Gaming: The Unblogables

Over the years, I’ve mostly been consistent about blogging on every game I’ve played, but there are exceptions. Usually games that I didn’t play for very long. I don’t have enough to say about each one to fill a whole post, but I thought it might be interesting to collect them together into one quick list. Today, the unblogables will come to light (all right).

The Inn of the Prancing Pony in Lord of the Rings OnlineThis isn’t necessarily an exhaustive list of games I’ve played but not blogged about, but these are the more noteworthy ones.

WildStar

I played WildStar during its open beta, and I actually wrote up a fairly extensive impressions piece for a paying client. Unfortunately, due to circumstances outside my control, the article never saw the light of day.

The fact that I never returned to WildStar after the beta should give you some idea of what I thought of it. I did like the housing, at least. Every MMO on the market should be rushing to steal WildStar’s housing system wholesale.

The combat was also pretty fun solo, though it turned into an incomprehensible rainbow spew in a group setting. And the environment art grew on me — like playing a Dr. Seuss MMO — but I never did learn to like the character models.

Overall, though, I found the glacial pacing, grindy gameplay, and obnoxious forced humour were enough to turn me off the game pretty fast.

I regret that my article never saw the light of day, because I feel like I was one of the few who predicted WildStar’s collapse early on (if anything I underestimated how badly it would crash and burn). But now I can’t prove that, so my opportunity to gloat has been denied.

A space mission in WildStarI could just see that this was a game that didn’t know who its audience was. It has a deep backstory, but Twitter-style word count limits on quest text. Its constant humour and silliness screams casual game, but the actual gameplay is a brutally grindy homage to the days when MMOs were more like second jobs.

Skyrim

I can definitely see how Skyrim could be an amazing experience for a certain kind of gamer.

I’m not that kind of gamer.

Really my gripe is that it’s mislabeled. It gets classified as an action RPG, but it’s not. It strikes me as more of an exploration sandbox/kleptomania simulator. And again, that’s fine, and they do it well enough, but it’s just not what I’m looking for in a game. The phrase “a mile wide and an inch deep” does come to mind.

EVE Online

I thought it’d be the infamously cruel and ruthless community that drove me away from EVE — I did love how the very first thing the tutorial tells you is “don’t trust the other players” — but actually it was the clunky UI and stiff gameplay that I couldn’t get over. After a couple hours, it was just making my brain hurt, and not in a fun TSW kind of way.

Lord of the Rings Online

A screenshot from Lord of the Rings OnlineAs a big fan of both Lord of the Rings and MMOs, LotRO seems like a game I should love. But when I finally got around to trying it, I barely lasted an hour.

It’s the same old story: It’s a WoW clone, through and through. When I want to play WoW, I’ll just play WoW.

And more importantly, if there’s one setting that doesn’t belong in that mould, it’s Lord of the Rings. In a Lord of the Rings game, I do not want to be doing meaningless kill ten rats quests for faceless NPCs. I do not want to be an overpowered god who can one-shot any foe with a dirty look. I want to feel the texture of the world’s history and challenge myself against epic foes.

Give me The Secret World: Middle-Earth Edition, and we’ll talk. I’d also settle for Elder Scrolls Online: Middle-Earth Edition.

I also found it a profoundly unappealing game from a visual perspective. I know Lord of the Rings Online is considered one of the most beautiful MMOs out there, but for the life of me, I’ll never understand why. It’s not just that it hasn’t aged well (although it definitely hasn’t aged well), but the fundamental art style is just unpleasant. Everything is muddy and dull and bland and just… ugh.

Ironically, the character models — the one aspect of the graphics that does usually garner complaints — was one aspect of the graphics I didn’t mind. They’re not great, but they’ll do.

MY Elven hunter in Lord of the Rings OnlineI will grant that getting to visit the Inn of the Prancing Pony was really neat, and I am often tempted to give it another try. Maybe I’d like it better with a different class (I was a hunter), but the only other one that strongly appeals to me on paper is warden, and you have to pay for that.

Pay-gating classes is a really good way to make sure I won’t play your game.

I suppose if any LotRO players out there want to suggest a (free) class they think I might like, I’ll take it under advisement. Despite how my above ranting may come across, it’s a game I want to like.

Viking: Battle for Asgard

This was some no-name title I picked up dirt cheap on a Steam sale just because Vikings.

I actually made it pretty far in the game before I called it quits. It’s very mindless and has no real plot, but the combat was delightfully brutal, and it was enjoyable in a simplistic sort of way. I was also impressed by some of the huge battles you can participate in; it’s surprisingly rare to find games where you can participate in large scale battles as one of the boots on the ground.

The main problem was for some reason the developers decided to stick a bunch of mandatory stealth missions throughout the game. They felt totally out of place compared to the rest of the game, they were very frustrating, and after a while I just couldn’t be bothered anymore.

A screenshot from Viking: Battle for AsgardThe Witcher

I didn’t like the combat.

That’s pretty much all there is to say. I gave up after about an hour because the core gameplay was just too unpleasant for me.

I know everyone’s over the moon about Wild Hunt these days, but having seen Moiren stream some of it, I’m not getting what the fuss is about. Seems like a very standard open world fantasy game to me. It certainly doesn’t look bad or anything, but I also feel confident that I’m not missing much.

Transistor

I think the surest sign video games are now being taken seriously as an art form is that, as in all art forms, there are now emperor’s new clothes situations where incomprehensible titles are praised simply for being incomprehensible. Enter Transistor.

They just sort of dump you into the game with little to no explanation of the controls, the game mechanics, the story, the characters, the setting, or much of anything else. You’re just left to fumble blindly and hope for the best. I feel like it might have been an interesting story if I’d had the faintest clue what was going on, but I didn’t.

Art from TransistorAs frustrating as that was, it was losing abilities upon death that soured me on the game permanently. That’s a strong contender for the worst design decision I’ve ever seen in a game. It’s the traditional RPG formula in reverse: Every time you fail, it gets progressively harder. It makes for the most unbelievably miserable experience.

I did like the artwork. I’ll give it that.

ESO: A Crafty Stratagem

A few weeks after I hit what we would generally think of as the level cap in Elder Scrolls Online, I have now hit what could be argued to be the true level cap, 160 Champion Points. It is only at this point that you cease hitting new tiers of equipment and can begin gearing up in earnest.

Teleporting via wayshrine in Elder Scrolls OnlineThis is where all those long hours I spent leveling my crafting finally paid off. Normally at this point in an MMO, I’d be hitting up dungeons or world bosses, or perhaps grinding daily quests or even doing PvP. In ESO, I had to do none of that. Like Tony Stark in a cave full of Middle Eastern stereotypes, I simply built my own equipment from scratch.

This first entailed several hours trekking all over the length and breadth of Tamriel to find enough materials, as the final tier of gear requires ten times more ingredients than what came before it.

I thought this would be a chore going in, but I actually didn’t mind it. It seems a small price to pay to free myself from the shackles of RNGesus, and this is a genuinely nice game to ride around and explore. I actually started the journey a bit before hitting 160 CP and made it the rest of the way thanks to the XP from exploration, killing mobs that got in my way, and doing the occasional Dolmen as I happened across them.

I had planned ahead and saved a bunch of crafting surveys for every profession, so that turned what could have been weeks of grinding into something that only took about a day of pleasant wandering.

My one complaint is how vague the survey maps can be. I had one where X didn’t so much mark the spot as it covered the entire northeast quadrant of Reaper’s March. That’s less than helpful.

Gathering Ancestor Silk in Elder Scrolls OnlineIn the end, I wasn’t entirely able to achieve my goal of 100% self-sufficiency and had to buy some things from guild traders. Most notably glyphs, since I didn’t level enchanting. Thankfully 160 CP glyphs are fairly cheap as long as you’re willing to settle for them “only” being epic. I also needed some extra leather, as I wound up a few hundred short of my goal even after clearing out all my surveys.

Once I had everything I needed, it was finally time to craft my new set of gear. That’s not exactly an exciting story, since it mostly entailed my going to some crafting stations and clicking some buttons, but it is interesting how much thought I put into those clicks.

I did what is for me a surprising amount of research and planning before making this final set of gear. I read online about the various crafting sets before settling on the ones I wanted, and even I drew up some basic graphs to track what traits I’d unlocked on what pieces and which I wanted to use.

I was a bit disappointed by how lame most of the five-piece bonuses for crafted sets are. The only one that really stands out is the double Mundus Stone one from Craglorn, but I’m not going to have nine traits on everything anytime this year. In the end I settled on two four-piece bonuses instead.

The end result of all this work and planning is that I’m now 100% equipped with gear made by my own pixelated hands.* Every piece has been tailored to have exactly the stats, traits, and appearances I want.

Crafting a legendary greatsword in Elder Scrolls Online*(Excluding jewelry, which can’t be crafted.)

Every piece is at least epic quality, and I also managed to make a few legendaries, most notably both my weapons. In my bow stance, my crit chance is now near 60%, which calls to mind fond memories of being a fire mage back in Wrath of the Lich King.

I’m also mostly happy with the appearances. I still miss my mid-level Argonian chest, but what I’ve got now is okay.

On the whole, I’ve found this a very satisfying experience, though I’m not entirely without complaints, of course. Getting three crafting professions fully upgraded was pushing the very upper limit of what I’m willing to tolerate in terms of grind.

This is also something of an example of rewarding time spent over skill, which is a design philosophy I’m not fond of. I’m honestly not sure I deserve to have gear this good. Maybe instead of surveys just giving you a pile of mats you should have to fight bosses who drop the mats, or maybe they should entail puzzles or mini-games of some sort.

And I’m now living in terror of the inevitable gear reset. Hopefully it’s still aways off — I don’t want to do this again anytime soon.

My final set of crafted gear in Elder Scrolls OnlineBut there is something deeply gratifying about being able to fully craft my own gear. It’s not even the fact that I don’t have to worry about being screwed over by bad luck, or that it’s a viable gearing path for solo players, although I love both of those things. There’s just something special about building the gear yourself that’s hard to explain in rational terms. It just feels good.

Crafting is something I’ve always liked as an idea but rarely enjoyed in practice. Elder Scrolls Online is a very welcome exception to that rule.

And now I can craft gear for any future alts, too.