WoW, SW:TOR, and the Rise of Free to Play

World of Warcraft loses 1.1 million subscribers in a single quarter.

Holy crap.

Now, it’s not really surprising that they lost some. It’s the end of an expansion, people are bored, and a lot of people supposedly quit to play Diablo 3.

My wizard massacring demons near Caldeum in Diablo 3And you also have to pull out the usual caveats. For example, it would still have to lose at least seven million more before any other current MMO would have a serious chance of threatening it. It’s also interesting to note that Battle.net has actually gained nearly seven million users — likely because of Diablo.

Still, it’s hard to argue this isn’t a bit of a shocker. WoW may not be dying, but it’s not nearly as healthy as it used to be. This makes for about three million subscribers lost in total over Cataclysm’s lifespan, or a quarter of the game’s peak populace.

The Fall of the Republic…

I find it interesting that this news comes just a few days after the announcement that Star Wars: The Old Republic will be adopting a limited free to play model in November.

I doubt it surprises anyone that SW:TOR went free to play. For one thing, it seems like free to play is the inevitable fate of all online games these days — more on that in a minute.

A cinematic screenshot from Star Wars: The Old RepublicFor another, no one but the most ardent Star Wars fanboys would have claimed SW:TOR was a runaway hit. It had nice sales early on, but as always, it failed to come anywhere close to WoW. And there were a lot of indications that it was struggling — server merges and the like.

But I did not expect it to be free to play just a year after its release. Either it’s doing much more poorly than I thought, free to play isn’t the death knell people make it out to be, or perhaps a bit of both. But I don’t think anyone’s going to claim that this is what Bioware wanted all along, or that SW:TOR is doing as well as anyone could have hoped.

…And the rise of free to play:

Now comes the fun part: trying to identify a pattern where one may not exist based on a pathetically small amount of evidence.

The broken bodies of my fellow raidersOf course, we can’t prove anything based on these two largely unrelated incidents. But it does get one thinking. When it comes to WoW, people will undoubtedly use it to justify their particular narrative — the game is too easy, the game is too hard, there isn’t enough content, there’s too much content, X Game is killing it.

I’ll admit even I’ve caught myself wondering if the upcoming launch of Guild Wars 2 is playing a role. After playing the beta, even I’ve found myself questioning the traditional MMO paradigm. But as I’ve mentioned before, GW2 isn’t directly challenging subscription games with its business model, and the game isn’t even out yet, so that’s probably not a major factor.

I do have a pet narrative that I’m going to use this news to advance, though. I’ve recently come to the conclusion that subscription games are a dying business model. I don’t think all games will be free to play this time next year, or even the year after that, but I do believe the balance of power has irrevocably shifted towards free to play — or buy to play, in the case of GW2.

My Sylvari elementalist in the Guild Wars 2 betaIt’s no longer a question of if a new game will become F2P but when. Many of them grow much more successful once they lose their subscription, and at the very least, it allows a “dying” game to continue making money for its developer for much longer. Guild Wars 2 is one of the most hotly anticipated games in recent memory, and it’s skipping the subscription altogether.

Myself, I was never a big fan of the subscription model, and I’ve grown to dislike it more over time. Not that free to play doesn’t have its pitfalls as well, but subscriptions create a sense of restriction and obligation that is antithetical to what games should be. A colleague of mine summed this up very well when he described the phenomenon as “free to not play.”

I suspect many others feel the same, which is why free to play has gone from a shameful subsection of the industry to almost being the new normal.

My elementalist explores Caledon Forest in the Guild Wars 2 betaSo I don’t think WoW’s lost subscribers and SW:TOR’s lost business model are the dying gasp of pay to play MMOs, but I do think they’re the latest and most dramatic step in a long progression towards free to play — a progression that will probably take several more years to complete.

Cheating on WoW: The Old Republic + a Guild Wars Article

Cheating on WoW: The Old Republic:

It’s that time again. Once again, I’ve taken a few days off World of Warcraft to play through the free trial of another MMO so I can report on it here. This time, the victim is Star Wars: The Old Republic.

A Jedi sentinel in SW:TORLet me preface this by saying that I have a grudge against Bioware from when I bought Mass Effect, only to discover my computer is too modern to run it (seriously) and that the official company policy on the issue is, “Hey, good luck with that.” Also, I’ve never been a big Star Wars fan — not big on kids’ movies.

*Ducks.*

So the point I’m trying to make is that I did not want to like this game. But I have to grudgingly admit it’s not bad.

First of all, I have to say that SW:TOR has probably the best cinematics I’ve ever seen in a game. Not so much because of the graphics quality — though it is damn high — but more because of the length, emotion, and just general badassery and awesomeness.

For the record, that Jedi character also appeared in an earlier cinematic, and it was very interesting to see her transition from uncertain padawan to Sith-destroying force of nature. All I can say is: why the hell aren’t the real Star Wars movies this good?

Aside from that, though, SW:TOR really is just WoW with lightsabers. Which is both a positive and a negative. It’s a positive because WoW is a solid and polished game, as well as a winning formula. It’s a negative because, well, we already have a WoW. And it even has a few lightsabers.

I won’t bother listing all the ways the Old Republic is like WoW, because I’d be here all day, so I’ll just talk about the few significant differences.

The first is the lack of an auto-attack mechanic for any class. I liked this, and it gave the classes a slightly more dynamic feel, but it didn’t make as big a difference as you might expect. You only really notice it in the very early levels, where Warcraft classes might not have a full rotation yet. In the long run, it felt little different from playing one of WoW’s more labor-intensive classes, such as rogue.

The second is all the voice acting. One of my long-standing complaints with WoW is its stifling lack of voice work, so this is one part I thought I’d really like. But while I will say it’s an improvement, it didn’t make as big a difference as I expected.

A conversation in SW:TORThe fact is, being told to collect ten bear asses is still being told to collect ten bear asses. Adding five minutes of voice work doesn’t make it epic. It just starts to feel tedious after a while, even for someone like me who cares about lore and immersion so much. Maybe the conversations for the simpler quests just should have been shorter.

SW:TOR and WoW are two extremes when it comes to voice acting, and while I do find myself leaning towards SW:TOR’s model, I’d sooner try to find a happy medium.

I’m not sure how to judge the story. The Jedi quests were quite dull most of the time, but the early quests on my Imperial agent character were very engaging and even had some real emotional gut-punches. Unfortunately, my incredibly short weekend trial ran out before I could finish that storyline.

The graphics for the Old Republic are very disappointing; I was expecting much more from such a recent game. They’re better than WoW’s — barely — but they also lack Warcraft’s cartoon stylization, so their low quality is much harder to ignore. And they still managed to give me a fair bit of lag on high settings.

The graphics were very buggy, too. I was particularly amused by the X-rated way my Jedi’s lightsaber jiggled in his hand all the time. How many sad, lonely nerds are making a pretty female Jedi just to watch the lightsaber jerk up and down in her hand as she runs?

Character creation in SW:TORCharacter customization, while again superior to WoW’s, was also underwhelming when compared with games like Rift and Aion. It’s also very distracting that every playable race is clearly using the same skeleton and animations and simply has slightly different skin tone and customization options.

I did enjoy my time in the Old Republic. Don’t get me wrong. The gameplay is pretty solid, aside from a bit too much travel time, and the combat is fun. The classes are good, and the two I tried offered very different but equally compelling playstyles and mechanics.

SW:TOR is a well-polished and fun game, and if you’re a big Star Wars fan, I’m sure you’ll love every second of it. Still, I couldn’t escape the feeling I was just playing WoW with a fresh coat of paint. Which is a feeling I’ve gotten from a lot of MMOs. No wonder people are so hyped about Guild Wars 2. Speaking of which…

Guild Wars 2 article:

I convinced WhatMMO to let me do some articles other than “top X” lists, so I started with an article on Guild Wars 2: Guild Wars 2: High Risk, High Reward. In it, I attempt to bring some sobering doubts to the hype surrounding the game, while at the same time acknowledging the risks being taken are a large part of what makes people so excited. It’s basically the same type of article I’d post on this blog.