MoP Endgame: The Good, the Bad, and the Grindy

Mists of Pandaria endgame:

My warlock riding her disc of the red flying cloud mount in Kun-Lai SummitMy warlock has been 90 for a couple of weeks now, and I’ve had a chance to experience pretty much everything the Mists of Pandaria endgame has to offer —  or at least everything that appeals to me. There’s a lot to love, and a lot that just makes me wonder what they were thinking.

Dungeons:

Heroics have traditionally been both the bread and butter and the heart and soul of my endgame, so dungeons very much make or break an expansion for me.

I have to say, they really got it right this time. All of the MoP heroics are just about the perfect length, neither too long nor too short. They’re not clogged with endless reams of trash the way Cataclysm dungeons were, and they’re excellently paced.

My rogue exploring the Temple of the Jade SerpentTemple of the Jade Serpent, in particular, is an instance I would hold up as the gold standard for heroic dungeons. It’s long enough to feel substantive but not long enough to be tedious. Visually, it’s one of the best dungeons in WoW history, with gorgeous and diverse environments. The fights are well-designed and entertaining, and it has a great backstory.

The new heroics do feel just a little easy for my taste, but I’d rather they err on the side of too easy than too hard. WoW is a social game, and that means that you should be able to play with your friends even when their skills or gear aren’t quite up to snuff.

Scenarios:

Going in to MoP, I thought scenarios were something that I would love.

I was right.

Scenarios are everything I hoped they would be. Something quick, fun, and relaxing you can do whenever you have free time.

My warlock running the "A Brewing Storm" scenarioThey’re also surprisingly rewarding. While they offer less gear and valor than heroics, they also take much less time, so it seems to average out to the same amount of progress regardless of which you choose to do. This puts the choice down to what you’re in the mood for, which is a great place to be.

Raids:

Firstly, I will once again express my extreme gratitude for the Raid Finder and the fact that every single MoP raid will be accessible through it. This is one of the best things Blizzard has done, and it’s so wonderful to be able to access the most epic content regardless of your time, skill level, or willingness to enter the raiding community.

As for the content itself, I’ve only done Mogu’shan Vaults so far. I’d judge it a very middle of the road raid. I’ve seen better, and I’ve seen worse. The first couple of bosses are pretty dull, but Elegon provides nice visuals and some interesting story revelations, and Will of the Emperor is very fun and chaotic.

I’m not impressed by the new world bosses. I’m pretty sure Galleon doesn’t exist, and the one time I did Sha of Anger, it turned out to be a laggy, confused mess in which I spent most of my time running back from the graveyard.

Rep or die:

And here we come to the big controversy. In order to access valor gear or important trade recipes, you now need to participate in fairly lengthy reputation grinds with numerous factions.

One does not simply daily with Shado-panThis in and of itself would be frustrating, but on top of that, they’ve made reputation much harder to get. Tabards are gone, leaving daily quests as the only option to grind rep, and dailies now award much less reputation per quest than they used to.

Things get to a whole other level of frustration when you realize that two of the key reputations, August Celestials and Shado-pan, can’t even be accessed until you reach revered with the Golden Lotus faction.

One of the big complaints about Cataclysm’s endgame was that it boiled down to “raid or die.” Unless you raided, your options and progression were very limited. Unfortunately, Blizzard hasn’t learned from that, because now we have “rep or die.”

“But wait,” I hear you say. “You can just skip the dailies. They’re not mandatory.”

In the strictest technical sense, this is true. You don’t have to do anything in WoW if you don’t want to; it’s a game. But there are a number of issues with trying to argue that people can just skip them.

First of all, you’re losing out on a lot of pretty good gear. Yes, it’s possible to gear up and clear content without it, but pretty much everyone wants better gear. Even casuals still care about character progression, even if it’s not their main motivator. Progression is the whole point of RPGs, MMO or otherwise.

So we put some rep in your rep, so you can grind while you grind.Second, I — and others, I suspect — enjoy the process of buying valor gear. I know Blizzard is in love with RNG, but I don’t enjoy gambling with loot tables. I would much rather have a goal that I can progress towards in a clear, measurable way. That’s fun to me, and the valor grind has been the center of my endgame for as long as I’ve played.

Now Blizzard says valor was never supposed to be a main progression path. But for the last two expansions, that’s exactly what it was. So now they’re basically telling me, “Sorry, you’ve been playing the game wrong for the last three years.” It’s unfair for them to pull the rug out from under us point collectors after so long.

Finally, and perhaps most importantly, Blizzard never intended the dailies to be optional. In a discussion about MoP’s rep grinds on the beta forum, Greg “Ghostcrawler” Street himself said that content can’t be “too optional” or it “doesn’t count.”

Want further proof? Just look at how virtually everything in MoP gives valor, but only one thing allows you to spend it. Or the fact that the dailies also reward rep required for the new legendary chain. Or the fact that they’re the only way to get charms of good fortune.

My warlock battling the Mantid in the Dread WastesI won’t even get in to how horrible this is for alts except to say that I’m now playing only one character for the first time in my WoW career. And no, the upcoming reputation boost for alts is not a solution.

Even all this might not be so bad if the dailies themselves weren’t so boring. Golden Lotus and Klaxxi quests would have felt outdated in Burning Crusade. At least Quel’danas had bombing runs. GL and Klaxxi are nothing but kill this and collect that. Where’s the originality that went into the Molten Front?

Not to mention how small the daily areas are, forcing an ungodly amount of competition between players. I’ve given up on honour; I can and will steal your kills without mercy.

There are actually some very fun rep grinds in MoP — the Tillers and the Lorewalkers are both absolutely delightful — but in a sad irony, these do not offer significant rewards compared to the other reputations.

Lorewalker Cho telling me the tale of Emperor Shaohao in World of Warcraft: Mists of PandariaWhat it comes down to is this: you can choose not to do the dailies, but you’re only losing out by not doing so. That’s not a fun gameplay choice. It’s the same mistake that led to the phrase “raid or die”: do a particular type of content, or be penalized.

Do dailies or lose out on valor is not a choice; it’s an ultimatum.

Final thoughts:

Ultimately, Mists of Pandaria’s endgame consists of a lot of truly amazing content — some of the best in WoW’s long history — but it’s shackled by some extraordinarily bad game design, which holds it back from being truly great.

Which is pretty much the entire story of World of Warcraft. Blizzard has amazing artists, composers, writers, and content designers, but they always manage to find some stupid caveat to almost, but not quite, ruin all the hard work they put into their content.

Ultimately, I think this is why I find my eyes roaming to other games more and more. I feel tired. I’m sick of always trying to eat around the poison pill in the banquet of content that is WoW.

Battling the centaurs during a dynamic event chain in Guild Wars 2I’m too attached to the universe and mythology of Warcraft to ever seriously consider giving up for good, but I’m starting to think WoW may be destined to become a game that I only dip into for a month or two at a time to keep up on the main plots, while I spend the majority of my time playing other games.

I need to stop writing such long posts. ><

Review: Jaina Proudmoore: Tides of War

Heads up: This turned out to be an extremely long post. This is the most epic nerd rant I have produced since I saw the JJ Abrams Trek movie, at least.

jainafireballReview: Tides of War:

I have very strong feelings about this book, both positive and negative. For this reason, I will be putting aside my usual spoiler-free policy.

You’ve been warned.

We all know the story by now. Garrosh Hellscream launches an unprovoked assault on Theramore Isle as part of a bid to conquer all of Kalimdor. But this attack is merely a cover for his true plot: using the Focusing Iris to create a mana bomb of overwhelming power that turns Theramore into the Azerothian Hiroshima.

It’s a calamitous event that shatters everything Jaina Proudmoore ever believed in. Her selfless desire for peace is rewarded with the grizzly death of all her friends and countless innocents, and it changes her forever.

“Tides of War” is Christie Golden’s take on the events we will also play in-game in a few weeks.

Will the real Jaina Proudmoore please stand up?

Once upon a time, Jaina was my favourite Warcraft character. If you never played Warcraft III, you’ve never seen the real Jaina.

Jaina was such a refreshingly unique character in the Warcraft universe. Before, Warcraft had been entirely dominated by martial characters, usually male. Everyone was a badass fighter.

Jaina was different. Jaina could handle herself in a fight — her first appearance involved her killing two Ogres twice her size without breaking a sweat — but she was a scholar and peace-maker at heart. She was wise and humble enough to realize the Scourge couldn’t be defeated, open-minded enough to put aside her prejudice and ally with the Horde, and strong enough to stand against the madness of her lover and the bigotry of her father.

And she did it all with a smile on her face. Even in the darkest moments, she still had a joke and a quip.

Compare that to her portrayal in World of Warcraft, where she’s done nothing but cry, and you’ll want to cry.

I had a little hope “Tides of War” might restore Jaina’s character, but I also feared it might screw her up even worse, making her just another warmonger — the Alliance Sylvanas.

In the end, neither is really the case. Jaina did go psycho for a while, attempting to wipe Orgrimmar from the face of Azeroth, but she is eventually talked down by Thrall and Kalecgos — more on him in moment. She’s probably going to be a more interesting character now than she’s been in a long time, but it’s also clear the character I once loved is now dead and gone.

Kalec, and why he’s a problem:

I was a bit surprised by how big a role Kalecgos played in this book, though I shouldn’t have been. As the leader of the Blue Dragonflight, the Focusing Iris is his responsibility.

I like Kalec. He’s a solid, likable character. But I don’t enjoy the role he played in “Tides of War” — namely, Jaina’s new love interest.

Jaina may be an extraordinary woman, but she’s still just that: a woman, a human. Kalec is a Dragon. An immortal being empowered by the Titans to safeguard Azeroth. Perhaps more importantly, he’s a giant lizard.

Let me say that again:

Giant.

Lizard.

Why is he falling for a human woman? Yes, he’s got a humanoid form, but that’s all it is: a form, a guise. Even putting aside how improbable it is for him to be able to connect to mortals on an emotional level, let’s think about this from a practical, physical perspective. He’s a lizard. His ideal of beauty would probably involve good scales and strong talons.

I always worried that giving Dragons humanoid forms would make them just humans with wings, but it didn’t happen until now. Say what you will about Richard Knaak, but his Dragons always felt like Dragons, no matter their form.

Aside from that, the whole romance is just poorly handled. I really, really hate it when characters start falling in love in the face of constant peril. The Horde is literally breaking down your gates; why are you spending your time taking romantic walks on the beach?

Ugh.

Overkill:

My other big problem with “Tides of War” is how much of it feels like overkill. First of all, we already had an event where the Horde did something utterly unforgivable that launched a world war. It was called the Battle of Angrathar, and it didn’t happen that long ago. It makes the whole destruction of Theramore feel a little redundant.

Christie Golden lays the emotion on a bit thick, as well. The destruction of Theramore is itself a heartbreaking event. The heroic sacrifice of Rhonin even more so. And that is the best thing about this book; it is powerful.

But all that wasn’t enough, apparently, because Golden also had to introduce a new character: Kinndy Sparkshine, Jaina’s new apprentice. Kinndy is the daughter of a beloved Dalaran NPC, an adorable young Gnome girl obviously designed to be as lovable as possible, and I knew she was destined for a grizzly death the moment she appeared.

Kinndy’s death was overkill — no pun intended. The book was already brutal and heart-wrenching. We didn’t need a gruesomely killed adorable Gnome girl on top of everything else.

Taking the wider view:

The best things about “Tides of War,” oddly enough, are those that don’t deal so directly with Jaina or Theramore.

I make no secret of my unhappiness with the Horde’s current story arc. It feels like a blatant retread of the plots of the early strategy games. Horde goes too far, gets its ass whooped, and learns its lesson.

And Garrosh is a poor character to lead it. There are many members of the Horde who’ve suffered terribly at the hands of the Alliance and have good cause to hate them. Garrosh isn’t one of them, which makes his hate for the Alliance seem artificial and contrived. Not to mention how scattered and confused his portrayals have been.

But “Tides of War” gives me some hope. It seems they’ve finally chosen a clear direction for Garrosh’s character: he’s arrogant, reckless, brutal, and plain evil. It may be cliche, but it works.

Perhaps more importantly, “Tides of War” makes very clear he does not speak for all of the Horde. Virtually every race is shown to question his leadership and goals, with the Tauren and Trolls being outright disgusted by his blood lust.

But there’s nothing they can do, as Garrosh has established a secret police that will silence any opposition to his iron-fisted rule.

This shows that Blizzard is not letting Warcraft slide back into completely black and white factions, and that’s a great relief. Now, if only we could get them to stop making the Alliance look totally perfect all the time…

Speaking of the Alliance, this book has reaffirmed my belief that the Wrynn men, Varian and Anduin, are the best thing to happen to Warcraft in many, many years. Seriously, these guys are my heroes.

Actually, Anduin reminds me a lot of old school Jaina…

But perhaps the greatest thing about “Tides of War” is the sense of these being truly world-changing events. Despite a slight feeling of redundancy in regards to the Wrath Gate, the destruction of Theramore does feel like a truly massive event with an epic impact on the world. It brings the sense of scale that I so desire from Warcraft.

Other little things:

Christie Golden is a pretty good writer, and I have a lot of respect for her, but this book felt rushed and unpolished in a lot of places. A lot of times, I literally didn’t know where a scene was taking place because she didn’t bother to describe the setting. And there were other rookie mistakes, like far too many adjectives.

Makes me wonder if she was working under a tight deadline or something…

Another thing that was a little odd was that she clearly put a much stronger effort into making the book feel like the game. The Alliance doesn’t have archers and scouts; it has hunters and rogues. You’ll recognize a lot of spells and abilities from the game.

I don’t really know how I feel about this. It’s great to see a bigger connection between the books and the game, but it’s odd to read about Horde characters being ganked by rogues.

If you’re still reading…

…I’m impressed. This blog has gotten a bit away from me, but as I’ve always said, the lore is far and away the most important part of WoW for me, and I don’t know any other lore fans, so I need to vent somewhere. And “Tides of War” touches on many things that have long been sore spots for me.

In the end, the best thing I can say about “Tides of War” is what I said at the beginning: I have very strong feelings about it. Warcraft has lacked an edge, an emotional punch, a controversy lately.

Warcraft’s always been at its best when it’s a little shocking. Look at the most memorable moments from the franchise: the Wrathgate, Arthas murdering his father, the fall of Lordaeron, the Deathbringer encounter. These are all shocking, calamitous, brutal moments.

And that’s what “Tides of War” is: shocking, calamitous, and brutal. Even if there are parts of it I ardently dislike, it’s true Warcraft. I’ve been feeling a little blase about Warcraft lately, but after reading this book, I feel some of the fire of my old passion again.

The worst thing I can say about it is that it’s a book about Jaina Proudmoore whose least compelling aspect was Jaina Proudmoore.

Overall rating: 8.1/10 Ask me again in ten minutes, and I’ll give it a different rating.

New article:

If, by some miracle, you’re still reading, I do have another article to plug: New to MMOs: Where to Begin. It’s sort of intro to the genre for those whi are thinking of starting on MMOs or have just started.