Thoughts on Upcoming Games

Between the Gamescom announcements, other recent teases, and some upcoming releases, there’s an unusually large number of games on the horizon I’m keeping an eye on. I thought I’d do a rundown on everything I’m looking forward to, or at least willing to hear more about. Maybe some will be future favourites. Maybe some I’ll never mention again. Place your bets now!

Aion 2

A promotional wallpaper for Aion 2.Obviously this is the big one right now. I was pretty excited when it was first announced and have gone back and forth over how hyped I am since then. Right now I’m expecting it will probably be like Lost Ark: Not something I end up sticking with longterm, but something that will give me a hundred hours or so of good entertainment all the same. I hope for more than that, but I don’t expect it. It’s always good to have managed expectations.

Right now my major concerns are that the endgame seems extremely sweaty, the community seems quite toxic (both problems Lost Ark had as well), and the class design seems a bit uninspired, with little room for meaningful customization. I’m hoping we get the Brawler class with the Western launch; it seems a bit more mechanically engaging than the others from what I can see. Then again, I do like the DPS/healer hybrid role of the Chanter as well.

One thing’s for sure: I’m maining Asmodian. Azphelumbra!

Exodus

Probably the game I’m most looking forward to right now, though a bit farther off than Aion 2. It’s been a long wait for this Mass Effect spiritual successor, but we now know it’s coming April of next year. Some of the early previews looked a bit janky, but the recent Gamescom trailer focused on the intelligent octopus known as Salt was very good.

Again, I try to manage expectations. I’m not expecting a perfect game — the Mass Effect games never were either — but I am hungry for a BioWare style narrative-focused RPG right now, and the world-building looks incredibly fresh.

Warlock

A promotional image for Dungeons and Dragons: Warlock.Another thing we got a peak at during Gamescom. This D&D based action RPG looks a little campy, and the trailer seemed very over-produced to the point I question how representative of actual gameplay it is, but the general concept of combining magic and physical skills is appealing, I’m always up for more of Tricia Helfer in anything, and the fact it’s set in Ravenloft is a big plus (even if they picked what I’d consider to be one of the least interesting Domains of Dread — at least it’s not Barovia again).

Path of Exile 2

Having finished the original and declared it to be one of the games of all time, I’m a little lukewarm on PoE2. I’ve been waiting for it to launch and go free to play to give it a shot, but now the time for that is only a couple months away.

I’ve heard it’s going for a slower, more deliberate approach to combat with more actual rotations as opposed to spamming a single nuke, which is very appealing to me, but I’ve also heard it’s been trending away from that and more towards PoE1 combat, which is not. I like the changes to skill gems not being tied to gear, but the passive wheel still seems an exercise in quantity over quality.

I was looking at potential builds the other night, and I was thinking of going either druid or huntress with a mix of shapeshifting, companion, and necromancy skills (going for the “cycle of life and death” vibes), only to discover that the skill nodes for those three things are all in completely different parts of the wheel and thus difficult if not impossible to combine. That was pretty demoralizing. Again, PoE seems to be the champion for the illusion of choice rather than genuine choice.

It’s also a bit of a bad look that PoE2 seems unlikely to launch with all of its promised classes. Makes it hard to want to jump on board when I don’t even have the full roster to choose from.

Wolcen 2

A shot from the Wolcen 2 trailer.Now here’s something unexpected. After the disastrous collapse of Wolcen: Lords of Mayhem, I didn’t really expect its developer to have much of a future at all, let alone produce a sequel.

I have conflicted feelings. Wolcen was in many ways the best ARPG I’ve ever played. Its combat and build system were second to none (here’s the real depth of choice PoE only pretends to). Now whenever I play similar games there’s this nagging voice in the back of my mind saying, “Why doesn’t this feel as good as Wolcen?” But its post launch support was one of the most mismanaged disasters I’ve ever seen.

If they can produce a game that’s as good as Wolcen but actually has a finished storyline in a reasonable timeframe and doesn’t light itself on fire after launch, that’s a game I’d love to play.

If.

Road 96… 2?

The folks at Digixart recently released a brief teaser for what appears to be Road 96 2. Again, not really sure how to feel here. Road 96 was one of my favourite games of the decade, but it didn’t really demand a sequel. Its prequel, Mile 0, already felt a tad unnecessary.

I’m not even sure how you do a sequel to Road 96. The endings are different enough it seems like they’d have to pick one to be the canon ending, which is likely to piss a bunch of people off.

The bright sun of Petria in Road 96.I’d love to revisit Petria in a way that captures the magic of the original, but I just don’t know how likely that is.

Fable

I did play the original Fable a long time ago, and I remember mostly liking it, but it was never a franchise I had much attachment to. Still, the reboot looks very pretty, and a classless RPG with lots of choices to make is always an appealing prospect.

Can’t see myself buying it at full price, though.

Blood of the Dawnwalker

I’m not a big vampire fan, but this looks like it has the potential to be a good “choices matter” RPG. Another one I’m definitely not going to pay full price for, though.

Cinder City

After how The First Descendant turned out, it’s hard to have much optimism for another Korean looter shooter, but the Gamescom trailer did make it seem intriguing. Will keep an eye on it.

1001 Threads of Mizan

A promotional image for 1001 Threads of Mizan.The Gamescom trailer for this really impressed me, but the more I read about it, the more I got the vibe it may not be for me. The massive boss battles seems like it will be echoing the Soulslike formula I dislike, and while they say it’s possible to play solo, it sounds like it will be inadvisable to do so.

Still, maybe one day. The magitech Arabic mythology flavour is super cool.

Tarae: The Unbound

Not much information about this so far, but a Diablo-like ARPG based on Eastern mythology seems like an appealing prospect in theory. Worth keeping an eye on.

Marvel’s Wolverine

I just want to say I was really looking forward to this, and I resent Sony for not doing a PC port. Bold strategy, Cotton, we’ll see if it pays off for them.

Silver Palace

This was a trailer that caught my eye during the Gamescom reveals. I’m not big on anime-style stuff as a rule, but the Victorian noir vibe was intriguing, and some of the fight moves looked very cool (though I’m not sure if that’s representative of gameplay or just trailer fakery).

A shot from a Silver Palace trailer.

Is it just me, or does a lot of the promotional material for this game feel very sapphic coded?

I’m not really sure what it is, though? It looks like a Genshin style gacha game. The official website is frustratingly unclear, but this site seems to confirm it’s a free to play gacha title. I’ve avoided gacha games until now. Partly because they don’t seem super appealing (bhagpuss’ gushing over Neverness to Everness notwithstanding), but mainly because they all seem to be Chinese, and I’m trying to avoid supporting Chinese games on ethical grounds. Silver Palace’s developer, though, is Singaporean, which I have no objection to.

Miracle

I don’t have anything new to say about this. I just wanted to mention it again because it’s so exciting.

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Guild Wars 3

This one’s still aways off, and I’ll be surprised if it doesn’t get delayed. Not really sure how I feel about it. Guild Wars 2 is a great game in many ways, but it’s just never been able to hold my attention for that long, and one of the biggest factors in that — its poor story writing — is one of the things least likely to change in a sequel.

Overall it’s too early to form any strong opinions. I am hyped for playable Kodan, though. Bearfolk is an underrated archetype. Bears are cool.

Vindictus: Defying Fate

Fiona in the Vindictus: Defying Fate alpha.I don’t have anything to say about this I haven’t already said over on Massively, but no list of upcoming games I’m looking forward to would be complete without it. I really like what I’ve played so far, despite being pretty bad at it, and I hope we get a release date soon.

Life Is Strange: Reunion

This is actually already out, but I’m waiting for a discount. I never played Double Exposure and was kind of writing off the franchise for dead until they said they were bringing back Chloe.

Here’s the thing: This is shameless, cynical fan service. But it’s shameless, cynical fan service aimed directly at me and my interests.

It’s a kick in the teeth they didn’t get Ashly Burch back to play her, though. Her performance was absolutely iconic.

And more

I’ve already written about my thoughts on the next round of Age of Empires DLC. I’m eager for AoE4’s Raiders of the North to finally arrive so I can delve into the Crucible. I’m a bit concerned about its replay factor if it’s going to continue to be just wave defence scenarios, but AoE4’s bones are so good hopefully that won’t be an issue. AoE2’s Viking Sagas is, as I’ve said, something I want to play but probably not at full price.

A cutscene from Godsworn.There’s also Godsworn. Still no date for it to finally leave early access, but I believe they’re targeting early next year. I can’t be mad at the developers — there’s only two of them working on the game full-time — but I am impatient to finally sit down and play through the completed campaign.

Then there’s BlizzCon. We don’t know what will be announced for sure, but all signs point to a StarCraft shooter. My money is on “Destiny 2 with a StarCraft skin,” with smaller odds on “Warframe with a StarCraft skin” or “Helldivers 2 with a StarCraft skin.”

As I’ve written elsewhere, I think a StarCraft shooter could be good, but probably won’t be, so I’m not super enthusiastic. StarCraft II was such a near-perfect game I kind of wish they’d just let the franchise lie. There’s nowhere to go but down.

Gaming Round-Up: Dispatch, The Secret World’s Successor, and More

Trying to do these a little more promptly so I don’t end up having to write 2,000 words at once.

Dispatch:

Robert and InvisiGal in Dispatch.A friend got me I Can Fix Her Simulator 2025 Dispatch as an early birthday present, and I played through it a couple weeks ago. I largely enjoyed it, though I’m not sure it’s quite worthy of the fawning praise I’ve seen it receive.

A lot of the humour fell pretty flat for me. I’ve no problem with foul language (I’ve seen the Trailer Park Boys live twice), but something isn’t automatically funny just because you throw in the word “dick” every three seconds.

However, I did enjoy the characters, and the more serious moments generally landed. I also thought the animation and artwork were top notch. Some of the scenes are gorgeous to look at.

World of Warcraft:

Having quickly gotten all the trading post stuff I wanted, I struggled a bit to find stuff to do in WoW before my sub run out once more. Mostly just did my weekly apex cache chores and ran some delves here and there.

The season one delve nemesis in World of Warcraft: Midnight.I did like the new summer event quests. Usually WoW holidays are awful and grindy, but the new skyriding quests are fun and rewarding, with some cool Tauren and Dwarven lore to boot. Good stuff.

I also continue to immensely enjoy playing my paladin this time around. The class feels great right now, especially Holy, but Ret and Prot are also enjoyable. I’m kind of repeating myself, but this is really the big story of Midnight, at least as it pertains to my personal journey.

The look is part of it, too. I’ve had a figurine of a Blood Elf paladin for a long time, prominently displayed on one of my bookshelves. The other day I was dusting it off, and I realized my paladin in-game now has nearly the exact outfit as him, glaive and shield and all, and that just feels awesome.

I’ve always loved paladins, Blood Elves, and most especially Blood Elf paladins, and for all Midnight’s faults, it’s letting me live out my dream of patrolling Quel’thalas as a Blood Knight, lore accurate transmog and all, and that brings me much joy.

One notable thing I did do was take down the current delve nemesis on her (? difficulty only). I played Prot with DPS Valeera, and I’d say it was relatively easy all things considered. A long and tense fight, but I beat it on my first try. I’ve only done one delve nemesis before, on my demon hunter back in War Within season one, and that took several tries. Paladins OP?

Overwatch:

Grumbling about Overwatch is becoming tradition. It was another disappointing season for Stadium, with hero reworks in lieu of a new hero. There was a lot of talk of it shaking up the meta, but things have mostly settled back to the way they were before the patch.

Ashe is a little less omnipresent. Reinhardt’s shield and charge builds and Soldier: 76’s weapon build both got buffed despite being already among the most dominant builds, so they’re now even more oppressive than they already were.

I think the only really big change was to Reaper with his incredibly OP new wraith burn build. It’s already been nerfed once and is now a lot more reasonable, but I definitely wouldn’t be shocked if it gets nerfed again.

Playing Reaper in Overwatch Stadium.I haven’t been above abusing it for some easy wins, but it does feel a bit cheesy, and it’s not really adding anything new to the game. It’s basically just a very powercrept version of Mei’s Coulder build. Turn invulnerable, bump into people to damage and debuff them.

The one big piece of good news is that they gave Juno back a version of Rally Ring. The new Mars Walking power not only reduces her Ring cooldown, but it turns her ring into a trampoline for her, which has niche applications but is definitely a fun side benefit.

With my Ring build functional again, I’m having fun as Juno once more, and that’s great.

Diablo IV:

Thanks a to a Humble Bundle discount, I now own the Diablo IV base game, but I’m waiting to pick up the expansion (hopefully on sale) before really investing into it.

I did, however, poke my head into the recent warlock trial. I wasn’t expecting to like the class, feeling like necromancer is all I need for my dark caster needs, but I ended up enjoying it a lot. It’s now a strong candidate for my eventual main.

Trying out the warlock in Diablo IV.Warlock feels like the first class built with the Diablo III design philosophy rather than D4’s half-hearted approach. It’s about bombast and spectacle rather than just having the bare minium needed to make a class functional. I also enjoyed the relative lack of reliance on cooldowns in favour of resource management. It reminds me of a mix of wizard and demon hunter from D3.

Only thing I didn’t like was the aesthetic. I wish it had more of a classic gothic occult vibe instead of the weird torture porn horror look they gave it.

Age of Empires II:

Played some AoE2 as well. Been slowly working my way through the handful of campaigns I hadn’t done yet.

I was about ready to regret ever buying The Mountain Royals expansion. The Persian campaign was mediocre, and the Armenian campaign was possibly my least favourite campaign yet. Felt like every single mission had you being constantly attacked by multiple enemies on big open maps without defensible positions. I never lost any missions; it was just annoying. Also, the story was mainly about that French crusader dude rather than Armenians themselves, which is just weird.

The Georgian campaign in Age of Empires II.However, the Georgian campaign saved it for me. While the Georgians themselves are an aggressively vanilla civilizations, the missions were very well designed. Lots of big huge maps with plenty of optional objectives. This is why we play Age of Empires.

Stronghold 4 demo:

I went into this with pretty low expectations, which were pretty much met. It’s not horrible, but it’s slow, mildly buggy, and generally unimpressive. I swear this franchise has done absolutely nothing to evolve since the original more than twenty years ago.

The Secret World and Miracle:

I’m writing this on July 3rd, and on my other tab I’m watching Catboiler‘s TSW anniversary stream. He’s playing through a mission of his own design made with the Untold Stories add-on. I’m a bit mixed on his use of generative AI for it, but the writing feels authentically TSW-ish. I did also pop in to kill a golem earlier, and I may play some more later.

Someone in chat mentioned that Ragnar Tornquist has finally begun work on Miracle, now called Project M. Now that’s exciting.

John Wolf foreshadows a game more than twenty years in the making in The Secret World.Given legalities, it’s unlikely this will be officially part of the TSW continuity, but according to someone in Twitch Ragnar is calling it a spiritual successor to TSW.

I will have to do my best to manage my expectations because for the last decade or so there has not been any potential future game that excites me as much as Miracle. I have spent hours combing the Internet for the slightest hint about it, and after so long without news, I had all but given up hope of it ever being a reality.

But now it’s actually in production. It feels surreal. I know a thousand things could wrong, especially in the current state of the industry. I know it’s probably still years off. But as much as I try not to let my hopes run away, it kind of feels like I just found out Santa Claus is real after all.

Early art for Ragnar Tornquist's long awaited successor to The Secret World, Project M AKA Miracle.I love the parallelism. From “everything is true” to “anything is possible.”