Cheating on WoW: The Old Republic + a Guild Wars Article

Cheating on WoW: The Old Republic:

It’s that time again. Once again, I’ve taken a few days off World of Warcraft to play through the free trial of another MMO so I can report on it here. This time, the victim is Star Wars: The Old Republic.

A Jedi sentinel in SW:TORLet me preface this by saying that I have a grudge against Bioware from when I bought Mass Effect, only to discover my computer is too modern to run it (seriously) and that the official company policy on the issue is, “Hey, good luck with that.” Also, I’ve never been a big Star Wars fan — not big on kids’ movies.

*Ducks.*

So the point I’m trying to make is that I did not want to like this game. But I have to grudgingly admit it’s not bad.

First of all, I have to say that SW:TOR has probably the best cinematics I’ve ever seen in a game. Not so much because of the graphics quality — though it is damn high — but more because of the length, emotion, and just general badassery and awesomeness.

For the record, that Jedi character also appeared in an earlier cinematic, and it was very interesting to see her transition from uncertain padawan to Sith-destroying force of nature. All I can say is: why the hell aren’t the real Star Wars movies this good?

Aside from that, though, SW:TOR really is just WoW with lightsabers. Which is both a positive and a negative. It’s a positive because WoW is a solid and polished game, as well as a winning formula. It’s a negative because, well, we already have a WoW. And it even has a few lightsabers.

I won’t bother listing all the ways the Old Republic is like WoW, because I’d be here all day, so I’ll just talk about the few significant differences.

The first is the lack of an auto-attack mechanic for any class. I liked this, and it gave the classes a slightly more dynamic feel, but it didn’t make as big a difference as you might expect. You only really notice it in the very early levels, where Warcraft classes might not have a full rotation yet. In the long run, it felt little different from playing one of WoW’s more labor-intensive classes, such as rogue.

The second is all the voice acting. One of my long-standing complaints with WoW is its stifling lack of voice work, so this is one part I thought I’d really like. But while I will say it’s an improvement, it didn’t make as big a difference as I expected.

A conversation in SW:TORThe fact is, being told to collect ten bear asses is still being told to collect ten bear asses. Adding five minutes of voice work doesn’t make it epic. It just starts to feel tedious after a while, even for someone like me who cares about lore and immersion so much. Maybe the conversations for the simpler quests just should have been shorter.

SW:TOR and WoW are two extremes when it comes to voice acting, and while I do find myself leaning towards SW:TOR’s model, I’d sooner try to find a happy medium.

I’m not sure how to judge the story. The Jedi quests were quite dull most of the time, but the early quests on my Imperial agent character were very engaging and even had some real emotional gut-punches. Unfortunately, my incredibly short weekend trial ran out before I could finish that storyline.

The graphics for the Old Republic are very disappointing; I was expecting much more from such a recent game. They’re better than WoW’s — barely — but they also lack Warcraft’s cartoon stylization, so their low quality is much harder to ignore. And they still managed to give me a fair bit of lag on high settings.

The graphics were very buggy, too. I was particularly amused by the X-rated way my Jedi’s lightsaber jiggled in his hand all the time. How many sad, lonely nerds are making a pretty female Jedi just to watch the lightsaber jerk up and down in her hand as she runs?

Character creation in SW:TORCharacter customization, while again superior to WoW’s, was also underwhelming when compared with games like Rift and Aion. It’s also very distracting that every playable race is clearly using the same skeleton and animations and simply has slightly different skin tone and customization options.

I did enjoy my time in the Old Republic. Don’t get me wrong. The gameplay is pretty solid, aside from a bit too much travel time, and the combat is fun. The classes are good, and the two I tried offered very different but equally compelling playstyles and mechanics.

SW:TOR is a well-polished and fun game, and if you’re a big Star Wars fan, I’m sure you’ll love every second of it. Still, I couldn’t escape the feeling I was just playing WoW with a fresh coat of paint. Which is a feeling I’ve gotten from a lot of MMOs. No wonder people are so hyped about Guild Wars 2. Speaking of which…

Guild Wars 2 article:

I convinced WhatMMO to let me do some articles other than “top X” lists, so I started with an article on Guild Wars 2: Guild Wars 2: High Risk, High Reward. In it, I attempt to bring some sobering doubts to the hype surrounding the game, while at the same time acknowledging the risks being taken are a large part of what makes people so excited. It’s basically the same type of article I’d post on this blog.

Upcoming Games: Hopes, Concerns, Plans

Through much of my teen years, I took a long break from gaming due to various Real Life obstacles. This ended when I started playing World of Warcraft, but even since then, I’ve mostly been a player of Warcraft and little else.

However, for the first time since my gaming hiatus ended, I now find myself in the position where there’s a significant number of games coming down the pipe that I’m looking forward to, so  thought I’d go over my hopes, concerns, and plans for each game.

Diablo III:

Hopes: As you may remember, I wasn’t exactly blown away by the previous installment of the Diablo franchise, but it seems like Blizzard has learned from all their mistakes. Diablo III looks to offer a wide variety of useful and synergistic class skills — as opposed to the one-button wonders Diablo II classes were — and every mistake of its predecessor looks to have been avoided — except maybe the amount of grinding, which is something I won’t know until I play it.

It also looks to have an exciting and epic story. The characters look intriguing, and the lore is the one aspect of the Diablo franchise I never had an issue with.

Concerns: It’s Diablo. No matter how good the previews look, I still have horrible flashbacks to grinding monastery mobs for the umpteenth time to get a few more skill points to put into the only skill my class has that’s worth using.

Plans: I’m probably going to play a female wizard at first. Demon hunter is also tempting, but the idea of running around Sanctuary as a psychotic little Chinese girl who can vaporize demons with a giant red beam of death just sounds too entertaining to pass up.

Guild Wars II:

Hopes: On paper, Guild Wars II looks like it will solve nearly all the problems of the MMO genre. No more being in competition with other players. No more endgame to rush to. No more raids to be excluded from for arbitrary reasons. No more gear grind. No more repetitive questing for bear asses. No more restrictive “holy trinity” of group roles.

Add to that amazing graphics and an awesome-sounding personal storyline progression system, and it’s not hard to understand the messianic status its fans have given it.

Concerns: ArenaNet is being really ambitious in this game. Actually, that’s a colossal understatement. GW2 is possibly the most ambitious MMO since the genre’s inception. There’s a lot of room to screw up.

I’m also a little worried about the story. What I’ve heard about it sounds very bland and generic. Jeff Grubb’s involvement gives me some hope, but a single writer does not a good story make.

Guild Wars’ version of talents, traits, sounds a lot like WoW’s talent points pre-Cataclysm. And no, that’s not a compliment.

Finally, I’m somewhat worried my rather mediocre computer will be able to run its state of the art graphics. It promises to be accessible to lesser machines, but so did Rift, and that didn’t really work out so well.

Plans: I’m nothing if not predictable, so I currently expect to play as a thief and an elementalist (which are analogous to WoW’s rogues and mages). One will be Norn, and the other will probably be human, but I’m not quite sure which will be which. There’s a good chance the thief will be a female with a black ponytail named Maigraith, though.

It sounds like thieves might be viable as a ranged class, which I will love, if true. Hmm, shortbow or dual wield pistols?

Starcraft II: Heart of the Swarm:

Hopes: Tricia Helfer on a psionic revenge spree across the universe. What’s not to love?

More seriously, I love the idea of Kerrigan as a resurrectable hero in every mission, like the heroes of Warcraft III. WC3 was the perfect hybrid of RPG and RTS, and I can’t wait to see how this system is implemented into Starcraft 2.

Sarah Kerrigan on the ice world Kaldir in Starcraft 2: Heart of the SwarmI’m hoping we’ll get more about the Fallen One and the Ulaan Prophecy. I want to see how Kerrigan is integral to saving the universe.

Concerns: My main concerns for Heart of the Swarm mostly revolve around the story. I liked Wings of Liberty’s story much more than most, but I’ll admit it was a bit rough around the edges. Blizzard doesn’t really know how to tell a non-linear story effectively.

It’s also going to be very hard for them to strike the balance of the Zerg being a force for good without ruining them as villains. These aren’t Orcs, and this isn’t Warcraft III. You can’t make the Swarm into a bunch of friendly, likable killer space bugs. It just doesn’t work.

I’m also worried the new units will be nerfed into boredom in the name of balance. It happened to the mommaship, it happened to battlecruisers, it happened to ghosts, and I’m pretty sure it will happen to replicants and vipers.

Plans: Not much to say here. I’ll play the campaign, I’ll like it, I’ll go online and discover no on else did, and I’ll feel slightly depressed about the whole thing.

The new Protoss replicant unit in Starcraft 2: Heart of the SwarmI’ll probably make another attempt at multiplayer, in which I will continue to embarrass myself with my complete inability to defend against mutalisks or pretty much any other kind of harassment.

Mists of Pandaria:

I’ve already covered some of my thoughts on the upcoming expansion, and I’m planning another one to discuss my plans, so I won’t clutter this post any further. Stay tuned!

* * *

How about you? What games are you looking forward to, and what are your plans for when they’re released?