matched with another tank of the same class alongside two ranged DPS. The responsibility usually placed on a single individual became spread between half the group.

A tactical flashpoint with two tanks in Star Wars: The Old RepublicIt was glorious.

All that social pressure, all that fear of failure, melted away. I had all the fun of tanking and none of the downsides. I waded into combat fearlessly, imposing my will on my enemies, without fear that a wrong move would doom the group. The other tank and I worked together, taunting mobs off each if one of us ever became overwhelmed.

The trinity is often held up as a shining example of team work, but really, everyone is kind of doing their own thing. My fellow Sith and I felt more like a team — in a random PUG with minimal communication — than most hard trinity groups I’ve been a part of.

Even aesthetically, it was a major improvement. My comrade and I formed a wall of armour and blazing lightsabers, holding back the enemies from our softer team mates. There was no breaking of immersion here; it looked and felt like a real battle.

I cannot overstate how fun this run was. I long for a time when experiences such as this might be commonplace in MMOs. This is how it ought to be.

Never say Neverwinter:

Neverwinter does have a traditional trinity, but of all the games I’ve played, it has the best take on it, at least if you ask me.

My cleric battling wererats in NeverwinterNeverwinter may have the trinity, but if you’ll pardon the pun, it’s not religious about it. I’ve done high-end dungeons with no tank and done fine, and the roles are a bit softer. Tanks generally don’t hold aggro on everything all the time, and DPS can survive a few hits. Both tanks and healers still do decent damage, though less than their damage-oriented comrades. Heavy use of healing potions helps balance the responsibility of player survival.

The most fun I’ve had as a healer in an MMO — at least in terms of core mechanics — was as a devoted cleric in Neverwinter.

In Neverwinter, healers aren’t just slaves to HP bars. They’re more like Swiss army knives, utility characters adapting on a moment to moment basis. Sometimes you’ll be healing, but other times you’ll be throwing out buffs, and if nothing else is needed at the moment, you can put out some respectable damage.

I like this because it’s not forcing you into a narrow box the way the trinity does. I get to experience a broader wedge of combat without having to change character or specialization. To borrow the metaphor from my first post, it might not quite be a peanut butter sandwich yet, but it is at least toast with peanut butter.

…Hopefully I won’t get in trouble with the Hague for torturing that metaphor so much.

Old school oddness:

There isn’t much I miss about life before dungeon finders, but one thing that I do have some nostalgia for is being forced to come up with odd, random group compositions out of sheer desperation.

My panda hunter doing Scarlet Monastary in World of WarcraftThe tank left? The warlock is pulling out his voidwalker. Healer ragequit? Well, the shadow priest is gonna throw out some heals, and the rogue has some bandages, and the mage is praying to every deity in the book that we finish this.

It didn’t always work. It often failed miserably. And it wasn’t sustainable. We were able to bluff our way through some leveling dungeons, but you couldn’t do challenging, endgame content that way.

But it was interesting to stretch your toolkit that way. It required a lot more thought than a rigid trinity does, and again, you weren’t being forced into some narrow role. That voidwalker wasn’t going to hold aggro on everything all the time. That shadow priest wasn’t going to save you if you didn’t make good use of your own survival tools.

It offered respite from the stifling order and choreography of the trinity.

Double D:

I was always surprised by how much I’ve enjoyed instanced group content in MMO shooters like Defiance and to a lesser extent The Division.

Now, I’ll be honest. It’s pretty mindless. It’s not exactly every man, woman, and rogue Castithan for themselves, but teamwork is much less than you’d find with a hard trinity.

Battling a Dark Matter mech during a major Arkfall in DefianceBut it’s fun. There’s a joyful chaos to running in, guns blazing, and watching the bodies hit the floor.

Games are meant to be fun. They don’t always have to be super serious, or intellectually stimulating, or brutally challenging.

I wouldn’t want all games to devolve into mindless anarchy with little team play and no roles, but there is a place for that. Again, I want variety. Mindless slaughterfests should be part of a balanced MMO diet.

* * *

Next time, in my final post on the MMO trinity, I will outline my plan for how I would “fix” the trinity.