The Secrift World of Guild Warscraft Aionline

Or Building the Perfect MMO:

If only...I’ve tried a lot of MMOs in the last year or so. Though I’ve generally wound up going back to World of Warcraft after every one, each has had at least one little area in which they blow WoW out of the water, and it’s always left me wishing I could smoosh all of them together to create the perfect game.

So just for fun, I’ve come up with a list of all the best features of the MMOs I’ve played, the traits that when combined would form what I believe to be the perfect MMO.

World of Warcraft: Class design and backstory

Say what you will about WoW, but I think their class design is second to none. The classes provide very different playstyles, and while some are occasionally similar, they’re generally very different from one another. A combat rogue plays nothing like a demonology warlock, and both are totally different from a retribution paladin.

The end result is that there’s something for everyone. In some cases, multiple somethings. Why do you think I have so many alts?

All my Warcraft charactersThe other great strength of Warcraft that other games can’t match is its years of backstory. More than half a dozen games and countless novels, comics, and short stories have created tens of thousands of years of fictional history that simply makes the universe come alive.

Guild Wars 2: Overall design and philosophy

It’s difficult to succinctly explain if you haven’t played GW2, but when I tried the beta, I just felt… free.

All the pressures and pointless crap you put up with in other MMOs are gone. If you want a linear story experience, it’s there for you. If you want to wander the world as an itinerant adventurer with no specific goal, you can. Play alone or with other people; it doesn’t matter. Just do whatever you want.

Battling a major boss during a dynamic event in the Guild Wars 2 betaYou don’t need to worry about gearing — upgrades are cheaply available from vendors. You don’t need to worry about other players stealing your loot or your kills.

Guild Wars 2 may be weak in peripheral areas like story or class design, but when it comes to the bones of the MMO experience, it’s a quantum leap forward.

Rift: Patch cycle

Rift isn’t a game that greatly impressed me. But the one thing you have to give its developers, Trion Worlds, credit for is their patch cycle.

Trion has managed to completely embarrass the entire MMO industry with the speed and regularity with which they’ve been able to roll out new content — all without a huge subscriber base or the massive cash behind something like WoW. In the long months between patches, bored Warcraft players look at Trion’s record and cry themselves to sleep.

Rift patch 1.5: Ashes of HistoryAnd these aren’t insignificant updates, either. We’re talking whole raids and game-changing updates, like merging the playable factions. Most games would reserve such changes for an expansion pack — if they found the balls to do them at all.

Rift is the evolving game all MMOs try but largely fail to be.

Aion/Star Trek: Online: Customization

I’ll be the first to admit that Aion is a game with a lot of problems, but I still have a soft spot for it, and the character customization is a large part of that.

Aion’s customization options are nearly limitless — some even say it went too far, allowing people to play as bizarre freaks. But I don’t really think there’s such a thing as too much customization. It’s just too cool to be able to make a character look exactly how you want, down to the finest details. I was even able to perfectly recreate characters from my novels with Aion’s amazing character creator.

A character from my writing recreated via Aion's amazing character customizationStar Trek: Online is another game with great customization, if not great gameplay. It doesn’t have quite so many options as Aion, but it’s close, and it does have perhaps the best customization option I’ve ever seen: the ability to choose your character’s animations and body language.

I’ll never stop wishing other games had that option. Never.

The Secret World: Story, ambiance, and quest design

I read a comment on Massively the other day that struck a cord with me. Paraphrasing: “It’s funny how SW:TOR spent all that money on all that voice-acting and story, and then The Secret World sneaks in with better voice overs, better writing, and better cinematic direction.”

That about sums it up.

The Dragon mission "Into Darkness" in The Secret WorldI would go so far as to say TSW probably has the best quest design of any MMO to date — Guild Wars 2 doesn’t count because it doesn’t really have quests. The quests are challenging and diverse, and they actually help teach you how to play the game, introducing you to the kind of mechanics found in dungeons and raids.

More importantly — to me, anyway — the quests have good stories that are well-told. Funcom, the developer, hit the perfect balance that needs to exist in video game story. There’s plenty of story for those who like it, but it’s not obtrusive.

Each major quest has a good voice-acted cinematic to explain its basic plot, but then it’s pretty much non-stop action to the end. If you want more story, you can engage the NPCs in conversation, but that’s entirely optional.

Out at night on Solomon Island in The Secret WorldThis is both more streamlined from a gameplay perspective and more engaging from a plot perspective than either the “busywork occasionally interrupted by a story” approach of WoW and its clones or Star Wars’ technique of ramming story down your throat at every turn whether you like it or not.

Blend until smooth:

The end result is a game with diverse, compelling classes; non-obligational, BS-free design; unmatched customization of every aspect of your character; rapid content updates; and a compelling, well-told story based on massive history and backstory.

Sigh…

We can dream.

Review: The Dark Knight Rises

Late to the party again:

The official poster for The Dark Knight RisesNormally, I keep my reviews as spoiler-free as possible, but I’m sure everyone has seen this by now, and I can’t give my full thoughts without major spoilers, so to hell with the usual rule. It’s spoiler time.

This will be your only warning.

I actually came into this movie with pretty low expectations. I loved the first two movies — despite my disdain for DC — but I figured there was no way in hell anything would beat Heath Ledger’s Joker, those shots of the hover-bat-mobile in the trailers made me cringe, and I couldn’t care less about Catwoman or Bane.

However, I’m pleased to report that The Dark Knight Rises fulfilled none of my fears. It’s an epic, emotional movie, and a worthy ending to what I view as one of the greatest film trilogies of all time.

Selina Kyle and Bruce Wayne (Anne Hathaway and Christian Bale) in The Dark Knight RisesThat said, I did have some significant problems with it.
I’ll just come right out and say it:

Bruce Wayne should have died.

Now, maybe I’m just affected by how dour my mood’s been in general lately. Maybe this is something I’ll change my mind on later. But I felt bringing Bruce back at the end sucked a lot of the emotional punch out of the movie.

I mean, Alfred crying over his grave was probably the single most heartbreaking thing I’ve ever seen in a movie, and they just destroyed all the poignancy of that with one shot a minute later.

To be fair, a lot of the build up around Bruce finding something to live for would have been ruined if he’d died. But at the same time, a lot of the build up for his death was ruined by his survival. They sort of painted themselves into a corner where a good chunk of the movie would feel pointless either way.

Bane (Tom Hardy) in The Dark Knight RisesWith the exception of Bruce living after all, I also found the movie very predictable. Aside from the final scene, I’d figured out pretty much the entire movie within the first ten minutes or so.

Related to the above, I found a lot of elements of the plot very contrived. Too many things came out of the blue too fast. I almost felt as if there was an entire movie between this one and The Dark Knight that I’d missed.

And it all seemed too convenient. Batman just happens to have randomly developed a crippling knee injury. He just happens to have invested in a power source that could also be used to blow up the city. He just happens to have met a kid several years ago who became a cop and magically figured out he was Batman based on the look in his eyes or some such nonsense.

My final complaint is the same complaint I had about The Dark Knight. One of the things that drew me in back in Batman Begins was how grounded it felt. Bat-tank notwithstanding, Batman was essentially just a nut with some body armor and a grappling hook, and the villains were similarly down to Earth. It felt real. But they abandoned that in record time.

Bane's army attackin in The Dark Knight RisesThe Dark Knight was quick to ruin the feel of realism with ludicrous gadgetry and implausible feats, and The Dark Knight Rises continues destroying any sense of believability and falling to comic book logic. I won’t go over everything that bothered me, but the biggest offense was probably the brawl between the police and Bane’s army and the way they all apparently forgot they had guns thirty seconds in.

But focusing on those issues would be unfair to the many strengths of The Dark Knight Rises. I’ve often said that the mark of something truly great is not that it has no flaws, but that its strengths convince you to forgive those flaws.

By that standard, this is a truly great movie.

I’d say the greatest strength of this film is its power and emotion. It’s difficult to put a finger on precisely what made this so much more of an emotional experience than your average comic book movie. A lot of it, I think, is simply the actors going the extra mile. I can’t find a single weak spot in the cast — not even Anne Hathaway, and I had my doubts about her.

Catwoman (Anne Hathaway) in The Dark Knight RisesAnother factor is how far the Nolans went in the intensity of the plot and kicking Batman while he was down. Bane may not be Heath Ledger’s Joker, but he was a terrifying villain all the same. If The Dark Knight was what happens when the unstoppable force meets the immovable object, The Dark Knight Rises is what happens when the immovable object is moved.

These two factors make scenes that would be painfully cliche in any other movie incredibly powerful in this one. In particular, I think of the scene where Bruce at last escapes the prison. In any other comic book film, the hero accomplishing such a feat would hardly be noticed; it’d be par for the course. But yet in this film, it seemed something altogether more special.

And, of course, the action sequences were incredible and thrilling, but to be honest, if you only went to see a Nolan Batman movie for the action, you’re doing it wrong. Which is probably the best thing I can say about the Nolanverse.

Overall rating: 9.3/10 Deshi, deshi, basara, basara.