Review: StarCraft II: Nova Covert Ops DLC

Blizzard has at last released the third and final installment of its Nova Covert Ops story DLC. Having waiting for all three parts, I played through it all in one go.

Nova's log-in screen from StarCraft II's Nova Covert Ops DLCDespite the fact Nova is one of my favourite characters from all of fiction, I admit I had a fair degree of trepidation going into Covert Ops. Legacy of the Void was a really tough act to follow, and with DLC there’s always the concern that quality will drop, that it will turn out to be just a cheap cash grab.

I shouldn’t have worried.

Rogue agent!

As revealed in its initial trailer, Covert Ops begins with Nova awakening in a mysterious lab, with her memory wiped. A message on her visor warns her of imminent danger, spurring her to enact a daring escape from her mysterious captors.

What follows is a blisteringly fast-paced adventure as Nova discovers a conspiracy that threatens to bring the Terran Dominion to its knees and cost countless innocent lives.

In practical terms this takes the form of a nine mission campaign in which the player commands both Nova herself and the elite black ops forces under her command.

Nova in her titular Covert Ops DLC in StarCraft IIAs with previous StarCraft II campaigns, there are unique progression mechanics that allow your troops to grow in power and gain new options as the campaign progresses. In this case, the mechanic is equipment, for both Nova and her units.

Nova herself can choose from a variety of guns, gadgets, and different types of armour to radically alter her stats and abilities. Weapons include everything from her standard sniper rifle to a shotgun, a lightsaber, and even more exotic options still, while different armours can boost her energy, permanently cloak her, or even grant her the use of a jetpack similar to those used by reapers.

Unit equipment is a little different. There’s a shared pool of upgrades, but each upgrade can only be equipped to one unit type. If your siege tanks have spider mines, no other units can equip spider mines. Certain upgrades can have different effects depending on the unit, too, so it’s important to check all the possible combinations.

The number of options is impressive, especially for such a short campaign. If you factor all the possible combinations of different guns and gadgets Nova can equip, there are in essence a few dozen different versions of Nova you can play with — at least. Want to be a tanky melee brawler? Go for it. Want to be a stealthy ranged sniper? Also cool. Want to dance up and down cliffs, hurling grenades left and right? Yeah, you can do that too. And that’s not even the limit of all the different things Nova can do.

Choosing equipment in StarCraft II's Nova Covert Ops DLCThe mission design takes this versatility into account, too. Some missions have been specifically designed to have many different potential strategies that can lead to victory, from stealth to brute force and everything in between. The amount of thought that has gone into some missions is truly impressive.

Mission design has always been one of StarCraft II’s greatest strengths, and even after all this time, they’re still coming up with creative new ideas. Highlights this time included a high speed getaway on a vulture bike that practically turned StarCraft into a driving game, and a very clever mission that played out almost like a choose your own adventure novel, allowing you to dictate what to face and how the mission would play out. Incredibly clever.

And that’s without even getting into the seamless way the campaign blends between traditional RTS gameplay, RPG segments (including some epic and intense boss fights), and more exotic sequences like the aforementioned vulture scene.

There’s a still a certain bias towards shorter missions and missions with hard time limits, but there are also a few that take a more sedate pace, and overall the campaign feels pretty well-balanced.

They didn’t skimp on the difficulty, either. I was only playing on hard, but even so the final missions were incredibly nail-biting. As I’m writing this, I still haven’t entirely come off my adrenaline high.

A boss fight in StarCraft II's Nova Covert Ops DLCOf course you can always play on lower difficulties if you’re not in the mood to test yourself too much, but if you want to push your skills to the limit, Covert Ops definitely delivers.

The past doesn’t matter:

Covert Ops is virtually flawless from a game mechanics perspective, but it doesn’t disappoint on the artistic front, either.

Visually it’s a great experience. The graphical fidelity of Blizzard’s cutscenes just keeps getting higher, and there’s plenty of them to enjoy.

The in-game graphics are holding their own, too. Blizzard’s good at giving their games ageless artstyles, so while StarCraft II is a few years old now, it doesn’t look it, and they’re still making improvements. In a ruined cityscape, skyscrapers fall to form bridges over chasms. On an ice world, you can see frost form on your units’ armour.

The music is also excellent. In a departure from the guitar-heavy sounds we’re used to from the Terrans, Covert Ops’ soundtrack leans more on synth and orchestral sounds reminiscent of Mass Effect (yet another case of overlap between the two franchises — seriously, I just learned there’s a ship in Andromeda called the Hyperion; come on, man).

The story is, in a word, fun. It’s very intense and thrilling, with little chance to catch your breath, and it captures the cool factor of being an elite ghost operative very well.

A cutscene from StarCraft II's Nova Covert Ops DLCAnd while the focus is on Nova, there are plenty of appearances by other familiar faces. At this point I just can’t help but smile whenever I hear the familiar guitar strums and Swann shows up to drop off a new toy. It’s Pavlovian.

It’s not all Terrans making cameos, either…

Although it’s very different in a lot of ways, there’s a quality about Covert Ops that reminds me of Mass Effect’s Citadel DLC a bit. There’s that same feeling of a final gift to the fans.

There are a lot of little things that add flavour, too. Study the maps on your briefing screen and you’ll find interesting little factoids about local landmarks and the history of whatever world you’re on.

I love things like that. It’s the small details that really make games come alive.

A lot of the twists and reveals are easy to see coming, especially if you know StarCraft lore, but there is one reversal near the end that caught me off guard in a very welcome way.

If I’m being honest, there are some flaws in the story. While it’s not as rushed as I worried it might be going in, it’s still kind of rushed. There’s isn’t a whole lot of time to flesh out the characters, so they tend to feel a bit flat.

A mission briefing from the Nova Covert Ops DLC in StarCraft IIEven Nova herself doesn’t get as much development as you might expect. Nova’s a very deep character with a lot of complexity, but you don’t really see that in Covert Ops. If you haven’t read the books, you might not be able to readily understand why she behaves as she does in the story.

If I’m to continue being honest, though, I’m not sure I care. Maybe these flaws will begin to rankle me after I’ve had time to digest, but right now the sheer cool factor of Covert Ops is enough to make me forgive any sins.

The cold, analytical part of my mind is pointing out ways it could be better, but the rest of me is like, “I JUST VAPOURIZED HALF A BATTALION WITH A PLASMA RIFLE, AND NOW I’M MIND-CONTROLLING THE SURVIVORS INTO MURDERING EACH OTHER. THIS IS SO $%@#ING AWESOME.”

And I love Nova. I always have. It’s lovely to see her finally get a starring role in-game.

Overall rating: 8.9/10

It amazes me that more than five years after its initial release, StarCraft II is still innovating, providing experiences that are as good as anything in gaming, and generally making the rest of Blizzard look bad.

It does sadden me a bit that there are no current plans for any more mission packs, but I suppose all good things must come to an end. Over the past few years, we’ve gotten nearly a hundred missions of StarCraft II story, so even if this does turn out to be the last of it, you can’t say we haven’t gotten our money’s worth.

The Griffin's bridge in the Nova Covert Ops DLC for StarCraft IIIt’s been a hell of a ride.

Review: Glitch, Season One

With my Star Trek rewatch wrapping up, I was looking for something new to watch on Netflix. Enter Glitch. I’d not heard of this show, but the premise seemed intriguing, so I decided to give it a shot. What I discovered was an intriguing, if flawed, series.

The cast of GlitchSo far, only the first season is available, and it’s extremely short (only six episodes), so it seemed to make more sense to review the entire season instead of going episode by episode.

The other walking dead:

Glitch is a show with a simple yet unusual premise. One night, in a small town in rural Australia, a number of dead people claw their way out of their graves. Confused and frightened, they are found by a local police officer named James, and a doctor named Elishia.

They are not zombies. They’re not animate corpses. They appear to have been truly resurrected, restored to life in apparently perfect health.

This despite the fact that all of them have been dead and buried for years. The most newly deceased is Kate, James’ wife, who died of cancer two years previously. The eldest is Patrick Fitzgerald, the town’s founder, who has been dead since the nineteenth century.

In between those extremes are a diverse collection of deceased. The kind and gentlemanly Charlie was a soldier in the First World War. Carlo met his end in the 40s. Maria is a pious Italian housewife who fell in the 1960s. Kirstie was a wild child before her untimely death in the late 80s. One, found in an unmarked grave, has no memories at all and is simply labelled John Doe.

Kate and James in the TV series GlitchIt falls to James and Elishia to hide the Risen (as they are called) as sinister forces begin to seek them out. As for the Risen themselves, they are left to struggle with life after death. Many of them are alone in the world, their friends and family having died long ago, yet for those who still have relations among the living, the path may be harder still.

It’s certainly an interesting premise. I can’t say I’ve ever seen anything quite like it. The mystery is intriguing, but there may be a little too much of it.

You would think that a show with such a short season would waste no time, but in fact Glitch is a very slow-paced show that is very stingy with its answers. Most of the questions you probably have right now if this is your first time hearing about the show are questions I still have, even after seeing every episode.

There is going to be a second season, so there’s still time to explain things, but I don’t like being strung along like this.

It also turn into a bit of a soap opera sometimes. Being who I am, I am of course most interested in the fantastical elements of the show, but Glitch spends more time on interpersonal relationships and who’s sleeping with who this week. It can get a bit tiresome.

Glitch also features my least favourite kind of story: the love triangle. And this is a really good example of why I hate love triangles so much. It takes up a lot of screentime while doing nothing whatsoever to advance the story. It accomplishes nothing but to make every character involved look like a total sleazebag.

James restored Kirstie's grave in the TV series GlitchOn that note, another issue with Glitch is that most of the characters are pretty unlikable. It lessens the drama when you don’t care about half the cast.

The good news is that the characters that I do like, I really like.

By far the highlight of the show is Charlie. His earnest, good-hearted nature does wonders to make the otherwise grim tone of the series easier to bear.

I’m also rather fond of Kirstie. She’s not the most level-headed person, but her spunk can be endearing, and she has one of the better stories in the show. I won’t spoil too much, but the most powerful scene in the season comes from her exploring her tragic past. It’s very powerful.

Patrick grew on me after a while, too. He’s a bit of a lowlife in some ways, but he’s not without his own odd form of charm.

Those three are what carry the show. Even if I’m frustrated by the slow pace or sneering at the rest of the cast, I’m enjoying the stories of Charlie, Kirstie, and Patrick enough to make Glitch worthwhile.

Overall rating: 6.9/10 Probably not going to be your new favourite show, but it might be worth a look if you want to try something different.