Imagining Overwatch’s Single-Player Campaign

I think by now it’s well known I’m disappointed by Blizzard’s decision to not include story content in Overwatch. The animated shorts and comics are fun, but they’re far too brief and far too scattered to be satisfying.

Art of the cast of OverwatchThinking of what a single-player Overwatch campaign would be, I was surprised how quickly I was able to come up with the structure and content for an entire campaign. Obviously actually building and implementing such a thing would be much more challenging, and it does at least show how much potential the story of Overwatch represents.

I thought my ideas were worth sharing, if only as a potential conversation starter.

Introduction/tutorial:

The game begins with a short tutorial sequence set some years in the past. Players take the role of of Overwatch commander John Morrison (Soldier: 76 using a modified version of his Origins skin) and witness the fall of Overwatch as the conflict between Morrison and Gabriel Reyes spills over to consume the entire organization.

This is followed by some exposition showing the dismantling of Overwatch and the world’s slide into chaos without its guidance.

Overwatch reborn:

The game then skips ahead several years and places players in the role of Winston shortly after the events of the Recall short. Winston has reactivated Overwatch’s agents, but they have been scattered, and now he must assemble them.

Tracer, a playable character in Blizzard's new Overwatch shooterHis first task is to join up with his closest ally, Lena “Tracer” Oxton, in London’s King’s Row. Like most campaign maps, this heavily reuses assets from the multiplayer map, but has its own unique layout tailored to the campaign.

The forces of Talon dog Winston’s steps, but he succeeds in collecting Tracer.

Their next task is to recover the two remaining core Overwatch team members, Angela “Mercy” Ziegler and Torborn Lindholm, who have been working on new technologies in a lab on the Mediterranean coast (a map using assets from Watchpoint: Gibraltar). A lab accident complicates matters, but in the end, Mercy and Torborn are successfully recruited. During this sequence, players control Tracer.

Assembling the team:

The core team is re-established, but Overwatch will need far more people if they wish to bring peace to the world again. At this point, the campaign becomes much more open, with a structure similar to StarCraft II or the Mass Effect games. Players are presented with a wide variety of missions that they can complete in whatever order they choose.

Each mission is a fairly involved process, potentially featuring multiple maps and significant gameplay and story content. Players can tackle each mission as any hero they have currently unlocked, and will unlock more as they complete missions. Each mission also has regular checkpoints that allow for hero-swapping. Each hero’s talents will have a use at some point, though some may have more applications than others. Healers will likely see the least use, but there are occasional NPC escort missions where a healer’s abilities can shine.

Tracer and Widowmaker in the Overwatch cinematic. A ship is bornFor story reasons, Reaper, Widowmaker, Junkrat, and Roadhog cannot be unlocked for normal mission play, but the campaign features short interludes that allow players to take control of them for a time, offering their perspective on events.

The story plays out much the same regardless of the player’s current hero. Characters not physically present contribute dialogue via radio.

Each mission also features optional but plentiful collectibles that unlock new lore tidbits and credits that can be spent on cosmetic unlocks, just like those earned through multiplayer play. A full campaign playthrough with all collectibles earned should give enough credits for two to three legendary skins, or a variety of lesser unlocks. Any skins, no matter how they are earned, can be used in the campaign.

Some collectibles can only be accessed by certain heroes, encouraging replayability. For example, picture a credit cash atop a tower that only Pharah can fly to.

Most but not all missions reuse assets from the multiplayer maps. Where the story requires it, the campaign ventures to regions not yet included in multiplayer.

Mei being adorable in OverwatchThe missions for this sequence are as follows:

  • Rumours swirl of a planned Talon attack on a massive eSports competition in Tokyo’s Hanamura district. Overwatch must enlist the aid of one of the competitors, the world famous Hana “D.Va” Song, and mysterious vigilante Hanzo Shimada to prevent countless civilian deaths.
  •  Rampaging machines in Russia threaten to spark a second Omnic Crisis. Overwatch ventures into the frozen tundra, where Aleksandra Zaryanova leads the fight against the machines. Events take a surprising turn when the Omnics threaten a lab run by former Overwatch scientist Mei-Ling Zhou.
  • Seeking to ease tensions between humans and machines, Overwatch travels to the Shambali monastery in Nepal to seek the wisdom of Tekhartha Zenyatta and Genji Shimada. Heroes are encouraged to face their inner demons, providing unique visionary scenarios tailored for the player’s chosen hero.
  • Former agent Jesse McCree alerts Overwatch of a Talon plan to recover superweapons left over from the Omnic Crisis. To thwart them, Overwatch must venture into the ruins of the Australian outback and contend with mercenaries Junkrat and Roadhog. Along the way, the agents encounter a curious Bastion unit left over from the Omnic Crisis who agrees to assist Overwatch in order to see more of the world.
  • In Rio de Janeiro, tensions threaten to boil over between the locals, led by musician and activist Lucio Correira dos Santos, and the Vishkar Corporation, represented by Satya “Symmetra” Vaswani. Resolve the conflict between those two disparate individuals to earn their assistance for Overwatch’s cause.
  • Former agent Reinhardt Wilhelm sends a request for aid from deep in the deserts of Egypt. Though Overwatch no longer entirely trusts their former comrade’s state of mind, they answer his call, discovering that he has found a unlikely protege in Fareeha “Pharah” Amari, the daughter of an Overwatch agent. Together, they have been tracking a mysterious individual known as Soldier: 76, but Talon’s agents have dogged them every step of the way…

The grand finale:

A shot of the African Numbani map in OverwatchOnce all the recruitment missions are complete, a final, linear series of missions brings the game to a climax.

Overwatch has succeeded in halting many of Talon’s insidious schemes, but the terrorists are far from finished.

The African city of Numbani stands as a shining beacon of hope to the peoples of the world, a beacon that Talon is determined to snuff out. Raiding a local museum with the aid of their Junker allies, Talon recovers several powerful artifacts from the Omnic Crisis and prepares to use them to destroy Numbani. The united agents of Overwatch must race against time to save the city, and perhaps the world with it.

* * *

By the way, if anyone would reading this has Overwatch, I’d consider it a favour if you could share a link on the official forums. I’m not arrogant enough to think Blizzard will use any of my ideas, but I am arrogant enough to think it might at least stir some interesting discussion in the community.

Gaming Round-Up: Overwatch Open Beta, Bounty Hunting in SW:TOR, and More

The last week or so has been quite busy on the gaming front, and there’s plenty to talk about, so let’s get to it!

D.Va with her Scrapper skin in OverwatchOverwatch: A second chance to suck

Blizzard began the month with a free trial open beta of Overwatch, and despite my rather underwhelming first impression of the game, I resolved to make time to play some more of it.

For the most part, my initial impressions hold true. In fact, if anything, I struggled to find my footing even more this time, at least at first. I have at times seriously entertained the thought that I am the single worst player in all of Overwatch.

I have now had the chance to try all of the game’s heroes at least a little, but it hasn’t done much to change my preferences. Genji is a bit more fun than I anticipated, but I’m still fairly bad at him. Pulled off a few good kills with his deflect, but I can’t seem to use his ultimate without killing myself. Kind of like Pharah that way.

The conclusion that I’m coming to is that I can only do okay in Overwatch if I play a support, or Bastion for some reason.

Mercy remains my go-to. I seem to be reasonably competent with her, and she’s pretty fun to play, if a bit physically exhausting at times. On the plus side, teams are always glad to have a Mercy, and Swiss German turns out to be a really pretty language.

I somehow earn Play of the Game as Mercy in OverwatchMy best moment to date came during an incredible close match on Watchpoint: Gibraltar. My time had struggled the whole match; every single checkpoint had been cleared in overtime. It all came down to one final overtime brawl with the payload mere feet from its destination. I died, and as I was running back, my entire team was wiped.

With seconds to spare, I dove in, and in the brief window of time before the enemy team deleted me from existence, I managed to hit my ultimate and resurrect all five teammates, who went on to win the game against all odds.

That somehow still wasn’t enough to get me play of the game, but I did earn PotG as Mercy through a similar situation later on.

I’ve also been trying Symmetra more. I still find her a very odd character, but I like the strategic thinking she requires, and she’s lower stress than most other heroes. I still find it very hard to judge my performance when playing Symmetra, but I seem to have a decent win rate on her, and I’ve even wound up on the scorecards at the end a few times, so I guess I’m doing okay?

There are plenty of other characters I enjoy playing — like Pharah, D.Va, Mei, and Hanzo — but unfortunately I’m just abominably bad at that them.

The Dorado map in OverwatchThis, more than anything, is what’s holding me back from pulling the trigger and buying Overwatch. On the whole I’ve enjoyed myself more this time, but the game will get old very fast if all I ever play are Mercy and Symmetra. It’s so frustrating to love playing a character, but know you’re just a burden to your team if pick them.

One other thing to note is that I’ve also continued to be impressed with the quality of character design in Overwatch. In particular, I’ve come to the conclusion that there’s a certain brilliance to Bastion, whom I had previously judged to be one of the game’s least interesting characters.

It all comes down to the bird.

Bastion has nearly no human traits. It has no face, no voice, no gender. It’s basically a gun with legs. Yet seeing it study and almost frolic with that little bird shows you that there’s an intelligence in there capable of wonder and whimsy. In a strange way Bastion does more to humanize the Omnics than do the much more human-like models, like Zenyatta.

Oh, and because fate is a cruel mistress, on the last day of the beta I got a lootbox with an utterly awesome legendary skin for D.Va and epic unlocks for both Pharah and Symmetra.

D.Va has the best legendary skins.

D.Va's Scrapper skin in OverwatchSW:TOR: Enter the bounty hunter

As soon as I found out Grey DeLisle voices the female bounty hunter in Star Wars: The Old Republic, we all knew what would happen.

The time came a few weeks ago when SW:TOR relaxed its naming rules to allow character names with spaces. I logged on immediately after the patch, and while some rat bastard beat me to “Nova Terra,” I did manage to snag “November Terra.”

However, I didn’t get around to actually playing the character until this month’s double XP event. I want to get a head start on being ahead of the level curve so I can skip any side content I want; as a bounty hunter, especially, it’s really hard to justify doing planetary arcs from an RP perspective. I’m not even Imperial; what the Hell do I care about the war with the Republic?

Considering I’ve only just arrived on Dromund Kaas and am already in my mid-twenties, I’d say I’ve succeeded in getting well ahead of the curve.

Thus far, I’m enjoying the class more than I expected to. It’s quite strange because I found the trooper fairly dull, and bounty hunter is essentially the same class, but I’m enjoying it more.

My bounter hunter "bargaining" in Star Wars: The Old RepublicAesthetics make a big difference. All the trooper ability animations felt so slow and clumsy, but the bounty hunter is far more flashy and dynamic-feeling. Feels like Bioware had more passion for the class. Feels like they put more into it.

But perhaps more importantly, I’m playing a different spec — what possessed me to think making my trooper a healer was a good idea I’ll never know. This time, I’m a pyrotech, and I’m enjoying it a fair bit. Melee/ranged hybrid is a very interesting playstyle that is far too rare in most RPGs.

Also I like burning things.

The bounty hunter story so far is… adequate. It’s neither the most nor the least interesting class story I’ve seen so far.

I do like Mako. She’s no Vette, but she’s better than most other initial companions, that’s for sure.

My main complaint so far is that it seems difficult if not impossible to play a bounter hunter as anything but a blood-thirsty psychopath. I wasn’t expecting this class to be a paragon of virtue, but I was aiming to be somewhere in the range of true neutral or chaotic neutral — self-interested and mercenary, but not overly malicious or completely bereft of principle.

Burn, baby, burn!Instead, every dialogue option I try seems to be some variation of, “I WILL SLAUGHTER THEM ALL AND BATHE IN THEIR BLOOD AHAHAHAHA.”

At this point I’m wondering if I should just give up and go full dark side. Seems pointless to attempt anything else.

As an aside, I’ve also been playing my inquisitor some, and I’m really enjoying it. Particularly the whole “harvesting the dead” thing.

Black Desert Online: Picking grapes and building heroes

On top of all this, I also explored the free trial of Black Desert, with a little help from our friends at MassivelyOP. My full thoughts will be detailed in a later post, but it seemed worth mentioning. Strange game.

The most interesting thing about it is that I was able to use its character creator to build more recreations of my novel characters, as I did in Aion. Again, the full gallery will have to wait for a later post.

In the meantime, smile for the camera, Leha!

Leha, the Hero of Heart, as recreated in Black Desert OnlineNew articles:

Finally, I’ve got a few more articles up over at MMO Bro. I ponder if Overwatch is missing the mark and if Vendetta Online is an unsung competitor for EVE Online, and I also take a look at the MMOs with the best questing experiences.

No prizes for guessing what I put as number one.