There’s Something About Tracer

Not a particularly clear point to be made with today’s post, but this is something that’s been fascinating me, so I thought it was worth discussing in brief.

Tracer, a playable character in Blizzard's new Overwatch shooterBlizzard appears to have somehow stumbled upon some magic formula of character design with Tracer, the poster girl for their upcoming Overwatch.

Everyone loves Tracer. Go anywhere where there’s a discussion of Overwatch, and you’ll find no shortage of excitement and enthusiasm for her. There’s already fierce anticipation of her launch in Heroes of the Storm (which will ironically have her playable by the general public in Heroes before her own game).

I’m not immune either. I made sure to bank at least fifteen thousand gold so I can buy her in Heroes immediately upon release, and it has a lot less to do with her playstyle or unique designs as it does with oh my God Tracer! *Flailing*

And even being swept along in this tide myself, I’m hard-pressed to explain it. I don’t understand why I, let anyone else, is so excited about this cocky time-warper.

We’ve seen almost nothing of her. The enthusiasm around her springs from little more than a single cinematic released sometime ago. Most of us haven’t played Overwatch, and even if we had, it’s not a game that really allows for a lot of character development.

Tracer's Heroes of the Storm modelI can even think of a few good reasons not to like Tracer. Her voice acting is what I’m going to generously call less than ideal, for instance. Her dialogue tends to be spectacularly corny.

And yet here we are.

Personally I really enjoy her powers. There’s a definite cool factor to her lightning quick fighting style and ability to treat time and space as her plaything.

I also know a lot of people find her attractive (I’m not exactly immune to her charms myself). Which is kind of ironic because she’s certainly not the archetypical video game babe; Blizzard made a point to not sexualize her the way they often do with their female characters.

It really goes to show you how pointless the demeaning over-sexualization of female video game characters is. People are going to drool over them regardless — and there’s nothing wrong with that. Everybody wins.

But video games are not short of characters with awesome powers or sexy women, and yet Tracer nonetheless stands out. So we’re back to Blizzard apparently having stumbled across some magic formula of character design that instantly and fundamentally appeals to people.

Tracer and Widowmaker in the Overwatch cinematic. A ship is bornI don’t understand it. I can’t explain it. But it’s clearly there.

It’s fascinating.

Star Trek’s Spiritual Successors

To be blunt, the Star Trek franchise is, at best, a pale shadow of its former self right now. The new films are keeping the name alive, but not the spirit. There’s finally a new TV series in the works, but while I’ve heard some promising things about it, my expectations remain terribly low, and I’m not entirely sure I’m even going to watch it.

The cast of Star Trek: The Next GenerationI have ranted before about my complex relationship with Star Trek and my disillusionment with the franchise, but I must confess part of me does miss it. Or what it stood for, at least. As bitter and dysfunctional as my relationship with Trek is, I at least always admired its potential and its ideals, and the world does feel a bit lesser without them.

But there is some good news. Traditional Star Trek may be gone, but its spirit is being kept alive in other forms. I thought it’d be worth taking a look at Star Trek’s spiritual successors.

Mass Effect:

I think Mass Effect, more than anything else, is the franchise that’s kept the soul of Star Trek alive. This feeling has only gotten stronger since Bioware put out a promo for Mass Effect: Andromeda that is basically the opening credits for Enterprise except they replaced the crappy music with Jennifer Hale narration.

The similarities are immediately obvious. Both feature a future where most, though not necessarily all, of our current problems have been solved by technology and enlightened society, and humanity has joined a galactic community of many myriad species.

Cerberus is pretty much a hybrid of Section 31 and Terra Prime. The Reapers have Borg overtones. Krogan are Klingons, and Asari are Betazoids (to the point where Michael Dorn and Marina Sirtis have voiced roles for them). We’ve got Brent Spiner voicing a sentient machine who wants to be more human.

A good bunchMass Effect could have done better when it comes to the ideal of infinite diversity in infinite combinations (IDIC), but they at least made an admirable effort toward it, featuring a core cast composed of both humans and aliens, a decent balance of genders, and at least some non-white humans.

They also offer good representation to LGBT characters, which is an area where Star Trek dropped the ball. My version of the story prominently features a mixed race same-sex couple, and it doesn’t get much more IDIC than that.

And of course Mass Effect is filled with moral quandaries the likes of which would do any Trek episode proud.

Heck, Mass Effect even inherits some of Star Trek’s bad habits, like a somewhat bland and safe setting, an excess of filler, and alien races that are usually just weird-looking humans when you get down to it.

Overwatch:

Overwatch may not be about space travel or exploring the universe, but it’s probably the best exemplar out there of the IDIC philosophy, with one of the most diverse casts in gaming (or any media, really).

Pharah, a character in OverwatchThere’s that same sense of optimism Trek embodied, too. The idea of trying to inspire us to our fullest potential. What was that quote from Winston’s short? Something like, “Don’t see the world as it is. Dare to the see the world as it could be.”

Something like that anyway. That’s pretty much the soul of Trek right there.

Of course this does again bring up the bizarre divide between Overwatch the world and Overwatch the game. The world is this beautiful vision of a better future and the heroes fighting to build and maintain it, but the game is just a pointless murder box. All the story takes place outside the game.

Of course this does have the advantage of letting Trek fans get an IDIC fix even if they’re not gamers. I feel bad for all my non-gamer Trekkie friends who missed out on Mass Effect.

Stargate: Universe:

I considered leaving this out because SG:U has been off the air nearly as long as Star Trek, but I think it deserves a mention.

If you’re craving a story of space exploration, it doesn’t get any better than Stargate: Universe. No other series has captured the wonder and terror of deep space as well. Actually SG:U did a fair bit better on this front than Trek ever did.

Ancient Space:

A cutscene from Ancient SpaceAnd we’re back to video games.

Ancient Space is another title that really embodies the mysteries of deep space exploration, depicting a surreal and alien area of deep space and its strange inhabitants.

Actually, the entire game was quite clearly an homage to Enterprise’s Xindi arc and the Delphic Expanse, an idea I whole-heartedly approve of. They even hired John Billingsley to play one of the major roles and had him reference one of Phlox’s more famous lines.

And Ancient Space did make at least some small effort toward a cast with diversity. The main hero is a female scientist, Dr. Willow Burke, and that’s both fairly unusual for a video game and quite a Star Trek-y thing to do.

* * *

I do think it’s interesting how most of what I come up with for spiritual successors to Star Trek are video games. Part of this is undoubtedly due to the fact I spend more time playing video games than watching TV these days, but I think it also says something to how video games are really on the bleeding edge of entertainment these days, how they’re often one of the best places to find daring and cutting edge story-telling.