Review: Shadows of the Apt, “Seal of the Worm”

This is a murderously difficult book to review.

Cover art for "Shadows of the Apt, book ten: Seal of the Worm" by Adrian TchaikovskyAnd so we come to it at last. The tenth and final book of Adrian Tchaikovsky’s massive Shadows of the Apt series. After so many books, so many years, it felt like this series would be around forever.

There’s so much emotional baggage that comes with the weight of history behind this series, and that alone would make this a difficult book to review, but it’s such a mixed bag, too. It gets so much so wonderfully right, and so much so terribly wrong.

There will be spoilers ahead. Lots of them.

Seal of the Worm begins with the world in an incredibly bleak state. Credit where it’s due: Tchaikovsky had me completely at a loss as to how things could possibly be set right, which is something I haven’t felt towards a book since I was… eleven, probably.

The Wasp Empire stands triumphant. Collegium has been conquered, and only a handful of the world’s powers still oppose the black and gold. Their fall seems almost inevitable as the Wasp war machine continues onward without pause.

But there is far worse to come. Empress Seda, in her recklessness, has shattered the Seal of the Worm, that greatest and most terrible accomplishment of the Inapt powers of yore. The most feared race in the world’s history, the Centipede-kinden, are loose.

Cheerwell Maker and her companions have been cast into the lightless, horrific world of the Worm, and there they will discover that the Worm has only grown more terrible in its centuries of isolation.

A propaganda poster inspired by Adrian Tchaikovksy's "Shadows of the Apt"Even Seda, who was trained by Mosquito-kinden blood mages and managed to surpass them in both power and cruelty, quails in horror at the all-consuming hunger of the Worm. She has a plan to reforge the Seal and banish it from the world again, but it is almost as terrible as the evil which she hopes to vanquish.

For the most part, I’d say this is a brilliant book. It’s a thrill ride from beginning to end, it’s full of epic action and true terror the likes of which few fantasy novels, and likely even a fair few horror novels, have managed to evoke.

Once again, Tchaikovsky proves himself to be an utterly masterful world-builder. The realm of the Worm is as fascinating as it is horrifying, meticulous in its detail and unrelenting in its brutality. It is pure, undiluted nightmare fuel, and not since Mordor has a fantasy location inspired such utter dread.

Seal of the Worm also provides a welcome respite from the unending bleakness of the last several novels. While things start out hopeless, it doesn’t take long for the good guys to finally, after so long, start winning some victories, and it feels great.

In particular, Stenwold Maker’s return to Collegium is absolutely amazing.

Unfortunately, here Seal of the Worm also makes its first stumble. As great as it feels for Stenwold to retake Collegium, one does have to wonder why he didn’t simply bring the Sea-kinden to bear before now. If he had this ace up his sleeve all along, why did Collegium need to fall in the first place?

This is never explained, and one is ultimately left to conclude this is nothing but a transparent deus ex machina. It feels contrived, and it adds an unfortunate blotch to what is otherwise the highlight of the book and one of the highlights of the whole series.

A map of the world of "Shadows of the Apt"Still, even with that hiccup aside, the first ninety percent or so of the book is nothing but excellence, and this almost could have been Adrian Tchaikovsky’s masterpiece.

Almost.

Endings are always the most important part of a story. They are the memory that the reader is left with, and they forever colour perceptions of the entire series. And as an ending, Seal of the Worm fails miserably.

The Worm is dealt with well. I have nothing bad to say about how that part of the story turned out. Beyond that, though, I have little to muster but disappointment.

Adrian Tchaikovsky has a terrible habit of killing all my favourite characters. First it was Tisamon, then Teornis. Countless other more minor but still endearing characters fell, replaced by less compelling new characters like the Antspider. The cast was slowly stripped of almost everyone that I cared about. Through it all, I maintained my interest in the series by repeating the mantra, “At least there’s still Tynisa. He better not kill Tynisa.”

Damn it all.

It’s not even a good death. Not even a properly tragic, heroic Mantis death. She’s just randomly shot dead by Seda. She died for nothing — it serves no purpose to the story whatsoever. It’s not as if Seda needed to be made any more unlikable.

If anyone out of this entire odyssey deserved to live happily ever after, it was Tynisa. She who was so young and full of life, she who never had a chance to truly live. Haunted by the ghosts of her father and the legacy of her birth, she deserved better.

Art of the Mantis-Kinden from Adrian Tchaikovsky's "Shadows of the Apt"Stenwold, too, does not live to see the end of the war he spent his life fighting. And just like Tynisa, his death is utterly random and pointless: sniped by an anonymous Wasp snapbowman in the streets of Myna.

Killing off the main protagonist of a very long series is a pretty tough pill for your readers to swallow, and doing it in such a meaningless way sure doesn’t help.

Seda, of course, also meets her inevitable and violent end. I am not disappointed that she died, because she’s the villain and that’s expected. But once again, it was an incredibly weak death and nowhere near what a character of her stature deserved.

I loved Seda. She was one of the greatest fantasy villains I’ve ever had the pleasure to read about, and I’ve read literally hundreds of fantasy novels, so I don’t give praise like that out lightly. She deserved a truly epic end.

She didn’t get one. We don’t even get to see her die. Just the aftermath. It’s the definition of underwhelming.

So on the small scale, at the character level, Seal of the Worm fails to provide a satisfying resolution. But on the larger scale, the situation doesn’t get any better.

In the early days of this series, I felt the Wasps were fairly weak villains. They failed to inspire much in the way of hate or fear, as good villains should. But gradually that turned around. Between Seda and a huge list of brutal victories by the Wasps, I came to truly loathe them and hope for their eventual defeat.

So I imagine my disappointment that the Wasps basically got off scot-free. The Lowlanders show up at the gates of Capitas long enough to put a scare in them, they implement some reforms so they’re not quite so evil, and that’s it.

Art of the Wasp-kinden from "Shadows of the Apt"I know it’s not reasonable to expect to see Capitas burned to the ground and Wasps slaughtered by the thousands. Aside from being ethically questionable, it doesn’t make sense for the characters or the themes of this series.

But surely justice should be served at some level. There wasn’t even an attempt at that.

How about war crimes trials for the Wasp generals? How about any acknowledgement whatsoever of the tens of thousands of innocents they slaughtered, of the countless lives they ruined, of the cultures they crushed?

Nope.

The one good thing I can say about the resolution of the Wasps’ arc is that it feels very appropriate that it was ultimately the ideals of Collegium that defeated them more than their weapons. But that still could have been done without letting their entire corrupt civilization off the hook for all their crimes.

Unfortunately, in light of this utterly disappointing ending, I am forced to reexamine my views of the entire Shadows of the Apt saga to date, and knowing there’s no payoff at the end does not improve those views.

The first four books were good, and I have nothing bad to say about them, but it is now clear the series trended downward after Salute the Dark. The Scarab Path was all right, if a bit odd, but The Sea Watch was in retrospect pretty much a complete waste of time. It was a strange and random tangent that added nothing to the story but a much delayed and largely illogical deus ex machina.

Art for "Shadows of the Apt, book four: Salute the Dark" by Adrian TchaikovskyHeirs of the Blade bucked the trend and was probably the best installment of the series.

But The Air War, War Master’s Gate, and Seal of the Worm were nothing but a bleak, grinding slog to nowhere. They were brilliantly written in almost every way, but they failed to be an enjoyable source of entertainment, and that is the truest and most important goal of any novel.

I am really, truly saddened to be saying those words, because I do think Adrian Tchaikovsky is a fantastic writer in many ways, and there is so much good in Shadows of the Apt. But I can no longer ignore the truth: This series went off the rails and never got back on.

Overall rating for Seal of the Worm: 5/10 A brilliant piece of art, and a complete failure as entertainment. The two cancel each other out, and all that’s left is mediocrity and a profound sense of disappointment.

WoW’s Subscriber Losses: Why Both the Haters and the Apologists Are Right

Well, here we are again. Blizzard has done their quarterly conference call and announced a massive drop in World of Warcraft’s subscription numbers. This time, it lost 800,000 subscribers, taking it down to 6.8 million subs globally.

Official logo for World of WarcraftWhenever this happens, everyone seems to divide themselves into one of two camps. One side does their best Chicken Little impressions, screaming “WoW is dying” from the rooftops. Others are quick to point out that this is still vastly more players than any other subscription MMO can boast, and they do their very best to make it seem as if everything is fine and dandy in Blizzard land.

They’re both right, and they’re both wrong.

The middle ground:

It is true that WoW is still one of the most successful MMOs on the market. It rakes in money hand over fist, and it has more subscribers than most MMO developers can dream of, even after recent losses.

WoW is only dying in the sense we all are. It’s in a state of slow decline that will eventually result in its demise. But that’s not going to happen anytime soon. The game is still very healthy, and we’re probably at least a decade away from it being at any serious risk of closure.

So in that sense, those who try to make these subscriber losses seem like no big deal are right. WoW is still an extremely successful game by absolutely any standard.

But that doesn’t mean losing so many subscriptions isn’t a big deal. They lost nearly a million players in three months. That’s a huge blow no matter how you choose to spin it.

A vision of Azeroth burning during the questline to acquire Dragonwrath, Tarecgosa's RestMore importantly, this is part of a trend that has been going on for years and shows no signs of letting up. WoW now has barely more than half the population it had at its peak. The last time it had this few subscribers, Burning Crusade hadn’t even been released yet.

It cannot be denied that these are major losses, and Blizzard would be incredibly foolish not to be concerned by them. So in that sense, the Chicken Littles do have a point. WoW may not be at any imminent risk of collapse, but it is taking a pretty brutal beating.

I hear a lot of people saying that WoW is still making “enough” money. And that’s quite true. It’s also completely irrelevant.

WoW continues to enjoy massive profits — they’re making more money than ever thanks to the ever-expanding cash shop and their account services. But imagine how much more they would be making with today’s cash shop and account services as well as the twelve million subscribers they had in Wrath of the Lich King.

There’s no such thing as “enough” money to a publicly traded corporation. That’s not how capitalism works. They always want to be making as much money as they possibly can. Even if they’re making up the profits in other ways, losing subscribers is still costing them money. That’s bad.

My rogue showing off her Fang of Oblivion transmog in World of WarcraftAs usual, the Internet fails to realize there’s a middle ground between the most extreme arguments. WoW is still popular, but it’s far less popular than it was.

So that brings us to the important question here: What is Blizzard going to do about these losses?

The consequences:

The discussion over subscriber losses would be largely academic, but inevitably, Blizzard must take action to combat these losses. And that’s why we should be concerned. Not because WoW is at any risk of imminent death, but because as the losses grow more severe, so too must their efforts to stem the tide of lost money.

We’ve already seen their solutions to the lost subscribers to date: They’ve simply tried to milk more money from the remaining players. It may be my imagination, but it seems the rate at which they’ve put out more mounts and pets for the cash shop has been increasing as of late. It’s sure not slowing down.

I don’t think anyone is particularly happy with this direction. At best, people tolerate it. I’m someone who prefers free to play and buy to play games, so I’m no stranger to cash shops, but I view micro-transactions as the lesser of two evils when compared with a mandatory subscription. I don’t actually enjoy them. I certainly don’t want a worst of both worlds game that requires a sub to play and pushes me towards the cash shop at every opportunity, which does seem to be where WoW is gradually heading.

A herd of macaroni dragonsThe need for continued revenue also impacts game design in a negative way. We’re all familiar with the ungodly daily grind during the first half of Mists of Pandaria, and I find it impossible to believe this was anything but a cash grab. Did anyone really think that spending a month grinding Golden Lotus reputation so you could spend a month grinding August Celestials reputation was good gameplay?

No, it was just an attempt to keep people subscribed longer.

I’m already hearing hints of similar things from Warlords of Draenor. Apparently a major feature of the endgame is story quests… that can only be completed once a week.

How much you want to bet none of the story arcs can be completed in less than a month?

Again, gating like this is nothing but a naked cash grab, at the expense of good gameplay. We can never know for sure why so many people are leaving the game, but for my part, I find forced tedium like this is one of the things driving me away from the game. It’s no less annoying and no less transparent than the way Neverwinter spams the entire server when someone gets a fancy mount from a lockbox.

WoW is now nearly as aggressive in its monetization as many of the greedier free to play games, but without the advantages of a low barrier to entry or being able to control how much you spend. At least in free to play games, you have the choice: pay, or grind. In WoW, you have to do both.

So we put some rep in your rep, so you can grind while you grind.On the other hand, as the hemorrhaging of subscribers continues, it becomes increasingly likely that Blizzard will take radical action to stem the bleeding. That could be very bad, but it could also be very good.

Of course, the possibility of WoW dropping the mandatory subscription is always on the table. This is what I hope for, and I do consider it an inevitability. The only question is when.

I could very well be wrong, but my prediction remains that WoW will become free to play or buy to play beginning with the expansion after Warlords of Draenor.

It’s important to remember that F2P/B2P isn’t necessarily the option of last resort any more. All that needs to happen is for someone at Blizzard to determine they’d make more by dropping the sub, which may not be that far off considering how the game is already leaning more and more on cash shop revenue.

Dropping the sub isn’t the only radical change they could make, though. They could also reexamine their model for delivering new content, because right now it seems like their current strategy isn’t working.

For three expansions in a row now, they have gone roughly a year without new content. Each time, they’ve sworn to do better next time. Each time, they’ve failed. Assuming rumours of an October release are true (and I certainly don’t think it will come any sooner), Warlords of Draenor will arrive after the longest content drought in WoW’s history. That’s despite the fact WoD is a very conservative expansion that has far less to offer than those before it.

A player garrison in World of Warcraft: Warlords of DraenorMost would agree that this most recent loss of subscribers is probably due to the months upon months without new content. Everyone would agree that there is no excuse to go that long without an update in a game that charges a monthly subscription just to play, especially considering that most other MMOs on the market do not charge a mandatory subscription and offer new content at a higher rate.

The Secret World, for instance, has a fraction of a fraction of WoW’s money and resources, but its longest content drought to date was only six months — and that’s if we don’t count an all new holiday event in the interim.

Hell, Guild Wars 2 updates every two weeks.

I don’t what’s going on behind the scenes at Blizzard, but it’s clear their current strategy for expansion releases is broken. I think it’s time to ask whether they should just stop releasing full expansion packs altogether.

Instead, they could just keep releasing more and more content patches. Smaller updates more often. Similar to the strategy used for Mists of Pandaria’s content patches, but on a larger scale.

* * *

Those are just some ideas for how Blizzard can stop the bleeding. I’m sure there are others I haven’t thought of. But we know they have to do something, and whatever they decide could make or break the game.

My warlock showing off her legendary cloak in World of WarcraftThat’s what we should be worried about. That’s why these subscriber losses are a relevant concern. WoW isn’t dying, but it does need a course correction, and what direction Blizzard chooses will have a dramatic impact on all of us who enjoy World of Warcraft.