Review: Moons of Madness

I may not be thrilled with Funcom’s handling of The Secret World and its less than stellar reboot, but I love this setting, and I want to keep it alive, so I’m more than happy to support any games using its IP. Let’s be real anyway: A franchise of single-player games is probably what TSW should have been all along.

Mars as depicted in The Secret World spin-off game Moons of MadnessEnter Moons of Madness, the second single-player spin-off of The Secret World. It is significantly bigger and more ambitious than its predecessor, The Park, but not quite as brilliantly executed.

Taking place in the not too distant future, Moons of Madness places you in the shoes of a mid-level Orochi employee on a research base on Mars. Just by saying “Orochi,” I’ve probably given you a pretty good idea of what ends up happening. Suffice it to say things don’t go well.

The strange thing is that Moons of Madness is much more overt in connecting to the story of TSW than The Park was — familiar concepts like the Filth and anima are front and centre — but it still feels less like a TSW game.

What I like about the TSW setting is that it’s not what I would consider to be “traditional” horror. It’s not a barrage of jump scares and gross-outs; it has those things, but it doesn’t use them as a crutch. It’s more subtle.

Moons of Madness is not subtle. There are jump scares waiting around every corner. If you’re a hardcore horror fan, you might enjoy it, but I found it exhausting, and it feels crude compared to what has come before in the TSW setting.

Maddened scrawlings in The Secret World spin-off game Moons of Madness.It does get better near the end. The final couple hours become more surreal and narrative-focused, as you would expect from a good Secret World story. I enjoyed the game a lot more by then.

I didn’t love the very ending, though. It feels like it trivializes the threat of the Dreamers a bit.

When it comes to gameplay, Moons of Madness is competent, if not groundbreaking. When you take away the trappings of horror, this is essentially a puzzle game. A bit like an extended investigation mission from TSW, though not quite so devilishly arcane and difficult. Some puzzles are obvious, like brewing a specific chemical concoction, while others are more environmental puzzles around evading various threats.

I’m not a huge puzzle guy, but I think they mostly did a good job on these. A few are a bit frustrating (usually due to unclear instructions or other quality of life hiccups), but mostly they manage to hit the sweet spot of being just challenging enough to be interesting, at least for me.

They do a good job of keeping it fresh, too. New mechanics are continually introduced throughout the game, so it never starts to feel stale.

A creature of the Filth in The Secret World spin-off game Moons of Madness.On the whole, it’s a solid game, but it doesn’t feel quite as special as previous Secret World games.

Overall rating: 7/10

TV: What I’ve Been Watching

Been watching a bunch of different shows in the sci-fi/fantasy vein lately. Rather than spamming my blog with half a dozen different review posts, I thought I’d throw together a list of my quick and dirty thoughts on each. Presented in no particular order:

The cast of Glitch season twoWu Assassins, season one:

Cheesy kung fu show that’s fun if you don’t think about it too hard. I mostly enjoyed it, but it did falter a lot in the later episodes.

I’m really getting fed up with how ridiculously short most TV seasons are becoming these days. Among other problems, it leads to very rushed stories, and Wu Assassins is a particularly egregious example.

There’s about three seasons of good story here, but it’s all crammed into ten episodes, and it just becomes a mess. Stuff just happens without any explanation of how or why. Characters change sides or evolve into completely different people without any foreshadowing or natural development. Interesting new plot threads are over before they start.

The fight scenes are good, and it’s got a certain kitschy charm, so I’d probably watch a second season if it gets made, but boy this show wasted so much of its potential.

Killjoys, season three:

Dutch and D'avin in KilljoysIt had been so long since I watched Killjoys that I’d forgotten most of the plot, but it doesn’t really matter because there isn’t much of a plot to begin with. Upon being reacquainted with the show, I was once again reminded of how spectacularly mediocre Killjoys is.

The last two seasons are available for me to stream, but I’m not sure I’ll bother. It’s clear by now this show is never going to get any better. In fact it’s slowly getting worse as they continue to gradually write out all the secondary cast members, which were the only thing memorable about the show.

The fact Killjoys survived and Dark Matter didn’t is just tragic.

Disenchantment, part two:

I was a bit disappointed with part two of Disenchantment.

The trade-off of Disenchantment is that it’s got fewer jokes than The Simpsons and Futurama, but it makes up for that with an engaging ongoing plot and good character development. But fully half of this season is standalone episodes that don’t contribute to either. They’ve very forgettable.

A promotional image for Netflix's DisenchantmentOn the plus side, the episode in hell is great, and the cliffhanger is pretty good. Also Jerry is the best.

Glitch, season three:

It had been so long since season two of Glitch that I kind of assumed it had been cancelled. Then one day boom there’s season three on Netflix. I didn’t realize until the last episode this is also the final season of the series.

The good news is that season three is more akin to the second season than the first. It’s well-paced and advances the plot at a good clip, without wasting too much time on soap opera style angst. The acting and character development continue to be outstanding, with Kirstie once again being a particular standout.

The bad news is that it’s a great season right up until the ending, which is a serious disappointment. Glitch’s ending is a complete copy of the ending of a fairly famous video game, and I didn’t like that ending the first time, let alone the second.

The Dark Crystal: Age of Resistance, season one:

I remember enjoying the original Dark Crystal movie when I was a kid, but I’d all but forgotten about it as an adult. I rewatched it before jumping into Age of Resistance, but I have to say it didn’t really hold up from a grown-up perspective.

A promotional image for The Dark Crystal: Age of ResistanceFortunately, Age of Resistance is a more mature take that preserves the brilliant world-building of the original movie while fleshing out the story and characters into something much more meaty and satisfying.

It is not without its stumbles. Like Wu Assassins, it suffers from trying to cram way too much story into just ten episodes, leading to a lot of rushed and unsatisfying story-lines and character arcs. In particular a lot of wins by the heroes come too soon and feel unearned.

While I’m usually a defender of prequels, in this case I do feel knowing how the story ends hurts Age of Resistance. We know the Gelfings ultimately lose, so it’s hard to get excited about their budding revolution. I think it would have been better to sell this as a reboot rather than a direct prequel to the original movie.

On the other hand, the depth of the world-building and the visuals to support it are spectacular, the characters are mostly endearing (Deet is a treasure and she deserves all of the hugs), it hits a nice balance of being both heartwarming and tragic, and the season finale is one of the most spectacular bits of television I’ve seen in a long time.

I definitely want to see a second season, hopefully sooner rather than later.