How iZombie Helped Me Win at Diablo III

This is a weird one.

A disturbing ritual in Diablo III's Greyhollow Island zoneRecently it came to my attention that Diablo III will be adding a Liv Moore zombie pet, along with a number of other new cosmetics. To make things even better, it apparently drops from a rare spawn named Ravi Lilywhite. Clearly someone’s a slash shipper.

This actually isn’t the first bit of cross-promotion between iZombie and Diablo. It’s long been established on the show that Ravi and Major are avid Diablo players, and the game forms a cornerstone of their famed bromance.

Under normal circumstances, I could not be less interested in non-combat pets in games. They’re just not my thing. But I instantly knew I needed this in my life. Even if I wasn’t a huge fan of iZombie, just look at her.

Excitement overwhelming good sense, I initially misunderstood and believed that Liv and the other new cosmetics were already in the game, but they were in fact part of the next patch and still limited to the PTR.

But by the time I figured this out, I was already in the game, and one does not simply log into Diablo and not murder something.

The Eternal Woods zone in Diablo IIIOn my adventures, I encountered a blood shard treasure goblin. With a sudden wealth of shards, I asked myself what to spend them on. I have been trying to get Andariel’s Visage for my crusader for a while, but for some reason it occurred to me to try to get a few more pieces of my wizard’s Tal Rasha’s Elements set.

Now, some context. I’ve been working on this set since before Reaper of Souls launched. Two of my three pieces of it were still at level 60 (amazingly their stats still beat most level 70 gear even without the set bonuses). I had never had any real ambition to finish it. I was content with dropping a rainbow of meteors on people.

But hey, why not? It’s not like Kadala ever gives anything good.

More context: In all my time playing Diablo III, I’ve never gotten a legendary or anything else useful from Kadala.

Imagine my shock when she gave me the legs to Tal Rasha’s. That got me the four piece bonus.

I’d gotten a taste. The loot frenzy descended upon me.

I spent all my blood shards, got a few more legendaries, though nothing immediately useful. Apparently Kadala had been saving all her good stuff for that one day all these years.

Slaughtering enemies in Diablo III's Ruins of Sescheron zoneI decided to turn to the “upgrade rare to legendary” function on Kanai’s Cube, which I had previously ignored save for using it to get the follower legendaries.

Not sure why I haven’t used that more. It’s awesome. I got several more useful legendaries, including some pants that surrounds my character with a near-constant poison damage aura (I extracted and equipped the power via Kanai’s Cube) and some nice boots that double the damage of Meteor, which I don’t cast directly but which Tal Rasha’s Elements casts automatically.

Before anyone brings it up, I know Tal Rasha’s doesn’t include boots, but boots were the last slot I didn’t have a legendary for, so while I was at it, I figured I’d kill two birds with one stone.

The Cube had one final treat for me: The gloves for Tal Rasha’s Elements.

That brought me to five pieces of the set, one piece away from completion and the final bonus: a 500% damage buff for each element of spell I cast, stacking up to four times for a total of 2000% increased damage.

So close I could taste it.

Running low on crafting materials, I decided my best bet would be to farm bounties for the Ring of Royal Grandeur. The Ring reduces the number of pieces needed to trigger a set bonus by one, so that would give me the six piece bonus.

The loot from an act four bounty cache in Diablo IIII went on to run quite a lot of bounties in act one and four, those being the only source for the ring. I am not going to run out of Corrupted Angel Flesh or Khanduran Runes anytime soon, let me tell you.

Along the way, I continued to try other methods of completing the set, spending blood shards as I got them and upgrading rares as my depleting stores of crafting supplies allowed.

I got two pieces of the Vyr’s Amazing Arcana set along the way, but I dislike archon builds, so that’s no help.

Because RNG is a cruel mistress, I did have another piece of Tal Rasha’s Elements drop… but it was the helm, which I already had.

It did have slightly better rolls than the old helm, so I equipped it. I then stuck the old helm in Kanai’s Cube and used the convert set item function, which resulted in more pants. No help there. Later I did it again, and got the amulet, which I also already have. However, the amulet was one of the legacy level sixty pieces, so a level seventy amulet was an upgrade.

Night fell, and my time ran short. My last run of act four netted me a legendary ring from the Horadric Cache, and I thought my search was over… but no, it was a different ring. One last run of act one with the bonus up, but the shoulders dropped instead of the ring. I despaired.

I realized I could try the convert set item function one more time if I salvaged some of the less valuable legendaries cluttering my stash. So in went my old amulet, my hope spent.

Kanai’s Cube spit out the belt.

The belt for Tal Rasha's Elements, the final piece of the set I neededAnd there was much rejoicing.

Let me tell you: You’d think 2000% increased damage would make a big difference. You’d be right. Before, the highest difficulty I’d managed was around torment III. I can now handle torment VI comfortably, and I could probably go higher — I haven’t done much testing yet.

I never, ever expected to able to finish a full six piece set in this game. I still can’t believe it actually happened. Years to get the first three pieces, then just a day to get the final three.

Praise RNGesus!

I played with the new set just long enough to get a feel for my newly godlike power. Along the way, I found another blood shard goblin. With my wizard fully tricked out, it was back to hoping for Andariel’s Visage.

Kadala didn’t give me that, but I did wind up with a helm that halves the cooldown on Phalanx, which is enough to ensure I’m never without my archers. It might not be 2000% increased damage, but it’s a pretty big performance boost. Zoosader for the win!

And that, friends, is the story of how iZombie vastly increased my performance in Diablo III.

Ravi Chakrabarti in iZombieRavi would be proud.

TSW and Heroes: Adaptation

I’m not sure if it’s the result of boredom, burn out, or pure coincidence, but lately I’ve found myself exploring new builds and playstyles in both Heroes of the Storm and The Secret World.

My Templar uses the new Buzzing Vortex teleport in The Secret WorldJack and Jill of all trades:

Of course, experimentation is part and parcel of the Secret World experience, but lately I’ve been doing more of it than usual.

I’m not sure what prompted it, but I suddenly got it into my head that I wanted to be able to fulfill all three group roles on both my endgame characters, the Dragon and the Templar. Perhaps it’s because I’ve been running so many more dungeons since the group finder launched.

See, up until now, I had consciously limited myself to two roles per character, DPS and something else. My Dragon was a healer, my Templar a tank. Partly this was because the work required to build and maintain three different group builds and gear sets was daunting, and partly because I wanted to maintain distinct character identities despite the game’s lack of classes.

But I came to the conclusion I could maintain character identity as long as I kept their builds distinct, and with gear so much easier to acquire now, it didn’t seem like such a mountain to climb, though it still took a few days of hard grinding.

At the same time, I’ve also been adjusting some of my old builds to further clarify the fantasy of each character. The fact I almost never play anything harder than elites makes it a bit easier to be creative with builds, rather than having to min/max.

My Dragon posing in his Wu deck uniform in The Secret WorldEssentially, I’ve decided that my Dragon uses magic and swords, so everything should focus on that. His blade/blood solo build and blood/elemental group DPS build remain unchanged, but increasingly I’m using a blood-focused build to heal rather than my traditional fist weapons (though I doubt I’ll ever abandon them completely). His new tanking build uses swords and chaos magic.

My Templar, on the other hand, is a direct sort. Firearms and hammers all the way for her. This meant throwing out her old chaos/hammer tanking build for a new hammer-centric build with shotgun thrown in as the second weapon for funsies.

This took quite a bit of experimentation to get right. Hammer isn’t the best main weapon for a tank, and constantly getting groups with 10.9 DPS didn’t help matters any. However, I think I’ve now settled on a set of abilities and a playstyle that’s functional, if not entirely optimal.

And I do enjoy the new build. TSW’s abilities get a lot of flack for having dull animations, and that’s not entirely undeserved, but hammer abilities have a great weight and power to them.

That left a healing build for her, and since I wanted to focus on guns, that meant it was finally time for me to try leeching.

My Templar poses in The Secret World's Facility dungeonI’ve always been interested in leech healing, as I am in anything that hybridizes healing and damage, but the guides made it sound very complicated, and I just never found the motivation to get around to it. Until now, that is.

My leech build will probably still need some polishing — I think I need more heal rating — but I have successfully healed a run of Hell Fallen elite.

It’s interesting — I’m still making up my mind on it. On the one hand it’s hard to argue the appeal of keeping your group alive while also dishing out the big crits and pretty damage numbers. However, I do find AoE healing frustrating, the “oh ****” buttons don’t seem as effective as those of other healing types, and it is mainly a lot of Anima Shot spam. So much Anima Shot spam.

On a related note, I briefly tested my build on some random Tokyo mobs, and I was once again reminded that Anima Shot is basically the “I win” button for solo content in TSW. As my Templar continues to struggle in Tokyo, I am now strongly considering swallowing my pride and just making a solo build that incorporates assault rifles.

I don’t even know how much I’ll use these new builds, but it’s nice to at least have the option, and it felt good to break out of my rut and explore the ability wheel again for the first time in quite a while.

Young women who blow up things with their brains:

Nova in Heroes of the StormThere has been much wailing and gnashing of teeth over Nova’s recent rework in Heroes of the Storm. I’ve voiced my share of frustration myself — just looking at how many cool toys she lost was horrifying, and most of the Novas I’d seen since the change struggled badly to accomplish much of anything.

I was so dismayed I pretty much gave up on playing her altogether — I had never done so with great frequency, despite my fondness for the character.

But then came the day when I had daily quests for playing as both an assassin and a StarCraft hero. Dreading what was to come, I reluctantly selected Nova, cobbled together a new build focused around Pinning Shot, and queued up for a match.

I lost my first match, but it didn’t seem to be my fault, and I still needed at least one StarCraft match, so I tried again, and things went better than expected.

Much better.

I went on to have one of my most dominant performances ever as Nova — or any hero, for that matter. I ended the match with a takedown/death score of 47/2.

This happenedThis was both more takedowns and fewer deaths than anyone else on my team, and nearly half of those takedowns were cases where I had landed the killing blow myself.

It’s not even as though the enemy team was exceptionally bad (I had a similarly dominant performance immediately afterward, but that can be accounted for by the enemy team’s Illidan feeding us easy kills the whole match). Watching them, the only obvious mistake I saw them making was that they didn’t do much to try to counter my Triple Tap.

I’ve played several more matches as Nova since, and while I haven’t won them all, I have maintained a fairly healthy win ratio, had strong personal performances in nearly every match, and often dominated completely.

I have no idea why this is. I’m not sure what it is I’m doing that’s making such a difference. But somehow I’m better at Nova now than I ever was before, despite the fact she appears crippled on paper.

Meanwhile, with a different character but the same voice actress, I also decided to finally try this teleport build for Li-Ming that seems so popular.

IMMA FIRIN MAH LAZORIt’s interesting. The extra AoE is nice, and there’s a certain Leha-esque madcap recklessness to it that’s very appealing. “I have one of the smallest health pools in the game, but I’m going to go toward enemies, rather than away! Wee!”

On the whole, though, I think I like my usual Magic Missiles build better. Safer, saner, and from what I’ve seen slightly more powerful.

I will, however, take the teleport build when I get Infernal Shrines. You need all the AoE you can get on that map.

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Fun fact: Apparently it’s been three years to the day since I posted this. The more things change, the more they stay the same.