Gaming Round-Up: A Return to SWTOR, Wolves of Midgard, the Horners, and More

I finally got a bit burnt out on Legion, so I’m taking a break before I tackle the last few class stories. In the interim, I’ve been bouncing around between a few different games, which means it’s time for another multi-topic gaming post.

A rare moment of quiet in Vikings: Wolves of MidgardBack in the Republic:

Long-term, I want to give some serious time to SWTOR. Catch up on the story and maybe finish the last two class stories. However, there’s supposed to be a major content patch soon, so I figure I should wait for that before I get too heavily invested, and as a result I’ve just barely dipped my toes in.

Despite my obscure tastes, I did lose a couple of character names during the recent server merges. I’m rather pissed to have lost my bounty hunter’s name, as it was already my second choice for her name, and now she’s down to like my sixth or seventh choice. The others I don’t mind, but boy is it hard to find a new name now. Absolutely everything is taken. Who the hell even knows what “Bagrada” is other than me?

I did eventually think of a name for my knight that wasn’t taken, and I actually really like it. I should use it more. And thankfully my main characters — agent, warrior, and consular — all got to keep their names. The reign of Empress Maigraith Numin continues undisputed.

Another mild annoyance is that SWTOR apparently stores UI data client-side rather than server side, so I had to set everything up again since I’m playing on a different computer now.

Unlike most MMO players, I’m not fussy about my UI. I’m usually happy to play with the default settings of any given MMO. Even ESO’s much maligned interface is fine by me. But for whatever reason the default UI in SWTOR makes me want to punch kittens, so I have to rekajigger it a fair bit.

Cipher Nine and Lana Beniko in Star Wars: The Old RepublicOn the good news front, I am delighted to be able to customize the armour of my KotFE companions. Well, Lana, anyway. I never much bother with the others. I put together an outfit based around the Protoss-looking armour from the new light side vendors, and she is now the glorious space paladin of my dreams.

Mr. and Mrs. Horner:

In other news, this week saw the hotly anticipated (by me) release of StarCraft II’s latest co-op commander(s), the husband and wife team of Matt Horner and Mira Han.

My early experiences with them were actually something of a baptism by fire. I was struggling even on normal — something I haven’t done since I first started on co-op. I’ve come to the conclusion they’re a bit like Karax, despite having a totally different playstyle: They have a very steep learning curve, and they’re highly dependent on leveling upgrades.

I’m getting the hang of them now, but I would definitely say they’re one of the most challenging commanders in co-op.

The thing is that Matt’s units are extremely strong, but also extremely expensive. Meanwhile, Mira’s are pretty much just trash. The goal, then, is to mass up a large force of Matt’s air units while using Mira’s mercs only as a mineral dump. The trouble is getting to that point. You simply can’t afford Matt’s units in the early game, but you can’t spend too much on Mira’s or you’ll never get ahead.

Matt Horner and Mira Han's army in StarCraft II co-opThus, while the Horners are a force to be reckoned with late game, the early game is a nerve-wracking ordeal.

Their one saving grace in that regard is the Assault Galleon. These are Mira’s main production structure, but they’re also powerful capitol ships. They’re a lot like Tempests — long range, high damage — but with much more health, and you can build them right off the bat, and they only cost 200 minerals. And later on you can upgrade them to also be Carriers.

Galleons are kind of amazing.

My strategy therefore is max out on Galleons (you can only have a maximum of five) ASAP, lean on them to survive, and try to fast tech to the truly valuable units: Wraiths and Battlecruisers.

As far as Mira’s units go, my preference is for the Hellion. Their range means they don’t die quite as quick as her other stuff, and their damage is quite respectable. A lot of people seem to like Reapers, and that can work, but they die so much you end up replacing half your army after every battle.

The good news is the Horners definitely scratch my itch for an air-focused commander. Five Galleons plus their fighter bays plus Wraiths plus Battlecruisers is the unstoppable doom fleet I’ve spent all my life longing for.

Matt Horner and Mira Han in StarCraft II co-opAlso, dropping a space station on people is every bit as hilarious as I dreamed.

Overall I do think they’re a fun commander, but you definitely need to bring your A game. You have to work for your wins.

One final thing to note on the subject of StarCraft: I recently managed to solo a brutal mutation for the first time ever. My ally DCed on the load screen, and I was left to fend for myself. It was very challenging, I had to base trade with Amon, and there were only 21 seconds left on the clock when I killed the final objective, but I did it.

Considering I normally struggle to solo even standard matches, and that brutations are generally the toughest thing in the game short of PvP, I feel pretty proud of myself.

Nova OP.

Favoured of Skadi:

On top of that, I also played through a single-player RPG I got cheap on a Steam sale, Vikings: Wolves of Midgard. It’s a Diablo clone inspired by Norse mythology, which also neatly explains why I bought it.

Fighting a boss in Vikings: Wolves of Midgard

Most folk’ll never lose a toe, but then again some folk’ll, like Cletus the slack-jawed Jokul…

Even after having finished it, I’m not entirely sure how I feel about it.

It has some neat ideas. One example is the exposure mechanic of environmental hazards. For example, if you’re traveling in a cold area, you’ll need to warm up by fires regularly or risk freezing to death. I really wish more games made the environment part of gameplay like this.

The combat is also very fun, and it does an admirable job of bringing the world of Norse mythology to life. It’s clear they actually did their research, even if they still take liberties in places. The story’s junk, but the strength of the setting carried it through, and the main character’s voiced by Alix Wilton Regan (if female), which is always a plus.

I did enjoy the class system, as well. Rather than traditional classes, you gain bonuses based on which of the Norse gods you follow, and it’s possible and even encouraged to put points into two skill trees at once, with the option to swap between them at will. I enjoy that level of versatility.

Most of the trees still more or less correspond to traditional RPG archetypes — Skadi, my main choice, is an archer class — but the Odin tree is a bit different. It’s the caster class, but it’s melee, focusing on acrobatic staff fighting. I suppose that might be bad for people who prefer traditional casters, but for my part I think “Gandalf + ninja” is a pretty awesome class concept.

But Wolves of Midgard a lot of rough edges. Despite some solid graphics, it’s nonetheless clear the game was done on the cheap, and it has many polish issues. That I could live with, but what really surprised me was how old school and unforgiving it felt at times. Save points, for example, are few and far between, so a single death can prove very punishing.

The realistic snow effects of Vikings: Wolves of Midgard

This is the first game I’ve played where the snow actually behaves like snow.

It got worse near the end. There’s a massive spike in difficulty in the last few levels. The intention seems to be to grind earlier content to level up, which is fairly awful. You can get around this by lowering the difficulty, but it’s just not a great situation all around.

So that put a damper on what had otherwise been a pretty fun game up until that point. If you really like Norse mythology and/or you want a more “hardcore” RPG, it might be worth a look, but otherwise I’m not sure how strongly I can recommend it.

And finally…

There’s actually one other noteworthy thing I’ve been playing lately, but that deserves it’s own post, so it can wait.

In the meanwhile, why not check out my latest article for MMO Bro? This time I’m pondering if and how the stories of MMOs can be given satisfying conclusions.

Review: Star Trek: Discovery, “Into the Forest I Go”

Picking up where the last episode left off, “Into the Forest I Go” sees the crew of the Discovery on course for a confrontation with the Ship of the Dead (or the “T’Kuvmobile” as some have dubbed it). In order to save the planet Pahvo, Discovery must find a way to defeat the Klingon cloaking technology, but it is a plan with many risks.

The official logo for Star Trek: DiscoveryStamets will have to conduct over a hundred spore drive jumps in order to gain the readings necessary to pierce the cloak, putting his health and sanity at severe risk, whilst Burnham and Ash beam aboard the enemy ship to conduct crucial sabotage.

This episode works very hard to be an epic tour de force, and in places it does succeed, but it also has many flaws that detract from what could otherwise be a great experience.

I got off on the wrong foot with this episode immediately because the fundamental premise is so flawed. Starfleet orders Lorca to retreat, but he refuses to leave the Pahvans to their fate. This is the exact opposite of the dynamic that has been established to date. Starfleet abandoning a new species to suffer a likely genocide that would be the direct result of Starfleet’s own actions is a breathtaking betrayal of everything the organization is supposed to stand for, and Lorca of all people being the one to put his foot down and stand for what’s right is equally baffling.

There’s a theory going around that Discovery is going to visit the Mirror Universe soon, but in this episode, it seems like at least one character has already crossed over, because the Gabriel Lorca of “Into the Forest I Go” is, again, pretty much the exact opposite of the character we’ve grown accustomed to over the course of the series to date.

This is a guy who has a secret lab full of exotic weapons, a Gorn skeleton, and for some reason a collection of agony-murder balls whose only possible application could be in war-crimes. From his introduction, Lorca has been nothing but nakedly sinister and conniving, and now all of he’s sudden he’s selflessly fighting for the innocent and waxing poetic on the nobility of exploration? Overnight he’s transformed from a Bond villain to Jean-Luc frickin’ Picard.

The titular ship in Star Trek: DiscoveryIt’s also a bit convenient how the spore drive turns out to also be the miracle cure to the Klingon cloaking, and I am bothered by the fact that that neither side deigns to send more than one ship to the battle over Pahvo.

Discovery’s lack of back-up could be explained by Starfleet’s decision to abandon the planet — though that in itself is, as discussed above, incomprehensible — but why does the Ship of the Dead come alone? I realize Klingons can be a bit reckless, but one would think that their flagship would travel with an escort as a matter of course.

Really, it’s just to set up a dramatic confrontation between two ships. And this is the problem with Discovery. It has repeatedly proved itself all too eager to throw logic to the wind if it can up the drama or cool factor. Any story will do this sometimes, and in small doses it’s fine, but Discovery has done it so often and so flagrantly it really damages the integrity of the show.

It happens again with Ash. Why would you send someone who spent seven months being tortured by Klingons onto a ship full of them? That is so obviously a bad idea. Ash is the absolute last person who should have been sent on that mission. Yes, we get some good character moments out of it, but it’s so dumb.

All that ranting aside, there is still a fair bit to like here.

I have been harshly critical of Burnham’s character from the outset, but she’s grown a lot over the course of the season, and “Into the Forest I Go” brings her arc to fruition. She’s every possible kind of badass and awesome there is, and I think she’s finally succeeded in winning me over.

Anthony Rapp as Lieutenant Paul Stamets on Star Trek: DiscoveryMeanwhile, Stamets continues to be the best character on Discovery, in every sense of the word, and Tilly continues to be adorable, even if her role is relatively small this time.

This is also a beautiful episode to look at. And I don’t just mean the raw quality of the special effects — which I cannot fully enjoy because of Crave’s mediocre video quality — but the way they’re used. “Into the Forest I Go” has fantastic cinematography, and there’s some real artistry to the way it’s shot.

Shazad Latif is putting on a great performance as Ash, but I’m still not sure how I feel about his character.

This episode adds yet more weight to the idea that he’s a Klingon sleeper agent, though I’m not quite ready to sign on to the idea he’s a Klingon in disguise. But this is more because I don’t want it to be true than because it seems unlikely. It would be a very cheap twist and waste all of his character development. I want to believe Discovery is better than that, but it’s seeming less and less likely that it is.

For now, I’m hoping he simply got brainwashed or something. That I could live with.

I want to like this episode. It’s got a lot going for it. But it also has too many flaws to be truly great.

Overall rating: 7/10