ESO’s Necromancer Shouldn’t Be a Class, and I Still Kind of Want to Play One

When Elder Scrolls Online announced the new necromancer class, I groaned inwardly. Not because I think it’s problematic from a lore perspective — according to some people it is, but I’m not invested enough to care — but because this game doesn’t need more classes.

A promotional for the necromancer class in Elder Scrolls OnlineThis is a rare position for me to take. I’m generally all in favour of adding as many classes as possible, as often as possible. I love having more options. But because of the way classes work in ESO, adding a new one feels like it’s limiting options as much as expending them.

Most skills in this game are class-agnostic. A class comprises only three skill lines. Rolling a new character just for those few skills feels more like a punishment than an exciting new toy.

What’s more interesting is when they add new skill lines that anyone can use, like the Psijic Order skills added in Summerset (gods awful grind to unlock them notwithstanding). That creates new options for everyone in a way that’s truly exciting.

In fact, not only would I say that ESO doesn’t need to add more classes, I’d go so far as to say they should do away with the current ones. Just open up the class skills to everyone. Right now ESO is straddling the line between a class-based game and a skill-based game, and it’s kind of getting the worst of both worlds.

That said… I kinda still want to play a necromancer in ESO.

Look, I just really like necromancy, okay? It’s one of my favourite archetypes.

Yet another random skeleton in Elder Scrolls OnlineIf I did roll one, I don’t think I’d play it as a necromancer per se. Since all the minions seem weak and disposable, trying to play this class as a full summoner seems like a recipe for disappointment*. However, it does look to have the potential to be a really fun “death knight” style class.

*(Tangent: Does anyone else find it weird that we’re now approaching a point where more than half of ESO’s classes will be pet classes? That’s another thing that makes the addition of the necromancer feel awkward. Its pets have to be weak so as not to step on the toes of the two summoner classes we already have.)

I’m picturing a melee bruiser sort of character who feeds off the life of their enemies. Maybe not a true tank, but a character who can soak up a lot of punishment while also dishing it out. Maybe an Orc. I haven’t played an Orc yet…

But I’m in no rush. In the past, Elsweyr would have been a must-buy for me — it’s possibly the number one area of Tamriel I want to explore, being a Khajiit fan — but I was also really hyped for Summerset, and it turned out to be a pretty big disappointment, so that has dampened my enthusiasm significantly.

Meanwhile I still haven’t touched Morrowind or about half of the base game’s content. Truthfully I haven’t played at all in a few weeks — my interest in ESO is a bit of a low ebb right now.

So the necromancer may tempt me, but it can wait… at least for now.

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In other news, my latest article for MMO Bro tracks five turning points in MMO history.

Dungeons and Dragons: Artificer Impressions

I’m starting to worry I might be flirting with D&D burnout, but for now, it’s still taking up a lot of my time. I stopped going to the AL games where I was playing my war cleric, but I have instead joined a new campaign run by one of my friends on weekends. It’s an episodic campaign with a somewhat fluctuating party composition.

The official logo for Dungeons and Dragons, fifth editionI had a hell of a time figuring out a class to play for this one. My first thought was to import my cleric or my druid, but there are already several paladins and druids in the party, so that seemed redundant. I considered a Sea Elf sorcerer/warlock, but then one of the other guys decided to be a sorcerer.

Then, serendipitously, Wizards went ahead and published the new Unearthed Arcana artificer class. I took one look at the class and instantly fell in love.

Off the bat, it has most everything I want from a character in D&D. It’s a caster, but it also has strong physical abilities, even going so far as to have Extra Attack (well, Arcane Arsenal technically, but it’s effectively the same ability). It has something to spend bonus actions on every turn, and it’s versatile: buffs, healing, damage, utility, and it can take a few hits.

I chose alchemist as my subclass. It gives me a permanent minion in the form of an “Alchemical Homunculus,” which is actually fairly strong. It can buff my allies and attack. Its attack is not super impressive, but considering it’s just a bonus action…

Having played up to level five now (our DM is generous with XP), I’m finding the class very fun, and possibly a little overpowered.

The artificer itself is not that over the top. It’s strong, but not crazy. It’s very much a “jack of all trades, master of none” class. It can do pretty much anything, but it doesn’t excel in any area. It can heal, but not as well as a cleric, druid, or paladin. It can take a few hits, but it’s not a true tank. It does decent damage, but it will never compete with a rogue or a pure caster on that front.

No, what makes the artificer OP is the crafting. Normally crafting in 5E is pretty weak, but artificers can craft items for a fraction of the cost, in a fraction of the time. As an alchemist, my specialty is brewing potions. My DM house-ruled that at my level I can only brew uncommon rarity potions, but even so that’s been a pretty huge power boost.

Where it gets crazy is that there is apparently no rule saying you can’t give a potion to a construct. So now I’m giving Fire Breath Potions to my Homunculus all the time. 4D6 fire damage as a bonus action for three turns per fight.

That’s where the overpowered part comes in.

I’m also really enjoying this character from a role-play perspective. She’s possibly my most creative one yet.

My artificer is a Deep Gnome named Sylvie Stonewalker. She was a twin, but her twin sister, Allie, was stillborn. The Stonewalker family mourned and moved on. Sylvie did not.

The bond between twins transcended death. As she grew up, Sylvie saw her sister’s spirit every day, and Allie became her best friend. While her family cautioned her to accept her sister’s loss, Sylvie refused. She began to study the sciences with the goal of bringing Allie back to life.

With no body left to resurrect, her only option was to build a new one from scratch. She set forth from the Underdark, taking on the life of an adventurer in the hopes of finding knowledge and supplies to aid her in her goal.

I RP the Homunculus as Sylvie’s first draft at a new body for her sister. It’s only a few inches tall, and some of the limbs don’t match, but it’s a start.

It’s fun because I get to RP two characters for the price of one. Allie can’t talk to anyone but her sister because Sylvie hasn’t gotten her vocal chords working yet, but she can still interact non-verbally.

While Sylvie is the serious one, Allie is the jokerster of the family. She taunts people and pulls pranks, and finds little ways to frollic. Last session as we walked through a field, I had Allie pick a dandelion and begin using it for a parasol.

So that’s my latest flavour of the month character. I really do have a problem. I have ideas for so many more characters, too. Right now I’m also considering a bladedancer/rogue, a Profane Soul blood hunter/druid, a Goliath paladin, and the aforementioned Sea Elf sorlock…

By the way, while I’m talking D&D, be sure to check out the super awesome sketch of my paladin my friend did!