Holiday Gaming: Master Skins and Magic Flutes

The holiday lull is always a good time to get caught up on one’s gaming. In my case, I wound up focusing my attention once again on The Secret World and Heroes of the Storm, enjoying the holiday festivities of both.

My Templar showing off her new Wassailer outfit in The Secret WorldThe Christmas Conspiracy:

After the home-run that was Halloween’s new mission, I was actually a bit disappointing by TSW’s new addition to the Christmas event. I’m sure it’s a lot of fun if you’re a fan of puzzles and/or opera, but I’m not particularly keen on either, so I wound up finding the mission rather tedious.

A new player begged me for help on the final instance because he couldn’t defeat the mobs, but in the end, he wound up carrying me much more than I carried him, because I never would have solved the puzzles on my own. I just shuffled along and beat up Phoenicians like the trained ape I apparently am.

Also, how many damn times are we gonna have to beat Lydia, anyway?

I decided to simply not repeat the mission, but that presented a problem, because the new outfit is supremely swanky. My only hope was to buy everything I wanted — for all my alts — at auction.

So I wound up selling signets, turning Aurei into augment upgrade toolkits to sell, vendoring green toolkits I’d been hoarding, and basically doing everything to make pax short of turning tricks in Darkside. On the plus side, I made thirteen million pax in the first three days.

My Dragon alt shows off her new holiday costume in The Secret WorldIn the end, I got pretty much everything I wanted, and it cost me a lot less than I initially expected, so I’ve ended the event wealthier than I started.

Thank Grilled Cheesus I didn’t want any of the epic items…

But the event had plenty more to offer. The return of Super Hel and the Mayan Apocalypse is welcome, and I’m very happy they brought back the communal loot bag concept from Halloween.

It’s a great way to bring people together. Sure, you can just dump the loot on the hug-pile that inevitable springs up in Agartha, but where’s the fun in that?

I took mine to Kingsmouth and rounded up a crowd of mainly new or low level players. We had a short impromptu party atop the police station, and one of the lowbies got the zombie polar bear pet, which is the rarest item in this event. It felt good.

And, of course, using the public loot bag earned me the new /dance_single_ladies emote.

If you liked it, then you should have put a ring on it.It’s amazing. I mean, I’m no Beyonce fan, but this dance is hilarious. Especially on a male character. Especially with fist weapons equipped.

Speaking of a sense of community…

It’s beginning to look a lot like fish-men…

On Christmas Eve, I tuned in for Moiren‘s now-traditional drunken Lovecraftian Christmas carol sing-along livestream.

As has happened in the past, I wound up logging on to join her in her adventures and doing all sorts of random things. I spent much of the time on my latest alt, and the experience proved quite a boon to my fledgling second Dragon.

I was able to mooch free runs through the first three dungeons, which is great because I almost never get to run dungeons in TSW. I was once again reminded of how much I love Darkness War. Epic war, rifts in space and time, and Vikings. What more could anyone want from a video game?

My Dragon alt skipping ahead to Transylvania to fight a world boss in The Secret WorldAt one point, we wound up killing one of the Vestiges of Nameless Days in the Shadowy Forest. If you want to feel like a badass, spend half an hour running through Transylvania on a character who hasn’t even finished Kingsmouth yet.

EVERYTHING IN THIS ZONE CAN ONE-SHOT ME, AND I DON’T EVEN CARE. TREMBLE BEFORE MY QL1 BLUES.

It’s a bit of a blur after that. I seem to recall a dance party in Niflheim at one point…

With my family scattered to the winds, the holidays can be a bit of a lonely time for me, but a night of virtual Vikings, bad jokes, and drunken songs about Mi-go took a lot of the sting out.

The ice woman cometh:

I haven’t been doing many posts on Heroes of the Storm, but I’m still playing it regularly. I just haven’t had much to say about beyond my initial thoughts. I still think it’s a very fun game somewhat marred by an overbearing business model and an absolutely atrocious community.*

Jaina casting Blizzard in Heroes of the Storm*(To be fair, all game communities are absolutely atrocious. Except TSW’s, which is only partially atrocious.)

However, December was an eventful month for me where Heroes is concerned.

This month saw the long-overdue release of Jaina Proudmoore. After seeing how long it took Anub’arak and Azmodan to make it into the free rotation, I decided to take a chance and buy Jaina as soon as she dropped to 10,000 gold.

I’m glad I did. Jaina almost instantly supplanted Tassadar as my favourite hero. I love her burst, her area of effect damage, her utility, her spell effects, her voice-overs… She’s just a complete blast to play.

I think a lot of it also boils down to being a big fan of Jaina as a character. Or at least the character she used to be.

And that’s the wonderful thing about Heroes. Every character is frozen at their moment of greatest awesomeness. In Heroes, Jaina isn’t some emotionally erratic nincompoop. She’s the calm-headed badass she used to be. If World of Warcraft has failed Jaina, then at least I can still bask in her awesomeness in this game.

A hilarious glitch in Heroes of the Storm

The greatest glitch ever: Jaina Proudmoore surfing on a dinosaur.

I was worried going in, because people on the forums were wailing about Jaina being extremely weak, but I haven’t found that to be the case at all. I’ve had great success with her, consistently. Maybe she’s only effective at relatively low MMR; I don’t know.

Part of the problem might be that Jaina is a very different kind of assassin. People seem to be expecting her to be like Valla or Nova — capable of blowing up single targets effortlessly — but Jaina isn’t very good at that. She’s not a duelist.

Where Jaina excels is in team fights. Her massive area of effect damage and slows are devastating in large brawls, and those are where games are decided. She’s a force to be reckoned with on maps with lots of big team fights in tight spaces, like Cursed Hollow and Blackheart’s Bay.

I loved Jaina so much that I resolved to make her my first hero to reach level ten. I treated myself to one of the new stimpacks (XP boosters) for Christmas, and together with the 25% holiday XP boost, I proceeded to rake in the experience hand over fist.

Even so, it was an abominable grind. I can’t complain too much, since all the rewards for hero leveling past level five are purely cosmetic, but my God, such a grind.

My Jaina showing off her master skin in Heroes of the StormBut it was worth it in the end. At long last, I unlocked her master skin, and it is magnificent, especially the red tint.

Don’t think I’ll be unlocking any other master skins any time soon, though.

* * *

Because one isn’t enough, here’s another shot of my Dragon doing the Single Ladies dance:

The sass is real!

BlizzCon 2014: Overwatch’s Diversity, StarCraft’s New Units, and More

BlizzCon 2014 is now behind us, but it provided us with a monstrous amount of info and some big surprises, and if you’re anything like me, you’re still still digesting it all.

Art of the cast of OverwatchThere’s a lot to discuss, so let’s get to it, shall we?

Overwatch: An intriguing conundrum

I’m still struggling to decide what I think about Overwatch.

Somewhat to my surprise, there’s a lot I find compelling about it. From what I’ve seen, they’ve built a pretty rich history and mythology around the setting — as with all their games — and of course that intrigues me. Despite the “Saturday morning cartoon” vibe, there is also something intangible about the Overwatch setting that I find appealing.

I think a lot of it may boil down to the fact that — like many Blizzard games, but even more so in this case — the developers were clearly very passionate about Overwatch, and they poured all that love and enthusiasm into the game. They told a story about the pitch meeting for Overwatch, where Chris Metzen (jokingly?) threatened to quit the company if they didn’t greenlight it.

I’m also intrigued by the obvious push towards diversity in Overwatch’s cast. It’s still not perfect — I mentioned Widowmaker in my last post as a stereotypical femme fatale, and while the character’s official name may be Mercy, I can’t think of her as anything but “generic healer girl” — but on the whole, Overwatch is tickling my IDIC feels something fierce, and there’s a lot to commend.

We’ve got one character who’s a Middle Eastern woman with a lawful good personality and practical, badass armour. We’ve got an Indian scientist. The poster character for the game is a sensibly dressed tomboyish lady.

Pharah, a character in OverwatchThis is certainly not something I ever expected from Blizzard, but it’s a most pleasant surprise.

Even putting aside the obvious ethnic diversity and strong push for representation of female characters, it’s very multicultural. It has occurred to me that none of the currently announced characters are American. Tracer is British, Mercy is Swiss, Reinhardt is German…

As someone thoroughly sick of sci-fi treating the future as the sole domain of the United States, I find this incredibly refreshing.

But every time I get myself jazzed up about all that, I then remind myself this is a purely competitive first person shooter, and then I feel sad.

I’m not pathologically opposed to shooters or PvP — I have dabbled in both and enjoyed them — but they’re both way down the list of my gaming interests, and a game that focuses exclusively on them isn’t terribly inspiring.

If Overwatch had a single player campaign, I’d be on it like stink on a monkey. As it stands, I’m feeling pretty conflicted about the game.

A battle between Pharah and Mercy in OverwatchThere may be some hope on that front, though. They did mention there has been talk of some sort of story mode, though it’s still just an idea. Metzen is apparently very keen on the concept, but has not yet succeeded in convincing the rest of the team.

Let’s hope.

If nothing else, I look forward to playing the Overwatch characters in Heroes of the Storm. I can imagine Tracer and Hanzo being a blast to play.

Legacy of the Void: New units and game modes

The other big news comes courtesy of StarCraft II, as Blizzard offered previews of the new units and game modes for Legacy of the Void.

Terran gain the herc, an awkwardly named melee infantry with a grappling hook and high health, and the cyclone, a highly mobile tank with strong single target damage.

Zerg gain the lurker, which is the lurker, and the ravager, which are basically those artillery bugs from Starship Troopers.

Protoss gain only one new unit, though another may be added later: the disruptor, a mobile bomb that enters an energy form to gain brief invulnerability before exploding for massive area of effect damage. It’s not a suicide unit; it can be detonated many times.

The new Protoss disrupter unit from StarCraft II: Legacy of the VoidI’d say all these new units fit into the category of interesting, but not terribly exciting. They’re all solid concepts, but there’s not a lot of wow factor to them.

Several units have also received redesigns, some of them so radical as to make them virtually new units. Swarm hosts, for instance, have gone from being siege units to harassment units. Battlecruisers and carriers have finally gotten some buffs, as well, so hopefully we’ll start to see them used more seriously.

On the downside, immortals have lost their iconic hardened shield in favour of an activated defense buff. I can see the logic in this, but there was something so wonderfully Protossy about just shrugging off siege tanks blasts like they’re nothing. I’m really going to miss that.

They also announced three new game modes.

Automated tournaments are pretty self-explanatory. This isn’t a feature I see myself using a lot, but it’s been on many fans’ wishlists for years, and I think it will be very popular.

Archon mode is bizarre. This allows two players to control a single base/army in a 1v1 setting. I guess the idea is to make the game more approachable by splitting the responsibility between two people, but it still seems like it’ll lead to a lot of “too many cooks in the kitchen” issues.

Preserver Rohana aboard the Spear of Adun in StarCraft II: Legacy of the VoidAllied Commanders sounds the most interesting. I’ve had trouble finding details on it, but it’s apparently some sort of never-ending online campaign played cooperatively with fellow players. You have a character that will continually progress between matches (like home cities in Age of Empires III), and from what I understand, each match is an objective-based scenario versus AI like the campaign.

It’s hard to imagine what Allied Commanders will be like based on what little information is at hand, but I’m very intrigued. If they can balance the difficulty well and provide more variety than the standard skirmishes versus AI, I could see playing this a lot.

Finally, they also announced some pretty big changes to the core economy of StarCraft II: More workers to start, fewer workers per base, fewer resources per base. Seems they want to speed up the early game, an idea I whole-heartedly support.

Overall, Legacy of the Void looks to be making SC2 much faster and more micro-intensive. Though this may steepen it’s already harsh learning curve, I think these are positive changes on the whole.

Heroes of the Storm: New characters and maps

Rather than any big reveals, Heroes had a lot of little pieces of news at BlizzCon, mostly centered on new hero and battleground previews.

A screenshot of Jaina Proudmoore in Heroes of the StormMost of the attention was given to three long-awaited new heroes: Thrall, Jaina, Proudmoore, and the Lost Vikings.

To my surprise, Thrall is a melee damage-dealer. I was expecting him to be a caster, and maybe a support. But he does have some of his iconic abilities, like chain lightning and earthquake.

Jaina is pretty much your standard frost mage. She focuses on crowd control and very high burst damage. Lot of people are going to hate playing against her.

The stars of one of Blizzard’s pre-Warcraft games from more than twenty years ago, the Lost Vikings seem ready to replace Abathur as the game’s most mechanically unique and challenging hero. Each is a completely separate unit that can be controlled, or killed, individually. I foresee that they will either be completely useless or brokenly overpowered depending on who’s playing them.

They also had some teases for other upcoming heroes. Sylvanas got quite a bit of attention. From the sounds of it, she may actually be a specialist rather than an assassin, which I find very surprising but also intriguing. Her current design has her able to stunlock anything that isn’t a player. Definitely looking forward to learning more about her.

She's wearing a shirt!Most surprising of all, her in-game model appears to be fully clothed.

Miracle of miracles.

Several more in-the-works heroes were mentioned and/or appeared in the background of the trailer shown at the convention: Rexxar, the Butcher, the Skeleton King, the Warcraft III blademaster, Zul’jin, and the Diablo III crusader. It looks like they’re using the female version of the crusader, which I find mildly disappointing purely because I have a man crush on Gideon Emery.

The two new maps are on an Egyptian theme. Details on their mechanics are still a little sketchy, but Sky Temple is supposed to have some kind of PvPvE capture points to unleash fiery blasts on the enemy base. Sounds a bit like Cursed Hollow and Blackheart’s Bay had a baby. I like.

They also showed off concept art for a new map based on the Diablo universe, where one half is styled after the High Heavens and the other after the Burning Hells. Looks very cool.

Concept art for a Diablo-themed map for Heroes of the StormThe rest: Trailer rage and the barbarian capitol

There wasn’t a lot of news for Warcraft or Diablo fans at this BlizzCon, perhaps not surprisingly.

The most interesting thing for Diablo was that they will be adding a new zone in an upcoming patch: Ruins of Sescheron. This will be in act III, and is the remains of the barbarian capitol.

The impression I get is that this will only be in adventure mode, though I’m not sure of that. I don’t see them adding new story to the campaign for it. It’s a neat-looking zone, though: snowy ruins. I like it.

The only Warcraft news of note surrounded the movie. To the great anguish of myself and countless others, there was a trailer at BlizzCon, but it will not be released to the public.

Son of a…

In the end, the most interesting tidbit to reach the public was our first glimpse of the film’s Orcs, which are created using motion capture like Gollum in Lord of the Rings. Looks very good — exactly like in WoW’s cinematics.

A promotional shot of Orgrim Doomhammer from the Warcraft movie* * *

All in all, this was a very interesting BlizzCon with a lot of surprises. I still would have liked some news on the idea of revamped Warcraft strategy games, as well as a trailer for the movie, but otherwise, I can’t complain.

What say you? What do you make of the revelations from BlizzCon 2014?