Review: Starcraft II: Heart of the Swarm Campaign

This being a Blizzard game, I have a lot to say about Heart of the Swarm. To prevent killing my readers with a massive wall of text, I’m splitting my review over two posts. Today, we cover the campaign. Spoilers will be marked, so you can skip them if you haven’t finished the game yet.

Best. Level design. Ever:

Raptor strain zerglings in Starcraft II: Heart of the SwarmThe great strength of Wings of Liberty was its inventive level design. Previous strategy games were primarily an endless spree of “destroy the enemy’s base” missions, but WoL provided some kind of unique mechanic or complication for nearly every mission.

Heart of the Swam has taken this same idea and enhanced it even further. It would not be an exaggeration to say that HotS has the best and most original level design of any RTS game in history.

It should be noted that Zerg is by far my least favourite race to play in Starcraft II, but even so, I found nearly every mission in HotS to be stupidly, ridiculously fun.

What was most clever about the missions was the way they very much hammered home the feeling of the Zerg. The idea of feeding on your enemies to grow, evolve, and overwhelm more enemies is very present in most missions.

A particular standout that will no doubt be cited in many reviews is a mission designed to emulate the movie Alien. You start out with but a single Zerg larva aboard an enemy ship, and you must crawl through air ducts and shadows to consume lifeforms, gain biomass, and eventually spawn more Zerg.

The Zerg Swarm in Starcraft II: Heart of the SwarmIt illustrates the deadly ingenuity of the Zerg as a species: it only takes a single larva to fully corrupt and consume an entire ship full of enemies.

I think the most interesting missions, though, were the ones where the player controls only a single hero unit — usually Kerrigan.

RTS games have had the “hero and a small group of units in a dungeon” missions forever, but HotS has taken the concept to a whole other level. Aside from still using RTS controls, these missions are indistinguishable from a high quality action RPG, with boss fights to rival the greatest World of Warcraft raid encounters.

My personal favourite was the mission where you command the Hyperion. I would gladly pay for an entire game where you play as the Hyperion. I didn’t stop smiling once during that whole mission.

This brings me to my next point:

Kerrigan is my hero — literally:

Selecting Kerrigan's abilities in Starcraft II: Heart of the SwarmAs someone who loved Warcraft III and its hero units, seeing them disappear in Wings of Liberty was a bit disappointing. But HotS is the true successor to Warcraft III in the unique genre of role-playing strategy game.

HotS is the perfect hybrid of RTS and RPG. It has all the best aspects of both genres and few, if any, of their weaknesses. The heroic power and personal progression of an RPG meld perfectly with the epic scale and deep gameplay of an RTS.

The really great thing about the power of Kerrigan as a hero unit is the way it feeds back on the level design. It allows HotS to throw challenges at the player that would otherwise be utterly insurmountable, but because Kerrigan is so powerful, the impossible becomes possible, and it feels great to be able to pull off such feats.

I’m sure it will likely be a futile hope, but I would be overjoyed if the hero mechanic continued into Legacy of the Void.

All that being said, the campaign did still have flaws.

Slow down!

The Zerg infest a planet in Starcraft II: Heart of the SwarmThe downside to the inventive level design of WoL and HotS is that they both featured too many missions with a time limit of some sort. At first, this is a refreshing idea that makes the game feel much more intense.

But both games have relied too heavily on it. When nearly every mission is a panicked rush to the finish, it ceases to be exciting, and you lose the chance to stop and appreciate the subtleties of the game.

It gets particularly bad when several of these missions come in rapid succession, as the constant stress of trying to beat the clock builds up after a while. It becomes more an endurance test than an enjoyable gaming experience.

On the plus side, the final mission was an old school, hour-long war of attrition, and I’m very grateful for that.

The rushed pace of the missions ties into my other main complaint with the campaign, and that is that it’s very short. Technically, it has nearly the same number of missions as WoL, but many of those are evolution missions — mini-scenarios where you choose to evolve a unit one of two ways.

The Primal Zerg Dehaka in Starcraft II: Heart of the SwarmEvolution missions are a really neat idea, and I enjoyed them a lot, but they should not have been used as a substitute for real missions.

It took me about two weeks to finish WoL, but I finished HotS in less than a week, and that’s while playing at an unusually slow pace. Considering how long we had to wait for this game, that’s just not acceptable, in my eyes.

The story:

WARNING: Here be spoilers. If you wish to avoid them, skip ahead to the next part of the review.

The story in HotS is told better than WoL’s was, but overall, I think WoL had a better story to tell.

The story arcs in HotS are now unified so you can’t bounce between them schizophrenically. This is a massive improvement and makes the story feel much more focused and coherent.

Sarah Kerrigan and James Raynor in Starcraft II: Heart of the SwarmUnfortunately, the story itself was a bit disappointing.

Whereas WoL’s plot started dull but quickly grew to excellence, HotS starts off well but then loses its way.

The early missions are nothing short of brilliant, containing some of the most emotional and gripping moments in any Blizzard game to date.

But they started to lose me when Kerrigan re-infested herself. Considering we spent a whole game trying to make her human again, I did not enjoy seeing her throw that all away almost overnight.

Yes, we did free her from the evil of the Queen of Blades and the corruption of Amon, so it wasn’t really a waste that we de-Zerged her, but on a very visceral level, it feels unsatisfying to see all the work to bring her and Raynor together again come to naught.

I know most people want Starcraft games to be nothing but gloom and death, but after all they’ve been through, I just want to see Sarah and Jim ride off into the sunset together.

Sarah Kerrigan and the Primal Zerg Zurvan in Starcraft II: Heart of the SwarmI also felt Mengsk’s death was entirely too clean and simple. There needed to be some sort of twist or something. Perhaps the “ha ha, joke’s on you; Amon’s already returned” would have worked better coming from Mengsk than Narud.

This would also cover another complaint, and that is that the Amon and Mengsk plots felt too separate from one another. Bouncing between them felt a little odd.

On the plus side, I really loved how they fleshed out the history and identity of the Zerg. There were a lot of ways they could have screwed this up, but they hit a nice balance between showing how Amon had corrupted them without making them out to be kind, cuddly killer space bugs.

The original Zerg weren’t universe-consuming hellbeasts, but they weren’t particularly nice, either. They were Darwinism incarnate — apex predators with no code beyond survival of the fittest.

That’s pretty cool, if you ask me.

On the whole, the story is good from a “big picture” standpoint, but very weak on character and emotion. This is especially disconcerting because the first few missions lead one to believe this will be a very emotional and character-driven game.

A Zerg army in the Starcraft II: Heart of the Swarm campaignFinal thoughts:

Heart of the Swarm deserves serious praise for accomplishing something I didn’t think was possible: it made me enjoy playing Zerg.

From a strict gameplay perspective, HotS clearly draws on everything Blizzard has learned from their long history of producing the best strategy games around, and the result is an exceptionally fun game.

Unfortunately, the problems with the story make the game feel a little soulless, and it’s over so quickly that part of me wonders if it was really worth the wait, despite how much I enjoyed it.

Overall rating: 7.9/10 A mostly excellent game slightly marred by an inconsistent story and very rushed pacing.

Top 5 Wings of Liberty Moments + A Writing Rant

I originally planned this post to be a massive rant on some recent writing-related frustrations, but I don’t think anyone wants to read a thousand words of my bitterness, so I’ve cut it down to a smaller rant at the bottom of the post. In the meantime, let’s talk about something happier.

Top five Starcraft II: Wings of Liberty moments:

Heart of the Swarm is just around the corner, so I thought I’d take this opportunity to look back at some of the better moments from Wings of Liberty. I’ll focus on the campaign, since multiplayer experiences vary from person to person.

5: Ghosts of the Past trailer:

Under normal circumstances, saying that I like the trailer for a game more than the game itself would not reflect kindly on the game. But when it comes to Ghosts of the Past, it’s because the trailer is just that good.

I love a good trailer, and Ghosts of the Past is one of the best I’ve ever seen, easily the equal of anything Hollywood has put out. Ghosts of the Past is everything a good trailer should be: it’s epic, it’s intriguing, it’s emotional, it looks pretty, and it has a great score.

Dear God, I wish they’d do a Starcraft movie.

4: A Card to Play:

I love Blizzard’s style of story-telling, but I will admit that — barring a few notable exceptions — their stories generally don’t have a lot of depth or originality.

The cinematic “A Card to Play” from near the end of Wings of Liberty is a quintessential piece of Blizzard story-telling. Is it cliche? Yes. Is it borderline mindless? Yes. Is it cheesy? Yes.

Does any of that stop it from being ridiculously awesome?

Not for a second.

3: Outbreak:

Outbreak is a simple idea for a mission, but it’s incredibly fun. Each night, you are assaulted by thousands upon thousands of Zerg zombies and can only huddle behind your defenses and pray you see the dawn. During the day, you have a brief window to strike back at the Zerg while the zombies are in hiding.

This was the first mission in the campaign that I found significantly challenging. I was hovering between normal and hard at the time and had been mostly facerolling my way through the campaign, but Outbreak had me on the edge of my seat. I barely survived each night, and the days were a panicked frenzy of trying to hunt down the Zerg while I could.

Needless to say, there was much punching of the air when the victory message popped up. It’s one of my fondest memories from my first play through of WoL.

2: Bar Fight:

Although I have traditionally been a bigger fan of Warcraft than Starcraft, I will say that Jim Raynor is my favourite Blizzard character. In fact, he’s my favourite video game character period.

At first, I’ll admit I wasn’t feeling the same love for Raynor in WoL. He just didn’t seem to have quite the same charm or heroic spirit. But this was entirely intentional on Blizzard’s part, a crucial part of his character arc that only made it all the more spectacular when the old Jim we know and love came roaring back.

Behold the glory that is… Raynor.

“Now that’s the commander I been waitin’ on.”

1: In Utter Darkness:

I’ve already written at some length about the mission In Utter Darkness. I consider it a masterpiece of the art of game design. It’s an incredibly fun mission, and it’s also a powerful and emotional story, and those two factors feed off each other to create an experience that is far more than the sum of its parts.

I’ve replayed In Utter Darkness more than any other mission from WoL, and it just doesn’t get old. No matter how many times I play it, it always seems to end too soon. There’s always that moment of heartbreak as you realize you can’t hold off the Hybrids anymore, and there’s nothing left to do but stand back and watch as all you’ve fought tooth and nail to defend is torn apart before your eyes.

I don’t doubt there will be some awesome moments in Heart of the Swarm, but I really don’t see Blizzard doing anything to equal In Utter Darkness.

Of course, it would be nice to be proven wrong.

Rant:

The life of a freelance writer is fraught with hardship. The Internet is essentially the Wild West, and there are legions of people out there trying to rip us off. Nearly every day, I am faced with obvious scams or jobs that pay so low as to be analogous to slave labor. Many employers won’t pay at all, listing only “exposure” as their compensation.

I do my best to prevent being ripped off. I avoid anything that looks suspicious, and I take all reasonable precautions to avoid being cheated. But still, bad guys slip through. In the two years I’ve been freelancing, I’ve been cheated out of hundreds of dollars.

A recent incident was perhaps the worst to date.

A new client hired me to do some editing. I did so. They then decided they wanted me to give up on fixing the old content and just write some new stuff. I agreed, but asked that I be paid for the work I had already done.

They refused, and they fired me for asking.

I sent them a series of polite but firm emails insisting that they pay for the work completed. They responded with several increasingly irate and belligerent messages stating that new content was what they’d wanted all along — despite my quoting their own statements to the contrary — and went on to question my ethics, my professionalism, and my intelligence.

It gets worse. This was a World of Warcraft writing gig, and they required me to reactivate my sub, which I’d cancelled in anticipation of Heart of the Swarm. (As an aside, I have no idea why, in retrospect. They didn’t end up asking me to do anything in-game.) They originally said they would reimburse me the cost, but they refused to do so once they fired me.

This makes this the first job in history I’ve actually lost money on.

I don’t have a point to make here. I’m just really angry. I’m angry that it’s so easy for people to scam writers and so hard for us to get any justice. I’m angry that I can’t warn the next poor writer these scum are going to cheat.

I see no difference between these people and a mugger on the street, other than that only one is likely to go to jail. They have stolen from me by refusing to pay what I am rightfully owed. They’re common criminals, nothing more.

I’m also angry at myself for falling for this. They seemed legitimate and professional at first glance, but I guess I should have been more careful.

New article:

On a more positive note, my latest article on WhatMMO is More Great MMO Players of History. The last one was so much fun I couldn’t resist doing another.

I really do think George Custer and Leeroy Jenkins are kindred spirits.