Heart of the Swarm Multiplayer: Blizz, I Am Disappoint

Blizzard recently released an update on the new multiplayer units for Starcraft II: Heart of the Swarm, and I have to say, I’m disappointed.

Dey terk our carriers!

As you may recall from the multiplayer announcements at Blizzcon, Blizzard is planning to remove several units in Heart of the Swarm, including the Protoss carrier. This saddened me at the time, but now I’m even more irritated by the decision.

You see, the plan is to replace the carrier with a new capitol ship called the tempest (pictured above). Originally, the tempest was to be an area of effect anti-air unit, which does fill a niche Protoss needed. But since then, phoenixes received a range upgrade and are now much more viable as air superiority units, so the original tempest was no longer needed.

Their solution is to make the tempest a long-ranged, single target siege unit. In other words, it now fills exactly the same niche as the carrier.

/facepalm

Really, Blizz? Why can’t you just fix the carrier if all you’re going to do is give us a new and more boring version of it? It wouldn’t need many tweaks to be a viable unit.

Besides, the carrier is an iconic Protoss unit — the most iconic, if you ask me. It just doesn’t feel like Protoss without, “CARRIER HAS ARRIVED.” It embodies the elegance and power of the Protoss race, and it’s just damn cool.

In other news:

The other updates are equally underwhelming, if less baffling.

The replicant has been scrapped. I’m not surprised, as the ability to duplicate any unit at will would have been impossible to balance, but since this was the only really creative or interesting new unit for Heart of the Swarm, it’s still demoralizing.

The one new Protoss unit that is unchanged is the oracle. It’s still a non-destructive harassment unit designed to piss off your opponent.

On the Terran front, the shredder has also been scrapped, and they may cancel the warhound, as well. New concepts they are considering are aerial spider mines and a long range missile launcher to break siege tank lines in TvT.

The new Zerg units have not changed. The viper and the swarm host are still there, and they’ve decided not to remove the overseer after all. They’re also considering adding more kinds of nydus worms for a variety of functions, such as creep spreading. Yo dawg, I heard you like worms…

Is it just me, or are all these new units, well, boring? Maybe my expectations are too high, but I just can’t bring myself to be excited about any of them.

Admittedly, the new Zerg units look kind of fun, but even they’re not in the “ZOMG MUST HAVE” category — though maybe that’s just because I’m not much of a Zerg fan.

I know they have to be very careful with unit design to ensure a balanced e-sport, but I fear it’s robbed them of ambition. They seem unwilling to try anything new or dramatic.

Oh, well. The campaign still looks awesome, at least.

New writing:

WhatMMO has posted another of my articles: GW2, TERA, and Secret World: Who Comes Out on Top? This is the article that inspired my last blog on TSW.

Also, Weird Worm has posted another of mine, Six Greatest Simpsons Characters (Not Named Simpson). I think this the last one I wrote for them, but I can’t remember for certain.

Upcoming Games: Hopes, Concerns, Plans

Through much of my teen years, I took a long break from gaming due to various Real Life obstacles. This ended when I started playing World of Warcraft, but even since then, I’ve mostly been a player of Warcraft and little else.

However, for the first time since my gaming hiatus ended, I now find myself in the position where there’s a significant number of games coming down the pipe that I’m looking forward to, so  thought I’d go over my hopes, concerns, and plans for each game.

Diablo III:

Hopes: As you may remember, I wasn’t exactly blown away by the previous installment of the Diablo franchise, but it seems like Blizzard has learned from all their mistakes. Diablo III looks to offer a wide variety of useful and synergistic class skills — as opposed to the one-button wonders Diablo II classes were — and every mistake of its predecessor looks to have been avoided — except maybe the amount of grinding, which is something I won’t know until I play it.

It also looks to have an exciting and epic story. The characters look intriguing, and the lore is the one aspect of the Diablo franchise I never had an issue with.

Concerns: It’s Diablo. No matter how good the previews look, I still have horrible flashbacks to grinding monastery mobs for the umpteenth time to get a few more skill points to put into the only skill my class has that’s worth using.

Plans: I’m probably going to play a female wizard at first. Demon hunter is also tempting, but the idea of running around Sanctuary as a psychotic little Chinese girl who can vaporize demons with a giant red beam of death just sounds too entertaining to pass up.

Guild Wars II:

Hopes: On paper, Guild Wars II looks like it will solve nearly all the problems of the MMO genre. No more being in competition with other players. No more endgame to rush to. No more raids to be excluded from for arbitrary reasons. No more gear grind. No more repetitive questing for bear asses. No more restrictive “holy trinity” of group roles.

Add to that amazing graphics and an awesome-sounding personal storyline progression system, and it’s not hard to understand the messianic status its fans have given it.

Concerns: ArenaNet is being really ambitious in this game. Actually, that’s a colossal understatement. GW2 is possibly the most ambitious MMO since the genre’s inception. There’s a lot of room to screw up.

I’m also a little worried about the story. What I’ve heard about it sounds very bland and generic. Jeff Grubb’s involvement gives me some hope, but a single writer does not a good story make.

Guild Wars’ version of talents, traits, sounds a lot like WoW’s talent points pre-Cataclysm. And no, that’s not a compliment.

Finally, I’m somewhat worried my rather mediocre computer will be able to run its state of the art graphics. It promises to be accessible to lesser machines, but so did Rift, and that didn’t really work out so well.

Plans: I’m nothing if not predictable, so I currently expect to play as a thief and an elementalist (which are analogous to WoW’s rogues and mages). One will be Norn, and the other will probably be human, but I’m not quite sure which will be which. There’s a good chance the thief will be a female with a black ponytail named Maigraith, though.

It sounds like thieves might be viable as a ranged class, which I will love, if true. Hmm, shortbow or dual wield pistols?

Starcraft II: Heart of the Swarm:

Hopes: Tricia Helfer on a psionic revenge spree across the universe. What’s not to love?

More seriously, I love the idea of Kerrigan as a resurrectable hero in every mission, like the heroes of Warcraft III. WC3 was the perfect hybrid of RPG and RTS, and I can’t wait to see how this system is implemented into Starcraft 2.

Sarah Kerrigan on the ice world Kaldir in Starcraft 2: Heart of the SwarmI’m hoping we’ll get more about the Fallen One and the Ulaan Prophecy. I want to see how Kerrigan is integral to saving the universe.

Concerns: My main concerns for Heart of the Swarm mostly revolve around the story. I liked Wings of Liberty’s story much more than most, but I’ll admit it was a bit rough around the edges. Blizzard doesn’t really know how to tell a non-linear story effectively.

It’s also going to be very hard for them to strike the balance of the Zerg being a force for good without ruining them as villains. These aren’t Orcs, and this isn’t Warcraft III. You can’t make the Swarm into a bunch of friendly, likable killer space bugs. It just doesn’t work.

I’m also worried the new units will be nerfed into boredom in the name of balance. It happened to the mommaship, it happened to battlecruisers, it happened to ghosts, and I’m pretty sure it will happen to replicants and vipers.

Plans: Not much to say here. I’ll play the campaign, I’ll like it, I’ll go online and discover no on else did, and I’ll feel slightly depressed about the whole thing.

The new Protoss replicant unit in Starcraft 2: Heart of the SwarmI’ll probably make another attempt at multiplayer, in which I will continue to embarrass myself with my complete inability to defend against mutalisks or pretty much any other kind of harassment.

Mists of Pandaria:

I’ve already covered some of my thoughts on the upcoming expansion, and I’m planning another one to discuss my plans, so I won’t clutter this post any further. Stay tuned!

* * *

How about you? What games are you looking forward to, and what are your plans for when they’re released?