The Destiny 2 Beta Tells Me Nothing

I have been curious about Destiny since its inception. This is not, if I’m being honest, because anything about it seems particularly appealing, but mainly due to its pedigree. I still have tremendous love for the Myth franchise, and even after so much time, it makes my ears perk up whenever Bungie is mentioned.

A promotional image for Destiny 2I also freely grant this is not a particularly rational way to be. Destiny is about as far away from Myth as any game could possibly be, and even if it wasn’t, it’s been twenty years. Odds are most if not all of the people who made Myth aren’t even with the company anymore.

But still, I chase the nostalgia, and that has kept Destiny on my radar. I couldn’t play the first game because it was console exclusive, but I was very eager to jump into the open beta on PC.

It proved to be a deeply disappointing experience. Not because of anything wrong with the game, but because the beta offered such a small sliver of it as to be entirely pointless.

Most of the beta experience consists of what I want to call a tutorial but can’t because it doesn’t actually teach the player anything.

At all.

There is no explanation of anything. Not even some pop-ups to teach you the keybindings. Now, Destiny 2 is not by any stretch of the imagination a complex game, and I was able to get through fine just by reading the keybindings in the options menu and engaging in some basic experimentation. But it seems sloppy to just throw people in and expect them to swim.

Something about the power of the Zug Side.Nor are there are any clues given as to the world or the story. There’s no lore, no codex, and no effort whatsoever to catch-up people like me, who didn’t play the first game. My understanding of the Destiny universe right now is that there are Sith space Orcs and they shot at me so I shot them back.

None of this is hyperbole.

After that, the only things you can do in the beta are PvP matches (I didn’t bother with those) and a short three-person dungeon. I wasn’t able to fully explore or gain a good impression of this because even in beta the “go-go-go” MMO culture is in full effect, and my teammates treated the whole thing as a sprint to the finish.

Even character creation is remarkably stripped down. I was able to choose a class (warlock) and nothing else, not even gender. I’d like to believe this is a beta limitation, but I thought the same thing about The Division’s character customization, and we all know how that turned out.

Mind you, I suppose it wouldn’t matter anyway. It’s a first person game, and our characters never seem to take off their helmets, so I don’t suppose visual character customization would actually serve any purpose.

I want to be clear that I am not hating on the game here. I haven’t seen enough of it to form any meaningful impression, critical or otherwise.

A shot from Destiny 2's cinematic trailerThere are only a few clear opinions I was able to form from this brief experience:

-The class abilities are fun, but their cooldowns feel excessively long. I was hoping for an RPG/shooter hybrid like Mass Effect, but it hews much closer to a traditional FPS.

-The game often seemed to be trying to be funny. Never once did I so much as a crack a smile.

-I adore the pistol they gave me in my starting gear. Accurate, large clip, and hits like a truck. If that gun were a woman, I would make it my wife.

And that’s pretty much it. I honestly think I could have learned more by reading the game’s Wikipedia page.

This was a great opportunity for Bungie to convert me from a fence-sitter to a customer, but they blew it.

Overwatch’s Story Is a Failure

This year’s Gamescom saw the release of some more of Overwatch’s animated clips. This has provided an opportune moment to voice a thought that has been growing in my mind for some time.

As much as it pains me to say it, Blizzard’s attempts to tell the story of Overwatch are a complete failure.

A shot from the Overwatch short Rise and ShineI have wanted to like Overwatch from the moment it was announced. I am and always have been the eternal Blizzard fanboy. I love their art style and their personality and their larger than life flair. More than that, Overwatch’s idealism and diversity speaks to my ideals and beliefs in a very powerful way.

I have been frustrated from the start by Blizzard’s refusal to include any in-game story content in Overwatch. It’s the reason I still haven’t bought the game, despite my usual “shut up and take my money” attitude to most everything Blizzard does.

I have instead dutifully consumed Overwatch’s out of game story, its online comics and animated shorts. For a time, I thought maybe it was for the best that all of the story took the form of tie-in media, as it allowed me to get all that I wanted from Overwatch without having to spend a dime.

But as time has gone on, I’ve realized that none of this — not the comics or the shorts — has really proven satisfying. They’ve only left me wanting more — much more.

The thing is, a ten minute video clip once a year and a ten page digital comic every six months aren’t a story. They’re marketing.

A shot from Overwatch's The Last Bastion shortDon’t get me wrong. Some of those shorts have been good. Very good. The Bastion one is a bloody masterpiece. But there just isn’t enough content here to tell a meaningful story. There is no space for true character development, or anything resembling a story arc.

We’re well over a year past Overwatch’s launch, and we’re still awaiting answers to some incredibly basic questions about the characters and the world. Why doesn’t Mercy age? Who was Pharah’s dad? What is Talon actually trying to achieve?

Nor has there been any forward momentum to the story. We’re still just hovering, frozen in time, at the moment Winston  reactivated Overwatch. If this were a movie, we’d still be in the first five minutes.

It’s time to face facts. Blizzard is trying to sell all this as some bold new experiment in multimedia story-telling, but it’s not. It’s a half-assed attempt at a story that is accomplishing nothing of any value.

Maybe one day Blizzard will put out an Overwatch game with an actual story, or some meaty novels, or a movie, or anything. On that day, I will rejoice.

But unless and until that happens, Overwatch’s half-hearted attempts at story-telling are just a waste of time, at least from an artistic perspective.  I’m sure they’ve very successful as marketing, but again, that’s all they are. Marketing.

Overwatch's latest character, DoomfistI’m disappointed that all the massive potential of Overwatch’s universe is being left to rot on the vine, but what really worries me is that Blizzard as a whole may become enamored of this low-effort style of “story.” Already we’ve seen StarCraft abandon in-game story in favour of some incredibly brief digital comics, and Diablo seems to have thrown in the towel on story altogether, without even bothering to finish the current arc.

Only World of Warcraft, for all its flaws, still gives me hope. While I have some mixed feelings on the specific story-telling decisions of Legion, I can’t deny it’s by far and away the most story-driven expansion to date.

I hope this is just a lull and that Blizzard will start putting out more story-heavy games again soon, as they have for the last twenty years. Because if Overwatch is a sign of what is to come for the company, us Blizzard fans who are also story fans won’t be Blizzard fans much longer.