Retro Review: Once Upon a Time, Season One: Episodes 18-22

I’ve now come to the last few episodes of Once Upon a Time’s first season. As with the rest of the series to date, they’re a mixed bag, but the good tends to outweigh the bad.

The logo for Once Upon a Time“The Stable Boy”:

As we near the end of the first season, we finally learn a key piece of the backstory to Once Upon a Time: the source of Regina’s enmity towards Snow White.

It all happened when Snow White was a little girl. Regina entrusted her with the secret of her affair with a stable boy, but Regina’s mother, a cruel dark sorceress, was able to pry the truth from Snow, with terrible consequences.

Meanwhile, in Storybrook, Emma continues to try to exonerate Mary Margaret and continues to fail miserably, and August continues to be all mysterious and vaguely creepy.

I found this episode slightly unsatisfying, though I’m not sure why. It hits a good balance of giving Regina a good reason to be angry without compromising Snow’s identity as a person of pure heart.

I guess after all the build-up around Regina and Snow’s rivalry, there was no way the truth would live up to the hype. That’s the danger in delaying these things too long.

Regina and her lover, Daniel, in Once Upon a TimeThe ending is a bit interesting, but it also threatens to resolve the Mary Margaret situation through a deus ex machina, which isn’t the best solution.

Overall rating: 6.7/10

“The Return”:

At last, we get some attention toward Storybrook’s mysterious newcomer, August. It’s overdue.

All indications are that he is in fact Rumpelstiltskin’s son, who came to our world long before the curse. However, the truth may be more complicated.

This is a hard episode to rate. On the one hand, lots of Robert Carlyle, and we finally understand why Rumpelstiltskin forged the curse in the first place. I also like the twist that August isn’t his son after all, because that was feeling a little too obvious.

However, I’m also disappointed that we still haven’t figure out who August actually is. It’s starting to feel a bit like being strung along. Clearly he’s from the fantasy world, or at least somehow gained knowledge of it. The fact he’s immune to the curse seems important.

Overall rating: 7.8/10

“The Stranger”:

August/Pinocchio in Once Upon a TimeHere’s another of one of those times when I have really conflicted feelings on Once Upon a Time.

I didn’t have to deal with my disappoint over the continued mystery of August’s identity for long. He was Pinocchio, and like Emma, he managed to escape the curse before it consumed the land. Now, the curse has disrupted his own magic (or something like that), and he’s turning back into wood.

His only hope is to convince Emma to embrace her destiny… but this is Emma we’re talking about.

Meanwhile, Regina once again tries to get to Snow/Mary Margaret, this time through David/Charming.

There’s a lot to like about this episode. It answers a lot of questions, and it’s one of the times where Once Upon a Time manages to be quite emotional without laying it on too thick. Pinocchio’s story is very touching, a tale of flawed people trying to do their best and not always succeeding.

They managed to erase about ten episodes worth of dislike for August/Pinocchio and actually make me like him, which is no mean feat. I also really enjoyed Tony Amendola’s performance as Geppetto; dude’s got some acting chops.

But there are two blemishes on this otherwise fine episode.

Jennifer Morrison as Emma Swan in Once Upon a TimeThe first, as usual, is Emma. Her continued and utter denial of all evidence of her fantastical origins is getting downright torturous. Maybe it is realistic — I don’t even care at this point. The fact is we as viewers have known she’s wrong for a very long time, and we know she’s going to find out at some point. Stop stringing us along and get to the point already.

The other is David once again proving himself to be an utter and complete schmuck. I guess I know where Emma gets it from.

Overall rating: 7.9/10 The good outweighs the bad.

“An Apple Red as Blood”:

We’re now in the final two episodes of the first season, and these are both episodes that I’d seen before.

As one would expect, events are coming to a head. In the fantasy world, Snow White calls upon all her allies — the Seven Dwarfs, Red, Granny, and the Blue Fairy — to launch a daring strike to rescue Prince Charming… only to find Regina once again one step ahead. This allows Regina to carry out her ultimate revenge on Snow.

In Storybrook, Regina is growing increasingly desperate to find a solution to the Emma situation. She forms a plan with Jefferson the Mad Hatter to use her last scrap of magic to defeat Emma once and for all, taking her past plan to deal with Snow White as inspiration.

Lana Parilla as Regina Mills in Once Upon a TimeI think I actually liked this episode better when I didn’t have the context for everything, though it’s still pretty good.

The main problem is that — now that I know the full story — Regina’s desperate fear of Emma seems oddly baseless. She’s defeated Emma at every turn, to the point where Emma is pretty much giving up at this point, and it’s now painfully clear Emma wouldn’t believe in the curse or try to fight it if it clubbed her over the head.

That niggle aside, “An Apple Red as Blood” is pretty solid. The fantasy side of the story is swashbuckling fun, and the Storybrook side sets the stage for the finale quite well. Emma has finally been forced to confront the curse — she wouldn’t believe if it clubbed her over the head, but now that it’s clubbed Henry over the head, she has no choice.

Overall rating: 7.8/10

“A Land Without Magic” (season finale):

And so we come to the end of the first season of Once Upon a Time. It’s been a somewhat mixed ride, but it ends on a mostly strong note.

Henry has fallen into a deathly coma, forcing Emma and Regina to work together just as they hate each other more than ever.

Snow White and Prince Charming in Once Upon a TimeRumpelstiltskin, of course, has the answer. He secreted away a bottle of potent magic that can save Henry.

In a dragon.

So that’s fun.

But Rumpelstiltskin has an ulterior motive, as always, and it will change Storybrook irrevocably.

This is a very good ending to the first season. It resolves the issue of the curse, at least partially, while providing a cliffhanger that promises new challenges down the line. I did really enjoy seeing the characters reawaken to their true selves. And we got lots of Rumpelstiltskin, so that’s always good.

It is now clear that everything since before the casting of the curse has been part of some elaborate scheme of Rumpelstiltskin’s, but his purpose remains unclear. He wanted to create the curse so it could be broken? Seems a little convoluted. I’d say it was a scheme to get Belle back, but he seemed genuinely surprised to learn she was still alive — which was another good scene.

I guess it will all be explained at some point.

Something else I greatly appreciated was Regina’s performance in this episode. Her grief over what happened to Henry was quite moving, and it was great to once again see her human side. When I first saw this episode, that level of nuance to Regina’s character was one of the things that got me interested in Once Upon a Time.

Mr. Gold/Rumpelstiltskin brings magic to Storybrook in Once Upon a Time's first season finaleMy only major complaint, once again, comes from Emma, and I remember ranting about it back when I first saw the show — I think it may have been the origin for my low opinion of her.

If you are fighting a dragon, and your choices of weapons are a legendary sword from an enchanted kingdom and an ordinary pistol, why would you choose the pistol?

On the plus side, that foolishness aside, Emma actually puts on a rare good performance in this episode. Her rage toward Regina is quite a thing to see.

Overall rating: 8/10

WoW: I Accidentally a Draenor

Regular readers will know by now that I am not at all enamored with Warlords of Draenor, but also that Blizzard owns my soul, and therefore it is inevitable that I will play it at some point.

A shot of the Spires of Arak zone in World of Warcraft: Warlords of DraenorThis past week, Blizzard held a sale on the expansion, and since Blizzard doesn’t do sales very often, I decided I’d pick it up, even though I don’t have plans to renew my World of Warcraft subscription right now. This way I won’t have to pay more than the usual price for an expansion.

While in my Battle.net account, I stumbled across an option to play a free trial of WoD. I clicked the link to get more info… only for it to instantly enable the ten day trial for my account. And as it turns out, it no only lets you try WoD, but also lets you play without a subscription for ten days.

So suddenly I was back in Azeroth.

Did not see that coming.

WoD has thus far mostly lived up to my expectations, which isn’t really a good thing.

The world, the story, the content:

I was able to get surprisingly far in WoD in my ten days. I decided to put aside my alt addiction for once (with one notable exception, which I’ll get to) and focus almost entirely on my rogue, and as a result, I managed to get to level 100 and a tier 3 garrison before my time ran out.

A shot of the Shadowmoon Valley zone in World of Warcraft: Warlords of DraenorLeveling seems positively breezy this time around. I skipped nearly the entire Spires of Arak zone and almost every bonus objective, and I was still only halfway through Nagrand when I hit 100. It seemed almost effortless.

Unfortunately, in this case, it is the destination and not the journey, because the leveling experience in Warlords of Draenor just isn’t anything to write home about.

It’s not bad — don’t get me wrong. The quest flow is good, and mechanically, everything is solid. Some of the zones are fairly pretty — especially Talador and Shadowmoon Valley. But it all lacks flavour. There are no stunning twists, no memorably epic quests, no powerful moments. It all feels rote and sterile.

The weak story probably has a lot to do with this. At no point in WoD — at least on the Alliance side — is there any explanation of the Iron Horde’s motivations or backstory, nor are you given any strong reason to hate or fear them. It’s just a lot of “Hey, Orcs. Let’s kill them.” Draenor’s plot has all the depth of a mud puddle.

It also doesn’t help that the Alliance story is almost exclusively focused on the Draenei — I’m hard-pressed to remember a time in WoW’s history when one race has dominated the story so thoroughly. And by now, I think my feelings on the Draenei are well-known.

My rogue surveys Talador in World of Warcraft: Warlords of DraenorThat said, I was actually enjoying their story to a surprising degree at first. One of my main problems with the Draenei is that they are essentially the Mary-est Sues that ever Mary-ed a Sue. They’re utterly flawless, they’re supremely skilled at everything, and they’ve managed to co-opt the identity of every other Alliance race.

But in the early parts of WoD, they’re presented much more as real people, with flaws. I particularly enjoyed the conflicts between the Rangaari and the traditionalists, and the idea that the Draenei have been too reckless in forcing Draenor to bend to their will.

The Rangaari in general are pretty cool… though I guess they are another case of the Draenei stealing the Night Elves’ thunder. But eh, I still like them.

Unfortunately, the Draenei plot soon became hijacked by the newly introduced Yrel, and she is the living embodiment of everything that is wrong with the Draenei: a contrived, shallow character with no flaws who is constantly viewed as a born hero and saviour despite the fact that she’s never actually done anything other than getting everyone around her killed.

Yrel makes me glad that Blizzard tends to be abandon characters after the expansion that introduced them. I’ve only played WoD for ten days, and I’m already sick to death of her.

The remains of Garrosh Hellscream in World of Warcraft: Warlords of DraenorThe moment so far in WoD’s story that I’ve truly enjoyed was Garrosh’s end. It takes a lot to piss off Thrall, but when it happens, it is terrifying.

It also doesn’t help that the soundtrack was quite weak this time around — which is shocking, because WoW’s soundtrack tends to be the best in the industry. A lot of this is probably due to the fact that a tremendous amount of the music in WoD is recycled from past expansions, which is very distracting.

Similarly, the dungeons in WoD are not in any way bad, but they’re quite unremarkable. I’m surprised by how much the removal of dungeon quests has sucked the soul out of the experience, but it really does make a difference. I had no emotional investment in any of the dungeons.

The only ones I particularly enjoyed were Grimrail Depot — or, as I call it, Last Train to Cairo with Orcs — and Shadowmoon Burial Grounds. They both feature nice visuals and some fairly entertaining fight mechanics. I’d still take almost any Mists of Pandaria dungeon over them, though.

The one thing about WoD that I can say is really an improvement is the abundance of rare spawns, elites, and hidden loot throughout Draenor. For the first time in WoW’s history, exploration is actually rewarding, and it does make the world a bit more exciting. I loved hunting down all the elites in Gorgrond; reminded me of giant-slaying in Azshara back in the day.

The first boss of the Shadowmoon Burial Grounds dungeon in World of Warcraft: Warlords of DraenorOstensibly, these treasures are the reason for removing flight. They say flying mounts would trivialize the search for them, and granted, that is true to some extent. But you can quite easily obtain maps that mark every single treasure in a zone on your map permanently, and that trivializes them far, far more than flight ever could.

Also, Draenor definitely does not seem like a world designed without flight in mind. There are hills, cliffs, and pitfalls everywhere, and even just trying to complete quests to level can be quite painful at times due to the unnavigable terrain. Ironically, Pandaria did a far better job of making the world easy to get around without flight.

Overall, I wouldn’t say WoD is bad. The content is very mechanically solid. But it’s all tasteless. There’s no effort to be more than adequate.

Garrisons:

That said, Warlords of Draenor does have one saving grace, and that is garrisons.

I’m still a little disappointed by how little customization garrisons offer, especially compared to more traditional player housing systems, but even so, I love them.

My rogue's garrison in World of Warcraft: Warlords of DraenorI can’t quite put my finger on what it is about garrisons I find so addictive. There isn’t a lot of gameplay depth there; a garrison basically boils down to an elaborate vending machine for free loot. Then again, what self-respecting MMO player wouldn’t welcome such a thing?

I think a lot of it is just down to the flavour of having my own fortress and private army. Who wouldn’t want a squad of minions to do your bidding? As a lore fan, it’s also quite gratifying to be able to recruit quest NPCs and notable characters from previous expansions.

There’s a lot of little details in garrisons that are neat, as well. Like the way the guards will salute you as you walk by, or being able to select your own music, or passing your followers in the streets.

I do worry about the future of garrisons. Blizzard has already said they don’t want to continue the feature in the next expansion — a baffling stance if I’ve ever seen one — but garrisons are so rewarding that people will still want to go back to Draenor to use them. Blizzard has a real problem with outdated content still having some value, so they’ll have to do something about that, bt garrisons are so much a case of something for nothing that it’s hard to imagine how Blizzard could nerf them enough to make them irrelevant without breaking them entirely.

New character models:

This was also my first chance to get a firsthand look at the new Blood Elf models.

My warlock's awesome new look following the Blood Elf model revamp in World of Warcraft: Warlords of DraenorI have to say, I’m quite impressed. Blood Elves got the best revamp to date, I think. The new models look fantastic but are very faithful to the originals. My mage and warlock still look just like their old selves — only better — and I didn’t have to change their faces or anything.

Unfortunately, the other new models have also been tweaked, and I was no longer happy with the new face for my rogue. Her old face still doesn’t look right, either, so I had to choose yet another new face. And then I decided I didn’t like that one, and I switched to another. I’m still not sure I like it, and I’m feeling pretty unhappy with the whole situation.

Maigraith: The woman of a thousand facesDragonwrath:

The one exception to my rogue-focus during the trial was that I continued to pursue the legendary questline for Dragonwrath, Tarecgosa’s Rest on my warlock, and I was able to make quite good progress, completing much of the story content for the chain.

I feel that this storyline embodies the best and the worst of World of Warcraft all at once.

On the one hand, the story is pretty compelling — not the best I’ve seen, but solid — and the production values are excellent. Revamping the Nexus as a solo dungeon was an excellent move, and the whole sequence was just great.

At the same time, I can’t help but be saddened by how few people got to experience this content when it was relevant. Those of us not in high-end raiding guilds — IE the overwhelming majority of players — had to wait years to see this content, and even now, I have to wonder how many people are willing to go through what is still a pretty huge grind just for some neat lore and an achievement.

Dragonwrath is a testament both to the quality of content Blizzard can create and how horribly skewed their priorities are. They built something truly excellent and then made sure that as few people as possible would be able to enjoy it.

My warlock battling in the Nexus as part of the Dragonwrath legendary quest chain in World of WarcraftThat’s WoW in a nutshell right there.