Gaming Round-Up: How MMOs Changed Me, The Division, ESO, and More

With my goals in SWTOR complete, I’ve spent the last month or so bouncing between various different titles, which means it’s time for another gaming round-up post.

The Wrothgar zone in Elder Scrolls OnlineLong Division:

Around the holidays, I started poking back into The Division. I had trouble articulating why I gave up on the game before, and I’m even less clear on why I returned, but over a few weeks of sporadic play, I’ve managed to complete the main story and explore all of the launch zones.

I managed to solo the main story missions by simply outleveling or over-gearing them. It involved a bit of frustration at first, but once I was ahead of the curve, it was pretty easy to stay ahead of the curve, and I settled into a good rhythm of play as I cleared out zone after zone.

I had only one speed bump, when I hit max level. See, The Division has these things called World Tiers that scale up the difficulty and rewards of everything in the game to keep everything relevant no matter how geared you get.

Which is actually a great idea, except for the part where you’re automatically upgraded to the first World Tier (with no option to downgrade) as soon as you hit level cap, meaning you’ll be facing roughly twice as many enemies at roughly twice the strength while still in your crappy leveling gear.

The increased rewards allowed me to gear up very quickly, and soon the game was easier than ever, but it was a little bit of a baptism by fire.

My character in The DivisionThe World Tiers do damage the game’s ambiance a little bit, too. For most of the game, The Division has a relatively scarcity of both mobs and loot, and that helps sell the loneliness and privation of the setting. But then you hit max level, and suddenly it’s Diablo: Enemies are swarming everywhere, and loot is raining from the sky.

On a more positive note, the main story did get a lot more interesting by the end. For most of the game, it’s just a lot of shooting random criminals (many of whom are shockingly racist stereotypes), but the later legs delve a lot more into realms of conspiracy and intrigue, and it’s a lot more enjoyable.

The ending leaves some tantalizing loose ends, too. There’s definitely room for story DLC or even a Division 2, and I’m invested enough that I’d shell out money for either.

Overall, though, the most memorable parts of The Division will probably still be the smaller, more personal stories revealed through cell phone recordings, other lore pick-ups, and environmental storytelling. I was particularly invested in the ongoing trials of April Kelleher, a character you’ll follow through the entire game without ever actually meeting in person, and I became quite an avid listener to Rick Valassi’s “pirate radio podcast for paranoid insomniacs.”

The Division remains a game with more than a few hiccups, but I’m glad I came back and finished it. It’s got a real charm to it, despite its flaws.

Charles Bliss in The DivisionBoresinium:

I’ve also dabbled with a little Elder Scrolls Online in the past weeks. I bought the Orsinium DLC on sale ages ago, and this seemed like a good time to finally play it.

Despite Orsinium’s near-universal praise, I was concerned going in because my experience to date has been that Elder Scrolls Orcs are very boring. They seemed to just be the bog standard stereotype of, “Me Orc. Me hit things and eat bugs.”

Unfortunately, Orsinium did nothing to change this perception. I found the story so dull I struggled badly to find the motivation to even finish the DLC.

There are a few silver linings. One is that Wrothgar is a gorgeous zone. Man, why do all the best looking zones in this game belong to the most boring races?

Another is that Orcs have surprisingly bad security, and I never feel bad for robbing them. I made a lot of gold in that DLC.

Finally, I did enjoy Eveli. Yes, I liked the quirky Elf girl. I’m sure you’re all shocked by this unforeseeable turn of events.

My Bosmer sorcerer looking stylish in Elder Scrolls OnlineWhat was a more positive experience was the ESO Plus free trial, which gave everyone subscriber perks for a week. I’ve long been of the view a subscription in ESO is not worth it, but this may have changed my mind, at least a little. There’s a lot of very nice quality of life perks.

One of the biggest is the ability to freely dye costumes, which makes much more of a difference than I would have expected. Some of the costumes have a totally different feel with better dye jobs, and I’m now using them a lot more.

Also, rented access to all DLC is nice for one reason: A lot of DLC give you rewards just for zoning into the new area, and you’ll keep those rewards even if you let your sub lapse. I got a great assassin personality just for taking the thirty seconds to teleport to the Gold Coast.

I had hoped to play through the Imperial City DLC during the free week, as it is ostensibly the conclusion to the game’s “main” story about Molag Bal, but that proved untenable. Going in, I was worried about the open PvP nature of the Imperial City, but I never got ganked once. Instead, I was simply unable to solo the boss at the end of the first quest.

The Molag Bal story is actually fairly dull, so never seeing the conclusion isn’t the end of the world, but on principle, I dislike it when MMOs suddenly require groups to see the end of an otherwise soloable story. It’s one of the genre’s worst habits.

My sorcerer's latest new look in Elder Scrolls OnlineAlso, I was underwhelmed by the environmental design of the Imperial City. After hearing about it all game, I was expecting something amazing, but it’s just the standard Imperial architecture you see elsewhere, but with more holes.

Oh, and as you can see, I have changed my character’s look yet again. In my defense, this was the hairstyle I had in mind when I revamped her the first time; it just wasn’t available yet.

…And then I got her some new tattoos because I had some crowns leftover. On the plus side, these tattoos cover so much more skin that I can head canon these are genuinely new tattoos, rather than a “retcon” of her appearance.

Free mediocrity:

When the release date for the Age of Empires remaster got pushed back, everyone who’d pre-ordered got a free copy of a game called Rise of Nations. Recently I had the flu, and a slow-paced strategy game seemed like the way to go, so I loaded up RoN.

It’s definitely in a similar vein to the Age franchise, but it’s even slower, and feels kind of clunky and dull overall. It’s actually a lot closer to Empire Earth, the massively over-ambitious and deeply unsatisfying attempt to one-up Age of Empires.

A Korean town in Rise of Nations: Extended EditionThe strangest thing about it is how drunk on upgrades RoN is. I mean, AoE always had tons of upgrades, but RoN is on a whole other level. It feels like you spend all your time researching upgrades. There are literally upgrades for your upgrades.

So yeah, I didn’t last long in Rise of Nations. The one thing I can say is that the graphics hold up really well for what’s clearly an older game. It’s kind of like an impressionist painting, and the towns just look so pretty.

The music was nice, too.

New articles:

Finally, I’ve had a few more articles published at MMO Bro. One of my favourite articles that I’ve gotten to write in a long time discusses how playing MMOs has changed me as a gamer and altered my approach to gaming as a hobby. Surprisingly, it’s almost all good things.

I also go old school and rant about how subscriptions suck — something I did a lot of in the early years of this blog — and discuss how I believe the future of the genre lies with niche MMOs.

The Division Revisited

When I tried The Division’s beta last year, I knew I would end up buying it sooner or later. It was just a question of when. A recent Steam sale coupled with a lull in other major gaming projects to pursue provided the perfect storm of conditions to finally pony up and get the full version.

My character in The DivisionThe Division is a strange game. I went into the beta expecting very little and came out enjoying it far more than expected, but now that I’ve bought the full game, I question whether I made the right choice.

Magnificent desolation:

Everything that I initially liked about The Division holds true. It is a game that does some things very well, and overall is rather charming.

Its best feature by far is its attention to detail. The Division’s vision of a ruined New York is spectacularly detailed, incredibly well thought-out, and beautifully realized. The graphics are stunning, and the game design is solid, providing an excellent formula of exploration.

The game is empty enough to sell the loneliness of a dead city, but not so empty as to become boring. There’s always something neat to find, be it loot, missions, lore, or just a cool set piece.

Cell phone recordings reveal haunting slices of life from those who died in the outbreak. Storms roll in, dusting your character with snow and cutting visibility down to virtually nothing. Distant gunfire rattles the otherwise tomb-like stillness of the city.

A rescued musician plays for the survivors in The DivisionAn early mission has you rescuing the sister, a musician, of one of your fellow Division agents. Much later on, I stumbled across the sister in the base of operations, strumming on her guitar for an audience of refugee children. It was an incredibly charming scene, and somehow far more satisfying of a quest reward than XP or loot could ever be.

“Immersion” has become almost as much a buzzword as “epic” these days, but it’s still a valid concept, and The Division has it in spades.

And yet I already myself struggling to find motivation to log in, to the point where writing this post seemed a significantly more appealing prospect than actually playing. Why?

Stumbles:

Certainly The Division does have problems. The actual main plot of the game is underwhelming at best, from both a story and a gameplay perspective.

While it may become more interesting later on, so far the main story has been quite simplistic — terrorist attack, yada yada — and it’s just not written very well.

An NPC in The DivisionThe dialogue is so cartoony and ridiculous it almost achieves a sort of kitschy, “so bad it’s good” charm. It’s hard to believe it comes from the same game as the achingly real recordings you find while exploring, or even the goofy but fun NPCs who deliver your side missions.

The main story missions also aren’t that fun to play. As I noticed in the beta, the difficulty is oddly tuned. I don’t think you’re meant to solo the main story, which is an incredibly strange decision in a game that otherwise seems to hew closer to a single-player game than an MMO (while obviously having elements of both).

I don’t like being pressured into things, though, so I’ve stubbornly continued to solo the main missions, frustrating as it can be at times. It’d be fine if player characters in this game weren’t so squishy, but your incredibly low health pool severely punishes the slightest error.

You can mitigate the issue a bit by outleveling the missions via side content, but as much as I enjoy the side missions in The Division (much more so than I usually do), it doesn’t feel good to do them because you have to, and it detracts from what could otherwise have been a pretty solid sandbox-ish experience.

There are also smaller hiccups. The Division may well have the worst character customization of any game I’ve ever played, and I’ve been gaming for twenty years. The options are shockingly limited, and made even more so by the incomprehensible decision to tie certain options together. For example, only about half the female faces can have ponytails.

My character in The DivisionYour guess is as good as mine.

Even with my relatively small amount of time in the game, and even playing entirely solo, I’ve still managed to find someone who was pretty much my character’s exact doppleganger, minus only the lip piercing I gave her in a vain attempt to inject some personality into my avatar.

I think the idea is you’re meant to rely on clothing to make your character stand out. TSW had a similar philosophy, and I don’t hate the idea, but in this case, it doesn’t work as well as it could.

There are a lot of clothing pieces in The Division, but there isn’t that much difference between them. The game clearly tried very hard to make them all realistic choices for the setting. I’m torn because I really admire the commitment to verisimilitude, but it also means that your choices are pretty much down to what colour of winter jacket and pants you want to wear.

Less than the sum of its parts:

Still, none of these seem like crippling flaws. I’ve been able to overlook bigger issues with games. So why am I losing interest in The Division so quickly?

I don’t know. It’s not even that I’m not enjoying myself. It’s fundamentally a good game to play. But I just find that my motivation to keep going is rapidly dwindling.

The deserted streets of New York in The DivisionEven if this is the end, I don’t necessarily regret buying the game. I maybe should have waited for a better discount, but I did get at least a few good hours out of it. I explored a lot more than I was able to in beta, and I generally had a good time.

* * *

One final note before I go: I was deeply amused to discover that the very first safehouse you’re sent to is actually Illuminati headquarters. Both The Division and The Secret World replicated the same neighbourhood of New York, and the first safehouse is in the exact same building as the entrance to the Labyrinth.

There’s even some blue pyramid graffiti in the area. I kind of wonder if one of the environment artists was a TSW player…