Gaming Round-Up: More WoW, Dark Vs. Light, Landmark, and Heroes Ambivalence

Once again, I’ve got a lot of things to say on the gaming front. Let’s hop to it, shall we?

My consular with Nadia Greel and Qyzen Fess in Star Wars: The Old RepublicWoW: All of the specs!

I’ve been continuing to try out as many of the class changes in World of Warcraft as I can.

Firstly, with the new tri-spec feature, I’ve finally done some mistweaving on my monk. The last time I played mistweaver was all the way back in the Mists of Pandaria beta, where I determined it to be a very strange spec and wound up gravitating toward brewmaster instead.

It’s changed a lot since then, but it’s still a strange spec. It’s basically a HoT spec that can’t easily spread its HoTs across multiple targets, which is usually the whole point of HoTs.

For healing single targets, it works well and is fairly enjoyable. However, I find healing multiple targets frustrating. There’s no shortage of options on that front, but they all seem to come with some severe disadvantage.

I do like the animation for essence font, though.

I’ve also done some healing on my shaman, something I did a lot of back when I played him regularly. Although a few things have changed, for the most part restoration is as I remember it: a well-rounded “jack of all trades” healing with a broad toolkit. Of all the healing specs I’ve tried in 7.0, it’s easily the winner.

My monk learns mistweaving in World of WarcraftI’ve also given elemental a shot. It proved surprisingly enjoyable. I don’t know how the current elemental compares to what it was like before the patch, but I like the current incarnation. Like restoration, it has a little bit of everything — a DoT, a proc, a quick filler, a big finisher — but what it lacks in clear identity it makes up for with solid gameplay. It’s the only ranged spec I’ve played so far that doesn’t feel gutted in 7.0.

I’ve really enjoyed getting back to my shaman. I always had a lot of fondness for the character, and I regretted abandoning him. I think it might be time to take him out of mothballs.

On the other hand, the more I’ve played my mage, the more I’ve realized that all the issues that drove me away from the class are still in full effect. It’s still too simplistic, and Blizzard is continuing its crusade to make sure each spec only uses spells from its primary school. This ensures each spec is flavourless and monochromatic while also failing to conceal the fact they all play more or less the same. A different colour of spells does not a spec identity make.

Fire is so hollow now. It was never a terribly complex spec, but now it’s almost insultingly simple. Even your DoTs spread themselves for you now.

I did try frost, and it’s a little better. Still simple, but it doesn’t feel quite so empty. And praise the Sunwell they finally gave them the option to play without the elemental. Mages were never meant to be a pet class.

My original main, a Blood Elf mage, in World of WarcraftThe simplicity of mages is what drove me to switch to playing a warlock in the first place. Of course, now warlocks are also heavily simplified. Still not to the extent of mages, but the gap is now small enough I don’t feel entirely justified in looking down my nose at them anymore. And if you can’t sneer at mages, what’s the point of even playing a warlock?

*Sobs.*

Ahem, anyway. Moving on…

Protection paladin did turn out to be a fair bit more entertaining than it used to be — mainly just because of the option to have no cooldown on HAMMER OF THE RIGHTEOUS — but like brewmaster, it seems rather undertuned right now.

I was expecting very little from the new version of retribution, but it turned out to be pretty good. Maybe better than before. Still not sure why they got rid of exorcism — it could have easily filled the role given to blade of justice — but it feels good. Surprisingly fast. With the right talents, it’s at least as spammy as a rogue or windwalker.

Finally, I’ve given tanking on my warrior a try. I like it, though the fact it’s currently the only tank spec (of those I’ve played) that doesn’t feel severely undertuned probably has something to do with that. The amount of damage you can absorb with ignore pain is staggering.

My warrior tanks the Bloodmaul Slag Mines in World of WarcraftThere’s also a certain amusement to watching a ball of screaming Dwarf lady pinball around the battlefield. NO KNEECAP IS SAFE.

SW:TOR: Consular story complete (again)

The general response to the Dark versus Light event in Star Wars: The Old Republic has been, shall we say, less than glowing. I can’t say I disagree with any of the criticism, and I very nearly didn’t participate at all.

Still, the sheer volume of different rewards eventually won me over. I do still have several classes that I haven’t leveled yet, which is an advantage.

But I leveled another consular instead.

Let me explain the method to my madness.

I’ve seen enough of the Republic side to know that consular is the class that I feel the most connection with, and I do want to play the expansions as a Republic character to see both sides. However, I didn’t much enjoy the gameplay of the subclass I’d chosen. So I decided to reroll as the melee subclass (shadow, I think).

Completing the Jedi consular story for a second time in Star Wars: The Old RepublicDespite still being relatively new to the game, I’ve quickly developed a pretty good understanding of how to level fast, so by making heavy of use every available XP boost, I was able to complete the class story quite quickly.

I enjoy the consular story, so I didn’t mind playing it all again, though I would have preferred more of a gap between my original playthrough and the second. It was nice to see Nadia again, at least, and the new subclass is more fun.

I haven’t changed my behaviour at all because of the event. I still just pick whatever choice seems best at the time, which means light side in most cases, but not all. I want light side to win, but I’m not going to let Stark live just for that.

So far I’ve completed the first two tiers of the event. I’m sure I’ll get the third one done before it closes. I had intended to start a second character to get the fourth and fifth tiers done, but now I’m not so sure. It’s a lot of effort for uncertain rewards. I’ve already got Satele Shan’s boots, which was the main thing I wanted from the event.

It does seem silly to invest in the event without the main reward — the new companion — but realistically I don’t see myself using a companion with little or no story relevance very often. And if the dark side ends up winning then I really don’t care. Only Chiss nationalism got me interested at all.

Landmark: Because Elves, that’s why

My redesigned character in Landmark. Now 100% more ElfyI am still playing Landmark, albeit quite sporadically.

I did grab the new racial customization pack. Paying for race choices feels a bit distasteful, but it’s such an inexpensive game to begin with it’s hard to complain too much. And given the choice, you should always be an Elf. In my case, a Dark Elf. With horns.

For a while I was just wandering aimlessly, but I came up with an idea for another build, so I bought a second claim.

It’s currently quite unfinished. I’m being a fair bit more ambitious with this build, which I may regret. Let me tell you: Digging out a new valley is easy. Making it look natural isn’t.

In the meanwhile, my original build is finished and ready for visitors. Maigraith’s Grove on Silver Shallows (Serenity). Southeast of the spire — look for the giant pine tree.

Heroes of the Storm: Hope and change

One final thing worth noting is that my interest in Heroes of the Storm has fallen off a cliff as of late. I haven’t logged in since Gul’dan’s launch, and my play had been falling off sharply even before then.

I’m just not having fun anymore. Losing feels much more frustrating than it used to, and winning no longer has the same satisfaction.

Heroes of the Storm's concept art for Auriel, Archangel of HopePerhaps it’s just good honest burnout. I have been playing the game all but continuously since alpha. That’s a lot for any game.

I also have some issues with the current metagame. Burst damage has become so prevalent that team fights are beginning to feel more like they do in Overwatch — you’re dead within seconds, sometimes without even knowing what hit you. Except it takes you several times longer to respawn than it does in Overwatch.

Chromie really sucked a lot of fun from the game for me. There may be more all around effective heroes, but none are so stressful to play against. She can do so much damage before you even know she’s there. An AoE skillshot that can take out 30% or more a tank’s health that you can’t see coming should never have been allowed in the game. Nova was similar, but she had to work a lot harder to one-shot you, and she didn’t have the sustained damage of Chromie.

The most worrying possibility is that it may be the result of stress in my Real Life. If that’s the case, my time with Heroes may be done for the foreseeable future. My life ain’t getting any less stressful anytime soon.

Even the upcoming release of Auriel, the Archangel of Hope, isn’t much exciting me, and I’ve wanted to see her in Heroes for a long time. I’m not sure if I’ll try her or not. It’s a real shame, because she does seem like a pretty unique hero. A healer that doesn’t use mana? Now you’re speaking my language.

Review: The Gates of Good and Evil, book one: The Summonstone

Although it hasn’t been out for that long, it’s still surprising it took me this long to get around to reading the first book of The Gates of Good Evil, the newest trilogy in Ian Irvine’s vast Three Worlds Cycle. Ian Irvine is my favourite living writer, and I’ve been eagerly anticipating this book for years.

Cover art for "The Gates of Good and evil, book one: The Summonstone" by Ian IrvineThe Summonstone occupies an odd place in the mythology of the Three Worlds. It is a direct sequel to the first part of the saga, The View from the Mirror, taking place about ten years after the events of The Way Between the Worlds and once again putting the focus on the original heroes, the sensitive Karan and Llian the chronicler.

However, this also makes it something of a prequel to the other Three Worlds books, The Well of Echoes quartet and The Song of the Tears trilogy. It’s kind of a weird space for a story to be, and the competing goals make the story a bit scattered at times.

I’m going to try to avoid major spoilers for The Summonstone itself, but by necessity I will be spoiling the other Three Worlds books a bit. You’ve been warned.

In typical Ian Irvine fashion, the story wastes no time in having basically everything go wrong. Karan and Llian’s young daughter, Sulien, awakens from a nightmare, and this is no ordinary dream, but a vision.

She has seen an army gathering within the Void, the Merdrun, and they plan to invade Santhenar and claim it for their own. Sulien is the only threat to their plans, and they plan to use dark magic to snuff out her life and pave the way for the genocide of humanity.

Meanwhile, the Merdrun’s Summonstone is waking, sending out a psychic drumming across Santhenar that twists and corrupts all it touches, driving even the best of people to madness, murder, and betrayal.

And at a time when Santhenar should be uniting against the threat from the Void, war ravages the island of Meldorin as the deranged warlord Cumulus Snoat attempts to bring the land under his dominion. Soon even the Council of Santhenar is on the run from his forces.

The pacing is breakneck, perhaps a bit too much so. I found the early parts of the book felt a little rushed. I would have enjoyed a slightly slower build-up, maybe some time to see more of Karan and Llian’s family life and how they’ve changed over the years.

I was also reminded that I’ve never been a particular fan of Karan and Llian as characters. Llian is for the most part an imbecile — though for what it’s worth he was a bit more likable this time around, even if he still doesn’t do that much — and Karan can come across as a bit melodramatic at times. Yes, I know she’s a sensitive, and she can’t help it, but whatever the cause, it still gets a bit wearing after a while.

For me, The View from the Mirror was carried by the strength of its secondary characters. The good news is that’s true here, as well. We’re reintroduced to some old favourites — oh, how good it is to see Lilis again — as well as some great new characters.

A map of the continent of Lauralin on the world of Santhenar, setting of Ian Irvine's Three Worlds novelsWilm is a simple farmboy possessed of great courage and goodness, and one of the most fiercely likable characters Ian Irvine has yet produced. Aviel is an ill-fated girl with a crippled foot, but the rare ability to create magical scent potions — which is an interesting take on magic if I’ve ever seen one. Then there’s Ussarine, the massive but good-hearted warrior woman, and the troubled twins Esea and Hingis.

I’m impressed that even after all this time Irvine is still managing to create characters and stories that feel fresh and different. Usually when an author has been around for this wrong, especially if they’re mainly writing in the same universe, they inevitably fall into tired formulas.

There are some patterns that keep coming up over and again in Ian Irvine’s books — mainly his determination to adhere to Murphy’s Law at every possible opportunity and the fact that almost all his characters seem to have dead or absent fathers — but it’s far from the rote routines other long-running fantasy series often devolve into.

Ultimately, my main complaint about this book is not my lukewarm feelings toward Karan and Llian, nor even the rushed pacing, but the Merdrun themselves.

Part of this is the weight of expectation. I had envisioned this series as telling the tale of Karan’s conflict with Maigraith, which would lead to all the troubles of Santhenar over the coming centuries. There’s a bit of that, but it takes a backseat to this totally new, and frankly less interesting, threat.

I’ve certainly seen worse villains than the Merdrun, but I can’t say I find them particularly compelling, either. So far they seem to be purely evil monsters, with none of the nuance that originally attracted me to the Three Worlds books.

At the same time, they’re still less interesting than the other purely evil threats of the series. We saw Jal-Nish and Maigraith become corrupted over time, which lent them colour and depth, and their cruelties were on full display. There’s a lot of telling, as opposed to showing, with the Merdrun.

Nor can they equal the alien horror of the creatures of the Void, being still more or less human, just really nasty humans.

Oh, and stop killing dogs, Ian. You can kill all the human characters you want, but leave the puppies out of it.

That said, there’s still plenty to like. If I’m critical of this book, it’s mainly because I hold Ian Irvine to a higher standard than most other writers. The action is still exciting, the new characters (as mentioned above) are mostly very strong, and the world-building remains as excellent as ever. Very few fantasy settings can equal the depth and texture of the Three Worlds.

And the climax of the book is absolutely spectacular. Tense, exciting, and with some fantastic twists.

Also, while The Summonstone didn’t entirely meet my expectations, it’s worth noting this is just book one of the trilogy, and Irvine’s series have had rough starts before. The first book of The Song of the Tears left me a little cold, too, but it turned into one of my all-time favourite series.

I look forward to the next installment.

Overall rating: 8/10