Review: The Tainted Realm: Vengeance

Review: Vengeance:

“Vengeance” is the first book of author Ian Irvine’s new fantasy trilogy, “The Tainted Realm,” and it is a book for which I have very mixed feelings.

Cover art for "The Tainted Realm: Vengeance" by Ian IrvineIan Irvine is pretty much my hero. I hold his Three Worlds novels to be among the greatest works of literature in the modern era, and it is my greatest aspiration as a writer to one day equal his originality and his ability to write gripping, epic stories.

In many ways, “Vengeance” is as brilliant as his past books, but at the same time, it feels like a book I endured more than enjoyed. That’s not as big a criticism as it sounds, but I’ll explain later. I’m getting ahead of myself — allow me to explain the basics of the book, first.

“The Tainted Realm” is about the conflict between two nations, Hightspall and Cython. In ancient times, Hightspall’s founders invaded the idyllic kingdom of Cythe, massacring its people and ruthlessly despoiling its beautiful cities to build their own nation atop the ruins. The few survivors of Cythe fled beneath the earth and founded the subterranean nation of Cython.

Now, thousands of years later, the tortured ghost of Cythe’s last king marshals Cython for a terrible vengeance against Hightspall.

The story is told primarily from the perspective of Tali vi Torgrist. Tali is one of the Pale, an offshoot of the Hightspallers enslaved within Cython for centuries. As a child, Tali witnessed her mother’s brutal — and absurdly gruesome — murder, and now she has learned she will suffer the same fate if she does not escape Cython.

Other central characters include Rix, a Hightspaller noble tormented by guilt over an unknown crime he can’t remember committing; Tobry, a disgraced noble whose flippant attitude masks the pain of his past; and Rannilt, a seemingly wretched Pale orphan whose courage outstrips the greatest of men.

If this book had been written by anyone else, I’d be singing the praises of these characters. But they don’t quite measure up the quality I’ve come to expect from Ian Irvine. They’re just a little too close to common cliches — the tough little woman who won’t take it anymore, the lovable scoundrel hiding a big heart…

Although to be fair, Ian Irvine has an incredible ability to make his characters grow and evolve over time, so this complaint may not remain true for the duration of this series.

This is ultimately a minor issue, anyway. There’s just one thing that I consider to be a major flaw in “Vengeance.”

Ian Irvine’s writing has always been dark and intense — occasionally even brutal. It’s one of the things I so respect about him; no other author has the guts to put his characters through hell the way he does.

Alternate cover art for "The Tainted Realm: Vengeance"But he’s always kept it balanced. There are always a few brief but welcome moments where the story takes a more positive turn. Even in his most dark and tragic tales, there are moments of warmth and joy to counteract all the heartache.

Not so with “Vengeance.” The entire book is an endless spree of tragedy and horror, with absolutely no pauses for the reader to catch their breath. Any brief moments of joy any character may experience exist only to be brutally ripped away moments later, and they are invariably kicked while they are down.

The end result is a book that will break your heart, numb your mind, and grind your soul. This is why I say it’s a book more to be endured than enjoyed.

But yet, somehow, I feel it is worthwhile in the end. For all that it’s a book I will spend hours if not days recovering from, there’s much here to love.

The story is fast-paced, thrilling, and action-packed in a way that only Irvine can pull off. It’s a fiendishly addictive page-turner that you simply won’t be able to put down. Irvine again demonstrates his brilliant mastery of world-building with the haunting underground world of Cython. And the concept of a country tainted by ancient crimes such that the land itself turns against its conquerors is awe-inspiring and chilling in a way that can rarely be equaled.

I don’t know how to feel about this book. It’s horrible (in terms of content, not quality), but it’s also amazing.

All I can say is that I eagerly await the next installment of the series, but I won’t be recommending “Vengeance” to everyone I meet like I do with the Three Worlds.

Overall rating: 8.4/10 It’s good, but it’s not for the faint of heart.

Now, go buy some Three Worlds books. Do eet.

Diablo: Legacy of Blood + New Article

Review: Diablo: Legacy of Blood:

“Legacy of Blood” by Richard A. Knaak is the first novel in the “Diablo Archive” anthology, which was another of my prizes from Blizzard’s writing contest. With my mixed feelings on the Diablo franchise, I wasn’t sure what to expect from Diablo literature.

While “Legacy of Blood” is far from terrible, I’m glad I kept my expectations low. This book is like having nothing to eat for dinner but bread. I like bread; there’s nothing wrong with it. But I want more in a meal.

The story follows an unfortunate tomb-robber named Norrec Vizharan. In search of easy riches, Norrec and his friends stumble across the tomb of Bartuc, the legendary Warlord of Blood, whose demon armies slaughtered countless innocents in the ancient past and who bathed his armor in their blood until it was permanently stained a grisly crimson.

It is Bartuc’s blood-stained armor that the story focuses on. A piece of the Warlord’s power remains in the armor, and it latches itself onto Norrec like a parasite, taking over his body and spelling doom for his little band of treasure-hunters.

The rest of the book mostly depicts the armor’s journey — with Norrec as its unwilling passenger — as it tries to resurrect the Warlord of Blood. At the same time, the armor is pursued by two other characters: General Augustus Malevolyn, who seeks the armor for his end wicked ends, and Kara Nightshadow, a necromancer who seeks to end the threat of the armor.

It’s not a bad story, certainly. There’s nothing about “Legacy of Blood” that I can point to and say, “This sucks.” As is usually the case with Richard Knaak, the prose is rather crude, but not intolerably so. But yet I found myself struggling to keep turning the pages.

Ultimately, the book does have one fatal flaw. For the vast majority of the book, Norrec has no control over his own actions. It’s simply not an interesting story when your nominal main character is just a bystander who can only watch as the suit goes around killing folks.

This is further compounded by the fact that the other protagonist, Kara, ends up in much the same situation. She’s not enslaved by a suit of armor, but she does spend much of the book as a prisoner or in the thrall of various nasty critters. So both our main characters are being led around by the nose most of the time, and it just robs the story of drama. A character needs to be able to take action and make decisions to be compelling.

I’m a relative newbie to the Diablo franchise, so I don’t know if I’m qualified to judge this, but this doesn’t really feel like a Diablo book to me, either. Aside from being a little more gory than a Warcraft novel and the places having different names, this could have been set in Azeroth for all the difference it would have made. Kara is so obsessed with the balance of nature that she seems more like a Night Elf druid than one of Rathma’s grizzly faithful.

It’s not an awful book. I didn’t hate it. But I wouldn’t recommend it, either.

Overall rating: 5/10 Just mediocre.

New article:

My latest article at what MMO is Best Feelings in an MMO.