Review: Dark Matter, “Nowhere to Go” (Series Finale)

A very inconsistent season of Dark Matter ends with a season finale that is also somewhat inconsistent. (And I finally get to see it; thanks for taking your sweet time, Microsoft.)

A promotional image for Dark Matter season threeRyo receives a stay of execution as Teku arrives at the helm of a fleet of Zairon warships, extending an olive branch. Through little more than dumb luck, Teku has stumbled across a crucial piece of intelligence: the location of Ferrous Corps’ secret war fleet.

The time is now right to deal a decisive blow to Ferrous and end the corporate war for good. But as is so often the case on Dark Matter, not all is quite as it seems.

In many ways “Nowhere to Go” is Dark Matter at its best. It’s got all kinds of twists, reversals, and betrayals. It’s got action and excitement. It’s got yet another performance from Jodelle Ferland that makes me want to reach through the screen and hug her. And it builds to a heart-stoppingly intense climax and the most dramatic cliff-hanger yet.

Still, there are some things that don’t sit right with me.

I think their reason for not killing Ryo immediately is a good one, but I’m not ready to forgive him, and I’m not sure I want to see him back as a member of the crew. I’m torn because Alex Mallari Jr. is a great actor and I’ve been a fan of his character from the beginning, but after all that’s happened, it just doesn’t feel right for Ryo to be accepted back into the fold. And frankly he just worked better as a villain.

It also seems like we may have lost a cast member again, and I’m not sure what upsets me more: the possibility this could be another fakeout, or that it could be another real death. We’ve had too many of both, and it’s getting tiresome.

The cast of Dark MatterThere’s also the lingering legacy of the missteps that have dogged season three. This should have been the season of the corporate war, but it’s ended up as something of an afterthought, and even now at what is supposedly its climax, it’s not really the focus. We didn’t even get to see Nieman.

This is as much a complaint about the season as a whole as the finale, but I am also disappointed by how the blink drive was introduced as this amazingly powerful thing, and then it’s ended up being used for pretty much nothing. Feels like the writers didn’t know what to do with it and just wanted to put that arc behind them.

Overall rating: 7.5/10

EDIT: Shortly after posting this, it has come to my attention that Dark Matter has now been cancelled, which makes this the series finale rather than the season finale.

Well shit.

Obviously I’m upset at this news. I may not have been entirely thrilled with the quality of this season, but it’s still a show with a lot going for it, and certainly the first two seasons were all but flawless. Dark Matter really deserved a chance to redeem itself.

I have recently learned that the show’s creator, Joseph Mallozzi, had the series’ entire plot arc mapped out from day one, with the plan for it to play out over five seasons. I very much admire that kind of forethought, and it made me eager to see how the rest of the arc was going to play out. I suppose now we’ll never get the chance to see it. That seems like a terrible waste.

I just hope the new Star Trek show is good, because otherwise we’re entering into another very bleak period for sci-fi TV.

The Destiny 2 Beta Tells Me Nothing

I have been curious about Destiny since its inception. This is not, if I’m being honest, because anything about it seems particularly appealing, but mainly due to its pedigree. I still have tremendous love for the Myth franchise, and even after so much time, it makes my ears perk up whenever Bungie is mentioned.

A promotional image for Destiny 2I also freely grant this is not a particularly rational way to be. Destiny is about as far away from Myth as any game could possibly be, and even if it wasn’t, it’s been twenty years. Odds are most if not all of the people who made Myth aren’t even with the company anymore.

But still, I chase the nostalgia, and that has kept Destiny on my radar. I couldn’t play the first game because it was console exclusive, but I was very eager to jump into the open beta on PC.

It proved to be a deeply disappointing experience. Not because of anything wrong with the game, but because the beta offered such a small sliver of it as to be entirely pointless.

Most of the beta experience consists of what I want to call a tutorial but can’t because it doesn’t actually teach the player anything.

At all.

There is no explanation of anything. Not even some pop-ups to teach you the keybindings. Now, Destiny 2 is not by any stretch of the imagination a complex game, and I was able to get through fine just by reading the keybindings in the options menu and engaging in some basic experimentation. But it seems sloppy to just throw people in and expect them to swim.

Something about the power of the Zug Side.Nor are there are any clues given as to the world or the story. There’s no lore, no codex, and no effort whatsoever to catch-up people like me, who didn’t play the first game. My understanding of the Destiny universe right now is that there are Sith space Orcs and they shot at me so I shot them back.

None of this is hyperbole.

After that, the only things you can do in the beta are PvP matches (I didn’t bother with those) and a short three-person dungeon. I wasn’t able to fully explore or gain a good impression of this because even in beta the “go-go-go” MMO culture is in full effect, and my teammates treated the whole thing as a sprint to the finish.

Even character creation is remarkably stripped down. I was able to choose a class (warlock) and nothing else, not even gender. I’d like to believe this is a beta limitation, but I thought the same thing about The Division’s character customization, and we all know how that turned out.

Mind you, I suppose it wouldn’t matter anyway. It’s a first person game, and our characters never seem to take off their helmets, so I don’t suppose visual character customization would actually serve any purpose.

I want to be clear that I am not hating on the game here. I haven’t seen enough of it to form any meaningful impression, critical or otherwise.

A shot from Destiny 2's cinematic trailerThere are only a few clear opinions I was able to form from this brief experience:

-The class abilities are fun, but their cooldowns feel excessively long. I was hoping for an RPG/shooter hybrid like Mass Effect, but it hews much closer to a traditional FPS.

-The game often seemed to be trying to be funny. Never once did I so much as a crack a smile.

-I adore the pistol they gave me in my starting gear. Accurate, large clip, and hits like a truck. If that gun were a woman, I would make it my wife.

And that’s pretty much it. I honestly think I could have learned more by reading the game’s Wikipedia page.

This was a great opportunity for Bungie to convert me from a fence-sitter to a customer, but they blew it.