Into the Mists: The Wandering Isle

Some people rush through the leveling zones in a new Warcraft expansion, viewing them as a stepping stone at best or a speed bump at worst. I am not one of them. For me, the leveling zones are one of the star attractions of an expansion, and a fairly massive part of how I judge the expansion’s quality.

“Into the Mists” is a new segment for this blog where I will chronicle my experiences playing through the new zones for Mists of Pandaria. I’ll give my thoughts on the lore, gameplay, and aesthetics of each one. I’ll particularly try to highlight smaller details that some people may miss in their rush to max level.

Be warned, though: there will be spoilers.

Naturally enough, I will begin with the starter zone for all Pandaren characters.

The Wandering Isle:

My Pandaren shaman on the Wandering IsleI didn’t have very high expectations for this zone. Aside from my general ambivalence about Mists of Pandaria, I knew it couldn’t top the absolutely stellar starting experiences for the Worgen and death knights, nor the epic starting zones for Guild Wars 2 I’ve been enjoying as of late.

While it is true that the Wandering Isle is no Gilneas, I did find myself pleasantly surprised by what an enjoyable zone it was.

Generally, I view as a failure any starting zone — or any zone at all, really — that isn’t non-stop, balls-to-the-walls epic action from beginning to end. I ask only one thing from Warcraft: that it be epic.

But yet, the Wandering Isle managed to be satisfying without being a spree of endless battles. It was a much smaller and more intimate story, but it was well-told, so it worked out. The zone is charming and whimsical without being overtly childish or ridiculous.

My Pandaren shaman relaxing on the Wandering IsleThe thing that probably impressed me the most was how polished and seamless everything in the Wandering Isle felt. I’ve never seen such good use of phasing, NPC companions, and scripted events. The quests themselves were actually rather unimpressive — blah, go kill monkeys, whatever — but I hardly noticed because it all felt like such a seamless story.

Related to this, I enjoyed a lot of the little details inserted into the Wandering Isle. For example, the way that Shu goes off to frolic in the pond when you’re done questing with him, instead of just despawning. Or the lorewalkers teaching the class of children under the Dawning Span. If you just followed Ji across without pause, you missed a very neat little vignette on the history of the Isle, including a fully voiced song sang in what I presume is one of the Chinese languages. Cantonese, probably.

Some Pandaren children on the Wandering IsleI was also surprised by how well they developed the Pandaren as a serious, legitimate culture. I wasn’t sure Blizzard would be able to shake free of their origins as an April Fools’ joke. Sure, Ji is a bit of a goof, and Jojo is mostly there for laughs, but on the whole, I felt I was playing with believable, well-rounded characters as opposed to the delightful but frivolous pun-dispensers Pandaren have traditionally been.

One final thing I enjoyed was the music. I keep saying that WoW’s soundtrack gets better every expansion, but I wasn’t sure they could top the amazing songs for Wrath of the Lich King and Cataclysm.

Sometimes, it’s nice to be wrong. Whatever Blizzard pays their soundtrack guys, it isn’t enough.

That said, the Wandering Isle had its flaws, as well. As is too often the case in WoW, there were certain aspects of the story that were never properly explained. If any reason was given for why we had to gather the elemental spirits in order to talk to Shen-zin Su, I missed it. Similarly, there’s no info on what the Onyx Serpent is or why it was causing trouble.

My biggest issue was probably the ending, when the Tushui and the Huojin choose to join the Alliance and the Horde. It seemed very abrupt and came somewhat out of the blue, even though I knew it was coming. While Ji and Aysa may have had their disagreements, I don’t see why they would suddenly decide to go to war with each other.

I was hoping for at least one good ideological debate between Ji and Aysa about the virtues and flaws of both factions and why they’d made their decisions. It almost felt like they just went, “Well, I wear blue, so I guess I’m with the Alliance. Ji likes red, so I guess he’s Horde.”

I suppose Blizzard probably assumed there was no point in making any particularly involved arguments for either faction, since most people will probably already be intimately familiar with both and know which they want to choose. To be fair, that’s probably a safe bet in most cases, but I still say this was a major missed opportunity to clearly define what the heart and soul of both factions are, and to allow us to see them through the fresh eyes of the Pandaren.

My shaman, Ji Firepaw, and Aysa Cloudsinger meeting with Shen-zin SuI’m disappointed in the wasted potential.

Still, I enjoyed the zone much more than I expected to. It may not be Gilneas or the Scarlet Enclave, but it probably beats any starting zone aside from those two.

As an aside…

Not really related to the design of the zone, but the first time I logged on to my panda was a perfect microcosm of what’s right and wrong with World of Warcraft. I was immediately greeted by the spectacular vistas of the Wandering Isle, and I stood in awe of the beautiful sights and enchanting soundtrack.

The mood was then totally killed by looking at the chat window, where people were having a lengthy and detailed discussion about how the difference between Alliance and Horde Pandaren is that the Horde pandas have larger genitals — both genders.

Since then, for the first time ever, I’ve been playing with the public chat channels turned off, and I’ve never enjoyed the game more.

New article:

My latest WhatMMO article is Top Six Little Touches. Seems an appropriate topic just now. Singing pandas did not make the list, however.

I Just OPed Myself

It may seem like I am boasting in this post. I am not. I am a competent Warcraft player, but nothing more. In fact, that’s my point.

Nerf holy paladins:

My paladin tries to find a way to pass the time during the Spine of Deathwing encounterI’m not normally one to comment on or care much about class balance. I’m especially not one to complain about a spec being over-powered when I play that spec, but I’m sorry, holy paladins need a nerf. I know holy radiance got its cost increased in yesterday’s patch, but I don’t think that will be enough.

Let me set the stage. I zone into a Shadowfang Keep PUG. This is probably the hardest non-Zandalari dungeon to heal in Cataclysm. It nearly broke me in my early days of healing. And the group is awful. I mean spectacularly bad. “You can’t make this stuff up” bad.

How bad, you ask? Other than myself, only one person in the party was wearing the right kind of gear: a very under-geared elemental shaman. The rogue was stacking strength, the mage was stacking spirit, and the DK tank was rocking intellect gear like a boss. The group’s total combined DPS was something like 20,000, and the tank got one-shot by trash on at least one occasion.

The Shadowfang Keep dungeon in World of Warcraft: CataclysmWe get to the first boss, and no one is interrupting anything. The fight takes as long as some Raid Finder bosses. And the rest of the run is just as much of a gong show. The tank’s threat is so bad we might as well have not had a tank. The mobs were beating everyone to a bloody pulp. Fights took forever because our DPS was so low.

And we facerolled it, just because I could heal them through all their stupid. I think we wiped two or three times, and at least one of those was just because I was too busy laughing my ass off at the group’s Three Stooges antics to heal.

I had no right to successfully heal a group that bad. By all logic, that group should have never made it past the first boss. But I got through it without breaking a sweat. We even did Commander Springvale, who I’ve seen crush many a PUG, with no trouble. I never even had to pause to drink.

I’m really not that good. I don’t even use healing addons. I still click for some of my spells. Holy spec is just really, really OP right now, and I happen to have very good gear. Personally, I think our mana regen is the problem. I can use all my most expensive heals non-stop and never go OOM. They should make us have to judge on cooldown again; that’d set things right.

As an aside, while that DK was terrible as a tank, he was also very laid-back and polite, and I enjoyed grouping with him much than some of the indestructible but arrogant raiders I’ve suffered through PUGs with.

So, anyway, now I’m thinking of intentionally weakening my gear just to make healing interesting again. Maybe I’ll start doing runs in those nice Lunar Festival outfits.

Ah, the regret of the flavour of the month roller.

And I also has teh leet deeps:

My warlock in OrgimmarBut I’m not just facerolling my way across Azeroth as a healer. I didn’t want to have to trek back to the transmogrifier every time I got a new piece of gear for my warlock, so before I headed to Northrend, I got all the best epics honor could buy and gemmed and enchanted them six ways from Sunday so I wouldn’t have to replace them for a while. And now I can kill pretty much every quest mob in the Borean Tundra in one or two hits.

Killing WoW quest mobs in less than five seconds really isn’t all that special, but it is rather bizarre for a DoT class, especially considering I’m not even using my pets.

And that brings us to my rogue and her welfare daggers of ultimate stabbiness. In this case, a picture is worth a thousand words.

My rogue's DPS for Warlord Zon'ozzGranted, this is Zon’ozz, so my DPS has been artificially inflated by quite a bit, but still…

Again, I’m not boasting here. I’m really not that good. It’s just funny how much difference good gear and the occasional over-powered class can make.

Sometimes, gear really does trump skill.