Old MMO Flames + Another Event for TSW

I feel like every big MMO fan has at least one or two games that they always mean to return to, but never quite do. Nearly every day, I see a comment on Massively to the effect of, “Oh, yeah, this game is really great. I need to dust off my old account one of these days.”

The moon over Blacklake in NeverwinterI’m no exception. In fact, I have several games that I am constantly tempted to return to, but never quite get around to rejoining.

Guild Wars 2:

You may remember that I was pretty enamored with Guild Wars 2 when it first came out. But as time went on, it lost some of its luster, and I ultimately moved on. The main issues were the appallingly bad story and the lack of creativity in the design of dynamic events, which somewhat robbed the game of its sense of exploration.

I still hold the game in high regard. Ask me to list the best MMOs right now, and it’ll be near the top of the list. I respect GW2’s fresh take on the genre, and it’s easily one of the most polished and high quality MMOs you can find. And I do not regret buying it, because I did have a lot of fun for the first few weeks.

But ultimately, I decided it’s not quite the game for me. I need to care about a game’s world if I’m going to immerse myself in it long term. This is why I’m still fool enough to play WoW, despite its unending gameplay stumbles and archaic design philosophies.

My mesmer shows off her Wasp Empire cosplayBut while I don’t miss GW2 overmuch, I do miss my characters. I miss blasting zombies with my thief’s pistols. I miss my warrior’s roguish charm. I miss being a mesmer period — it’s such a fascinatingly unique class. Sometimes I’m tempted to download the game and play a few events for old times’ sake.

Neverwinter:

Neverwinter, taken all in all, is a fairly mediocre MMO. It has incredibly fun combat, and it’s very accessible, but its classes are very limiting, the story is weak, and the business model is a little on the obnoxious side.

Even so, I’m often tempted to give it another go. I’d never consider playing it full time, but it’s such a casual game that it could easily be something you just dip into now and then.

The main thing that tempts to load it up again is the Foundry. Even in the early days I played, people had come up with some truly excellent missions in the Foundry that were vastly better than the game’s professional content. There was one storyline in particular I wouldn’t mind getting closure on…

Aion:

If there’s one game I’m constantly tempted to return to, it’s Aion.

My ranger explores the ruins of Seggurheim in AionMy fondness for Aion defies rational explanation. While highly polished and content rich, it’s not really an exceptional game. There isn’t a whole lot to differentiate it from the ten thousand other WoW clones on the market.

But something about it just always got under my skin — in a good way. It’s got really interesting and surprisingly deep lore, and a setting like nothing else. The graphics are still gorgeous despite being a little on the old side by gaming standards. It has the best character customization around. It has an actual proper ranger class that isn’t tied to buggy pets or as exciting as watching paint dry. It has one of the better free to play models around.

Not to mention that a new expansion came out not that long ago with some impressive new additions. The new gunslinger class looks decidedly awesome. A gun-toting sorcerer with enchanted bullets and a devil may care persona? Sign me the Hell up.

The main problem with Aion is that it’s just too similar to World of Warcraft. The main times I’d want to play it are when I’m burnt out on WoW, but in that case, I don’t really want to play a game with almost exactly the same mechanics.

But still, the temptation never quite goes away. Hardly a week goes by when I don’t catch myself thinking, “I should really get back to Aion one of these days.”

My Asmodian Aion character shows off her wingsIf nothing else, I should reload it someday to recreate more of my novel characters. I want to make the new additions from Human Again, and maybe some more characters from my other works.

The Secret World: Gilded Rage

TSW has come out with another two week event, Gilded Rage. It’s essentially a repeat of the anniversary’s Guardians of Gaia event, with just a few differences.

Instead of different bosses for each zone, this time it’s just multiple copies of one boss spawning all over the world. There’s also no cooldown on the mission this time, so you can grind to your heart’s content.

The rewards are a little different this time, too. There’s a chance to get the Shem of Lunar Metal pet for those who missed it due to the Fusang clusterfrack during Guardians of Gaia, and there’s also a new pet, the Shem of Solar Metal, that can be assembled from various pieces dropped by the bosses.

There are also a few new clothing pieces. Personally, I’ve got my heart set on the golden eye glow. Much as I liked the green eye glow from the last event, gold was the colour I really wanted. After all, I’m a bee, not Green Lantern.

Battling Samsu Nasiru during The Secret World's Gilded Rage eventThe first three days of the event also take place over another Golden Weekend, which offers double AP gains and other perks. One bonus is free months of membership for recruitment, so if you’ve been looking to give the game a try, contact me for a buddy key.

Mind you, the offer of a buddy key will still be open after the weekend, but I’d much prefer sending them out over the weekend so I can get the extra benefits.

I’m not finding this event quite as exciting as the last one — mainly due to the “been there, done that” factor — but I’m still quite happy to be raking in loot and XP hand over fist, and it certainly beats chasing my tail until issue 8 launches.

As an aside, while I feel bad for those who lag too badly to avoid the boss attacks, there’s nothing more hilarious than watching a dozen or more players getting hit by Upheaval.

It’s rainin’ men!

Literally.It's raining men!

Cheating on WoW: Neverwinter + WoW Loses 1.3 Million Subscribers

It’s that time again. The time where I give a new MMO a spin and let you know why I’m not going to keep playing it.

My Half-Elf rogue in NeverwinterThe newest victim is Neverwinter, a game I’ve nursed a mild fascination with for several months now. This time, I had the opportunity to post my thoughts on WhatMMO, so head on over if you’re curious what kind of a game Neverwinter is. It’s essentially the same review I would have given here. The only difference is I got paid for it this time.

I would like to add a few thoughts to what I said over there.

One thing that surprised me is that I actually rather enjoy the PvP in Neverwinter. Normally, I loathe PvP regardless of the game. But there are a few things that make Neverwinter’s PvP a bit more interesting.

One is that the teams are mostly silent. I think this is due to how much more active the combat is; you can’t type and fight at the same time. But the end result is that you don’t need to deal with the nerd-raging and general asshat-ery that marks battleground chat in WoW.

The other is that — at least at low levels — the fights actually take a decent amount of time. You’re not constantly getting one-shot. It takes some effort and coordination to bring down a player, especially a hardy one like a guardian fighter.

Although it should be noted that I am playing a class that is, by all reports, insanely overpowered. That may have something to do with how much fun I’m having. I did note that it seems to take at least two or three players dog-piling me to put me at any risk of death.

The moon over Blacklake in NeverwinterBut with all that being said, I am already feeling my eye wander to other games for the simple reason that its story is abysmal. I just can’t maintain my interest in a game if it doesn’t have a good story.

I may dip back in every now and again to check out the new Foundry missions, though. I’m already amazed by some of the stuff players have come up with.

World of Warcraft subscription numbers:

I had this post all ready to go, and then Blizzard goes and drops a bombshell in the quarterly conference call.

World of Warcraft lost 1.3 million subscribers in three months, and now sits at 8.3 million active subscribers. This is the lowest that number has been since around the time Burning Crusade launched and only two thirds of what it was at the game’s peak in Wrath of the Lich King.

Perhaps most telling is that Blizzard is predicting even more losses as the year continues — they’re not even trying to put a good spin on it.

My warlock completes the first stage of the Wrathion legendary chainNow, I don’t think anyone in their right mind expected subs to actually go up at this stage of a game. I was certainly expecting a loss.

But not so much, nor so quickly. Even the haters seem kind of shocked by this.

Yes, it remains the biggest subscription game on the market by a wide margin, but still…

I’m honestly not sure how to react to this news. I’m not terribly happy with this expansion, and I’m tempted to make like everyone else and use this to back up all my complaints about the state of the game.

They did mention that they’re having trouble keeping casual players engaged, so I might actually have a leg to stand on for once.

But ultimately, I can’t conclusively prove that the things that are driving me away from the game are also driving everyone else away.

My paladin is not your typical heroAll I can say is that it just takes too much time to get anything done for my taste right now. Alts are what gave WoW its longevity for me, and I can’t play alts when I’m already totally burnt out on the game by the time I’m done doing everything I need to do on my main.

I’m just tired of Blizzard’s belief that more time spent in-game is always better, period, no argument.

Couple that with a really lackluster patch in 5.2 and several other games distracting me, and WoW just isn’t as sexy as it once was.

As much as I want to use this as proof that all my complaints are justified, though, I do think a lot of the drop is just the inevitable result of time.

Let’s be honest: WoW is a good game, but it’s not head and shoulders above the rest of the MMO world. Even when I was most in love with the game, I never would have claimed that it deserved the massive lead over the rest of the genre it enjoys. I don’t know what mixture of luck, timing, and inertia has allowed WoW to stay so big for so long, but it couldn’t last forever.

My warlock at the shore of the Well of Eternity in Mount HyjalIt is entirely possible that the sub loss is due to nothing Blizzard has done. It could just be time.

I think the really interesting, and perhaps worrying, aspect of this story is how Blizzard will react. It seems obvious to me that much of Mists of Pandaria’s design was based on a direct attempt to counter the complaints from Cataclysm, and I think a lot of MoP’s problems are due to over-corrections.

I’m worried about how Blizzard will over-correct this time.

On the other hand, if Blizzard really gets desperate, it could lead to a revolution for the game. WoW hasn’t taken a lot of big chances lately — or ever, arguably — and a major redesign of the game or certain aspects thereof, if done well, could really breath new life into WoW.

Or they could break it completely.

It’s definitely not going to happen anytime soon, but I hope for a day when WoW goes free to play, or at least adopts some kind of more relaxed business model. I’ve had it with subscriptions and the game design they encourage.

I do think something dramatic needs to be done if they want to halt this slide, but even then, there’s a pretty strong chance nothing will stop it. As I said, it may just be the inevitable result of time.