Head Canon, Part Three: Young Blood

I’ve talked in the past about my “head canon” for the characters I play in MMOs — the backstories and personalities I create as I play them. I suppose it’s the writer in me — I can’t help building stories around them.

I was pretty thorough in covering them, but that was then. This is now, and as the months have passed, I’ve created yet more alts, each with their own histories and personas.

The monk: Eternally vigilant

“Tor ilisar’thera’nal!”

My monk in World of Warcraft is quite literally ancient. She was a soldier even as far back as the War of the Ancients, ten thousand years ago. She witnessed the betrayal of the Queen Azshara, the horrors of the Burning Legion’s invasion, and the Sundering of Kalimdor.

When Tyrande Whisperwind created the Sentinels, my monk was among the first to join, and for the next ten thousand years, she served in their constant vigil, waiting for the Legion’s inevitable return.

My monk sailing to NorthrendIn this time, she trained constantly and became a master of virtually every weapon and fighting style in existence, though she showed special talent with unarmed fighting techniques.

When the Legion finally returned, she joined her sisters in battling them. At the Battle of Mount Hyjal, she stood alongside the Alliance and Horde, despite blaming them for the Legion’s return.

After the fall of Archimonde, she entered a period of introspection. She began to wonder if the inward-looking ways of her people were for the best. While they had stagnated within Ashenvale, the rest of the world had changed dramatically, and the results had been dire. The other races had given rise to the Scourge, allowed the Legion back into the world, and murdered Cenarius.

She started to think that a more proactive attitude toward the evils of the world might work better, a point hammered home again when Deathwing unleashed the Cataclysm.

But things didn’t really change for her until the Pandaren rejoined the greater world. Always eager to learn new and better ways to fight, she studied the fighting styles of their monks and found a perfect match for her existing unarmed fighting skills.

My monk training with the Pandaren in World of WarcraftHer abilities as a warrior reached a new peak, and it empowered her to leave the lands of her people behind. No longer would she wait for danger to come to them; she would seek out evil in its lair and stop it before it could grow.

There is much anger in my monk. She has been a soldier for over ten millennia, and that has forced her to make great sacrifices. She has lost many friends, and seen many of the world’s most beautiful treasures besmirched or destroyed.

She also resents the younger races. She sees them as responsible for much of the world’s current ills through their selfishness and reckless lack of foresight. Her contempt for her Alliance allies is barely less than the rage she feels toward the Horde. She works with them less to be helpful and more to make sure they don’t screw up anything else.

But her long life has also taught her the value of patience and discipline. You will rarely see the fiery emotion that burns beneath her calm exterior, and she is professional enough to always be polite, if not warm, with her Alliance allies.

The ranger: Princess to pauper

“Don’t trifle with me, surface-dweller.”

My ranger showing off her fancy new gear in NeverwinterMy Neverwinter main was born to a life of wealth and power. Belonging to a great noble house, her mother was a force to be reckoned with in the underground realm of the Drow.

But as is so often the case in Drow politics, the tides turned, and assassins stormed their villa within the Underdark. Barely an adult at the time, my ranger watched her mother, along with her entire family and all of their servants, die.

She nearly joined them in their fate, but she was able to get the best of her assassins and slay enough of them to slip away. She was badly wounded in this fight, and she carries the scars to this day.

With enemies everywhere, the Underdark was no longer safe for her, and she had no choice but to flee for the surface.

The peoples of the surface distrusted her because of her Drow heritage, and she loathed them for their soft and alien ways, so she spent many years alone in the wilderness, interacting with others only when absolutely necessary. She used this time to hone her skills of survival, becoming a master hunter, tracker, and archer.

My hunter-ranger and her acolyte of Kelemvor companion in NeverwinterEventually, she gravitated back towards society, seeking out the city of Neverwinter, where a Drow was less likely to draw attention. She began to work as a mercenary, putting the skills she had learned in the wilds to use, and as she has grown more successful, she has even begun recruiting her own band of fighters to assist.

Though she would never admit it, she has started to develop a grudging respect for those who dwell on the surface. She still finds them incredibly soft and frivolous, but their notions of honor and loyalty, however alien, are strangely compelling. She finds it very hard to trust after what happened to her family, but she has developed a certain camaraderie with her mercenary band.

She has not forgotten what happened in the Underdark, though, and there is nothing she hates more than her fellow Drow. Given the chance, she would collapse their underground world down upon them for what they did to her and her family.

She will never forget, or forgive.

The Illuminati: Straight Gangsta

“#YOLOswag”

To put it bluntly, my Illuminati is a douche bag. He’s not the sort who should ever have been given super powers, but apparently the bees were desperate for recruits.

My Illuminati exploring the Moon Bog in The Secret WorldOf course, in his own mind, he’s the epitome of cool. He’s a pimp, a gangsta, a playa, and a badass. As long as no one finds any pictures of him from high school, he’s golden.

He is the embodiment of everything that’s wrong with North American society. He’s greedy, selfish, narcissistic, and completely shameless about it all. He’s the sort of person who would use phrases like “YOLOswag” and “knee deep in bitches and Benjamins” without a trace of irony.

Unlike my other characters in The Secret World, he has completely embraced his new life. He revels in his new powers and thinks it’s “awesome” that he can fling fire balls and come back from the dead. He lives his life like it’s an action movie, wholly ignorant of all the innocent people dying all around him.

He’s taken the Illuminati’s “sex, drugs, and Rockefeller” motto to heart, and he revels in a life of wealth, booze, bling, and hard partying.

And he thinks that Kirsten Geary is a pretty hot boss. He still has enough common sense that he hasn’t tried one of his cheesy pick-up lines on her yet, but if he suddenly vanishes without a trace, we’ll know what happened.My Illuminati alt shows off his "gangsta" look in London in The Secret WorldOn an unrelated note…

A comrade in the blogosphere recently noted an odd Murloc in Northrend who seemed to have cracked the secret of flight. The trick is to fall and miss the ground, of course.

It’s not the only thing in Northrend to have issues with gravity, though.

A bugged abomination hovering above Zul'drakAnd while we’re at it, I think this goat is taking Emperor Shaohao’s lessons on becoming one with the land a little too literally…This goat is trying to become one with the land as Emperor Shaohao did

TSW and Neverwinter: Life As a Digital Nomad

I think World of Warcraft has finally been dethroned as my go-to game. I’ll never abandon it entirely, but for the time being, I plan to make it something I only pick up once in a while. So that has left me to wander the digital wilds without a true home, bouncing between games with a greater level of schizophrenia than ever before.

The sun rises over the Scorched Desert in The Secret WorldI’ve been working through my backlog of single-player games on Steam. I’ve also been trying some new (to me) MMOs, but those adventures will form the basis of several articles for WhatMMO, and I don’t want to spoil them, so I’ll just say this for now: Spandex is involved.

The remainder of my time goes to hopping between Neverwinter and The Secret World.

Neverwinter: What’s my motivation?

I still have really weirdly mixed feelings on Neverwinter. I’d say it’s a love/hate relationship, but both of these feelings are far stronger than this game deserves. I’d say it’s more like enjoyment/irritation, at best.

It’s still a game I enjoy playing. My endgame has thus far mostly consisted of PvP and Foundry quests, and I’ve been having plenty of fun with both.

Well, the PvP has been a bit rocky lately. I’ve discovered there is little to no penalty to for leaving a match in progress, so a lot of people ragequit the moment something goes wrong. This invariably ends any chance of fun in a match, regardless of whose team they were on, because teams are small enough that a loss of even one person guarantees failure for that team.

The final labyrinth in a Foundry campaign in NeverwinterBut the more evenly matched fights are still very entertaining. The PvP matches in Neverwinter can be nail-bitingly close at times.

And the Foundry’s still a lot fun. I recently finished a very well-put together campaign (Lands of Mirent Tusk, I believe) with an epic storyline culminating in this creatively surreal vertical labyrinth. Still impressed by how the fan-made stuff often beats the professional content.

I did give one of the professional campaigns a go. It’s all right as daily grinds go, but the rewards didn’t seem worth the effort, so I lost interest.

The issue I’m running into is that I feel quite directionless. Thanks to my exploits in PvP, I have all the gear I could possibly need. I don’t have any goals to work towards.

There are plenty of other options for alternate progression: level companions, collect mounts or improve the one I have, track down cosmetic gear, etc..

My ranger and her sellsword companion in NeverwinterBut all of these things require massive sums of astral diamonds, and the grind is simply brutal. It’s not even the kind of grind you can just knuckle down and burn through because the acquisition rate is heavily gated. My progress to even the cheapest of rewards is so glacially slow as to feel almost nonexistent.

I’ve taken to spending all my gold on mounts to auction, and even that is hardly making a difference.

I’m not a very progression-minded player, but even I need goals to work towards, and there just don’t seem to be any that are reasonably attainable in Neverwinter — not without dumping a boatload of cash, anyway.

I’m not ready to quit over it — not yet, at least — but it’s an odd place to be.

Reminder: Birth of a God seeks reviews

While I’m on the subject of Neverwinter, I should mention that I’m still seeking reviewers for my Foundry quest, Birth of a God. I’d like to see it make its way out of the “for review” section, so if any Neverwinter players reading this would like to give it a go, I’d be appreciative.

The code for the quest is NW-DOAU7PRQS, and the author should be listed as @Dorotaya. Here’s the description:

A screenshot from my Neverwinter Foundry quest, Birth of a GodThe Neverwinter Guard has received a plea for help from an unusual source — the Nasher rebels. A Nasher agent recently turned himself in, asking for protection. He claimed his gang had contracted the aid of a coven of dark wizards, but that those wizard had soon begun brainwashing his fellow rebels — or worse. Shortly thereafter, the Nasher was found dead in his cell, with mysterious runes carved into his flesh.

Because of your strong record and unique skillset, the Guard has contracted you to investigate this matter. The Nashers are bad, but the rise of a new cult of dark mages within the city would be much worse.

————

Content: Heavy action, some story, simple puzzles.
Genre: Action/dungeon crawl/horror.
Difficulty: Moderately challenging for soloists. Easy for groups.
Exploration: Mostly a linear quest, but those who go off the main path will find it rewarding.

TSW: The illuminated man

Like most people in The Secret World, I’m in a bit of a holding pattern until Tokyo releases. I must admit to getting a bit impatient. I understand they’re working as hard as they can, but still, we’ve been waiting for Tokyo since the game launched. We wants it!

I did get a little bored and wander away from the game a bit. I’m running low on things to do on my high level characters, and my Illuminati had been in mothballs since shortly after creating him, barring a brief excursion to help a fellow blogger learn the game — which actually turned out to be pretty fun.

Have you ever danced Gangnam Style with an Illuminati in the pale moonlight?But I’ve gotten back into playing him over the last few days, and I’ve been enjoying it a fair bit.

I’m getting used to Kirsten Geary’s mission reports. I still say she’s an overrated character, but she does have her moments, and she’s definitely more interesting than Sonnac.* It’s just a bit hard to swallow her boundlessly acerbic personality — even when she’s complimenting me, I can’t escape the feeling she’s just being patronizing.

*(Mr. Noble, Mr. Right, Mr. Quote Some Ancient Knight!)

I am amused that Geary seems to agree with Sonnac that a lot of the problems on Solomon Island were caused by the irresponsible Illuminati of yesteryear — as opposed to the irresponsible Illuminati of today.

I’ve just started on the Savage Coast, and that’s where the game always seems to get really interesting. I’m looking forward to reaching Innsmouth Academy. Partly because it’s probably the single greatest area in the game, and partly because I’m curious to see it through the lens of the Illuminati. They built the place, after all.

I’m not sure if it’s practice, the fact that I no longer suffer crippling lag, or that assault rifle really is that good of a weapon, but leveling seems positively breezy this time around. I’m cruising through almost effortlessly. Even the ak’ab only killed me once.

MY Illuminati blasting some Demons in The Secret WorldI hate those bastards. Especially the little ones. Being attacked by them is like drowning, except instead of water, it’s demonic cockroach-moths.

…Maybe I shouldn’t make similes in the middle of the night.

At any rate, my Illuminati’s adventures should be enough to keep me interested until Tokyo arrives. When I’m not wandering around other games, anyway.